Class: RMath3D::RMtx4
- Inherits:
-
Object
- Object
- RMath3D::RMtx4
- Defined in:
- lib/rmath3d/rmath3d_plain.rb
Overview
Document-class: RMath3D::RMtx4 provies 4x4 matrix arithmetic.
Notice
-
elements are stored in column-major order.
Instance Method Summary collapse
-
#*(arg) ⇒ Object
call-seq: *.
-
#+(arg) ⇒ Object
call-seq: +.
-
#+@ ⇒ Object
call-seq: +.
-
#-(arg) ⇒ Object
call-seq: -.
-
#-@ ⇒ Object
call-seq: -.
-
#==(other) ⇒ Object
call-seq: ==.
-
#[](row, col) ⇒ Object
(also: #getElement)
call-seq: [row,col] -> value.
-
#[]=(row, col, value) ⇒ Object
(also: #setElement)
call-seq: [row,col]= value.
-
#add!(other) ⇒ Object
call-seq: mtx1.add!( mtx2 ).
-
#coerce ⇒ Object
call-seq: coerse(other).
-
#e00 ⇒ Object
Returns the element at row 0 and column 0.
-
#e00=(value) ⇒ Object
Replaces the element at row 0 and column 0 by
value. -
#e01 ⇒ Object
Returns the element at row 0 and column 1.
-
#e01=(value) ⇒ Object
Replaces the element at row 0 and column 1 by
value. -
#e02 ⇒ Object
Returns the element at row 0 and column 2.
-
#e02=(value) ⇒ Object
Replaces the element at row 0 and column 2 by
value. -
#e03 ⇒ Object
Returns the element at row 0 and column 3.
-
#e03=(value) ⇒ Object
Replaces the element at row 0 and column 3 by
value. -
#e10 ⇒ Object
Returns the element at row 1 and column 0.
-
#e10=(value) ⇒ Object
Replaces the element at row 1 and column 0 by
value. -
#e11 ⇒ Object
Returns the element at row 1 and column 1.
-
#e11=(value) ⇒ Object
Replaces the element at row 1 and column 1 by
value. -
#e12 ⇒ Object
Returns the element at row 1 and column 2.
-
#e12=(value) ⇒ Object
Replaces the element at row 1 and column 2 by
value. -
#e13 ⇒ Object
Returns the element at row 1 and column 3.
-
#e13=(value) ⇒ Object
Replaces the element at row 1 and column 3 by
value. -
#e20 ⇒ Object
Returns the element at row 2 and column 0.
-
#e20=(value) ⇒ Object
Replaces the element at row 2 and column 0 by
value. -
#e21 ⇒ Object
Returns the element at row 2 and column 1.
-
#e21=(value) ⇒ Object
Replaces the element at row 2 and column 1 by
value. -
#e22 ⇒ Object
Returns the element at row 2 and column 2.
-
#e22=(value) ⇒ Object
Replaces the element at row 2 and column 2 by
value. -
#e23 ⇒ Object
Returns the element at row 2 and column 3.
-
#e23=(value) ⇒ Object
Replaces the element at row 2 and column 3 by
value. -
#e30 ⇒ Object
Returns the element at row 3 and column 0.
-
#e30=(value) ⇒ Object
Replaces the element at row 3 and column 0 by
value. -
#e31 ⇒ Object
Returns the element at row 3 and column 1.
-
#e31=(value) ⇒ Object
Replaces the element at row 3 and column 1 by
value. -
#e32 ⇒ Object
Returns the element at row 3 and column 2.
-
#e32=(value) ⇒ Object
Replaces the element at row 3 and column 2 by
value. -
#e33 ⇒ Object
Returns the element at row 3 and column 3.
-
#e33=(value) ⇒ Object
Replaces the element at row 3 and column 3 by
value. -
#getColumn(column) ⇒ Object
call-seq: mtx4.getColumn© -> RVec4.
-
#getDeterminant ⇒ Object
call-seq: getDeterminant -> determinant.
-
#getInverse ⇒ Object
call-seq: getInverse -> inverse.
-
#getRow(row) ⇒ Object
call-seq: mtx4.getRow® -> RVec4.
-
#getTransposed ⇒ Object
call-seq: getTransposed.
- #getUpper3x3 ⇒ Object
-
#initialize(*a) ⇒ RMtx4
constructor
call-seq: RMtx4.new -> ((1,0,0,0),(0,1,0,0),(0,0,1,0),(0,0,0,1)) RMtx4.new(e) -> ((e,e,e,e),(e,e,e,e),(e,e,e,e),(e,e,e,e)) RMtx4.new( other ) : Copy Constructor RMtx4.new( e0, e1, …, e15 ) -> ((e0,e1,e2,e3),(e4,e5,e6,e7),(e8,e9,e10,e11),(e12,e13,e14,e15)).
