Class: RBGL::Engine::Rasterizer::LineRenderer
- Inherits:
-
Object
- Object
- RBGL::Engine::Rasterizer::LineRenderer
- Defined in:
- lib/rbgl/engine/rasterizer/line_renderer.rb
Instance Method Summary collapse
-
#initialize(framebuffer, interpolator:, viewport_transform:) ⇒ LineRenderer
constructor
A new instance of LineRenderer.
- #rasterize(v0, v1, fragment_shader, uniforms, state) ⇒ Object
Constructor Details
#initialize(framebuffer, interpolator:, viewport_transform:) ⇒ LineRenderer
Returns a new instance of LineRenderer.
7 8 9 10 11 |
# File 'lib/rbgl/engine/rasterizer/line_renderer.rb', line 7 def initialize(framebuffer, interpolator:, viewport_transform:) @framebuffer = framebuffer @interpolator = interpolator @viewport_transform = end |
Instance Method Details
#rasterize(v0, v1, fragment_shader, uniforms, state) ⇒ Object
13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 |
# File 'lib/rbgl/engine/rasterizer/line_renderer.rb', line 13 def rasterize(v0, v1, fragment_shader, uniforms, state) p0 = @viewport_transform.call(v0[:position]) p1 = @viewport_transform.call(v1[:position]) x0 = p0.x.round y0 = p0.y.round x1 = p1.x.round y1 = p1.y.round dx = (x1 - x0).abs dy = -(y1 - y0).abs sx = x0 < x1 ? 1 : -1 sy = y0 < y1 ? 1 : -1 err = dx + dy total_dist = Math.sqrt((x1 - x0)**2 + (y1 - y0)**2) loop do t = interpolation_factor(x0, y0, p0, total_dist) corrected_weights = @interpolator.perspective_correct_weights( [v0[:position], v1[:position]], [1.0 - t, t] ) depth = @interpolator.interpolate_depth([p0.z, p1.z], corrected_weights) attributes = @interpolator.interpolate([v0, v1], corrected_weights) shade_fragment(x0, y0, depth, attributes, fragment_shader, uniforms, state) break if x0 == x1 && y0 == y1 e2 = 2 * err if e2 >= dy err += dy x0 += sx end if e2 <= dx err += dx y0 += sy end end end |