Class: Raylib::RlDrawCall

Inherits:
FFI::Struct
  • Object
show all
Defined in:
lib/rlgl.rb

Overview

of those state-change happens (this is done in core module)

Instance Method Summary collapse

Instance Method Details

#modeObject



273
# File 'lib/rlgl.rb', line 273

def mode = self[:mode]

#mode=(v) ⇒ Object



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# File 'lib/rlgl.rb', line 274

def mode=(v) self[:mode] = v end

#textureIdObject



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# File 'lib/rlgl.rb', line 279

def textureId = self[:textureId]

#textureId=(v) ⇒ Object



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# File 'lib/rlgl.rb', line 280

def textureId=(v) self[:textureId] = v end

#vertexAlignmentObject



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# File 'lib/rlgl.rb', line 277

def vertexAlignment = self[:vertexAlignment]

#vertexAlignment=(v) ⇒ Object



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# File 'lib/rlgl.rb', line 278

def vertexAlignment=(v) self[:vertexAlignment] = v end

#vertexCountObject



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# File 'lib/rlgl.rb', line 275

def vertexCount = self[:vertexCount]

#vertexCount=(v) ⇒ Object



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# File 'lib/rlgl.rb', line 276

def vertexCount=(v) self[:vertexCount] = v end