Method: Magick::Draw#annotate
- Defined in:
- ext/RMagick/rmdraw.c
#annotate(image_arg, width_arg, height_arg, x_arg, y_arg, text) ⇒ Object
Annotates an image with text.
Ruby usage:
- @verbatim Draw#annotate(img, w, h, x, y, text) <{optional parms}> @endverbatim
Notes:
- Additional Draw attribute methods may be called in the optional block,
which is executed in the context of an Draw object.
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# File 'ext/RMagick/rmdraw.c', line 970 VALUE Draw_annotate( VALUE self, VALUE image_arg, VALUE width_arg, VALUE height_arg, VALUE x_arg, VALUE y_arg, VALUE text) { Draw *draw; Image *image; unsigned long width, height; long x, y; AffineMatrix keep; char geometry_str[50]; // Save the affine matrix in case it is modified by // Draw#rotation= Data_Get_Struct(self, Draw, draw); keep = draw->info->affine; image_arg = rm_cur_image(image_arg); image = rm_check_frozen(image_arg); // If we have an optional parm block, run it in self's context, // allowing the app a chance to modify the object's attributes if (rb_block_given_p()) { (void)rb_obj_instance_eval(0, NULL, self); } // Translate & store in Draw structure draw->info->text = InterpretImageProperties(NULL, image, StringValuePtr(text)); if (!draw->info->text) { rb_raise(rb_eArgError, "no text"); } // Create geometry string, copy to Draw structure, overriding // any previously existing value. width = NUM2ULONG(width_arg); height = NUM2ULONG(height_arg); x = NUM2LONG(x_arg); y = NUM2LONG(y_arg); if (width == 0 && height == 0) { sprintf(geometry_str, "%+ld%+ld", x, y); } // WxH is non-zero else { sprintf(geometry_str, "%lux%lu%+ld%+ld", width, height, x, y); } magick_clone_string(&draw->info->geometry, geometry_str); (void) AnnotateImage(image, draw->info); magick_free(draw->info->text); draw->info->text = NULL; draw->info->affine = keep; rm_check_image_exception(image, RetainOnError); return self; } |