Class: RLSL::CodeGenerator::RubyWrapperGenerator
- Inherits:
-
Object
- Object
- RLSL::CodeGenerator::RubyWrapperGenerator
- Defined in:
- lib/rlsl/code_generator/ruby_wrapper_generator.rb
Constant Summary collapse
- VECTOR_CONSTRUCTORS =
{ 2 => "vec2_new", 3 => "vec3_new", 4 => "vec4_new" }.freeze
Instance Method Summary collapse
- #generate ⇒ Object
-
#initialize(context) ⇒ RubyWrapperGenerator
constructor
A new instance of RubyWrapperGenerator.
Constructor Details
#initialize(context) ⇒ RubyWrapperGenerator
Returns a new instance of RubyWrapperGenerator.
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# File 'lib/rlsl/code_generator/ruby_wrapper_generator.rb', line 12 def initialize(context) @context = context end |
Instance Method Details
#generate ⇒ Object
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# File 'lib/rlsl/code_generator/ruby_wrapper_generator.rb', line 16 def generate <<~C static void render_scanline(uint8_t *pixels, int width, int height, int y, vec2 resolution, Uniforms uniforms) { int flipped_y = height - 1 - y; for (int x = 0; x < width; x++) { vec2 frag_coord = vec2_new((float)x, (float)flipped_y); vec3 color = shader_#{@context.name}(frag_coord, resolution, uniforms); int idx = (y * width + x) * 4; // Output as BGRA (macOS native format) pixels[idx] = (uint8_t)(clamp_f(color.z, 0.0f, 1.0f) * 255.0f); pixels[idx+1] = (uint8_t)(clamp_f(color.y, 0.0f, 1.0f) * 255.0f); pixels[idx+2] = (uint8_t)(clamp_f(color.x, 0.0f, 1.0f) * 255.0f); pixels[idx+3] = 255; } } static VALUE shader_#{@context.name}_render(VALUE self, VALUE rb_buffer, VALUE rb_width, VALUE rb_height#{@context.uniform_argument_list}) { int width = NUM2INT(rb_width); int height = NUM2INT(rb_height); vec2 resolution = vec2_new((float)width, (float)height); Uniforms uniforms; #{uniform_assignments} Check_Type(rb_buffer, T_STRING); rb_str_modify(rb_buffer); uint8_t *pixels = (uint8_t *)RSTRING_PTR(rb_buffer); #ifdef __APPLE__ dispatch_apply(height, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(size_t y) { render_scanline(pixels, width, height, (int)y, resolution, uniforms); }); #else for (int y = 0; y < height; y++) { render_scanline(pixels, width, height, y, resolution, uniforms); } #endif return Qnil; } C end |