-
#invert! ⇒ Object
call-seq: invert! -> self.
-
#lookAtRH(eye, at, up) ⇒ Object
call-seq: lookAtRH(eye,at,up) -> self.
-
#mul!(other) ⇒ Object
call-seq: mtx1.mul!( mtx2 ).
-
#orthoOffCenterRH(left, right, bottom, top, znear, zfar) ⇒ Object
call-seq: orthoOffCenterRH(left,right,bottom,top,znear,zfar) -> self.
-
#orthoRH(width, height, znear, zfar) ⇒ Object
call-seq: orthoRH(width,height,znear,zfar) -> self.
-
#perspectiveFovRH(fovy_radian, aspect, znear, zfar) ⇒ Object
call-seq: perspectiveFovRH(fovy,aspect,znear,zfar) -> self.
-
#perspectiveOffCenterRH(left, right, bottom, top, znear, zfar) ⇒ Object
call-seq: perspectiveOffCenterRH(left,right,bottom,top,znear,zfar) -> self.
-
#perspectiveRH(width, height, znear, zfar) ⇒ Object
call-seq: perspectiveRH(width,height,znear,zfar) -> self.
-
#rotationAxis(axis, radian) ⇒ Object
call-seq: rotationAxis(axis,radian) -> self.
-
#rotationQuaternion(q) ⇒ Object
call-seq: rotationQuaternion(q) -> self.
-
#rotationX(radian) ⇒ Object
call-seq: rotationX(radian) -> self.
-
#rotationY(radian) ⇒ Object
call-seq: rotationY(radian) -> self.
-
#rotationZ(radian) ⇒ Object
call-seq: rotationZ(radian) -> self.
-
#scaling(sx, sy, sz) ⇒ Object
call-seq: scaling(sx,sy,sz) -> self.
-
#setColumn(v, column) ⇒ Object
call-seq: mtx4.setColumn(v,c).
-
#setElements(*a) ⇒ Object
call-seq: setElements( e0, e1, …, e15 ).
-
#setIdentity ⇒ Object
call-seq: setIdentity.
-
#setRow(v, row) ⇒ Object
call-seq: mtx4.setRow(v,r).
- #setUpper3x3(mtx3x3) ⇒ Object
-
#setZero ⇒ Object
call-seq: setZero.
-
#sub!(other) ⇒ Object
call-seq: mtx1.sub!( mtx2 ).
-
#to_a ⇒ Object
call-seq: to_a.
-
#to_s ⇒ Object
call-seq: to_s.
-
#translation(tx, ty, tz) ⇒ Object
call-seq: translation(tx,ty,tz) -> self.
-
#transpose! ⇒ Object
call-seq: transpose!.
Constructor Details
#initialize(*a) ⇒ RMtx4
call-seq:
RMtx4.new -> ((1,0,0,0),(0,1,0,0),(0,0,1,0),(0,0,0,1))
RMtx4.new(e) -> ((e,e,e,e),(e,e,e,e),(e,e,e,e),(e,e,e,e))
RMtx4.new( other ) : Copy Constructor
RMtx4.new( e0, e1, ..., e15 ) -> ((e0,e1,e2,e3),(e4,e5,e6,e7),(e8,e9,e10,e11),(e12,e13,e14,e15))
Creates a new 4x4 matrix.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1253 def initialize( *a ) # [NOTE] elemetns are stored in column-major order. @e = [] case a.length when 0 @e = [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] when 1 case a[0] when Fixnum, Float @e = [ a[0], a[0], a[0], a[0], a[0], a[0], a[0], a[0], a[0], a[0], a[0], a[0], a[0], a[0], a[0], a[0] ] when RMtx4 # Copy Constructor @e = [ a[0].e00, a[0].e10, a[0].e20, a[0].e30, a[0].e01, a[0].e11, a[0].e21, a[0].e31, a[0].e02, a[0].e12, a[0].e22, a[0].e32, a[0].e03, a[0].e13, a[0].e23, a[0].e33 ] else raise TypeError, "RMtx4#initialize : Unknown type #{a[0].class}." return nil end when 16 # Element-wise setter for row in 0...4 do for col in 0...4 do index = 4*row + col case a[index] when Fixnum, Float setElement( row, col, a[index] ) else raise TypeError, "RMtx4#initialize : Unknown type #{a[0].class}." return nil end end end else raise RuntimeError, "RMtx4#initialize : wrong # of arguments (#{a.length})" return nil end return self end |
Instance Method Details
#*(arg) ⇒ Object
call-seq: *
mtx1 * mtx2 : Binary multiply operator.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 2051 def *( arg ) case arg when Fixnum, Float, Bignum return RMtx4.new( arg*self.e00, arg*self.e01, arg*self.e02, arg*self.e03, arg*self.e10, arg*self.e11, arg*self.e12, arg*self.e13, arg*self.e20, arg*self.e21, arg*self.e22, arg*self.e23, arg*self.e30, arg*self.e31, arg*self.e32, arg*self.e33 ) when RMtx4 result = RMtx4.new for row in 0...4 do for col in 0...4 do sum = 0.0 for i in 0...4 do sum += getElement( row, i ) * arg.getElement( i, col ) end result.setElement( row, col, sum ) end end return result else raise TypeError, "RMtx4#*(arg) : Unknown type #{arg.class} given." return nil end end |
#+(arg) ⇒ Object
call-seq: +
mtx1 + mtx2 : Binary plus operator.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 2009 def +( arg ) if ( arg.class != RMtx4 ) raise TypeError, "RMtx4#+(arg) : Unknown type #{arg.class} given as RMtx4." return nil end result = RMtx4.new for row in 0...4 do for col in 0...4 do result.setElement( row, col, getElement(row,col) + arg.getElement(row,col) ) end end return result end |
