Class: Rhythmmml::Scene::Main
- Inherits:
-
Object
- Object
- Rhythmmml::Scene::Main
- Includes:
- Base
- Defined in:
- lib/rhythmmml/scene.rb
Instance Method Summary collapse
- #button_down(id) ⇒ Object
- #draw ⇒ Object
-
#initialize(window) ⇒ Main
constructor
A new instance of Main.
- #update ⇒ Object
Constructor Details
#initialize(window) ⇒ Main
Returns a new instance of Main.
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# File 'lib/rhythmmml/scene.rb', line 83 def initialize(window) super @rhythms = [] @sampling_rate = @window.[:sampling_rate] || 22050 rhythm_infos = Parser.new(@window.mml, @sampling_rate, @window.).parse y = 0 rhythm_infos.each do |rhythm_info| scale = rhythm_info[0] x_space = @window.width / 8 case scale when /r/i y -= rhythm_info[1] * 60 next when /c/i x = x_space * 1 when /d/i x = x_space * 2 when /e/i x = x_space * 3 when /f/i x = x_space * 4 when /g/i x = x_space * 5 when /a/i x = x_space * 6 when /b/i x = x_space * 7 end rhythm = Object::Rhythm.new(@window, x, y, rhythm_info) @rhythms << rhythm @objects << rhythm y -= rhythm_info[1] * 60 end @info = Object::Info.new(@window, @window.width * 0.7, 0) @objects << @info @bar_y = @window.height * 0.8 @bar = Figure::Bar.new(@window, 0, @bar_y, @window.width, @bar_y) @figures << @bar @format = WaveFile::Format.new(:mono, :pcm_8, @sampling_rate) @buffer_format = WaveFile::Format.new(:mono, :float, @sampling_rate) @guide = Gosu::Image.from_text(@window, "press space key", @font_path, 20, 4, @window.width, :center) end |
Instance Method Details
#button_down(id) ⇒ Object
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# File 'lib/rhythmmml/scene.rb', line 146 def (id) case id when Gosu::KbQ @window.scenes.shift when Gosu::KbSpace @rhythms.each do |rhythm| distance = (@bar_y - rhythm.y).abs if distance < 10 @info.score += 10 - distance Dir.mktmpdir("rhythmmml") do |dir| path = File.join(dir, "a.wav") WaveFile::Writer.new(path, @format) do |writer| samples = sine_wave(*rhythm.info[2]) buffer = WaveFile::Buffer.new(samples, @buffer_format) writer.write(buffer) end Gosu::Sample.new(@window, path).play end @objects.delete(rhythm) @rhythms.delete(rhythm) break end end end end |
#draw ⇒ Object
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# File 'lib/rhythmmml/scene.rb', line 141 def draw super @guide.draw(0, @window.height * 0.9, ZOrder::TEXT) end |
#update ⇒ Object
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# File 'lib/rhythmmml/scene.rb', line 137 def update super end |