Class: Magick::Image

Inherits:
Object
  • Object
show all
Includes:
Comparable
Defined in:
lib/RMagick.rb,
ext/RMagick/rmmain.c

Overview

Ruby-level Magick::Image methods

Defined Under Namespace

Classes: Info, View

Class Method Summary collapse

Instance Method Summary collapse

Constructor Details

#initializeObject

Class Method Details

._loadObject

.captureObject

.constituteObject

.from_blobObject

.newObject

.pingObject

.readObject

.read_inlineObject

Instance Method Details

#<=>Object

#[]Object

#[]=Object

#_dumpObject

#adaptive_sharpenObject

#adaptive_sharpen_channelObject

#adaptive_thresholdObject

#add_noiseObject

#add_noise_channelObject

#affine_transformObject

#annotate(draw, width, height, x, y, text, &block) ⇒ Object

Provide an alternate version of Draw#annotate, for folks who want to find it in this class.



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# File 'lib/RMagick.rb', line 599

def annotate(draw, width, height, x, y, text, &block)
  draw.annotate(self, width, height, x, y, text, &block)
  self
end

#auto_orientObject

#auto_orient!Object

#bilevel_channelObject

#black_thresholdObject

#blur_channelObject

#blur_imageObject

#borderObject

#border!Object

#change_geometryObject

#change_geometry!Object

#changed?Boolean

Returns:

  • (Boolean)

#channelObject

#channel_compareObject

An alias for compare_channel

#channel_depthObject

#channel_extremaObject

#channel_meanObject

#channel_thresholdObject

#charcoalObject

#chopObject

#cloneObject

#color_fill_to_border(x, y, fill) ⇒ Object

Set all pixels that are neighbors of x,y and are not the border color to the fill color



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# File 'lib/RMagick.rb', line 620

def color_fill_to_border(x, y, fill)
    color_flood_fill(border_color, fill, x, y, Magick::FillToBorderMethod)
end

#color_flood_fillObject

#color_floodfill(x, y, fill) ⇒ Object

Set all pixels that have the same color as the pixel at x,y and are neighbors to the fill color



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# File 'lib/RMagick.rb', line 613

def color_floodfill(x, y, fill)
    target = pixel_color(x, y)
    color_flood_fill(target, fill, x, y, Magick::FloodfillMethod)
end

#color_histogramObject

#color_point(x, y, fill) ⇒ Object

Set the color at x,y



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# File 'lib/RMagick.rb', line 605

def color_point(x, y, fill)
    f = copy
    f.pixel_color(x, y, fill)
    return f
end

#color_reset!(fill) ⇒ Object

Set all pixels to the fill color. Very similar to Image#erase! Accepts either String or Pixel arguments



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# File 'lib/RMagick.rb', line 626

def color_reset!(fill)
    save = background_color
    # Change the background color _outside_ the begin block
    # so that if this object is frozen the exeception will be
    # raised before we have to handle it explicitly.
    self.background_color = fill
    begin
        erase!
    ensure
        self.background_color = save
    end
    self
end

#colorizeObject

#colormapObject

#compare_channelObject

#compositeObject

#composite!Object

#composite_affineObject

#composite_channelObject

#composite_channel!Object

#compress_colormap!Object

#contrastObject

#contrast_stretch_channelObject

#convolveObject

#convolve_channelObject

#copyObject

#cropObject

#crop!Object

#crop_resized(ncols, nrows, gravity = CenterGravity) ⇒ Object

Force an image to exact dimensions without changing the aspect ratio. Resize and crop if necessary. (Thanks to Jerett Taylor!)



