Method: Magick::Image#cycle_colormap
- Defined in:
- ext/RMagick/rmimage.cpp
#cycle_colormap(amount) ⇒ Magick::Image
Displaces the colormap by a given number of positions. If you cycle the colormap a number of times you can produce a psychedelic effect.
The returned image is always a PseudoClass image, regardless of the type of the original image.
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# File 'ext/RMagick/rmimage.cpp', line 5088
VALUE
Image_cycle_colormap(VALUE self, VALUE amount)
{
Image *image, *new_image;
int amt;
#if defined(IMAGEMAGICK_7)
ExceptionInfo *exception;
#endif
amt = NUM2INT(amount);
image = rm_check_destroyed(self);
new_image = rm_clone_image(image);
#if defined(IMAGEMAGICK_7)
exception = AcquireExceptionInfo();
GVL_STRUCT_TYPE(CycleColormapImage) args = { new_image, amt, exception };
CALL_FUNC_WITHOUT_GVL(GVL_FUNC(CycleColormapImage), &args);
rm_check_exception(exception, new_image, DestroyOnError);
DestroyExceptionInfo(exception);
#else
GVL_STRUCT_TYPE(CycleColormapImage) args = { new_image, amt };
CALL_FUNC_WITHOUT_GVL(GVL_FUNC(CycleColormapImage), &args);
rm_check_image_exception(new_image, DestroyOnError);
#endif
return rm_image_new(new_image);
}
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