Module: RGSS::GL

Included in:
Renderable, Shader, Shader, Texture
Defined in:
lib/rgss/stubs/gl.rb

Overview

noinspection ALL

Constant Summary collapse

GL_DEPTH_BUFFER_BIT =
0x00000100
GL_STENCIL_BUFFER_BIT =
0x00000400
GL_COLOR_BUFFER_BIT =
0x00004000
GL_FALSE =
0
GL_TRUE =
1
GL_POINTS =
0x0000
GL_LINES =
0x0001
GL_LINE_LOOP =
0x0002
GL_LINE_STRIP =
0x0003
GL_TRIANGLES =
0x0004
GL_TRIANGLE_STRIP =
0x0005
GL_TRIANGLE_FAN =
0x0006
GL_NEVER =
0x0200
GL_LESS =
0x0201
GL_EQUAL =
0x0202
GL_LEQUAL =
0x0203
GL_GREATER =
0x0204
GL_NOTEQUAL =
0x0205
GL_GEQUAL =
0x0206
GL_ALWAYS =
0x0207
GL_ZERO =
0
GL_ONE =
1
GL_SRC_COLOR =
0x0300
GL_ONE_MINUS_SRC_COLOR =
0x0301
GL_SRC_ALPHA =
0x0302
GL_ONE_MINUS_SRC_ALPHA =
0x0303
GL_DST_ALPHA =
0x0304
GL_ONE_MINUS_DST_ALPHA =
0x0305
GL_DST_COLOR =
0x0306
GL_ONE_MINUS_DST_COLOR =
0x0307
GL_SRC_ALPHA_SATURATE =
0x0308
GL_NONE =
0
GL_FRONT_LEFT =
0x0400
GL_FRONT_RIGHT =
0x0401
GL_BACK_LEFT =
0x0402
GL_BACK_RIGHT =
0x0403
GL_FRONT =
0x0404
GL_BACK =
0x0405
GL_LEFT =
0x0406
GL_RIGHT =
0x0407
GL_FRONT_AND_BACK =
0x0408
GL_NO_ERROR =
0
GL_INVALID_ENUM =
0x0500
GL_INVALID_VALUE =
0x0501
GL_INVALID_OPERATION =
0x0502
GL_OUT_OF_MEMORY =
0x0505
GL_CW =
0x0900
GL_CCW =
0x0901
GL_POINT_SIZE =
0x0B11
GL_POINT_SIZE_RANGE =
0x0B12
GL_POINT_SIZE_GRANULARITY =
0x0B13
GL_LINE_SMOOTH =
0x0B20
GL_LINE_WIDTH =
0x0B21
GL_LINE_WIDTH_RANGE =
0x0B22
GL_LINE_WIDTH_GRANULARITY =
0x0B23
GL_POLYGON_MODE =
0x0B40
GL_POLYGON_SMOOTH =
0x0B41
GL_CULL_FACE =
0x0B44
GL_CULL_FACE_MODE =
0x0B45
GL_FRONT_FACE =
0x0B46
GL_DEPTH_RANGE =
0x0B70
GL_DEPTH_TEST =
0x0B71
GL_DEPTH_WRITEMASK =
0x0B72
GL_DEPTH_CLEAR_VALUE =
0x0B73
GL_DEPTH_FUNC =
0x0B74
GL_STENCIL_TEST =
0x0B90
GL_STENCIL_CLEAR_VALUE =
0x0B91
GL_STENCIL_FUNC =
0x0B92
GL_STENCIL_VALUE_MASK =
0x0B93
GL_STENCIL_FAIL =
0x0B94
GL_STENCIL_PASS_DEPTH_FAIL =
0x0B95
GL_STENCIL_PASS_DEPTH_PASS =
0x0B96
GL_STENCIL_REF =
0x0B97
GL_STENCIL_WRITEMASK =
0x0B98
GL_VIEWPORT =
0x0BA2
GL_DITHER =
0x0BD0
GL_BLEND_DST =
0x0BE0
GL_BLEND_SRC =
0x0BE1
GL_BLEND =
0x0BE2
GL_LOGIC_OP_MODE =
0x0BF0
GL_DRAW_BUFFER =
0x0C01
GL_READ_BUFFER =
0x0C02
GL_SCISSOR_BOX =
0x0C10
GL_SCISSOR_TEST =
0x0C11
GL_COLOR_CLEAR_VALUE =
0x0C22
GL_COLOR_WRITEMASK =
0x0C23
GL_DOUBLEBUFFER =
0x0C32
GL_STEREO =
0x0C33
GL_LINE_SMOOTH_HINT =
0x0C52
GL_POLYGON_SMOOTH_HINT =
0x0C53
GL_UNPACK_SWAP_BYTES =
0x0CF0
GL_UNPACK_LSB_FIRST =
0x0CF1
GL_UNPACK_ROW_LENGTH =
0x0CF2
GL_UNPACK_SKIP_ROWS =
0x0CF3
GL_UNPACK_SKIP_PIXELS =
0x0CF4
GL_UNPACK_ALIGNMENT =
0x0CF5
GL_PACK_SWAP_BYTES =
0x0D00
GL_PACK_LSB_FIRST =
0x0D01
GL_PACK_ROW_LENGTH =
0x0D02
GL_PACK_SKIP_ROWS =
0x0D03
GL_PACK_SKIP_PIXELS =
0x0D04
GL_PACK_ALIGNMENT =
0x0D05
GL_MAX_TEXTURE_SIZE =
0x0D33
GL_MAX_VIEWPORT_DIMS =
0x0D3A
GL_SUBPIXEL_BITS =
0x0D50
GL_TEXTURE_1D =
0x0DE0
GL_TEXTURE_2D =
0x0DE1
GL_TEXTURE_WIDTH =
0x1000
GL_TEXTURE_HEIGHT =
0x1001
GL_TEXTURE_BORDER_COLOR =
0x1004
GL_DONT_CARE =
0x1100
GL_FASTEST =
0x1101
GL_NICEST =
0x1102
GL_BYTE =
0x1400
GL_UNSIGNED_BYTE =
0x1401
GL_SHORT =
0x1402
GL_UNSIGNED_SHORT =
0x1403
GL_INT =
0x1404
GL_UNSIGNED_INT =
0x1405
GL_FLOAT =
0x1406
GL_CLEAR =
0x1500
GL_AND =
0x1501
GL_AND_REVERSE =
0x1502
GL_COPY =
0x1503
GL_AND_INVERTED =
0x1504
GL_NOOP =
0x1505
GL_XOR =
0x1506
GL_OR =
0x1507
GL_NOR =
0x1508
GL_EQUIV =
0x1509
GL_INVERT =
0x150A
GL_OR_REVERSE =
0x150B
GL_COPY_INVERTED =
0x150C
GL_OR_INVERTED =
0x150D
GL_NAND =
0x150E
GL_SET =
0x150F
GL_TEXTURE =
0x1702
GL_COLOR =
0x1800
GL_DEPTH =
0x1801
GL_STENCIL =
0x1802
GL_STENCIL_INDEX =
0x1901
GL_DEPTH_COMPONENT =
0x1902
GL_RED =
0x1903
GL_GREEN =
0x1904
GL_BLUE =
0x1905
GL_ALPHA =
0x1906
GL_RGB =
0x1907
GL_RGBA =
0x1908
GL_POINT =
0x1B00
GL_LINE =
0x1B01
GL_FILL =
0x1B02
GL_KEEP =
0x1E00
GL_REPLACE =
0x1E01
GL_INCR =
0x1E02
GL_DECR =
0x1E03
GL_VENDOR =
0x1F00
GL_RENDERER =
0x1F01
GL_VERSION =
0x1F02
GL_EXTENSIONS =
0x1F03
GL_NEAREST =
0x2600
GL_LINEAR =
0x2601
GL_NEAREST_MIPMAP_NEAREST =
0x2700
GL_LINEAR_MIPMAP_NEAREST =
0x2701
GL_NEAREST_MIPMAP_LINEAR =
0x2702
GL_LINEAR_MIPMAP_LINEAR =
0x2703
GL_TEXTURE_MAG_FILTER =
0x2800
GL_TEXTURE_MIN_FILTER =
0x2801
GL_TEXTURE_WRAP_S =
0x2802
GL_TEXTURE_WRAP_T =
0x2803
GL_REPEAT =
0x2901
GL_COLOR_LOGIC_OP =
0x0BF2
GL_POLYGON_OFFSET_UNITS =
0x2A00
GL_POLYGON_OFFSET_POINT =
0x2A01
GL_POLYGON_OFFSET_LINE =
0x2A02
GL_POLYGON_OFFSET_FILL =
0x8037
GL_POLYGON_OFFSET_FACTOR =
0x8038
GL_TEXTURE_BINDING_1D =
0x8068
GL_TEXTURE_BINDING_2D =
0x8069
GL_TEXTURE_INTERNAL_FORMAT =
0x1003
GL_TEXTURE_RED_SIZE =
0x805C
GL_TEXTURE_GREEN_SIZE =
0x805D
GL_TEXTURE_BLUE_SIZE =
0x805E
GL_TEXTURE_ALPHA_SIZE =
0x805F
GL_DOUBLE =
0x140A
GL_PROXY_TEXTURE_1D =
0x8063
GL_PROXY_TEXTURE_2D =
0x8064
GL_R3_G3_B2 =
0x2A10
GL_RGB4 =
0x804F
GL_RGB5 =
0x8050
GL_RGB8 =
0x8051
GL_RGB10 =
0x8052
GL_RGB12 =
0x8053
GL_RGB16 =
0x8054
GL_RGBA2 =
0x8055
GL_RGBA4 =
0x8056
GL_RGB5_A1 =
0x8057
GL_RGBA8 =
0x8058
GL_RGB10_A2 =
0x8059
GL_RGBA12 =
0x805A
GL_RGBA16 =
0x805B
GL_UNSIGNED_BYTE_3_3_2 =
0x8032
GL_UNSIGNED_SHORT_4_4_4_4 =
0x8033
GL_UNSIGNED_SHORT_5_5_5_1 =
0x8034
GL_UNSIGNED_INT_8_8_8_8 =
0x8035
GL_UNSIGNED_INT_10_10_10_2 =
0x8036
GL_TEXTURE_BINDING_3D =
0x806A
GL_PACK_SKIP_IMAGES =
0x806B
GL_PACK_IMAGE_HEIGHT =
0x806C
GL_UNPACK_SKIP_IMAGES =
0x806D
GL_UNPACK_IMAGE_HEIGHT =
0x806E
GL_TEXTURE_3D =
0x806F
GL_PROXY_TEXTURE_3D =
0x8070
GL_TEXTURE_DEPTH =
0x8071
GL_TEXTURE_WRAP_R =
0x8072
GL_MAX_3D_TEXTURE_SIZE =
0x8073
GL_UNSIGNED_BYTE_2_3_3_REV =
0x8362
GL_UNSIGNED_SHORT_5_6_5 =
0x8363
GL_UNSIGNED_SHORT_5_6_5_REV =
0x8364
GL_UNSIGNED_SHORT_4_4_4_4_REV =
0x8365
GL_UNSIGNED_SHORT_1_5_5_5_REV =
0x8366
GL_UNSIGNED_INT_8_8_8_8_REV =
0x8367
GL_UNSIGNED_INT_2_10_10_10_REV =
0x8368
GL_BGR =
0x80E0
GL_BGRA =
0x80E1
GL_MAX_ELEMENTS_VERTICES =
0x80E8
GL_MAX_ELEMENTS_INDICES =
0x80E9
GL_CLAMP_TO_EDGE =
0x812F
GL_TEXTURE_MIN_LOD =
0x813A
GL_TEXTURE_MAX_LOD =
0x813B
GL_TEXTURE_BASE_LEVEL =
0x813C
GL_TEXTURE_MAX_LEVEL =
0x813D
GL_SMOOTH_POINT_SIZE_RANGE =
0x0B12
GL_SMOOTH_POINT_SIZE_GRANULARITY =
0x0B13
GL_SMOOTH_LINE_WIDTH_RANGE =
0x0B22
GL_SMOOTH_LINE_WIDTH_GRANULARITY =
0x0B23
GL_ALIASED_LINE_WIDTH_RANGE =
0x846E
GL_TEXTURE0 =
0x84C0
GL_TEXTURE1 =
0x84C1
GL_TEXTURE2 =
0x84C2
GL_TEXTURE3 =
0x84C3
GL_TEXTURE4 =
0x84C4
GL_TEXTURE5 =
0x84C5
GL_TEXTURE6 =
0x84C6
GL_TEXTURE7 =
0x84C7
GL_TEXTURE8 =
0x84C8
GL_TEXTURE9 =
0x84C9
GL_TEXTURE10 =
0x84CA