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# File 'lib/RMagick.rb', line 642

def crop_resized(ncols, nrows, gravity=CenterGravity)
    copy.crop_resized!(ncols, nrows, gravity)
end

#crop_resized!(ncols, nrows, gravity = CenterGravity) ⇒ Object



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# File 'lib/RMagick.rb', line 646

def crop_resized!(ncols, nrows, gravity=CenterGravity)
    if ncols != columns || nrows != rows
        scale = [ncols/columns.to_f, nrows/rows.to_f].max
        resize!(scale*columns+0.5, scale*rows+0.5)
    end
    crop!(gravity, ncols, nrows, true) if ncols != columns || nrows != rows
    self
end

#cur_imageObject

Used by ImageList methods - see ImageList#cur_image



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# File 'lib/RMagick.rb', line 656

def cur_image
    self
end

#cycle_colormapObject

#despeckleObject

#differenceObject

#dispatchObject

#displayObject Also known as: __display__

#distortion_channelObject

#dupObject

#each_profileObject

#edgeObject

#embossObject

#enhanceObject

#equalizeObject

#erase!Object

#export_pixelsObject

#export_pixels_to_strObject

#flipObject

#flip!Object

#flopObject

#flop!Object

#frameObject

#gamma_channelObject

#gamma_correctObject

#gaussian_blurObject

#gaussian_blur_channelObject

#get_exif_by_entry(*entry) ⇒ Object

Retrieve EXIF data by entry or all. If one or more entry names specified, return the values associated with the entries. If no entries specified, return all entries and values. The return value is an array of [name,value] arrays.



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# File 'lib/RMagick.rb', line 664

def get_exif_by_entry(*entry)
    ary = Array.new
    if entry.length == 0
        exif_data = self['EXIF:*']
        if exif_data
            exif_data.split("\n").each { |exif| ary.push(exif.split('=')) }
        end
    else
        entry.each do |name|
            rval = self["EXIF:#{name}"]
            ary.push([name, rval])
        end
    end
    return ary
end

#get_exif_by_number(*tag) ⇒ Object

Retrieve EXIF data by tag number or all tag/value pairs. The return value is a hash.



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# File 'lib/RMagick.rb', line 681

def get_exif_by_number(*tag)
    hash = Hash.new
    if tag.length == 0
        exif_data = self['EXIF:!']
        if exif_data
            exif_data.split("\n").each do |exif|
                tag, value = exif.split('=')
                tag = tag[1,4].hex
                hash[tag] = value
            end
        end
    else
        tag.each do |num|
            rval = self["EXIF:#{'#%04X' % num}"]
            hash[num] = rval == 'unknown' ? nil : rval
        end
    end
    return hash
end

#get_pixelsObject

#gray?Boolean

Returns:

  • (Boolean)

#grayscale_pseudo_classObject

#grey?Boolean

Returns:

  • (Boolean)

#implodeObject

#import_pixelsObject

#initialize_copyObject

#inspectObject

#level(black_point = 0.0, white_point = nil, gamma = nil) ⇒ Object

(Thanks to Al Evans for the suggestion.)



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# File 'lib/RMagick.rb', line 714

def level(black_point=0.0, white_point=nil, gamma=nil)
    black_point = Float(black_point)

    white_point ||= Magick::MaxRGB - black_point
    white_point = Float(white_point)

    gamma_arg = gamma
    gamma ||= 1.0
    gamma = Float(gamma)

    if gamma.abs > 10.0 || white_point.abs <= 10.0 || white_point.abs < gamma.abs
        gamma, white_point = white_point, gamma
        unless gamma_arg
            white_point = Magick::MaxRGB - black_point
        end
    end

    return level2(black_point, white_point, gamma)
end

#level2Object

#level_channelObject

#magnifyObject

#magnify!Object

#mapObject

#matte_fill_to_border(x, y) ⇒ Object

Make transparent any neighbor pixel that is not the border color.



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# File 'lib/RMagick.rb', line 768

def matte_fill_to_border(x, y)
    f = copy
    f.opacity = Magick::OpaqueOpacity unless f.matte
    f.matte_flood_fill(border_color, TransparentOpacity,
                       x, y, FillToBorderMethod)
end

#matte_flood_fillObject

#matte_floodfill(x, y) ⇒ Object

Make transparent any pixel that matches the color of the pixel at (x,y) and is a neighbor.



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# File 'lib/RMagick.rb', line 759

def matte_floodfill(x, y)
    f = copy
    f.opacity = OpaqueOpacity unless f.matte
    target = f.pixel_color(x, y)
    f.matte_flood_fill(target, TransparentOpacity,
                       x, y, FloodfillMethod)
end

#matte_point(x, y) ⇒ Object

Make the pixel at (x,y) transparent.