#+@ ⇒ Object
call-seq: +
+mtx : Unary plus operator.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1991 def +@ return self end |
#-(arg) ⇒ Object
call-seq: -
mtx1 - mtx2 : Binary minus operator.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 2030 def -( arg ) if ( arg.class != RMtx4 ) raise TypeError, "RMtx4#-(arg) : Unknown type #{arg.class} given as RMtx4." return nil end result = RMtx4.new for row in 0...4 do for col in 0...4 do result.setElement( row, col, getElement(row,col) - arg.getElement(row,col) ) end end return result end |
#-@ ⇒ Object
call-seq: -
-mtx : Unary minus operator.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 2000 def -@ return RMtx4.new( self * -1.0 ) end |
#==(other) ⇒ Object
call-seq: ==
mtx1 == mtx2 : evaluates equality.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 2083 def ==( other ) if ( other.class != RMtx4 ) raise TypeError, "RMtx4#==(other) : Unknown type #{other.class} given as RMtx4." return nil end for row in 0...4 do for col in 0...4 do if ( (getElement(row,col) - other.getElement(row,col)).abs > TOLERANCE ) return false end end end return true end |
#[](row, col) ⇒ Object Also known as: getElement
call-seq: [row,col] -> value
Returns the element at (row,col).
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1372 def [](row,col) # [NOTE] elemetns are stored in column-major order. return @e[col*4+row] end |
#[]=(row, col, value) ⇒ Object Also known as: setElement
call-seq: [row,col]= value
Stores value at (row,col).
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1361 def []=(row,col,value) # [NOTE] elemetns are stored in column-major order. @e[col*4+row] = value end |
#add!(other) ⇒ Object
call-seq: mtx1.add!( mtx2 )
mtx1 += mtx2 : appends the elements of mtx2 into corresponding mtx1 elements.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 2104 def add!( other ) if ( other.class != RMtx4 ) raise TypeError, "RMtx4#add! : Unknown type #{other.class} given as RMtx4." return nil end result = RMtx4.new for row in 0...4 do for col in 0...4 do self.setElement( row, col, getElement(row,col) + other.getElement(row,col) ) end end return self end |
#coerce ⇒ Object
call-seq: coerse(other)
Resolves type mismatch.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1327 def coerce case arg when Fixnum, Float, Bignum return [ self, arg ] else raise TypeError, "RMtx4#coerce : #{arg.self} can't be coerced into #{self.class}." return nil end end |
#e00 ⇒ Object
Returns the element at row 0 and column 0.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1379 def e00() getElement(0,0) end |
#e00=(value) ⇒ Object
Replaces the element at row 0 and column 0 by value.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1412 def e00=(value) setElement(0,0,value) end |
#e01 ⇒ Object
Returns the element at row 0 and column 1.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1381 def e01() getElement(0,1) end |
#e01=(value) ⇒ Object
Replaces the element at row 0 and column 1 by value.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1414 def e01=(value) setElement(0,1,value) end |
#e02 ⇒ Object
Returns the element at row 0 and column 2.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1383 def e02() getElement(0,2) end |
#e02=(value) ⇒ Object
Replaces the element at row 0 and column 2 by value.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1416 def e02=(value) setElement(0,2,value) end |
#e03 ⇒ Object
Returns the element at row 0 and column 3.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1385 def e03() getElement(0,3) end |
#e03=(value) ⇒ Object
Replaces the element at row 0 and column 3 by value.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1418 def e03=(value) setElement(0,3,value) end |
#e10 ⇒ Object
Returns the element at row 1 and column 0.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1387 def e10() getElement(1,0) end |
#e10=(value) ⇒ Object
Replaces the element at row 1 and column 0 by value.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1420 def e10=(value) setElement(1,0,value) end |