GL_TEXTURE11 =
0x84CB
GL_TEXTURE12 =
0x84CC
GL_TEXTURE13 =
0x84CD
GL_TEXTURE14 =
0x84CE
GL_TEXTURE15 =
0x84CF
GL_TEXTURE16 =
0x84D0
GL_TEXTURE17 =
0x84D1
GL_TEXTURE18 =
0x84D2
GL_TEXTURE19 =
0x84D3
GL_TEXTURE20 =
0x84D4
GL_TEXTURE21 =
0x84D5
GL_TEXTURE22 =
0x84D6
GL_TEXTURE23 =
0x84D7
GL_TEXTURE24 =
0x84D8
GL_TEXTURE25 =
0x84D9
GL_TEXTURE26 =
0x84DA
GL_TEXTURE27 =
0x84DB
GL_TEXTURE28 =
0x84DC
GL_TEXTURE29 =
0x84DD
GL_TEXTURE30 =
0x84DE
GL_TEXTURE31 =
0x84DF
GL_ACTIVE_TEXTURE =
0x84E0
GL_MULTISAMPLE =
0x809D
GL_SAMPLE_ALPHA_TO_COVERAGE =
0x809E
GL_SAMPLE_ALPHA_TO_ONE =
0x809F
GL_SAMPLE_COVERAGE =
0x80A0
GL_SAMPLE_BUFFERS =
0x80A8
GL_SAMPLES =
0x80A9
GL_SAMPLE_COVERAGE_VALUE =
0x80AA
GL_SAMPLE_COVERAGE_INVERT =
0x80AB
GL_TEXTURE_CUBE_MAP =
0x8513
GL_TEXTURE_BINDING_CUBE_MAP =
0x8514
GL_TEXTURE_CUBE_MAP_POSITIVE_X =
0x8515
GL_TEXTURE_CUBE_MAP_NEGATIVE_X =
0x8516
GL_TEXTURE_CUBE_MAP_POSITIVE_Y =
0x8517
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y =
0x8518
GL_TEXTURE_CUBE_MAP_POSITIVE_Z =
0x8519
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z =
0x851A
GL_PROXY_TEXTURE_CUBE_MAP =
0x851B
GL_MAX_CUBE_MAP_TEXTURE_SIZE =
0x851C
GL_COMPRESSED_RGB =
0x84ED
GL_COMPRESSED_RGBA =
0x84EE
GL_TEXTURE_COMPRESSION_HINT =
0x84EF
GL_TEXTURE_COMPRESSED_IMAGE_SIZE =
0x86A0
GL_TEXTURE_COMPRESSED =
0x86A1
GL_NUM_COMPRESSED_TEXTURE_FORMATS =
0x86A2
GL_COMPRESSED_TEXTURE_FORMATS =
0x86A3
GL_CLAMP_TO_BORDER =
0x812D
GL_BLEND_DST_RGB =
0x80C8
GL_BLEND_SRC_RGB =
0x80C9
GL_BLEND_DST_ALPHA =
0x80CA
GL_BLEND_SRC_ALPHA =
0x80CB
GL_POINT_FADE_THRESHOLD_SIZE =
0x8128
GL_DEPTH_COMPONENT16 =
0x81A5
GL_DEPTH_COMPONENT24 =
0x81A6
GL_DEPTH_COMPONENT32 =
0x81A7
GL_MIRRORED_REPEAT =
0x8370
GL_MAX_TEXTURE_LOD_BIAS =
0x84FD
GL_TEXTURE_LOD_BIAS =
0x8501
GL_INCR_WRAP =
0x8507
GL_DECR_WRAP =
0x8508
GL_TEXTURE_DEPTH_SIZE =
0x884A
GL_TEXTURE_COMPARE_MODE =
0x884C
GL_TEXTURE_COMPARE_FUNC =
0x884D
GL_BLEND_COLOR =
0x8005
GL_BLEND_EQUATION =
0x8009
GL_CONSTANT_COLOR =
0x8001
GL_ONE_MINUS_CONSTANT_COLOR =
0x8002
GL_CONSTANT_ALPHA =
0x8003
GL_ONE_MINUS_CONSTANT_ALPHA =
0x8004
GL_FUNC_ADD =
0x8006
GL_FUNC_REVERSE_SUBTRACT =
0x800B
GL_FUNC_SUBTRACT =
0x800A
GL_MIN =
0x8007
GL_MAX =
0x8008
GL_BUFFER_SIZE =
0x8764
GL_BUFFER_USAGE =
0x8765
GL_QUERY_COUNTER_BITS =
0x8864
GL_CURRENT_QUERY =
0x8865
GL_QUERY_RESULT =
0x8866
GL_QUERY_RESULT_AVAILABLE =
0x8867
GL_ARRAY_BUFFER =
0x8892
GL_ELEMENT_ARRAY_BUFFER =
0x8893
GL_ARRAY_BUFFER_BINDING =
0x8894
GL_ELEMENT_ARRAY_BUFFER_BINDING =
0x8895
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING =
0x889F
GL_READ_ONLY =
0x88B8
GL_WRITE_ONLY =
0x88B9
GL_READ_WRITE =
0x88BA
GL_BUFFER_ACCESS =
0x88BB
GL_BUFFER_MAPPED =
0x88BC
GL_BUFFER_MAP_POINTER =
0x88BD
GL_STREAM_DRAW =
0x88E0
GL_STREAM_READ =
0x88E1
GL_STREAM_COPY =
0x88E2
GL_STATIC_DRAW =
0x88E4
GL_STATIC_READ =
0x88E5
GL_STATIC_COPY =
0x88E6
GL_DYNAMIC_DRAW =
0x88E8
GL_DYNAMIC_READ =
0x88E9
GL_DYNAMIC_COPY =
0x88EA
GL_SAMPLES_PASSED =
0x8914
GL_SRC1_ALPHA =
0x8589
GL_BLEND_EQUATION_RGB =
0x8009
GL_VERTEX_ATTRIB_ARRAY_ENABLED =
0x8622
GL_VERTEX_ATTRIB_ARRAY_SIZE =
0x8623
GL_VERTEX_ATTRIB_ARRAY_STRIDE =
0x8624
GL_VERTEX_ATTRIB_ARRAY_TYPE =
0x8625
GL_CURRENT_VERTEX_ATTRIB =
0x8626
GL_VERTEX_PROGRAM_POINT_SIZE =
0x8642
GL_VERTEX_ATTRIB_ARRAY_POINTER =
0x8645
GL_STENCIL_BACK_FUNC =
0x8800
GL_STENCIL_BACK_FAIL =
0x8801
GL_STENCIL_BACK_PASS_DEPTH_FAIL =
0x8802
GL_STENCIL_BACK_PASS_DEPTH_PASS =
0x8803
GL_MAX_DRAW_BUFFERS =
0x8824
GL_DRAW_BUFFER0 =
0x8825
GL_DRAW_BUFFER1 =
0x8826
GL_DRAW_BUFFER2 =
0x8827
GL_DRAW_BUFFER3 =
0x8828
GL_DRAW_BUFFER4 =
0x8829
GL_DRAW_BUFFER5 =
0x882A
GL_DRAW_BUFFER6 =
0x882B
GL_DRAW_BUFFER7 =
0x882C
GL_DRAW_BUFFER8 =
0x882D
GL_DRAW_BUFFER9 =
0x882E
GL_DRAW_BUFFER10 =
0x882F
GL_DRAW_BUFFER11 =
0x8830
GL_DRAW_BUFFER12 =
0x8831
GL_DRAW_BUFFER13 =
0x8832
GL_DRAW_BUFFER14 =
0x8833
GL_DRAW_BUFFER15 =
0x8834
GL_BLEND_EQUATION_ALPHA =
0x883D
GL_MAX_VERTEX_ATTRIBS =
0x8869
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED =
0x886A
GL_MAX_TEXTURE_IMAGE_UNITS =
0x8872
GL_FRAGMENT_SHADER =
0x8B30
GL_VERTEX_SHADER =
0x8B31
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS =
0x8B49
GL_MAX_VERTEX_UNIFORM_COMPONENTS =
0x8B4A
GL_MAX_VARYING_FLOATS =
0x8B4B
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS =
0x8B4C
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS =
0x8B4D
GL_SHADER_TYPE =
0x8B4F
GL_FLOAT_VEC2 =
0x8B50
GL_FLOAT_VEC3 =
0x8B51
GL_FLOAT_VEC4 =
0x8B52
GL_INT_VEC2 =
0x8B53
GL_INT_VEC3 =
0x8B54
GL_INT_VEC4 =
0x8B55
GL_BOOL =
0x8B56
GL_BOOL_VEC2 =
0x8B57
GL_BOOL_VEC3 =
0x8B58
GL_BOOL_VEC4 =
0x8B59
GL_FLOAT_MAT2 =
0x8B5A
GL_FLOAT_MAT3 =
0x8B5B
GL_FLOAT_MAT4 =
0x8B5C
GL_SAMPLER_1D =
0x8B5D
GL_SAMPLER_2D =
0x8B5E
GL_SAMPLER_3D =
0x8B5F
GL_SAMPLER_CUBE =
0x8B60
GL_SAMPLER_1D_SHADOW =
0x8B61
GL_SAMPLER_2D_SHADOW =
0x8B62
GL_DELETE_STATUS =
0x8B80
GL_COMPILE_STATUS =
0x8B81
0x8B82
GL_VALIDATE_STATUS =
0x8B83
GL_INFO_LOG_LENGTH =
0x8B84
GL_ATTACHED_SHADERS =
0x8B85
GL_ACTIVE_UNIFORMS =
0x8B86
GL_ACTIVE_UNIFORM_MAX_LENGTH =
0x8B87
GL_SHADER_SOURCE_LENGTH =
0x8B88
GL_ACTIVE_ATTRIBUTES =
0x8B89
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH =
0x8B8A
GL_FRAGMENT_SHADER_DERIVATIVE_HINT =
0x8B8B
GL_SHADING_LANGUAGE_VERSION =
0x8B8C
GL_CURRENT_PROGRAM =
0x8B8D
GL_POINT_SPRITE_COORD_ORIGIN =
0x8CA0
GL_LOWER_LEFT =
0x8CA1
GL_UPPER_LEFT =
0x8CA2
GL_STENCIL_BACK_REF =
0x8CA3
GL_STENCIL_BACK_VALUE_MASK =
0x8CA4
GL_STENCIL_BACK_WRITEMASK =
0x8CA5
GL_PIXEL_PACK_BUFFER =
0x88EB
GL_PIXEL_UNPACK_BUFFER =
0x88EC
GL_PIXEL_PACK_BUFFER_BINDING =
0x88ED
GL_PIXEL_UNPACK_BUFFER_BINDING =
0x88EF
GL_FLOAT_MAT2x3 =
0x8B65
GL_FLOAT_MAT2x4 =
0x8B66
GL_FLOAT_MAT3x2 =
0x8B67
GL_FLOAT_MAT3x4 =
0x8B68
GL_FLOAT_MAT4x2 =
0x8B69
GL_FLOAT_MAT4x3 =
0x8B6A
GL_SRGB =
0x8C40
GL_SRGB8 =
0x8C41
GL_SRGB_ALPHA =
0x8C42
GL_SRGB8_ALPHA8 =
0x8C43
GL_COMPRESSED_SRGB =
0x8C48
GL_COMPRESSED_SRGB_ALPHA =
0x8C49
GL_COMPARE_REF_TO_TEXTURE =
0x884E
GL_CLIP_DISTANCE0 =
0x3000
GL_CLIP_DISTANCE1 =
0x3001
GL_CLIP_DISTANCE2 =
0x3002
GL_CLIP_DISTANCE3 =
0x3003
GL_CLIP_DISTANCE4 =
0x3004
GL_CLIP_DISTANCE5 =
0x3005
GL_CLIP_DISTANCE6 =
0x3006
GL_CLIP_DISTANCE7 =
0x3007
GL_MAX_CLIP_DISTANCES =
0x0D32
GL_MAJOR_VERSION =
0x821B
GL_MINOR_VERSION =
0x821C
GL_NUM_EXTENSIONS =
0x821D
GL_CONTEXT_FLAGS =
0x821E
GL_COMPRESSED_RED =
0x8225
GL_COMPRESSED_RG =
