Class: Raylib::PhysicsBodyData

Inherits:
FFI::Struct
  • Object
show all
Defined in:
lib/physac.rb

Instance Method Summary collapse

Instance Method Details

#angularVelocityObject



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# File 'lib/physac.rb', line 122

def angularVelocity = self[:angularVelocity]

#angularVelocity=(v) ⇒ Object



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# File 'lib/physac.rb', line 123

def angularVelocity=(v) self[:angularVelocity] = v end

#dynamicFrictionObject



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# File 'lib/physac.rb', line 138

def dynamicFriction = self[:dynamicFriction]

#dynamicFriction=(v) ⇒ Object



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# File 'lib/physac.rb', line 139

def dynamicFriction=(v) self[:dynamicFriction] = v end

#enabledObject



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# File 'lib/physac.rb', line 114

def enabled = self[:enabled]

#enabled=(v) ⇒ Object



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# File 'lib/physac.rb', line 115

def enabled=(v) self[:enabled] = v end

#forceObject



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# File 'lib/physac.rb', line 120

def force = self[:force]

#force=(v) ⇒ Object



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# File 'lib/physac.rb', line 121

def force=(v) self[:force] = v end

#freezeOrientObject



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# File 'lib/physac.rb', line 146

def freezeOrient = self[:freezeOrient]

#freezeOrient=(v) ⇒ Object



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# File 'lib/physac.rb', line 147

def freezeOrient=(v) self[:freezeOrient] = v end

#idObject



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# File 'lib/physac.rb', line 112

def id = self[:id]

#id=(v) ⇒ Object



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# File 'lib/physac.rb', line 113

def id=(v) self[:id] = v end

#inertiaObject



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# File 'lib/physac.rb', line 128

def inertia = self[:inertia]

#inertia=(v) ⇒ Object



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# File 'lib/physac.rb', line 129

def inertia=(v) self[:inertia] = v end

#inverseInertiaObject



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# File 'lib/physac.rb', line 130

def inverseInertia = self[:inverseInertia]

#inverseInertia=(v) ⇒ Object



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# File 'lib/physac.rb', line 131

def inverseInertia=(v) self[:inverseInertia] = v end

#inverseMassObject



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# File 'lib/physac.rb', line 134

def inverseMass = self[:inverseMass]

#inverseMass=(v) ⇒ Object



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# File 'lib/physac.rb', line 135

def inverseMass=(v) self[:inverseMass] = v end

#isGroundedObject



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# File 'lib/physac.rb', line 144

def isGrounded = self[:isGrounded]

#isGrounded=(v) ⇒ Object



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# File 'lib/physac.rb', line 145

def isGrounded=(v) self[:isGrounded] = v end

#massObject



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# File 'lib/physac.rb', line 132

def mass = self[:mass]

#mass=(v) ⇒ Object



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# File 'lib/physac.rb', line 133

def mass=(v) self[:mass] = v end

#orientObject



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# File 'lib/physac.rb', line 126

def orient = self[:orient]

#orient=(v) ⇒ Object



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# File 'lib/physac.rb', line 127

def orient=(v) self[:orient] = v end

#positionObject



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# File 'lib/physac.rb', line 116

def position = self[:position]

#position=(v) ⇒ Object



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# File 'lib/physac.rb', line 117

def position=(v) self[:position] = v end

#restitutionObject



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# File 'lib/physac.rb', line 140

def restitution = self[:restitution]

#restitution=(v) ⇒ Object



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# File 'lib/physac.rb', line 141

def restitution=(v) self[:restitution] = v end

#shapeObject



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# File 'lib/physac.rb', line 148

def shape = self[:shape]

#shape=(v) ⇒ Object



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# File 'lib/physac.rb', line 149

def shape=(v) self[:shape] = v end

#staticFrictionObject



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# File 'lib/physac.rb', line 136

def staticFriction = self[:staticFriction]

#staticFriction=(v) ⇒ Object



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# File 'lib/physac.rb', line 137

def staticFriction=(v) self[:staticFriction] = v end

#torqueObject



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# File 'lib/physac.rb', line 124

def torque = self[:torque]

#torque=(v) ⇒ Object



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# File 'lib/physac.rb', line 125

def torque=(v) self[:torque] = v end

#useGravityObject



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# File 'lib/physac.rb', line 142

def useGravity = self[:useGravity]

#useGravity=(v) ⇒ Object



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# File 'lib/physac.rb', line 143

def useGravity=(v) self[:useGravity] = v end

#velocityObject



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# File 'lib/physac.rb', line 118

def velocity = self[:velocity]

#velocity=(v) ⇒ Object



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# File 'lib/physac.rb', line 119

def velocity=(v) self[:velocity] = v end