#e11 ⇒ Object
Returns the element at row 1 and column 1.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1389 def e11() getElement(1,1) end |
#e11=(value) ⇒ Object
Replaces the element at row 1 and column 1 by value.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1422 def e11=(value) setElement(1,1,value) end |
#e12 ⇒ Object
Returns the element at row 1 and column 2.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1391 def e12() getElement(1,2) end |
#e12=(value) ⇒ Object
Replaces the element at row 1 and column 2 by value.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1424 def e12=(value) setElement(1,2,value) end |
#e13 ⇒ Object
Returns the element at row 1 and column 3.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1393 def e13() getElement(1,3) end |
#e13=(value) ⇒ Object
Replaces the element at row 1 and column 3 by value.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1426 def e13=(value) setElement(1,3,value) end |
#e20 ⇒ Object
Returns the element at row 2 and column 0.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1395 def e20() getElement(2,0) end |
#e20=(value) ⇒ Object
Replaces the element at row 2 and column 0 by value.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1428 def e20=(value) setElement(2,0,value) end |
#e21 ⇒ Object
Returns the element at row 2 and column 1.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1397 def e21() getElement(2,1) end |
#e21=(value) ⇒ Object
Replaces the element at row 2 and column 1 by value.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1430 def e21=(value) setElement(2,1,value) end |
#e22 ⇒ Object
Returns the element at row 2 and column 2.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1399 def e22() getElement(2,2) end |
#e22=(value) ⇒ Object
Replaces the element at row 2 and column 2 by value.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1432 def e22=(value) setElement(2,2,value) end |
#e23 ⇒ Object
Returns the element at row 2 and column 3.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1401 def e23() getElement(2,3) end |
#e23=(value) ⇒ Object
Replaces the element at row 2 and column 3 by value.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1434 def e23=(value) setElement(2,3,value) end |
#e30 ⇒ Object
Returns the element at row 3 and column 0.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1403 def e30() getElement(3,0) end |
#e30=(value) ⇒ Object
Replaces the element at row 3 and column 0 by value.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1436 def e30=(value) setElement(3,0,value) end |
#e31 ⇒ Object
Returns the element at row 3 and column 1.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1405 def e31() getElement(3,1) end |
#e31=(value) ⇒ Object
Replaces the element at row 3 and column 1 by value.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1438 def e31=(value) setElement(3,1,value) end |
#e32 ⇒ Object
Returns the element at row 3 and column 2.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1407 def e32() getElement(3,2) end |
#e32=(value) ⇒ Object
Replaces the element at row 3 and column 2 by value.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1440 def e32=(value) setElement(3,2,value) end |
#e33 ⇒ Object
Returns the element at row 3 and column 3.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1409 def e33() getElement(3,3) end |
#e33=(value) ⇒ Object
Replaces the element at row 3 and column 3 by value.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1442 def e33=(value) setElement(3,3,value) end |
#getColumn(column) ⇒ Object
call-seq: mtx4.getColumn© -> RVec4
Returns c-th column vector.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1458 def getColumn( column ) return RVec4.new( self[0,column], self[1,column], self[2,column], self[3,column] ) end |
#getDeterminant ⇒ Object
call-seq: getDeterminant -> determinant
Calculates determinant.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1548 def getDeterminant e00 * det3( e11,e12,e13, e21,e22,e23, e31,e32,e33 ) - e01 * det3( e10,e12,e13, e20,e22,e23, e30,e32,e33 ) + e02 * det3( e10,e11,e13, e20,e21,e23, e30,e31,e33 ) - e03 * det3( e10,e11,e12, e20,e21,e22, e30,e31,e32 ) end |
