Class: Gosu::Image
- Inherits:
-
Object
- Object
- Gosu::Image
- Defined in:
- lib/retro_render.rb
Instance Method Summary collapse
-
#draw_3d(x, y, z, options = {}) ⇒ Object
x, y and z are relative to the center of the image.
Instance Method Details
#draw_3d(x, y, z, options = {}) ⇒ Object
x, y and z are relative to the center of the image
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# File 'lib/retro_render.rb', line 21 def draw_3d(x, y, z, = {}) width, height = self.width, self.height x, y, w, h = 0.0, 0.0, 1.0, 1.0 if .has_key?(:rect) # rect uses the convention [x, y, w, h], expressed in opengl (from 0.0 to 1.0, origin on bottom-left corner) x, y, w, h = [:rect][0].to_f, [:rect][1].to_f, [:rect][2].to_f, [:rect][3].to_f x = 0.0 if x < 0.0 or x > 1.0 y = 0.0 if y < 0.0 or y > 1.0 w = 0.0 if w < 0.0 or w > 1.0 h = 0.0 if h < 0.0 or h > 1.0 width, height = w * self.width, h * self.height end glBindTexture(GL_TEXTURE_2D, self.gl_tex_info.tex_name) glEnable(GL_ALPHA_TEST) glPushMatrix glTranslate(x, y, z) glScale(width, height, 1.0) if .has_key?(:rot) # rot uses the convention [x, y, z], expressed in degrees glRotate([:rot][0], 1, 0, 0) glRotate([:rot][1], 0, 1, 0) glRotate([:rot][2], 0, 0, 1) end glBegin(GL_QUADS) self.gl_tex_info.tex_coord_2d(x, y); glVertex3f(-0.5, -0.5, 0.0) self.gl_tex_info.tex_coord_2d(x + w, y); glVertex3f(0.5, -0.5, 0.0) self.gl_tex_info.tex_coord_2d(x + w, y + h); glVertex3f(0.5, 0.5, 0.0) self.gl_tex_info.tex_coord_2d(x, y + h); glVertex3f(-0.5, 0.5, 0.0) glEnd glPopMatrix glDisable(GL_ALPHA_TEST) end |