0x8226
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT =
0x00000001
GL_RGBA32F =
0x8814
GL_RGB32F =
0x8815
GL_RGBA16F =
0x881A
GL_RGB16F =
0x881B
GL_VERTEX_ATTRIB_ARRAY_INTEGER =
0x88FD
GL_MAX_ARRAY_TEXTURE_LAYERS =
0x88FF
GL_MIN_PROGRAM_TEXEL_OFFSET =
0x8904
GL_MAX_PROGRAM_TEXEL_OFFSET =
0x8905
GL_CLAMP_READ_COLOR =
0x891C
GL_FIXED_ONLY =
0x891D
GL_MAX_VARYING_COMPONENTS =
0x8B4B
GL_TEXTURE_1D_ARRAY =
0x8C18
GL_PROXY_TEXTURE_1D_ARRAY =
0x8C19
GL_TEXTURE_2D_ARRAY =
0x8C1A
GL_PROXY_TEXTURE_2D_ARRAY =
0x8C1B
GL_TEXTURE_BINDING_1D_ARRAY =
0x8C1C
GL_TEXTURE_BINDING_2D_ARRAY =
0x8C1D
GL_R11F_G11F_B10F =
0x8C3A
GL_UNSIGNED_INT_10F_11F_11F_REV =
0x8C3B
GL_RGB9_E5 =
0x8C3D
GL_UNSIGNED_INT_5_9_9_9_REV =
0x8C3E
GL_TEXTURE_SHARED_SIZE =
0x8C3F
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH =
0x8C76
GL_TRANSFORM_FEEDBACK_BUFFER_MODE =
0x8C7F
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS =
0x8C80
GL_TRANSFORM_FEEDBACK_VARYINGS =
0x8C83
GL_TRANSFORM_FEEDBACK_BUFFER_START =
0x8C84
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE =
0x8C85
GL_PRIMITIVES_GENERATED =
0x8C87
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN =
0x8C88
GL_RASTERIZER_DISCARD =
0x8C89
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS =
0x8C8A
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS =
0x8C8B
GL_INTERLEAVED_ATTRIBS =
0x8C8C
GL_SEPARATE_ATTRIBS =
0x8C8D
GL_TRANSFORM_FEEDBACK_BUFFER =
0x8C8E
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING =
0x8C8F
GL_RGBA32UI =
0x8D70
GL_RGB32UI =
0x8D71
GL_RGBA16UI =
0x8D76
GL_RGB16UI =
0x8D77
GL_RGBA8UI =
0x8D7C
GL_RGB8UI =
0x8D7D
GL_RGBA32I =
0x8D82
GL_RGB32I =
0x8D83
GL_RGBA16I =
0x8D88
GL_RGB16I =
0x8D89
GL_RGBA8I =
0x8D8E
GL_RGB8I =
0x8D8F
GL_RED_INTEGER =
0x8D94
GL_GREEN_INTEGER =
0x8D95
GL_BLUE_INTEGER =
0x8D96
GL_RGB_INTEGER =
0x8D98
GL_RGBA_INTEGER =
0x8D99
GL_BGR_INTEGER =
0x8D9A
GL_BGRA_INTEGER =
0x8D9B
GL_SAMPLER_1D_ARRAY =
0x8DC0
GL_SAMPLER_2D_ARRAY =
0x8DC1
GL_SAMPLER_1D_ARRAY_SHADOW =
0x8DC3
GL_SAMPLER_2D_ARRAY_SHADOW =
0x8DC4
GL_SAMPLER_CUBE_SHADOW =
0x8DC5
GL_UNSIGNED_INT_VEC2 =
0x8DC6
GL_UNSIGNED_INT_VEC3 =
0x8DC7
GL_UNSIGNED_INT_VEC4 =
0x8DC8
GL_INT_SAMPLER_1D =
0x8DC9
GL_INT_SAMPLER_2D =
0x8DCA
GL_INT_SAMPLER_3D =
0x8DCB
GL_INT_SAMPLER_CUBE =
0x8DCC
GL_INT_SAMPLER_1D_ARRAY =
0x8DCE
GL_INT_SAMPLER_2D_ARRAY =
0x8DCF
GL_UNSIGNED_INT_SAMPLER_1D =
0x8DD1
GL_UNSIGNED_INT_SAMPLER_2D =
0x8DD2
GL_UNSIGNED_INT_SAMPLER_3D =
0x8DD3
GL_UNSIGNED_INT_SAMPLER_CUBE =
0x8DD4
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY =
0x8DD6
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY =
0x8DD7
GL_QUERY_WAIT =
0x8E13
GL_QUERY_NO_WAIT =
0x8E14
GL_QUERY_BY_REGION_WAIT =
0x8E15
GL_QUERY_BY_REGION_NO_WAIT =
0x8E16
GL_BUFFER_ACCESS_FLAGS =
0x911F
GL_BUFFER_MAP_LENGTH =
0x9120
GL_BUFFER_MAP_OFFSET =
0x9121
GL_DEPTH_COMPONENT32F =
0x8CAC
GL_DEPTH32F_STENCIL8 =
0x8CAD
GL_FLOAT_32_UNSIGNED_INT_24_8_REV =
0x8DAD
GL_INVALID_FRAMEBUFFER_OPERATION =
0x0506
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING =
0x8210
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE =
0x8211
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE =
0x8212
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE =
0x8213
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE =
0x8214
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE =
0x8215
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE =
0x8216
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE =
0x8217
GL_FRAMEBUFFER_DEFAULT =
0x8218
GL_FRAMEBUFFER_UNDEFINED =
0x8219
GL_DEPTH_STENCIL_ATTACHMENT =
0x821A
GL_MAX_RENDERBUFFER_SIZE =
0x84E8
GL_DEPTH_STENCIL =
0x84F9
GL_UNSIGNED_INT_24_8 =
0x84FA
GL_DEPTH24_STENCIL8 =
0x88F0
GL_TEXTURE_STENCIL_SIZE =
0x88F1
GL_TEXTURE_RED_TYPE =
0x8C10
GL_TEXTURE_GREEN_TYPE =
0x8C11
GL_TEXTURE_BLUE_TYPE =
0x8C12
GL_TEXTURE_ALPHA_TYPE =
0x8C13
GL_TEXTURE_DEPTH_TYPE =
0x8C16
GL_UNSIGNED_NORMALIZED =
0x8C17
GL_FRAMEBUFFER_BINDING =
0x8CA6
GL_DRAW_FRAMEBUFFER_BINDING =
0x8CA6
GL_RENDERBUFFER_BINDING =
0x8CA7
GL_READ_FRAMEBUFFER =
0x8CA8
GL_DRAW_FRAMEBUFFER =
0x8CA9
GL_READ_FRAMEBUFFER_BINDING =
0x8CAA
GL_RENDERBUFFER_SAMPLES =
0x8CAB
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE =
0x8CD0
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME =
0x8CD1
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL =
0x8CD2
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE =
0x8CD3
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER =
0x8CD4
GL_FRAMEBUFFER_COMPLETE =
0x8CD5
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT =
0x8CD6
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT =
0x8CD7
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER =
0x8CDB
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER =
0x8CDC
GL_FRAMEBUFFER_UNSUPPORTED =
0x8CDD
GL_MAX_COLOR_ATTACHMENTS =
0x8CDF
GL_COLOR_ATTACHMENT0 =
0x8CE0
GL_COLOR_ATTACHMENT1 =
0x8CE1
GL_COLOR_ATTACHMENT2 =
0x8CE2
GL_COLOR_ATTACHMENT3 =
0x8CE3
GL_COLOR_ATTACHMENT4 =
0x8CE4
GL_COLOR_ATTACHMENT5 =
0x8CE5
GL_COLOR_ATTACHMENT6 =
0x8CE6
GL_COLOR_ATTACHMENT7 =
0x8CE7
GL_COLOR_ATTACHMENT8 =
0x8CE8
GL_COLOR_ATTACHMENT9 =
0x8CE9
GL_COLOR_ATTACHMENT10 =
0x8CEA
GL_COLOR_ATTACHMENT11 =
0x8CEB
GL_COLOR_ATTACHMENT12 =
0x8CEC
GL_COLOR_ATTACHMENT13 =
0x8CED
GL_COLOR_ATTACHMENT14 =
0x8CEE
GL_COLOR_ATTACHMENT15 =
0x8CEF
GL_COLOR_ATTACHMENT16 =
0x8CF0
GL_COLOR_ATTACHMENT17 =
0x8CF1
GL_COLOR_ATTACHMENT18 =
0x8CF2
GL_COLOR_ATTACHMENT19 =
0x8CF3
GL_COLOR_ATTACHMENT20 =
0x8CF4
GL_COLOR_ATTACHMENT21 =
0x8CF5
GL_COLOR_ATTACHMENT22 =
0x8CF6
GL_COLOR_ATTACHMENT23 =
0x8CF7
GL_COLOR_ATTACHMENT24 =
0x8CF8
GL_COLOR_ATTACHMENT25 =
0x8CF9
GL_COLOR_ATTACHMENT26 =
0x8CFA
GL_COLOR_ATTACHMENT27 =
0x8CFB
GL_COLOR_ATTACHMENT28 =
0x8CFC
GL_COLOR_ATTACHMENT29 =
0x8CFD
GL_COLOR_ATTACHMENT30 =
0x8CFE
GL_COLOR_ATTACHMENT31 =
0x8CFF
GL_DEPTH_ATTACHMENT =
0x8D00
GL_STENCIL_ATTACHMENT =
0x8D20
GL_FRAMEBUFFER =
0x8D40
GL_RENDERBUFFER =
0x8D41
GL_RENDERBUFFER_WIDTH =
0x8D42
GL_RENDERBUFFER_HEIGHT =
0x8D43
GL_RENDERBUFFER_INTERNAL_FORMAT =
0x8D44
GL_STENCIL_INDEX1 =
0x8D46
GL_STENCIL_INDEX4 =
0x8D47
GL_STENCIL_INDEX8 =
0x8D48
GL_STENCIL_INDEX16 =
0x8D49
GL_RENDERBUFFER_RED_SIZE =
0x8D50
GL_RENDERBUFFER_GREEN_SIZE =
0x8D51
GL_RENDERBUFFER_BLUE_SIZE =
0x8D52
GL_RENDERBUFFER_ALPHA_SIZE =
0x8D53
