Method: RGSS::Texture#bind

Defined in:
lib/rgss/texture.rb

#bind(target = 0) ⇒ Object



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# File 'lib/rgss/texture.rb', line 49

def bind(target = 0)
  glActiveTexture(GL_TEXTURE0 + target)
  glBindTexture(GL_TEXTURE_2D, self.id);
end