#getInverse ⇒ Object
call-seq: getInverse -> inverse
Returns the inverse.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1586 def getInverse result = RMtx4.new result.e00 = det3( e11,e12,e13, e21,e22,e23, e31,e32,e33 ) result.e01 = -det3( e01,e02,e03, e21,e22,e23, e31,e32,e33 ) result.e02 = det3( e01,e02,e03, e11,e12,e13, e31,e32,e33 ) result.e03 = -det3( e01,e02,e03, e11,e12,e13, e21,e22,e23 ) result.e10 = -det3( e10,e12,e13, e20,e22,e23, e30,e32,e33 ) result.e11 = det3( e00,e02,e03, e20,e22,e23, e30,e32,e33 ) result.e12 = -det3( e00,e02,e03, e10,e12,e13, e30,e32,e33 ) result.e13 = det3( e00,e02,e03, e10,e12,e13, e20,e22,e23 ) result.e20 = det3( e10,e11,e13, e20,e21,e23, e30,e31,e33 ) result.e21 = -det3( e00,e01,e03, e20,e21,e23, e30,e31,e33 ) result.e22 = det3( e00,e01,e03, e10,e11,e13, e30,e31,e33 ) result.e23 = -det3( e00,e01,e03, e10,e11,e13, e20,e21,e23 ) result.e30 = -det3( e10,e11,e12, e20,e21,e22, e30,e31,e32 ) result.e31 = det3( e00,e01,e02, e20,e21,e22, e30,e31,e32 ) result.e32 = -det3( e00,e01,e02, e10,e11,e12, e30,e31,e32 ) result.e33 = det3( e00,e01,e02, e10,e11,e12, e20,e21,e22 ) det = e00 * result.e00 + e01 * result.e10 + e02 * result.e20 + e03 * result.e30 if ( det.abs < TOLERANCE ) raise RuntimeError, "RMtx4#getInverse : det.abs < TOLERANCE" return nil end d = 1.0 / det result.mul!( d ) return result end |
#getRow(row) ⇒ Object
call-seq: mtx4.getRow® -> RVec4
Returns r-th row vector.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1449 def getRow( row ) return RVec4.new( self[row,0], self[row,1], self[row,2], self[row,3] ) end |
#getTransposed ⇒ Object
call-seq: getTransposed
Returns transposed matrix.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1560 def getTransposed return RMtx4.new( @e[ 0], @e[ 1], @e[ 2], @e[ 3], @e[ 4], @e[ 5], @e[ 6], @e[ 7], @e[ 8], @e[ 9], @e[10], @e[11], @e[12], @e[13], @e[14], @e[15] ) end |
#getUpper3x3 ⇒ Object
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1486 def getUpper3x3 return RMtx3.new( self.e00, self.e01, self.e02, self.e10, self.e11, self.e12, self.e20, self.e21, self.e22 ) end |
#invert! ⇒ Object
call-seq: invert! -> self
Makes itself as the inverse of the original matrix.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1628 def invert! elements = Array.new( 16 ) elements[4*0+0] = det3( self.e11,self.e12,self.e13, self.e21,self.e22,self.e23, self.e31,self.e32,self.e33 ) elements[4*0+1] = -det3( self.e01,self.e02,self.e03, self.e21,self.e22,self.e23, self.e31,self.e32,self.e33 ) elements[4*0+2] = det3( self.e01,self.e02,self.e03, self.e11,self.e12,self.e13, self.e31,self.e32,self.e33 ) elements[4*0+3] = -det3( self.e01,self.e02,self.e03, self.e11,self.e12,self.e13, self.e21,self.e22,self.e23 ) elements[4*1+0] = -det3( self.e10,self.e12,self.e13, self.e20,self.e22,self.e23, self.e30,self.e32,self.e33 ) elements[4*1+1] = det3( self.e00,self.e02,self.e03, self.e20,self.e22,self.e23, self.e30,self.e32,self.e33 ) elements[4*1+2] = -det3( self.e00,self.e02,self.e03, self.e10,self.e12,self.e13, self.e30,self.e32,self.e33 ) elements[4*1+3] = det3( self.e00,self.e02,self.e03, self.e10,self.e12,self.e13, self.e20,self.e22,self.e23 ) elements[4*2+0] = det3( self.e10,self.e11,self.e13, self.e20,self.e21,self.e23, self.e30,self.e31,self.e33 ) elements[4*2+1] = -det3( self.e00,self.e01,self.e03, self.e20,self.e21,self.e23, self.e30,self.e31,self.e33 ) elements[4*2+2] = det3( self.e00,self.e01,self.e03, self.e10,self.e11,self.e13, self.e30,self.e31,self.e33 ) elements[4*2+3] = -det3( self.e00,self.e01,self.e03, self.e10,self.e11,self.e13, self.e20,self.e21,self.e23 ) elements[4*3+0] = -det3( self.e10,self.e11,self.e12, self.e20,self.e21,self.e22, self.e30,self.e31,self.e32 ) elements[4*3+1] = det3( self.e00,self.e01,self.e02, self.e20,self.e21,self.e22, self.e30,self.e31,self.e32 ) elements[4*3+2] = -det3( self.e00,self.e01,self.e02, self.e10,self.e11,self.e12, self.e30,self.e31,self.e32 ) elements[4*3+3] = det3( self.e00,self.e01,self.e02, self.e10,self.e11,self.e12, self.e20,self.e21,self.e22 ) det = e00 * elements[4*0+0] + e01 * elements[4*1+0] + e02 * elements[4*2+0] + e03 * elements[4*3+0] if ( det.abs< TOLERANCE ) raise RuntimeError, "RMtx4invert! : det.abs < TOLERANCE" return nil end d = 1.0 / det setElement( 0, 0, d * elements[4*0+0] ) setElement( 0, 1, d * elements[4*0+1] ) setElement( 0, 2, d * elements[4*0+2] ) setElement( 0, 3, d * elements[4*0+3] ) setElement( 1, 0, d * elements[4*1+0] ) setElement( 1, 1, d * elements[4*1+1] ) setElement( 1, 2, d * elements[4*1+2] ) setElement( 1, 3, d * elements[4*1+3] ) setElement( 2, 0, d * elements[4*2+0] ) setElement( 2, 1, d * elements[4*2+1] ) setElement( 2, 2, d * elements[4*2+2] ) setElement( 2, 3, d * elements[4*2+3] ) setElement( 3, 0, d * elements[4*3+0] ) setElement( 3, 1, d * elements[4*3+1] ) setElement( 3, 2, d * elements[4*3+2] ) setElement( 3, 3, d * elements[4*3+3] ) return self end |
#lookAtRH(eye, at, up) ⇒ Object
call-seq: lookAtRH(eye,at,up) -> self
Builds a viewing matrix for a right-handed coordinate system from:
-
eye position (
eye: RVec3) -
a point looking at (
at: RVec3) -
up vector (
up: RVec3)
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1850 def lookAtRH( eye, at, up ) setIdentity() axis_z = (eye - at).normalize! axis_x = RVec3.cross( up, axis_z ).normalize! axis_y = RVec3.cross( axis_z, axis_x ) self.e00 = axis_x[0] self.e01 = axis_x[1] self.e02 = axis_x[2] self.e03 = -RVec3.dot( axis_x, eye ) self.e10 = axis_y[0] self.e11 = axis_y[1] self.e12 = axis_y[2] self.e13 = -RVec3.dot( axis_y, eye ) self.e20 = axis_z[0] self.e21 = axis_z[1] self.e22 = axis_z[2] self.e23 = -RVec3.dot( axis_z, eye ) return self end |
#mul!(other) ⇒ Object
call-seq: mtx1.mul!( mtx2 )
mtx1 *= mtx2
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# File 'lib/rmath3d/rmath3d_plain.rb', line 2146 def mul!( other ) case other when Fixnum, Float, Bignum self.e00 = other*self.e00 self.e01 = other*self.e01 self.e02 = other*self.e02 self.e03 = other*self.e03 self.e10 = other*self.e10 self.e11 = other*self.e11 self.e12 = other*self.e12 self.e13 = other*self.e13 self.e20 = other*self.e20 self.e21 = other*self.e21 self.e22 = other*self.e22 self.e23 = other*self.e23 self.e30 = other*self.e30 self.e31 = other*self.e31 self.e32 = other*self.e32 self.e33 = other*self.e33 return self when RMtx4 result = RMtx4.new for row in 0...4 do for col in 0...4 do sum = 0.0 for i in 0...4 do sum += getElement( row, i ) * other.getElement( i, col ) end result.setElement( row, col, sum ) end end self.e00 = result.e00 self.e01 = result.e01 self.e02 = result.e02 self.e03 = result.e03 self.e10 = result.e10 self.e11 = result.e11 self.e12 = result.e12 self.e13 = result.e13 self.e20 = result.e20 self.e21 = result.e21 self.e22 = result.e22 self.e23 = result.e23 self.e30 = result.e30 self.e31 = result.e31 self.e32 = result.e32 self.e33 = result.e33 return self end end |
#orthoOffCenterRH(left, right, bottom, top, znear, zfar) ⇒ Object
call-seq: orthoOffCenterRH(left,right,bottom,top,znear,zfar) -> self
Builds a orthogonal projection matrix for a right-handed coordinate system from:
-
Minimum value of the view volume width (
left) -
Maximum value of the view volume width (
right) -
Minimum value of the view volume height (
bottom) -
Maximum value of the view volume height (
top) -
Near clip plane distance (
znear) -
Far clip plane distance (
zfar)
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1969 def orthoOffCenterRH( left, right, bottom, top, znear, zfar ) tx = (right+left) / (right-left) ty = (top+bottom) / (top-bottom) tz = (zfar+znear) / (zfar-znear) setIdentity() setElement( 0, 0, 2.0/(right-left) ) setElement( 0, 3, tx ) setElement( 1, 1, 2.0/(top-bottom) ) setElement( 1, 3, ty ) setElement( 2, 2, -2.0/(zfar-znear) ) setElement( 2, 3, tz ) return self end |
#orthoRH(width, height, znear, zfar) ⇒ Object
call-seq: orthoRH(width,height,znear,zfar) -> self
Builds a orthogonal projection matrix for a right-handed coordinate system from:
-
View volume width (
width) -
View volume height (
height) -
Near clip plane distance (
znear) -
Far clip plane distance (
zfar)
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1953 def orthoRH( width, height, znear, zfar ) orthoOffCenterRH( -width/2.0, width/2.0, -height/2.0, height/2.0, znear, zfar ) return self end |
