Method: Magick::Image#shadow
- Defined in:
- ext/RMagick/rmimage.cpp
#Image ⇒ Magick::Image
Call ShadowImage. X- and y-offsets are the pixel offset. Alpha is either a number between 0 and 1 or a string “NN%”. Sigma is the std. dev. of the Gaussian, in pixels.
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# File 'ext/RMagick/rmimage.cpp', line 12984
VALUE
Image_shadow(int argc, VALUE *argv, VALUE self)
{
Image *image, *new_image;
double alpha = 100.0;
double sigma = 4.0;
long x_offset = 4L;
long y_offset = 4L;
ExceptionInfo *exception;
image = rm_check_destroyed(self);
switch (argc)
{
case 4:
alpha = rm_percentage(argv[3], 1.0); // Clamp to 1.0 < x <= 100.0
if (fabs(alpha) < 0.01)
{
rb_warning("shadow will be transparent - alpha %g very small", alpha);
}
alpha = FMIN(alpha, 1.0);
alpha = FMAX(alpha, 0.01);
alpha *= 100.0;
case 3:
sigma = NUM2DBL(argv[2]);
case 2:
y_offset = NUM2LONG(argv[1]);
case 1:
x_offset = NUM2LONG(argv[0]);
case 0:
break;
default:
rb_raise(rb_eArgError, "wrong number of arguments (%d for 0 to 4)", argc);
break;
}
exception = AcquireExceptionInfo();
GVL_STRUCT_TYPE(ShadowImage) args = { image, alpha, sigma, x_offset, y_offset, exception };
new_image = (Image *)CALL_FUNC_WITHOUT_GVL(GVL_FUNC(ShadowImage), &args);
rm_check_exception(exception, new_image, DestroyOnError);
DestroyExceptionInfo(exception);
return rm_image_new(new_image);
}
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