Class: Raylib::RlDrawCall
- Inherits:
-
FFI::Struct
- Object
- FFI::Struct
- Raylib::RlDrawCall
- Defined in:
- lib/rlgl.rb
Overview
of those state-change happens (this is done in core module)
Instance Method Summary collapse
- #mode ⇒ Object
- #mode=(v) ⇒ Object
- #textureId ⇒ Object
- #textureId=(v) ⇒ Object
- #vertexAlignment ⇒ Object
- #vertexAlignment=(v) ⇒ Object
- #vertexCount ⇒ Object
- #vertexCount=(v) ⇒ Object
Instance Method Details
#mode ⇒ Object
275 |
# File 'lib/rlgl.rb', line 275 def mode = self[:mode] |
#mode=(v) ⇒ Object
276 |
# File 'lib/rlgl.rb', line 276 def mode=(v) self[:mode] = v end |
#textureId ⇒ Object
281 |
# File 'lib/rlgl.rb', line 281 def textureId = self[:textureId] |
#textureId=(v) ⇒ Object
282 |
# File 'lib/rlgl.rb', line 282 def textureId=(v) self[:textureId] = v end |
#vertexAlignment ⇒ Object
279 |
# File 'lib/rlgl.rb', line 279 def vertexAlignment = self[:vertexAlignment] |
#vertexAlignment=(v) ⇒ Object
280 |
# File 'lib/rlgl.rb', line 280 def vertexAlignment=(v) self[:vertexAlignment] = v end |
#vertexCount ⇒ Object
277 |
# File 'lib/rlgl.rb', line 277 def vertexCount = self[:vertexCount] |
#vertexCount=(v) ⇒ Object
278 |
# File 'lib/rlgl.rb', line 278 def vertexCount=(v) self[:vertexCount] = v end |