Class: Quake::Game::PlayerState::FireResult

Inherits:
Data
  • Object
show all
Defined in:
lib/quake/game/player_state.rb

Instance Attribute Summary collapse

Instance Attribute Details

#animation_framesObject (readonly)

Returns the value of attribute animation_frames



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# File 'lib/quake/game/player_state.rb', line 161

def animation_frames
  @animation_frames
end

#damageObject (readonly)

Returns the value of attribute damage



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# File 'lib/quake/game/player_state.rb', line 161

def damage
  @damage
end

#damage_varianceObject (readonly)

Returns the value of attribute damage_variance



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# File 'lib/quake/game/player_state.rb', line 161

def damage_variance
  @damage_variance
end

#kickObject (readonly)

Returns the value of attribute kick



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# File 'lib/quake/game/player_state.rb', line 161

def kick
  @kick
end

#kindObject (readonly)

Returns the value of attribute kind



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# File 'lib/quake/game/player_state.rb', line 161

def kind
  @kind
end

#pelletsObject (readonly)

Returns the value of attribute pellets



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# File 'lib/quake/game/player_state.rb', line 161

def pellets
  @pellets
end

#radius_damageObject (readonly)

Returns the value of attribute radius_damage



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# File 'lib/quake/game/player_state.rb', line 161

def radius_damage
  @radius_damage
end

#rangeObject (readonly)

Returns the value of attribute range



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# File 'lib/quake/game/player_state.rb', line 161

def range
  @range
end

#soundObject (readonly)

Returns the value of attribute sound



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# File 'lib/quake/game/player_state.rb', line 161

def sound
  @sound
end

#spread_xObject (readonly)

Returns the value of attribute spread_x



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# File 'lib/quake/game/player_state.rb', line 161

def spread_x
  @spread_x
end

#spread_yObject (readonly)

Returns the value of attribute spread_y



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# File 'lib/quake/game/player_state.rb', line 161

def spread_y
  @spread_y
end

#weaponObject (readonly)

Returns the value of attribute weapon



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# File 'lib/quake/game/player_state.rb', line 161

def weapon
  @weapon
end