GL_RENDERBUFFER_DEPTH_SIZE =
0x8D54
GL_RENDERBUFFER_STENCIL_SIZE =
0x8D55
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE =
0x8D56
GL_MAX_SAMPLES =
0x8D57
GL_FRAMEBUFFER_SRGB =
0x8DB9
GL_HALF_FLOAT =
0x140B
GL_MAP_READ_BIT =
0x0001
GL_MAP_WRITE_BIT =
0x0002
GL_MAP_INVALIDATE_RANGE_BIT =
0x0004
GL_MAP_INVALIDATE_BUFFER_BIT =
0x0008
GL_MAP_FLUSH_EXPLICIT_BIT =
0x0010
GL_MAP_UNSYNCHRONIZED_BIT =
0x0020
GL_COMPRESSED_RED_RGTC1 =
0x8DBB
GL_COMPRESSED_SIGNED_RED_RGTC1 =
0x8DBC
GL_COMPRESSED_RG_RGTC2 =
0x8DBD
GL_COMPRESSED_SIGNED_RG_RGTC2 =
0x8DBE
GL_RG =
0x8227
GL_RG_INTEGER =
0x8228
GL_R8 =
0x8229
GL_R16 =
0x822A
GL_RG8 =
0x822B
GL_RG16 =
0x822C
GL_R16F =
0x822D
GL_R32F =
0x822E
GL_RG16F =
0x822F
GL_RG32F =
0x8230
GL_R8I =
0x8231
GL_R8UI =
0x8232
GL_R16I =
0x8233
GL_R16UI =
0x8234
GL_R32I =
0x8235
GL_R32UI =
0x8236
GL_RG8I =
0x8237
GL_RG8UI =
0x8238
GL_RG16I =
0x8239
GL_RG16UI =
0x823A
GL_RG32I =
0x823B
GL_RG32UI =
0x823C
GL_VERTEX_ARRAY_BINDING =
0x85B5
GL_SAMPLER_2D_RECT =
0x8B63
GL_SAMPLER_2D_RECT_SHADOW =
0x8B64
GL_SAMPLER_BUFFER =
0x8DC2
GL_INT_SAMPLER_2D_RECT =
0x8DCD
GL_INT_SAMPLER_BUFFER =
0x8DD0
GL_UNSIGNED_INT_SAMPLER_2D_RECT =
0x8DD5
GL_UNSIGNED_INT_SAMPLER_BUFFER =
0x8DD8
GL_TEXTURE_BUFFER =
0x8C2A
GL_MAX_TEXTURE_BUFFER_SIZE =
0x8C2B
GL_TEXTURE_BINDING_BUFFER =
0x8C2C
GL_TEXTURE_BUFFER_DATA_STORE_BINDING =
0x8C2D
GL_TEXTURE_RECTANGLE =
0x84F5
GL_TEXTURE_BINDING_RECTANGLE =
0x84F6
GL_PROXY_TEXTURE_RECTANGLE =
0x84F7
GL_MAX_RECTANGLE_TEXTURE_SIZE =
0x84F8
GL_R8_SNORM =
0x8F94
GL_RG8_SNORM =
0x8F95
GL_RGB8_SNORM =
0x8F96
GL_RGBA8_SNORM =
0x8F97
GL_R16_SNORM =
0x8F98
GL_RG16_SNORM =
0x8F99
GL_RGB16_SNORM =
0x8F9A
GL_RGBA16_SNORM =
0x8F9B
GL_SIGNED_NORMALIZED =
0x8F9C
GL_PRIMITIVE_RESTART =
0x8F9D
GL_PRIMITIVE_RESTART_INDEX =
0x8F9E
GL_COPY_READ_BUFFER =
0x8F36
GL_COPY_WRITE_BUFFER =
0x8F37
GL_UNIFORM_BUFFER =
0x8A11
GL_UNIFORM_BUFFER_BINDING =
0x8A28
GL_UNIFORM_BUFFER_START =
0x8A29
GL_UNIFORM_BUFFER_SIZE =
0x8A2A
GL_MAX_VERTEX_UNIFORM_BLOCKS =
0x8A2B
GL_MAX_GEOMETRY_UNIFORM_BLOCKS =
0x8A2C
GL_MAX_FRAGMENT_UNIFORM_BLOCKS =
0x8A2D
GL_MAX_COMBINED_UNIFORM_BLOCKS =
0x8A2E
GL_MAX_UNIFORM_BUFFER_BINDINGS =
0x8A2F
GL_MAX_UNIFORM_BLOCK_SIZE =
0x8A30
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS =
0x8A31
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS =
0x8A32
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS =
0x8A33
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT =
0x8A34
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH =
0x8A35
GL_ACTIVE_UNIFORM_BLOCKS =
0x8A36
GL_UNIFORM_TYPE =
0x8A37
GL_UNIFORM_SIZE =
0x8A38
GL_UNIFORM_NAME_LENGTH =
0x8A39
GL_UNIFORM_BLOCK_INDEX =
0x8A3A
GL_UNIFORM_OFFSET =
0x8A3B
GL_UNIFORM_ARRAY_STRIDE =
0x8A3C
GL_UNIFORM_MATRIX_STRIDE =
0x8A3D
GL_UNIFORM_IS_ROW_MAJOR =
0x8A3E
GL_UNIFORM_BLOCK_BINDING =
0x8A3F
GL_UNIFORM_BLOCK_DATA_SIZE =
0x8A40
GL_UNIFORM_BLOCK_NAME_LENGTH =
0x8A41
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS =
0x8A42
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES =
0x8A43
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER =
0x8A44
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER =
0x8A45
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER =
0x8A46
GL_INVALID_INDEX =
0xFFFFFFFF
GL_CONTEXT_CORE_PROFILE_BIT =
0x00000001
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT =
0x00000002
GL_LINES_ADJACENCY =
0x000A
GL_LINE_STRIP_ADJACENCY =
0x000B
GL_TRIANGLES_ADJACENCY =
0x000C
GL_TRIANGLE_STRIP_ADJACENCY =
0x000D
GL_PROGRAM_POINT_SIZE =
0x8642
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS =
0x8C29
GL_FRAMEBUFFER_ATTACHMENT_LAYERED =
0x8DA7
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS =
0x8DA8
GL_GEOMETRY_SHADER =
0x8DD9
GL_GEOMETRY_VERTICES_OUT =
0x8916
GL_GEOMETRY_INPUT_TYPE =
0x8917
GL_GEOMETRY_OUTPUT_TYPE =
0x8918
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS =
0x8DDF
GL_MAX_GEOMETRY_OUTPUT_VERTICES =
0x8DE0
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS =
0x8DE1
GL_MAX_VERTEX_OUTPUT_COMPONENTS =
0x9122
GL_MAX_GEOMETRY_INPUT_COMPONENTS =
0x9123
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS =
0x9124
GL_MAX_FRAGMENT_INPUT_COMPONENTS =
0x9125
GL_CONTEXT_PROFILE_MASK =
0x9126
GL_DEPTH_CLAMP =
0x864F
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION =
0x8E4C
GL_FIRST_VERTEX_CONVENTION =
0x8E4D
GL_LAST_VERTEX_CONVENTION =
0x8E4E
GL_PROVOKING_VERTEX =
0x8E4F
GL_TEXTURE_CUBE_MAP_SEAMLESS =
0x884F
GL_MAX_SERVER_WAIT_TIMEOUT =
0x9111
GL_OBJECT_TYPE =
0x9112
GL_SYNC_CONDITION =
0x9113
GL_SYNC_STATUS =
0x9114
GL_SYNC_FLAGS =
0x9115
GL_SYNC_FENCE =
0x9116
GL_SYNC_GPU_COMMANDS_COMPLETE =
0x9117
GL_UNSIGNALED =
0x9118
GL_SIGNALED =
0x9119
GL_ALREADY_SIGNALED =
0x911A
GL_TIMEOUT_EXPIRED =
0x911B
GL_CONDITION_SATISFIED =
0x911C
GL_WAIT_FAILED =
0x911D
GL_TIMEOUT_IGNORED =
0xFFFFFFFFFFFFFFFF
GL_SYNC_FLUSH_COMMANDS_BIT =
0x00000001
GL_SAMPLE_POSITION =
0x8E50
GL_SAMPLE_MASK =
0x8E51
GL_SAMPLE_MASK_VALUE =
0x8E52
GL_MAX_SAMPLE_MASK_WORDS =
0x8E59
GL_TEXTURE_2D_MULTISAMPLE =
0x9100
GL_PROXY_TEXTURE_2D_MULTISAMPLE =
0x9101
GL_TEXTURE_2D_MULTISAMPLE_ARRAY =
0x9102
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY =
0x9103
GL_TEXTURE_BINDING_2D_MULTISAMPLE =
0x9104
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY =
0x9105
GL_TEXTURE_SAMPLES =
0x9106
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS =
0x9107
GL_SAMPLER_2D_MULTISAMPLE =
0x9108
GL_INT_SAMPLER_2D_MULTISAMPLE =
0x9109
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE =
0x910A
GL_SAMPLER_2D_MULTISAMPLE_ARRAY =
0x910B
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY =
0x910C
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY =
0x910D
GL_MAX_COLOR_TEXTURE_SAMPLES =
0x910E
GL_MAX_DEPTH_TEXTURE_SAMPLES =
0x910F
GL_MAX_INTEGER_SAMPLES =
0x9110
GL_VERTEX_ATTRIB_ARRAY_DIVISOR =
0x88FE
GL_SRC1_COLOR =
0x88F9
GL_ONE_MINUS_SRC1_COLOR =
0x88FA
GL_ONE_MINUS_SRC1_ALPHA =
0x88FB
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS =
0x88FC
GL_ANY_SAMPLES_PASSED =
0x8C2F
GL_SAMPLER_BINDING =
0x8919
GL_RGB10_A2UI =
0x906F
GL_TEXTURE_SWIZZLE_R =
0x8E42
GL_TEXTURE_SWIZZLE_G =
0x8E43
GL_TEXTURE_SWIZZLE_B =
0x8E44
GL_TEXTURE_SWIZZLE_A =
0x8E45
GL_TEXTURE_SWIZZLE_RGBA =
0x8E46
GL_TIME_ELAPSED =
0x88BF
GL_TIMESTAMP =
0x8E28
GL_INT_2_10_10_10_REV =
0x8D9F