#perspectiveFovRH(fovy_radian, aspect, znear, zfar) ⇒ Object
call-seq: perspectiveFovRH(fovy,aspect,znear,zfar) -> self
Builds a perspective projection matrix for a right-handed coordinate system from:
-
Field of view in y direction (
fovyradian) -
Aspect ratio (
aspect) -
Near clip plane distance (
znear) -
Far clip plane distance (
zfar)
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1898 def perspectiveFovRH( fovy_radian, aspect, znear, zfar ) f = Math::tan( fovy_radian / 2.0 ) f = 1.0 / f setIdentity() setElement( 0, 0, f / aspect ) setElement( 1, 1, f ) setElement( 2, 2, (zfar+znear)/(znear-zfar) ) setElement( 2, 3, 2*zfar*znear/(znear-zfar) ) setElement( 3, 2, -1.0 ) setElement( 3, 3, 0.0 ) return self end |
#perspectiveOffCenterRH(left, right, bottom, top, znear, zfar) ⇒ Object
call-seq: perspectiveOffCenterRH(left,right,bottom,top,znear,zfar) -> self
Builds a perspective projection matrix for a right-handed coordinate system from:
-
Minimum value of the view volume width (
left) -
Maximum value of the view volume width (
right) -
Minimum value of the view volume height (
bottom) -
Maximum value of the view volume height (
top) -
Near clip plane distance (
znear) -
Far clip plane distance (
zfar)
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1924 def perspectiveOffCenterRH( left, right, bottom, top, znear, zfar ) a = (right+left) / (right-left) b = (top+bottom) / (top-bottom) c = -(zfar+znear) / (zfar-znear) d = -(2*znear*zfar) / (zfar-znear) setIdentity() setElement( 0, 0, 2*znear/(right-left) ) setElement( 0, 2, a ) setElement( 1, 1, 2*znear/(top-bottom) ) setElement( 1, 2, b ) setElement( 2, 2, c ) setElement( 2, 3, d ) setElement( 3, 2, -1.0 ) setElement( 3, 3, 0.0 ) return self end |
#perspectiveRH(width, height, znear, zfar) ⇒ Object
call-seq: perspectiveRH(width,height,znear,zfar) -> self
Builds a perspective projection matrix for a right-handed coordinate system from:
-
View volume width (
width) -
View volume height (
height) -
Near clip plane distance (
znear) -
Far clip plane distance (
zfar)
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1884 def perspectiveRH( width, height, znear, zfar ) perspectiveOffCenterRH(-width/2.0, width/2.0, -height/2.0, height/2.0, znear, zfar ) return self end |
#rotationAxis(axis, radian) ⇒ Object
call-seq: rotationAxis(axis,radian) -> self
Makes a matrix that rotates around the axis.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1756 def rotationAxis( axis, radian ) if ( axis.class != RVec3 ) raise TypeError, "RMtx4#rotationAxis : Unknown type #{axis.class} given as axis." return nil end s = Math.sin( radian ) c = Math.cos( radian ) omc = 1.0 - c x = axis.x.to_f y = axis.y.to_f z = axis.z.to_f setIdentity() self.e00 = x*x*omc + c self.e01 = x*y*omc - z*s self.e02 = z*x*omc + y*s self.e10 = x*y*omc + z*s self.e11 = y*y*omc + c self.e12 = y*z*omc - x*s self.e20 = z*x*omc - y*s self.e21 = y*z*omc + x*s self.e22 = z*z*omc + c return self end |
#rotationQuaternion(q) ⇒ Object
call-seq: rotationQuaternion(q) -> self
Makes a rotation matrix from a normalized quaternion q.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1788 def rotationQuaternion( q ) if ( q.class != RQuat ) raise TypeError, "RMtx4#rotationQuaternion : Unknown type #{q.class} given as RQuat." return nil end x = q.x y = q.y z = q.z w = q.w x2 = 2.0 * x y2 = 2.0 * y z2 = 2.0 * z xx2 = x * x2 yy2 = y * y2 zz2 = z * z2 yz2 = y * z2 wx2 = w * x2 xy2 = x * y2 wz2 = w * z2 xz2 = x * z2 wy2 = w * y2 setIdentity() self.e00 = 1.0 - yy2 - zz2 self.e10 = xy2 + wz2 self.e20 = xz2 - wy2 self.e01 = xy2 - wz2 self.e11 = 1.0 - xx2 - zz2 self.e21 = yz2 + wx2 self.e02 = xz2 + wy2 self.e12 = yz2 - wx2 self.e22 = 1.0 - xx2 - yy2 return self end |
#rotationX(radian) ⇒ Object
call-seq: rotationX(radian) -> self
Makes a matrix that rotates around the x-axis.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1702 def rotationX( radian ) s = Math.sin( radian ) c = Math.cos( radian ) setIdentity() self.e11 = c self.e12 = -s self.e21 = s self.e22 = c return self end |
#rotationY(radian) ⇒ Object
call-seq: rotationY(radian) -> self