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# File 'lib/RMagick.rb', line 739

def matte_point(x, y)
    f = copy
    f.opacity = OpaqueOpacity unless f.matte
    pixel = f.pixel_color(x,y)
    pixel.opacity = TransparentOpacity
    f.pixel_color(x, y, pixel)
    return f
end

#matte_replace(x, y) ⇒ Object

Make transparent all pixels that are the same color as the pixel at (x, y).



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# File 'lib/RMagick.rb', line 750

def matte_replace(x, y)
    f = copy
    f.opacity = OpaqueOpacity unless f.matte
    target = f.pixel_color(x, y)
    f.transparent(target)
end

#matte_reset!Object

Make all pixels transparent.



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# File 'lib/RMagick.rb', line 776

def matte_reset!
    self.opacity = Magick::TransparentOpacity
    self
end

#median_filterObject

#minifyObject

#minify!Object

#modulateObject

#monochrome?Boolean

Returns:

  • (Boolean)

#motion_blurObject

#negateObject

#negate_channelObject

#normalizeObject

#normalize_channelObject

#oil_paintObject

#opaqueObject

#opaque?Boolean

Returns:

  • (Boolean)

#ordered_ditherObject

#palette?Boolean

Returns:

  • (Boolean)

#pixel_colorObject

#posterizeObject

#previewObject

rb_define_method(Class_Image, “plasma”, Image_plasma, 6);

#profile!Object

#propertiesObject

#quantizeObject

#quantum_operatorObject

#radial_blurObject

#radial_blur_channelObject

#raiseObject

#random_channel_thresholdObject

#random_threshold_channelObject

#reduce_noiseObject

#resizeObject

#resize!Object

#resize_to_fit(cols, rows) ⇒ Object

Convenience method to resize retaining the aspect ratio. (Thanks to Robert Manni!)



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# File 'lib/RMagick.rb', line 783

def resize_to_fit(cols, rows)
    change_geometry(Geometry.new(cols, rows)) do |ncols, nrows|
        resize(ncols, nrows)
    end
end

#resize_to_fit!(cols, rows) ⇒ Object



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# File 'lib/RMagick.rb', line 789

def resize_to_fit!(cols, rows)
    change_geometry(Geometry.new(cols, rows)) do |ncols, nrows|
        resize!(ncols, nrows)
    end
end

#rollObject

#rotateObject

#rotate!Object

#sampleObject

#sample!Object

#scaleObject

#scale!Object

#segmentObject

#sepiatoneObject

#set_channel_depthObject

#shadeObject

#shadowObject

#sharpenObject

#sharpen_channelObject

#shaveObject

#shave!Object

#shearObject

#sigmoidal_contrast_channelObject

#signatureObject

#solarizeObject

#spliceObject

#spreadObject

#statisticsObject

#steganoObject

#stereoObject

#store_pixelsObject

#strip!Object

#swirlObject

#texture_fill_to_border(x, y, texture) ⇒ Object

Replace neighboring pixels to border color with texture pixels



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# File 'lib/RMagick.rb', line 802

def texture_fill_to_border(x, y, texture)
    texture_flood_fill(border_color, texture, x, y, FillToBorderMethod)
end

#texture_flood_fillObject

#texture_floodfill(x, y, texture) ⇒ Object

Replace matching neighboring pixels with texture pixels



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# File 'lib/RMagick.rb', line 796

def texture_floodfill(x, y, texture)
    target = pixel_color(x, y)
    texture_flood_fill(target, texture, x, y, FloodfillMethod)
end

#thresholdObject

#thumbnailObject

#thumbnail!Object

#tintObject

#to_blobObject

#to_colorObject

#transparentObject

#transposeObject

#transpose!Object

#transverseObject

#transverse!Object

#trimObject

#trim!Object

#unsharp_maskObject

#unsharp_mask_channelObject

#view(x, y, width, height) ⇒ Object

Construct a view. If a block is present, yield and pass the view object, otherwise return the view object.



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# File 'lib/RMagick.rb', line 808

def view(x, y, width, height)
    view = View.new(self, x, y, width, height)

    if block_given?
        begin
            yield(view)
        ensure
            view.sync
        end
        return nil
    else
        return view
    end
end

#vignetteObject

#waveObject

#white_thresholdObject

#writeObject