Class Method Summary collapse

Class Method Details

.glActiveTexture(texture) ⇒ Object



1107
1108
# File 'lib/rgss/stubs/gl.rb', line 1107

def glActiveTexture(texture)
end

.glAttachShader(program, shader) ⇒ Object



1221
1222
# File 'lib/rgss/stubs/gl.rb', line 1221

def glAttachShader(program, shader)
end

.glBeginConditionalRender(id, mode) ⇒ Object



1542
1543
# File 'lib/rgss/stubs/gl.rb', line 1542

def glBeginConditionalRender(id, mode)
end

.glBeginQuery(target, id) ⇒ Object



1164
1165
# File 'lib/rgss/stubs/gl.rb', line 1164

def glBeginQuery(target, id)
end

.glBeginTransformFeedback(primitiveMode) ⇒ Object



1521
1522
# File 'lib/rgss/stubs/gl.rb', line 1521

def glBeginTransformFeedback(primitiveMode)
end

.glBindAttribLocation(program, index, name) ⇒ Object



1224
1225
# File 'lib/rgss/stubs/gl.rb', line 1224

def glBindAttribLocation(program, index, name)
end

.glBindBuffer(target, buffer) ⇒ Object



1179
1180
# File 'lib/rgss/stubs/gl.rb', line 1179

def glBindBuffer(target, buffer)
end

.glBindBufferBase(target, index, buffer) ⇒ Object



1530
1531
# File 'lib/rgss/stubs/gl.rb', line 1530

def glBindBufferBase(target, index, buffer)
end

.glBindBufferRange(target, index, buffer, offset, size) ⇒ Object



1527
1528
# File 'lib/rgss/stubs/gl.rb', line 1527

def glBindBufferRange(target, index, buffer, offset, size)
end

.glBindFragDataLocation(program, color, name) ⇒ Object



1620
1621
# File 'lib/rgss/stubs/gl.rb', line 1620

def glBindFragDataLocation(program, color, name)
end

.glBindFragDataLocationIndexed(program, colorNumber, index, name) ⇒ Object



1830
1831
# File 'lib/rgss/stubs/gl.rb', line 1830

def glBindFragDataLocationIndexed(program, colorNumber, index, name)
end

.glBindFramebuffer(target, framebuffer) ⇒ Object



1692
1693
# File 'lib/rgss/stubs/gl.rb', line 1692

def glBindFramebuffer(target, framebuffer)
end

.glBindRenderbuffer(target, renderbuffer) ⇒ Object



1680
1681
# File 'lib/rgss/stubs/gl.rb', line 1680

def glBindRenderbuffer(target, renderbuffer)
end

.glBindSampler(unit, sampler) ⇒ Object



1839
1840
# File 'lib/rgss/stubs/gl.rb', line 1839

def glBindSampler(unit, sampler)
end

.glBindTexture(target, texture) ⇒ Object



1089
1090
# File 'lib/rgss/stubs/gl.rb', line 1089

def glBindTexture(target, texture)
end

.glBindVertexArray(array) ⇒ Object



1731
1732
# File 'lib/rgss/stubs/gl.rb', line 1731

def glBindVertexArray(array)
end

.glBlendColor(red, green, blue, alpha) ⇒ Object



1155
1156
# File 'lib/rgss/stubs/gl.rb', line 1155

def glBlendColor(red, green, blue, alpha)
end

.glBlendEquation(mode) ⇒ Object



1158
1159
# File 'lib/rgss/stubs/gl.rb', line 1158

def glBlendEquation(mode)
end

.glBlendEquationSeparate(modeRGB, modeAlpha) ⇒ Object



1206
1207
# File 'lib/rgss/stubs/gl.rb', line 1206

def glBlendEquationSeparate(modeRGB, modeAlpha)
end

.glBlendFunc(sfactor, dfactor) ⇒ Object



987
988
# File 'lib/rgss/stubs/gl.rb', line 987

def glBlendFunc(sfactor, dfactor)
end

.glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha) ⇒ Object



1134
1135
# File 'lib/rgss/stubs/gl.rb', line 1134

def glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
end

.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1716

def glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
end

.glBufferData(target, size, data, usage) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1185

def glBufferData(target, size, data, usage)
end

.glBufferSubData(target, offset, size, data) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1188

def glBufferSubData(target, offset, size, data)
end

.glCheckFramebufferStatus(target) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1695

def glCheckFramebufferStatus(target)
end

.glClampColor(target, clamp) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1539

def glClampColor(target, clamp)
end

.glClear(mask) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 953

def glClear(mask)
end

.glClearBufferfi(buffer, drawbuffer, depth, stencil) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1671

def glClearBufferfi(buffer, drawbuffer, depth, stencil)
end

.glClearBufferfv(buffer, drawbuffer, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1668

def glClearBufferfv(buffer, drawbuffer, value)
end

.glClearBufferiv(buffer, drawbuffer, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1662

def glClearBufferiv(buffer, drawbuffer, value)
end

.glClearBufferuiv(buffer, drawbuffer, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1665

def glClearBufferuiv(buffer, drawbuffer, value)
end

.glClearColor(red, green, blue, alpha) ⇒ Object

TODO: Or glClearColor(nil), glClearColor(color)



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# File 'lib/rgss/stubs/gl.rb', line 957

def glClearColor(red, green, blue, alpha)
end

.glClearDepth(depth) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 963

def glClearDepth(depth)
end

.glClearStencil(s) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 960

def glClearStencil(s)
end

.glClientWaitSync(sync, flags, timeout) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1797

def glClientWaitSync(sync, flags, timeout)
end

.glColorMask(red, green, blue, alpha) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 969

def glColorMask(red, green, blue, alpha)
end

.glColorMaski(index, r, g, b, a) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1503

def glColorMaski(index, r, g, b, a)
end

.glColorP3ui(type, color) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1980

def glColorP3ui(type, color)
end

.glColorP3uiv(type, color) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1983

def glColorP3uiv(type, color)
end

.glColorP4ui(type, color) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1986

def glColorP4ui(type, color)
end

.glColorP4uiv(type, color) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1989

def glColorP4uiv(type, color)
end

.glCompileShader(shader) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1227

def glCompileShader(shader)
end

.glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1119

def glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data)
end

.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1116

def glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data)
end

.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1113

def glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)
end

.glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1128

def glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data)
end

.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1125

def glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data)
end

.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1122

def glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
end

.glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1749

def glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size)
end

.glCopyTexImage1D(target, level, internalformat, x, y, width, border) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1071

def glCopyTexImage1D(target, level, internalformat, x, y, width, border)
end

.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1074

def glCopyTexImage2D(target, level, internalformat, x, y, width, height, border)
end

.glCopyTexSubImage1D(target, level, xoffset, x, y, width) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1077

def glCopyTexSubImage1D(target, level, xoffset, x, y, width)
end

.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1080

def glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)
end

.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1104

def glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)
end

.glCreateProgramObject



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# File 'lib/rgss/stubs/gl.rb', line 1230

def glCreateProgram
end

.glCreateShader(type) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1233

def glCreateShader(type)
end

.glCullFace(mode) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 911

def glCullFace(mode)
end

.glDeleteBuffer(buffer) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 854

def glDeleteBuffer(buffer)
end

.glDeleteBuffers(n, buffers) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 875

def glDeleteBuffers(n, buffers)
end

.glDeleteFramebuffer(framebuffer) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 860

def glDeleteFramebuffer(framebuffer)
end

.glDeleteFramebuffers(n, framebuffers) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 881

def glDeleteFramebuffers(n, framebuffers)
end

.glDeleteProgram(program) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1236

def glDeleteProgram(program)
end

.glDeleteQueries(n, ids) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 872

def glDeleteQueries(n, ids)
end

.glDeleteQuery(query) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 851

def glDeleteQuery(query)
end

.glDeleteRenderbuffer(renderbuffer) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 857

def glDeleteRenderbuffer(renderbuffer)
end

.glDeleteRenderbuffers(n, renderbuffers) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 878

def glDeleteRenderbuffers(n, renderbuffers)
end

.glDeleteSampler(sampler) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 866

def glDeleteSampler(sampler)
end

.glDeleteSamplers(count, samplers) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 887

def glDeleteSamplers(count, samplers)
end

.glDeleteShader(shader) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1239

def glDeleteShader(shader)
end

.glDeleteSync(sync) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1794

def glDeleteSync(sync)
end

.glDeleteTexture(texture) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 848

