Class: Reversi::Player::AlphaBetaAI

Inherits:
BasePlayer show all
Defined in:
lib/reversi/player/alpha_beta_ai.rb

Constant Summary collapse

N =
10000.freeze

Instance Attribute Summary

Attributes inherited from BasePlayer

#board, #my_color, #opponent_color

Instance Method Summary collapse

Methods inherited from BasePlayer

#count_disks, #next_moves, #put_disk, #status

Constructor Details

#initialize(_color, _board) ⇒ AlphaBetaAI

Returns a new instance of AlphaBetaAI.



6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
# File 'lib/reversi/player/alpha_beta_ai.rb', line 6

def initialize(_color, _board)
  super

  points = [
    100, -10,  0, -1, -1,  0, -10, 100,
    -10, -30, -5, -5, -5, -5, -30, -10,
      0,  -5,  0, -1, -1,  0,  -5,   0,
     -1,  -5, -1, -1, -1, -1,  -5,  -1,
     -1,  -5, -1, -1, -1, -1,  -5,  -1,
      0,  -5,  0, -1, -1,  0,  -5,   0,
    -10, -30, -5, -5, -5, -5, -30, -10,
    100, -10,  0, -1, -1,  0, -10, 100
  ]
  @evaluation_value = 
    Hash[(1..8).map{ |x| (1..8).map{ |y| [[x, y], points.shift] } }.flatten(1) ]
end

Instance Method Details

#evaluate(move, board, alpha, beta, depth, color) ⇒ Object



33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
# File 'lib/reversi/player/alpha_beta_ai.rb', line 33

def evaluate(move, board, alpha, beta, depth, color)
  put_disk(*move, color)
  moves = next_moves(!color)

  if depth == 1
    status[:mine].inject(0){ |sum, xy| sum + @evaluation_value[xy] }

  elsif moves.empty?
    case depth
    when ->(n){ n.odd? }  then alpha
    when ->(n){ n.even? } then beta end

  else
    case depth
    when ->(n){ n.odd? }
      beta = N
      moves.each do |move|
        val = evaluate(move, board, alpha, beta, depth - 1, !color)
        beta = val if val < beta
        return alpha if alpha > beta
      end
      beta
    when ->(n){ n.even? }
      alpha = -N
      moves.each do |move|
        val = evaluate(move, board, alpha, beta, depth - 1, !color)
        alpha = val if val > alpha
        return beta if alpha > beta
      end
      alpha
    end
  end

ensure
  board.undo!
end

#move(board) ⇒ Object



23
24
25
26
27
28
29
30
31
# File 'lib/reversi/player/alpha_beta_ai.rb', line 23

def move(board)
  moves = next_moves
  return if moves.empty?
  alpha = -N; beta = N
  next_move = moves.map do |move|
    { :move => move, :point => evaluate(move, board, alpha, beta, 3, true) }
  end.max_by{ |v| v[:point] }[:move]
  put_disk(*next_move)
end