Class: Ray::GL::Vertex

Inherits:
Object
  • Object
show all
Defined in:
lib/ray/gl/vertex.rb,
ext/gl_vertex.c

Constant Summary collapse

TypeMap =
ray_gl_vertex_types

Class Method Summary collapse

Instance Method Summary collapse

Class Method Details

.layoutObject



80
81
82
# File 'lib/ray/gl/vertex.rb', line 80

def self.layout
  @vertex_type_layout
end

.make(layout) ⇒ Object

Creates a new Vertex class with a custom layout. Layout is an array of arrays, where each row contains 3 elements:

  1. Attribute name in Ruby

  2. Attribute name in GLSL shaders

  3. Attribute type, one of the following symbols: float, int, ubyte, bool, color, vector2, vector3.

Getters and setters are created for all of the attributes.

Examples:

TestVertex = Ray::GL::Vertex.make [
  [:float,   "in_Float",    :float],
  [:int,     "in_Int",      :int],
  [:ubyte,   "in_Ubyte",    :ubyte],
  [:bool,    "in_Bool",     :bool],
  [:color,   "in_Color",    :color],
  [:vector2, "in_Vector2",  :vector2],
  [:vector3, "in_Vector3",  :vector3]
]

Parameters:



28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
# File 'lib/ray/gl/vertex.rb', line 28

def self.make(layout)
  layout.each do |_, _, type|
    unless TypeMap.has_key? type
      raise ArgumentError, "unknown type in a vertex: #{type.inspect}"
    end
  end

  vtype = make_type layout.map { |_, *rest| rest }

  @vertex_classes[vtype] = Class.new self do
    # Be *very* careful with those values.
    @vertex_type_id     = vtype
    @vertex_type_size   = Vertex.size(vtype)
    @vertex_type_layout = layout

    class << self
      undef make
      undef make_type
      undef size
      undef offset_of
    end

    define_method :initialize do |*args|
      if args.size > layout.size
        raise ArgumentError, "wrong number of arguments: %d for %d",
          args.size, layout.size
      end

      layout.each_with_index do |(attr, _, type), i|
        send("#{attr}=", args[i] || default_for(type))
      end
    end

    layout.each_with_index do |(attr, _, type), i|
      offset = Vertex.offset_of(vtype, i)

      # Faster than define_method.
      module_eval(<<-eom, __FILE__, __LINE__)
        def #{attr}
          element(#{offset}, #{type.inspect})
        end

        def #{attr}=(val)
          set_element(#{offset}, #{type.inspect}, val)
        end
      eom

      alias_method "#{attr}?", attr if type == :bool
    end
  end
end

.make_type(types) ⇒ Object



29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
# File 'ext/gl_vertex.c', line 29

static
VALUE ray_gl_vertex_make_type(VALUE self, VALUE types) {
  size_t size = RARRAY_LEN(types);
  if (size == 0) {
    rb_raise(rb_eArgError, "can't create empty vertex type");
  }

  size_t vtype_id = say_vertex_type_make_new();
  say_vertex_type *vtype = say_get_vertex_type(vtype_id);

  for (size_t i = 0; i < size; i++) {
    VALUE element = RAY_ARRAY_AT(types, i);

    VALUE name = RAY_ARRAY_AT(element, 0);
    VALUE type = RAY_ARRAY_AT(element, 1);

    char *c_name = StringValuePtr(name);
    say_vertex_elem_type c_type = NUM2INT(rb_hash_aref(ray_gl_vertex_types,
                                                       type));

    say_vertex_elem c_elem = {c_type, c_name};
    say_vertex_type_push(vtype, c_elem);
  }

  return INT2FIX(vtype_id);
}

.offset_of(vtype, elem_id) ⇒ Object



56
57
58
59
60
# File 'ext/gl_vertex.c', line 56

static
VALUE ray_gl_vertex_offset_of(VALUE self, VALUE vtype, VALUE elem_id) {
  say_vertex_type *type = say_get_vertex_type(NUM2ULONG(vtype));
  return INT2FIX(say_vertex_type_get_offset(type, NUM2INT(elem_id)));
}

.size(vtype) ⇒ Object



62
63
64
65
66
# File 'ext/gl_vertex.c', line 62

static
VALUE ray_gl_vertex_size(VALUE self, VALUE vtype) {
  say_vertex_type *type = say_get_vertex_type(NUM2ULONG(vtype));
  return INT2FIX(say_vertex_type_get_size(type));
}

Instance Method Details

#pairsObject



88
89
90
91
92
# File 'lib/ray/gl/vertex.rb', line 88

def pairs
  self.class.layout.map { |key, _, _|
    "#{key}=#{send(key)}"
  }.join " "
end

#to_sObject



84
85
86
# File 'lib/ray/gl/vertex.rb', line 84

def to_s
  "#<#{self.class} #{pairs}>"
end