def glDeleteTexture(texture)
end

.glDeleteTextures(n, textures) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 869

def glDeleteTextures(n, textures)
end

.glDeleteVertexArray(array) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 863

def glDeleteVertexArray(array)
end

.glDeleteVertexArrays(n, arrays) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 884

def glDeleteVertexArrays(n, arrays)
end

.glDepthFunc(func) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 999

def glDepthFunc(func)
end

.glDepthMask(flag) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 972

def glDepthMask(flag)
end

.glDepthRange(n, f) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1056

def glDepthRange(n, f)
end

.glDetachShader(program, shader) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1242

def glDetachShader(program, shader)
end

.glDisable(cap) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 975

def glDisable(cap)
end

.glDisablei(target, index) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1515

def glDisablei(target, index)
end

.glDisableVertexAttribArray(index) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1245

def glDisableVertexAttribArray(index)
end

.glDrawArrays(mode, first, count) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1062

def glDrawArrays(mode, first, count)
end

.glDrawArraysInstanced(mode, first, count, instancecount) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1737

def glDrawArraysInstanced(mode, first, count, instancecount)
end

.glDrawBuffer(buf) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 950

def glDrawBuffer(buf)
end

.glDrawBuffers(n, bufs) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1209

def glDrawBuffers(n, bufs)
end

.glDrawElements(mode, count, type, indices) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1065

def glDrawElements(mode, count, type, indices)
end

.glDrawElementsBaseVertex(mode, count, type, indices, basevertex) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1773

def glDrawElementsBaseVertex(mode, count, type, indices, basevertex)
end

.glDrawElementsInstanced(mode, count, type, indices, instancecount) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1740

def glDrawElementsInstanced(mode, count, type, indices, instancecount)
end

.glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1779

def glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex)
end

.glDrawRangeElements(mode, start, finish, count, type, indices) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1095

def glDrawRangeElements(mode, start, finish, count, type, indices)
end

.glDrawRangeElementsBaseVertex(mode, start, finish, count, type, indices, basevertex) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1776

def glDrawRangeElementsBaseVertex(mode, start, finish, count, type, indices, basevertex)
end

.glEnable(cap) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 978

def glEnable(cap)
end

.glEnablei(target, index) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1512

def glEnablei(target, index)
end

.glEnableVertexAttribArray(index) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1248

def glEnableVertexAttribArray(index)
end

.glEndConditionalRenderObject



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# File 'lib/rgss/stubs/gl.rb', line 1545

def glEndConditionalRender
end

.glEndQuery(target) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1167

def glEndQuery(target)
end

.glEndTransformFeedbackObject



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# File 'lib/rgss/stubs/gl.rb', line 1524

def glEndTransformFeedback
end

.glFenceSync(condition, flags) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1788

def glFenceSync(condition, flags)
end

.glFinishObject



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# File 'lib/rgss/stubs/gl.rb', line 981

def glFinish
end

.glFlushObject



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# File 'lib/rgss/stubs/gl.rb', line 984

def glFlush
end

.glFlushMappedBufferRange(target, offset, length) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1728

def glFlushMappedBufferRange(target, offset, length)
end

.glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1707

def glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer)
end

.glFramebufferTexture(target, attachment, texture, level) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1815

def glFramebufferTexture(target, attachment, texture, level)
end

.glFramebufferTexture1D(target, attachment, textarget, texture, level) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1698

def glFramebufferTexture1D(target, attachment, textarget, texture, level)
end

.glFramebufferTexture2D(target, attachment, textarget, texture, level) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1701

def glFramebufferTexture2D(target, attachment, textarget, texture, level)
end

.glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1704

def glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset)
end

.glFramebufferTextureLayer(target, attachment, texture, level, layer) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1722

def glFramebufferTextureLayer(target, attachment, texture, level, layer)
end

.glFrontFace(mode) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 914

def glFrontFace(mode)
end

.glGenBufferObject



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# File 'lib/rgss/stubs/gl.rb', line 833

def glGenBuffer
end

.glGenBuffers(n, buffers) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 896

def glGenBuffers(n, buffers)
end

.glGenerateMipmap(target) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1713

def glGenerateMipmap(target)
end

.glGenFramebufferObject



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# File 'lib/rgss/stubs/gl.rb', line 839

def glGenFramebuffer
end

.glGenFramebuffers(n, framebuffers) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 902

def glGenFramebuffers(n, framebuffers)
end

.glGenQueries(n, ids) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 893

def glGenQueries(n, ids)
end

.glGenQueryObject



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# File 'lib/rgss/stubs/gl.rb', line 830

def glGenQuery
end

.glGenRenderbufferObject



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# File 'lib/rgss/stubs/gl.rb', line 836

def glGenRenderbuffer
end

.glGenRenderbuffers(n, renderbuffers) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 899

def glGenRenderbuffers(n, renderbuffers)
end

.glGenSamplerObject



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# File 'lib/rgss/stubs/gl.rb', line 842

def glGenSampler
end

.glGenSamplers(count, samplers) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 905

def glGenSamplers(count, samplers)
end

.glGenTextureObject



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# File 'lib/rgss/stubs/gl.rb', line 827

def glGenTexture
end

.glGenTextures(n, textures) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 890

def glGenTextures(n, textures)
end

.glGenVertexArrayObject



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# File 'lib/rgss/stubs/gl.rb', line 845

def glGenVertexArray
end

.glGenVertexArrays(n, arrays) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 908

def glGenVertexArrays(n, arrays)
end

.glGetActiveAttrib(program, index, bufSize, length, size, type, name) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1251

def glGetActiveAttrib(program, index, bufSize, length, size, type, name)
end

.glGetActiveUniform(program, index, bufSize, length, size, type, name) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1254

def glGetActiveUniform(program, index, bufSize, length, size, type, name)
end

.glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1764

def glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params)
end

.glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1767

def glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName)
end

.glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1758

def glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName)
end

.glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1755

def glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params)
end

.glGetAttachedShaders(program, maxCount, count, shaders) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1257

def glGetAttachedShaders(program, maxCount, count, shaders)
end

.glGetAttribLocation(program, name) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1260

def glGetAttribLocation(program, name)
end

.glGetBooleani_v(target, index, data) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1506

def glGetBooleani_v(target, index, data)
end

.glGetBooleanv(pname, data) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1014

def glGetBooleanv(pname, data)
end

.glGetBufferParameteri64v(target, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1812

def glGetBufferParameteri64v(target, pname, params)
end

.glGetBufferParameteriv(target, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1200

def glGetBufferParameteriv(target, pname, params)
end

.glGetBufferPointerv(target, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1203

def glGetBufferPointerv(target, pname, params)
end

.glGetBufferSubData(target, offset, size, data) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1191

def glGetBufferSubData(target, offset, size, data)
end

.glGetCompressedTexImage(target, level, img) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1131

def glGetCompressedTexImage(target, level, img)
end

.glGetDoublev(pname, data) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1017

def glGetDoublev(pname, data)
end

.glGetErrorObject



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# File 'lib/rgss/stubs/gl.rb', line 1020

def glGetError
end

.glGetFloat(pname) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1023

def glGetFloat(pname)
end

.glGetFloatv(pname, data) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1026

def glGetFloatv(pname, data)
end

.glGetFragDataIndex(program, name) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1833

def glGetFragDataIndex(program, name)
end

.glGetFragDataLocation(program, name) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1623

def glGetFragDataLocation(program, name)
end

.glGetFramebufferAttachmentParameteriv(target, attachment, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1710

def glGetFramebufferAttachmentParameteriv(target, attachment, pname, params)
end

.glGetInteger(pname) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1029

def glGetInteger(pname)
end

.glGetInteger64i_v(target, index, data) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1809

def glGetInteger64i_v(target, index, data)
end

.glGetInteger64v(pname, data) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1803

def glGetInteger64v(pname, data)
end

.glGetIntegeri_v(target, index, data) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1509

def glGetIntegeri_v(target, index, data)
end

.glGetIntegerv(pname, data) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1032

def glGetIntegerv(pname, data)
end

.glGetMultisamplefv(pname, index, val) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1824

def glGetMultisamplefv(pname, index, val)
end

.glGetProgramInfoLog(program, bufSize, length, infoLog) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1266

def glGetProgramInfoLog(program, bufSize, length, infoLog)
end

.glGetProgramiv(program, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1263

def glGetProgramiv(program, pname, params)
end

.glGetQueryiv(target, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1170

def glGetQueryiv(target, pname, params)
end

.glGetQueryObjecti64v(id, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1875

def glGetQueryObjecti64v(id, pname, params)
end

.glGetQueryObjectiv(id, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1173

def glGetQueryObjectiv(id, pname, params)
end

.glGetQueryObjectui64v(id, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1878

def glGetQueryObjectui64v(id, pname, params)
end

.glGetQueryObjectuiv(id, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1176

def glGetQueryObjectuiv(id, pname, params)
end

.glGetRenderbufferParameteriv(target, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1686

def glGetRenderbufferParameteriv(target, pname, params)
end

.glGetSamplerParameterfv(sampler, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1866

def glGetSamplerParameterfv(sampler, pname, params)
end

.glGetSamplerParameterIiv(sampler, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1863

def glGetSamplerParameterIiv(sampler, pname, params)
end

.glGetSamplerParameterIuiv(sampler, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1869

def glGetSamplerParameterIuiv(sampler, pname, params)
end

.glGetSamplerParameteriv(sampler, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1860

def glGetSamplerParameteriv(sampler, pname, params)
end

.glGetShaderInfoLog(shader, bufSize, length, infoLog) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1272

def glGetShaderInfoLog(shader, bufSize, length, infoLog)
end

.glGetShaderiv(shader, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1269

def glGetShaderiv(shader, pname, params)
end

.glGetShaderSource(shader, source) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1275

def glGetShaderSource(shader, source)
end

.glGetString(name) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1035

def glGetString(name)
end

.glGetStringi(name, index) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1674

def glGetStringi(name, index)
end

.glGetSynciv(sync, pname, count, length, values) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1806

def glGetSynciv(sync, pname, count, length, values)
end

.glGetTexImage(target, level, format, type, pixels) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1038

def glGetTexImage(target, level, format, type, pixels)
end

.glGetTexLevelParameterfv(target, level, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1047

def glGetTexLevelParameterfv(target, level, pname, params)
end

.glGetTexLevelParameteriv(target, level, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1050

def glGetTexLevelParameteriv(target, level, pname, params)
end

.glGetTexParameterfv(target, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1041

def glGetTexParameterfv(target, pname, params)
end

.glGetTexParameterIiv(target, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1656

def glGetTexParameterIiv(target, pname, params)
end

.glGetTexParameterIuiv(target, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1659

def glGetTexParameterIuiv(target, pname, params)
end

.glGetTexParameteriv(target, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1044