Makes a matrix that rotates around the y-axis.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1720 def rotationY( radian ) s = Math.sin( radian ) c = Math.cos( radian ) setIdentity() self.e00 = c self.e02 = s self.e20 = -s self.e22 = c return self end |
#rotationZ(radian) ⇒ Object
call-seq: rotationZ(radian) -> self
Makes a matrix that rotates around the z-axis.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1738 def rotationZ( radian ) s = Math.sin( radian ) c = Math.cos( radian ) setIdentity() self.e00 = c self.e01 = -s self.e10 = s self.e11 = c return self end |
#scaling(sx, sy, sz) ⇒ Object
call-seq: scaling(sx,sy,sz) -> self
Makes itself as a scaling matrix.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1833 def scaling( sx, sy, sz ) setIdentity() setElement( 0, 0, sx ) setElement( 1, 1, sy ) setElement( 2, 2, sz ) return self end |
#setColumn(v, column) ⇒ Object
call-seq: mtx4.setColumn(v,c)
Returns sets c-th column by vector v.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1479 def setColumn( v, column ) self[0,column] = v.x self[1,column] = v.y self[2,column] = v.z self[3,column] = v.w end |
#setElements(*a) ⇒ Object
call-seq: setElements( e0, e1, …, e15 )
Stores given 16 new values.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1342 def setElements( *a ) if a.length != 16 raise RuntimeError, "RMtx4#setElements : wrong # of arguments (#{a.length})" return nil end for row in 0...4 do for col in 0...4 do index = 4*row + col setElement( row, col, a[index] ) end end end |
#setIdentity ⇒ Object
call-seq: setIdentity
Sets as identity matrix.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1522 def setIdentity for row in 0...4 do for col in 0...4 do index = 4*row + col if ( row == col ) setElement( row, col, 1.0 ) else setElement( row, col, 0.0 ) end end end return self end |
#setRow(v, row) ⇒ Object
call-seq: mtx4.setRow(v,r)
Returns sets r-th row by vector v.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1467 def setRow( v, row ) self[row,0] = v.x self[row,1] = v.y self[row,2] = v.z self[row,3] = v.w end |
#setUpper3x3(mtx3x3) ⇒ Object
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1492 def setUpper3x3( mtx3x3 ) self.e00 = mtx3x3.e00 self.e01 = mtx3x3.e01 self.e02 = mtx3x3.e02 self.e10 = mtx3x3.e10 self.e11 = mtx3x3.e11 self.e12 = mtx3x3.e12 self.e20 = mtx3x3.e20 self.e21 = mtx3x3.e21 self.e22 = mtx3x3.e22 return self end |
#setZero ⇒ Object
call-seq: setZero
Clears all elements by 0.0
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1510 def setZero 16.times do |i| @e[i] = 0.0 end return self end |
#sub!(other) ⇒ Object
call-seq: mtx1.sub!( mtx2 )
mtx1 -= mtx2 : subtracts the elements of mtx2 from corresponding mtx1 elements.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 2125 def sub!( other ) if ( other.class != RMtx4 ) raise TypeError, "RMtx4#sub! : Unknown type #{other.class} given as RMtx4." return nil end result = RMtx4.new for row in 0...4 do for col in 0...4 do self.setElement( row, col, getElement(row,col) - other.getElement(row,col) ) end end return self end |
#to_a ⇒ Object
call-seq: to_a
Returns its elements as a new Array.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1318 def to_a return @e end |
#to_s ⇒ Object
call-seq: to_s
Returns human-readable string.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1306 def to_s "( #{@e[0]}, #{@e[4]}, #{@e[8]}, #{@e[12]} )\n" + "( #{@e[1]}, #{@e[5]}, #{@e[9]}, #{@e[13]} )\n" + "( #{@e[2]}, #{@e[6]}, #{@e[10]}, #{@e[14]} )\n" + "( #{@e[3]}, #{@e[7]}, #{@e[11]}, #{@e[15]} )\n" end |
#translation(tx, ty, tz) ⇒ Object
call-seq: translation(tx,ty,tz) -> self
Makes itself as a translation matrix.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1688 def translation( tx, ty, tz ) setIdentity() self.e03 = tx self.e13 = ty self.e23 = tz return self end |
#transpose! ⇒ Object
call-seq: transpose!
Transposeas its elements.
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# File 'lib/rmath3d/rmath3d_plain.rb', line 1572 def transpose! @e[ 1], @e[ 4] = @e[ 4], @e[ 1] @e[ 2], @e[ 8] = @e[ 8], @e[ 2] @e[ 3], @e[12] = @e[12], @e[ 3] @e[ 6], @e[ 9] = @e[ 9], @e[ 6] @e[ 7], @e[13] = @e[13], @e[ 7] @e[11], @e[14] = @e[14], @e[11] end |