Class: Reight::MapEditor

Inherits:
App
  • Object
show all
Defined in:
lib/reight/app/map/editor.rb

Defined Under Namespace

Classes: Brush, BrushBase, Canvas, Line, Rect, Tool

Constant Summary

Constants inherited from App

App::BUTTON_SIZE, App::CHIPS_WIDTH, App::INDEX_SIZE, App::NAVIGATOR_HEIGHT, App::PALETTE_COLORS, App::SCREEN_HEIGHT, App::SCREEN_WIDTH, App::SPACE

Instance Attribute Summary

Attributes inherited from App

#project

Instance Method Summary collapse

Methods inherited from App

#activated, #active?, #control_change, #deactivated, #double_clicked, #flash, #group, #history, #icon, #initialize, #inspect, #key_released, #key_typed, #label, #mouse_clicked, #mouse_dragged, #mouse_moved, #mouse_pressed, #mouse_released, #mouse_wheel, #note_pressed, #note_released, #pressing?, #touch_ended, #touch_moved, #touch_started, #window_moved

Constructor Details

This class inherits a constructor from Reight::App

Instance Method Details

#canvasObject



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# File 'lib/reight/app/map/editor.rb', line 6

def canvas()
  @canvas ||= Canvas.new self, project.maps.first
end

#chipsObject



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# File 'lib/reight/app/map/editor.rb', line 10

def chips()
  @chips ||= Chips.new(self, project.chips).tap do |chips|
    chips.offset_changed do |offset|
      chips_index.index = chips.offset2index offset
    end
  end
end

#drawObject



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# File 'lib/reight/app/map/editor.rb', line 26

def draw()
  background 200
  sprite(*sprites)
  super
end

#key_pressedObject



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# File 'lib/reight/app/map/editor.rb', line 32

def key_pressed()
  super
  shift, ctrl, cmd = %i[shift control command].map {pressing? _1}
  case key_code
  when LEFT  then canvas.x += SCREEN_WIDTH  / 2
  when RIGHT then canvas.x -= SCREEN_WIDTH  / 2
  when UP    then canvas.y += SCREEN_HEIGHT / 2
  when DOWN  then canvas.y -= SCREEN_HEIGHT / 2
  when :z    then shift ? self.redo : undo if ctrl || cmd
  when :b    then  brush.click
  when :l    then   line.click
  when :r    then (shift ? fill_rect : stroke_rect).click
  end
end

#redo(flash: true) ⇒ Object



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# File 'lib/reight/app/map/editor.rb', line 96

def redo(flash: true)
  history.redo do |action|
    case action
    in [:put_chip,    x, y, id] then canvas.map.put    x, y, project.chips[id]
    in [:remove_chip, x, y, id] then canvas.map.remove x, y
    in [  :select, _, sel]      then canvas.select(*sel)
    in [:deselect, _]           then canvas.deselect
    end
    self.flash 'Redo!' if flash
  end
end

#setupObject



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# File 'lib/reight/app/map/editor.rb', line 18

def setup()
  super
  history.disable do
    tools[0].click
    chip_sizes[0].click
  end
end

#undo(flash: true) ⇒ Object



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# File 'lib/reight/app/map/editor.rb', line 84

def undo(flash: true)
  history.undo do |action|
    case action
    in [:put_chip,    x, y, id] then canvas.map.remove x, y
    in [:remove_chip, x, y, id] then canvas.map.put    x, y, project.chips[id]
    in [  :select, sel, _]      then sel ? canvas.select(*sel) : canvas.deselect
    in [:deselect, sel]         then       canvas.select(*sel)
    end
    self.flash 'Undo!' if flash
  end
end

#window_resizedObject



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# File 'lib/reight/app/map/editor.rb', line 47

def window_resized()
  super
  [chip_sizes, tools].flatten.map(&:sprite)
    .each {|sp| sp.w = sp.h = BUTTON_SIZE}

  chips_index.sprite.tap do |sp|
    sp.w, sp.h = INDEX_SIZE, BUTTON_SIZE
    sp.x       = SPACE
    sp.y       = NAVIGATOR_HEIGHT + SPACE
  end
  chip_sizes.reverse.map {_1.sprite}.each.with_index do |sp, index|
    sp.x = SPACE + CHIPS_WIDTH - (sp.w + (sp.w + 1) * index)
    sp.y = chips_index.sprite.y
  end
  chips.sprite.tap do |sp|
    sp.x      = SPACE
    sp.y      = chip_sizes.last.sprite.bottom + SPACE
    sp.right  = chip_sizes.last.sprite.right
    sp.bottom = height - SPACE
  end
  map_index.sprite.tap do |sp|
    sp.w, sp.h = INDEX_SIZE, BUTTON_SIZE
    sp.x       = chip_sizes.last.sprite.right + SPACE
    sp.y       = chip_sizes.last.sprite.y
  end
  tools.map {_1.sprite}.each.with_index do |sp, index|
    sp.x = chips.sprite.right + SPACE + (sp.w + 1) * index
    sp.y = height - (SPACE + sp.h)
  end
  canvas.sprite.tap do |sp|
    sp.x      = map_index.sprite.x
    sp.y      = map_index.sprite.bottom + SPACE
    sp.right  = width - SPACE
    sp.bottom = tools.first.sprite.top - SPACE
  end
end