def glGetTexParameteriv(target, pname, params)
end

.glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1536

def glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name)
end

.glGetUniformBlockIndex(program, uniformBlockName) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1761

def glGetUniformBlockIndex(program, uniformBlockName)
end

.glGetUniformfv(program, location, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1281

def glGetUniformfv(program, location, params)
end

.glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1752

def glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices)
end

.glGetUniformiv(program, location, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1284

def glGetUniformiv(program, location, params)
end

.glGetUniformLocation(program, name) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1278

def glGetUniformLocation(program, name)
end

.glGetUniformuiv(program, location, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1617

def glGetUniformuiv(program, location, params)
end

.glGetVertexAttribdv(index, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1287

def glGetVertexAttribdv(index, pname, params)
end

.glGetVertexAttribfv(index, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1290

def glGetVertexAttribfv(index, pname, params)
end

.glGetVertexAttribIiv(index, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1551

def glGetVertexAttribIiv(index, pname, params)
end

.glGetVertexAttribIuiv(index, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1554

def glGetVertexAttribIuiv(index, pname, params)
end

.glGetVertexAttribiv(index, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1293

def glGetVertexAttribiv(index, pname, params)
end

.glGetVertexAttribPointerv(index, pname, pointer) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1296

def glGetVertexAttribPointerv(index, pname, pointer)
end

.glHint(target, mode) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 917

def glHint(target, mode)
end

.glIsBuffer(buffer) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1182

def glIsBuffer(buffer)
end

.glIsEnabled(cap) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1053

def glIsEnabled(cap)
end

.glIsEnabledi(target, index) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1518

def glIsEnabledi(target, index)
end

.glIsFramebuffer(framebuffer) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1689

def glIsFramebuffer(framebuffer)
end

.glIsProgram(program) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1299

def glIsProgram(program)
end

.glIsQuery(id) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1161

def glIsQuery(id)
end

.glIsRenderbuffer(renderbuffer) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1677

def glIsRenderbuffer(renderbuffer)
end

.glIsSampler(sampler) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1836

def glIsSampler(sampler)
end

.glIsShader(shader) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1302

def glIsShader(shader)
end

.glIsSync(sync) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1791

def glIsSync(sync)
end

.glIsTexture(texture) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1092

def glIsTexture(texture)
end

.glIsVertexArray(array) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1734

def glIsVertexArray(array)
end

.glLineWidth(width) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 920

def glLineWidth(width)
end

.glLinkProgram(program) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1305

def glLinkProgram(program)
end

.glLogicOp(opcode) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 990

def glLogicOp(opcode)
end

.glMapBuffer(target, access) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1194

def glMapBuffer(target, access)
end

.glMapBufferRange(target, offset, length, access) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1725

def glMapBufferRange(target, offset, length, access)
end

.glMultiDrawArrays(mode, first, count, drawcount) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1137

def glMultiDrawArrays(mode, first, count, drawcount)
end

.glMultiDrawElements(mode, count, type, indices, drawcount) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1140

def glMultiDrawElements(mode, count, type, indices, drawcount)
end

.glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1782

def glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex)
end

.glMultiTexCoordP1ui(texture, type, coords) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1950

def glMultiTexCoordP1ui(texture, type, coords)
end

.glMultiTexCoordP1uiv(texture, type, coords) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1953

def glMultiTexCoordP1uiv(texture, type, coords)
end

.glMultiTexCoordP2ui(texture, type, coords) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1956

def glMultiTexCoordP2ui(texture, type, coords)
end

.glMultiTexCoordP2uiv(texture, type, coords) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1959

def glMultiTexCoordP2uiv(texture, type, coords)
end

.glMultiTexCoordP3ui(texture, type, coords) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1962

def glMultiTexCoordP3ui(texture, type, coords)
end

.glMultiTexCoordP3uiv(texture, type, coords) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1965

def glMultiTexCoordP3uiv(texture, type, coords)
end

.glMultiTexCoordP4ui(texture, type, coords) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1968

def glMultiTexCoordP4ui(texture, type, coords)
end

.glMultiTexCoordP4uiv(texture, type, coords) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1971

def glMultiTexCoordP4uiv(texture, type, coords)
end

.glNormalP3ui(type, coords) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1974

def glNormalP3ui(type, coords)
end

.glNormalP3uiv(type, coords) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1977

def glNormalP3uiv(type, coords)
end

.glPixelStoref(pname, param) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1002

def glPixelStoref(pname, param)
end

.glPixelStorei(pname, param) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1005

def glPixelStorei(pname, param)
end

.glPointParameterf(pname, param) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1143

def glPointParameterf(pname, param)
end

.glPointParameterfv(pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1146

def glPointParameterfv(pname, params)
end

.glPointParameteri(pname, param) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1149

def glPointParameteri(pname, param)
end

.glPointParameteriv(pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1152

def glPointParameteriv(pname, params)
end

.glPointSize(size) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 923

def glPointSize(size)
end

.glPolygonMode(face, mode) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 926

def glPolygonMode(face, mode)
end

.glPolygonOffset(factor, units) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1068

def glPolygonOffset(factor, units)
end

.glPrimitiveRestartIndex(index) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1746

def glPrimitiveRestartIndex(index)
end

.glProvokingVertex(mode) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1785

def glProvokingVertex(mode)
end

.glQueryCounter(id, target) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1872

def glQueryCounter(id, target)
end

.glReadBuffer(src) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1008

def glReadBuffer(src)
end

.glReadPixels(x, y, width, height, format, type, pixels) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1011

def glReadPixels(x, y, width, height, format, type, pixels)
end

.glRenderbufferStorage(target, internalformat, width, height) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1683

def glRenderbufferStorage(target, internalformat, width, height)
end

.glRenderbufferStorageMultisample(target, samples, internalformat, width, height) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1719

def glRenderbufferStorageMultisample(target, samples, internalformat, width, height)
end

.glSampleCoverage(value, invert) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1110

def glSampleCoverage(value, invert)
end

.glSampleMaski(maskNumber, mask) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1827

def glSampleMaski(maskNumber, mask)
end

.glSamplerParameterf(sampler, pname, param) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1848

def glSamplerParameterf(sampler, pname, param)
end

.glSamplerParameterfv(sampler, pname, param) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1851

def glSamplerParameterfv(sampler, pname, param)
end

.glSamplerParameteri(sampler, pname, param) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1842

def glSamplerParameteri(sampler, pname, param)
end

.glSamplerParameterIiv(sampler, pname, param) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1854

def glSamplerParameterIiv(sampler, pname, param)
end

.glSamplerParameterIuiv(sampler, pname, param) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1857

def glSamplerParameterIuiv(sampler, pname, param)
end

.glSamplerParameteriv(sampler, pname, param) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1845

def glSamplerParameteriv(sampler, pname, param)
end

.glScissor(x, y, width, height) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 929

def glScissor(x, y, width, height)
end

.glSecondaryColorP3ui(type, color) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1992

def glSecondaryColorP3ui(type, color)
end

.glSecondaryColorP3uiv(type, color) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1995

def glSecondaryColorP3uiv(type, color)
end

.glShaderSource(shader, string, length) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1308

def glShaderSource(shader, string, length)
end

.glStencilFunc(func, ref, mask) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 993

def glStencilFunc(func, ref, mask)
end

.glStencilFuncSeparate(face, func, ref, mask) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1215

def glStencilFuncSeparate(face, func, ref, mask)
end

.glStencilMask(mask) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 966

def glStencilMask(mask)
end

.glStencilMaskSeparate(face, mask) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1218

def glStencilMaskSeparate(face, mask)
end

.glStencilOp(fail, zfail, zpass) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 996

def glStencilOp(fail, zfail, zpass)
end

.glStencilOpSeparate(face, sfail, dpfail, dppass) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1212

def glStencilOpSeparate(face, sfail, dpfail, dppass)
end

.glTexBuffer(target, internalformat, buffer) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1743

def glTexBuffer(target, internalformat, buffer)
end

.glTexCoordP1ui(type, coords) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1926

def glTexCoordP1ui(type, coords)
end

.glTexCoordP1uiv(type, coords) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1929

def glTexCoordP1uiv(type, coords)
end

.glTexCoordP2ui(type, coords) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1932

def glTexCoordP2ui(type, coords)
end

.glTexCoordP2uiv(type, coords) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1935

def glTexCoordP2uiv(type, coords)
end

.glTexCoordP3ui(type, coords) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1938

def glTexCoordP3ui(type, coords)
end

.glTexCoordP3uiv(type, coords) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1941

def glTexCoordP3uiv(type, coords)
end

.glTexCoordP4ui(type, coords) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1944

def glTexCoordP4ui(type, coords)
end

.glTexCoordP4uiv(type, coords) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1947

def glTexCoordP4uiv(type, coords)
end

.glTexImage1D(target, level, internalformat, width, border, format, type, pixels) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 944

def glTexImage1D(target, level, internalformat, width, border, format, type, pixels)
end

.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 947

def glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)
end

.glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1818

def glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations)
end

.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1098

def glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)
end

.glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1821

def glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations)
end

.glTexParameterf(target, pname, param) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 932

def glTexParameterf(target, pname, param)
end

.glTexParameterfv(target, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 935

def glTexParameterfv(target, pname, params)
end

.glTexParameteri(target, pname, param) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 938

def glTexParameteri(target, pname, param)
end

.glTexParameterIiv(target, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1650

def glTexParameterIiv(target, pname, params)
end

.glTexParameterIuiv(target, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1653

def glTexParameterIuiv(target, pname, params)
end

.glTexParameteriv(target, pname, params) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 941

def glTexParameteriv(target, pname, params)
end

.glTexSubImage1D(target, level, xoffset, width, format, type, pixels) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1083

def glTexSubImage1D(target, level, xoffset, width, format, type, pixels)
end

.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1086

def glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels)
end

.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1101

def glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
end

.glTransformFeedbackVaryings(program, count, varyings, bufferMode) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1533

def glTransformFeedbackVaryings(program, count, varyings, bufferMode)
end

.glUniform1f(location, v0) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1314

def glUniform1f(location, v0)
end

.glUniform1fv(location, count, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1338

def glUniform1fv(location, count, value)
end

.glUniform1i(location, v0) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1326

def glUniform1i(location, v0)
end

.glUniform1iv(location, count, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1350

def glUniform1iv(location, count, value)
end

.glUniform1ui(location, v0) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1626

def glUniform1ui(location, v0)
end

.glUniform1uiv(location, count, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1638

def glUniform1uiv(location, count, value)
end

.glUniform2f(location, v0, v1) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1317

def glUniform2f(location, v0, v1)
end

.glUniform2fv(location, count, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1341

def glUniform2fv(location, count, value)
end

.glUniform2i(location, v0, v1) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1329

def glUniform2i(location, v0, v1)
end

.glUniform2iv(location, count, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1353

def glUniform2iv(location, count, value)
end

.glUniform2ui(location, v0, v1) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1629

def glUniform2ui(location, v0, v1)
end

.glUniform2uiv(location, count, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1641

def glUniform2uiv(location, count, value)
end

.glUniform3f(location, v0, v1, v2) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1320

def glUniform3f(location, v0, v1, v2)
end

.glUniform3fv(location, count, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1344

def glUniform3fv(location, count, value)
end

.glUniform3i(location, v0, v1, v2) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1332

def glUniform3i(location, v0, v1, v2)
end

.glUniform3iv(location, count, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1356

def glUniform3iv(location, count, value)
end

.glUniform3ui(location, v0, v1, v2) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1632

def glUniform3ui(location, v0, v1, v2)
end

.glUniform3uiv(location, count, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1644

def glUniform3uiv(location, count, value)
end

.glUniform4f(location, v0, v1, v2, v3) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1323

def glUniform4f(location, v0, v1, v2, v3)
end

.glUniform4fv(location, count, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1347

def glUniform4fv(location, count, value)
end

.glUniform4i(location, v0, v1, v2, v3) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1335

def glUniform4i(location, v0, v1, v2, v3)
end

.glUniform4iv(location, count, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1359

def glUniform4iv(location, count, value)
end

.glUniform4ui(location, v0, v1, v2, v3) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1635

def glUniform4ui(location, v0, v1, v2, v3)
end

.glUniform4uiv(location, count, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1647

def glUniform4uiv(location, count, value)
end

.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1770

def glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding)
end

.glUniformMatrix2fv(location, count, transpose, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1362

def glUniformMatrix2fv(location, count, transpose, value)
end

.glUniformMatrix2x3fv(location, count, transpose, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1485

def glUniformMatrix2x3fv(location, count, transpose, value)
end

.glUniformMatrix2x4fv(location, count, transpose, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1491

def glUniformMatrix2x4fv(location, count, transpose, value)
end

.glUniformMatrix3fv(location, count, transpose, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1365

def glUniformMatrix3fv(location, count, transpose, value)
end

.glUniformMatrix3x2fv(location, count, transpose, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1488

def glUniformMatrix3x2fv(location, count, transpose, value)
end

.glUniformMatrix3x4fv(location, count, transpose, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1497

def glUniformMatrix3x4fv(location, count, transpose, value)
end

.glUniformMatrix4fv(location, count, transpose, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1368

def glUniformMatrix4fv(location, count, transpose, value)
end

.glUniformMatrix4x2fv(location, count, transpose, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1494

def glUniformMatrix4x2fv(location, count, transpose, value)
end

.glUniformMatrix4x3fv(location, count, transpose, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1500

def glUniformMatrix4x3fv(location, count, transpose, value)
end

.glUnmapBuffer(target) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1197

def glUnmapBuffer(target)
end

.glUseProgram(program) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1311

def glUseProgram(program)
end

.glValidateProgram(program) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1371

def glValidateProgram(program)
end

.glVertexAttrib1d(index, x) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1374

def glVertexAttrib1d(index, x)
end

.glVertexAttrib1dv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1377

def glVertexAttrib1dv(index, v)
end

.glVertexAttrib1f(index, x) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1380

def glVertexAttrib1f(index, x)
end

.glVertexAttrib1fv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1383

def glVertexAttrib1fv(index, v)
end

.glVertexAttrib1s(index, x) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1386

def glVertexAttrib1s(index, x)
end

.glVertexAttrib1sv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1389

def glVertexAttrib1sv(index, v)
end

.glVertexAttrib2d(index, x, y) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1392

def glVertexAttrib2d(index, x, y)
end

.glVertexAttrib2dv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1395

def glVertexAttrib2dv(index, v)
end

.glVertexAttrib2f(index, x, y) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1398

def glVertexAttrib2f(index, x, y)
end

.glVertexAttrib2fv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1401

def glVertexAttrib2fv(index, v)
end

.glVertexAttrib2s(index, x, y) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1404

def glVertexAttrib2s(index, x, y)
end

.glVertexAttrib2sv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1407

def glVertexAttrib2sv(index, v)
end

.glVertexAttrib3d(index, x, y, z) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1410

def glVertexAttrib3d(index, x, y, z)
end

.glVertexAttrib3dv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1413

def glVertexAttrib3dv(index, v)
end

.glVertexAttrib3f(index, x, y, z) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1416

def glVertexAttrib3f(index, x, y, z)
end

.glVertexAttrib3fv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1419

def glVertexAttrib3fv(index, v)
end

.glVertexAttrib3s(index, x, y, z) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1422

def glVertexAttrib3s(index, x, y, z)
end

.glVertexAttrib3sv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1425

def glVertexAttrib3sv(index, v)
end

.glVertexAttrib4bv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1449

def glVertexAttrib4bv(index, v)
end

.glVertexAttrib4d(index, x, y, z, w) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1452

def glVertexAttrib4d(index, x, y, z, w)
end

.glVertexAttrib4dv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1455

def glVertexAttrib4dv(index, v)
end

.glVertexAttrib4f(index, x, y, z, w) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1458

def glVertexAttrib4f(index, x, y, z, w)
end

.glVertexAttrib4fv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1461

def glVertexAttrib4fv(index, v)
end

.glVertexAttrib4iv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1464

def glVertexAttrib4iv(index, v)
end

.glVertexAttrib4Nbv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1428

def glVertexAttrib4Nbv(index, v)
end

.glVertexAttrib4Niv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1431

def glVertexAttrib4Niv(index, v)
end

.glVertexAttrib4Nsv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1434

def glVertexAttrib4Nsv(index, v)
end

.glVertexAttrib4Nub(index, x, y, z, w) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1437

def glVertexAttrib4Nub(index, x, y, z, w)
end

.glVertexAttrib4Nubv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1440

def glVertexAttrib4Nubv(index, v)
end

.glVertexAttrib4Nuiv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1443

def glVertexAttrib4Nuiv(index, v)
end

.glVertexAttrib4Nusv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1446

def glVertexAttrib4Nusv(index, v)
end

.glVertexAttrib4s(index, x, y, z, w) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1467

def glVertexAttrib4s(index, x, y, z, w)
end

.glVertexAttrib4sv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1470

def glVertexAttrib4sv(index, v)
end

.glVertexAttrib4ubv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1473

def glVertexAttrib4ubv(index, v)
end

.glVertexAttrib4uiv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1476

def glVertexAttrib4uiv(index, v)
end

.glVertexAttrib4usv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1479

def glVertexAttrib4usv(index, v)
end

.glVertexAttribDivisor(index, divisor) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1881

def glVertexAttribDivisor(index, divisor)
end

.glVertexAttribI1i(index, x) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1557

def glVertexAttribI1i(index, x)
end

.glVertexAttribI1iv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1581

def glVertexAttribI1iv(index, v)
end

.glVertexAttribI1ui(index, x) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1569

def glVertexAttribI1ui(index, x)
end

.glVertexAttribI1uiv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1593

def glVertexAttribI1uiv(index, v)
end

.glVertexAttribI2i(index, x, y) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1560

def glVertexAttribI2i(index, x, y)
end

.glVertexAttribI2iv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1584

def glVertexAttribI2iv(index, v)
end

.glVertexAttribI2ui(index, x, y) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1572

def glVertexAttribI2ui(index, x, y)
end

.glVertexAttribI2uiv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1596

def glVertexAttribI2uiv(index, v)
end

.glVertexAttribI3i(index, x, y, z) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1563

def glVertexAttribI3i(index, x, y, z)
end

.glVertexAttribI3iv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1587

def glVertexAttribI3iv(index, v)
end

.glVertexAttribI3ui(index, x, y, z) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1575

def glVertexAttribI3ui(index, x, y, z)
end

.glVertexAttribI3uiv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1599

def glVertexAttribI3uiv(index, v)
end

.glVertexAttribI4bv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1605

def glVertexAttribI4bv(index, v)
end

.glVertexAttribI4i(index, x, y, z, w) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1566

def glVertexAttribI4i(index, x, y, z, w)
end

.glVertexAttribI4iv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1590

def glVertexAttribI4iv(index, v)
end

.glVertexAttribI4sv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1608

def glVertexAttribI4sv(index, v)
end

.glVertexAttribI4ubv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1611

def glVertexAttribI4ubv(index, v)
end

.glVertexAttribI4ui(index, x, y, z, w) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1578

def glVertexAttribI4ui(index, x, y, z, w)
end

.glVertexAttribI4uiv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1602

def glVertexAttribI4uiv(index, v)
end

.glVertexAttribI4usv(index, v) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1614

def glVertexAttribI4usv(index, v)
end

.glVertexAttribIPointer(index, size, type, stride, pointer) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1548

def glVertexAttribIPointer(index, size, type, stride, pointer)
end

.glVertexAttribP1ui(index, type, normalized, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1884

def glVertexAttribP1ui(index, type, normalized, value)
end

.glVertexAttribP1uiv(index, type, normalized, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1887

def glVertexAttribP1uiv(index, type, normalized, value)
end

.glVertexAttribP2ui(index, type, normalized, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1890

def glVertexAttribP2ui(index, type, normalized, value)
end

.glVertexAttribP2uiv(index, type, normalized, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1893

def glVertexAttribP2uiv(index, type, normalized, value)
end

.glVertexAttribP3ui(index, type, normalized, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1896

def glVertexAttribP3ui(index, type, normalized, value)
end

.glVertexAttribP3uiv(index, type, normalized, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1899

def glVertexAttribP3uiv(index, type, normalized, value)
end

.glVertexAttribP4ui(index, type, normalized, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1902

def glVertexAttribP4ui(index, type, normalized, value)
end

.glVertexAttribP4uiv(index, type, normalized, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1905

def glVertexAttribP4uiv(index, type, normalized, value)
end

.glVertexAttribPointer(index, size, type, normalized, stride, pointer) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1482

def glVertexAttribPointer(index, size, type, normalized, stride, pointer)
end

.glVertexP2ui(type, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1908

def glVertexP2ui(type, value)
end

.glVertexP2uiv(type, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1911

def glVertexP2uiv(type, value)
end

.glVertexP3ui(type, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1914

def glVertexP3ui(type, value)
end

.glVertexP3uiv(type, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1917

def glVertexP3uiv(type, value)
end

.glVertexP4ui(type, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1920

def glVertexP4ui(type, value)
end

.glVertexP4uiv(type, value) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1923

def glVertexP4uiv(type, value)
end

.glViewport(x, y, width, height) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1059

def glViewport(x, y, width, height)
end

.glWaitSync(sync, flags, timeout) ⇒ Object



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# File 'lib/rgss/stubs/gl.rb', line 1800

def glWaitSync(sync, flags, timeout)
end