Module: Pylonite::TUI
- Defined in:
- lib/pylonite/tui.rb
Constant Summary collapse
- BOARD_COLORS =
{ "backlog" => "\e[37m", "todo" => "\e[33m", "in_progress" => "\e[36m", "done" => "\e[32m", "archived" => "\e[90m" }.freeze
- BOLD =
"\e[1m"- RESET =
"\e[0m"- REVERSE =
"\e[7m"- DIM =
"\e[2m"
Class Method Summary collapse
- .board_label(board) ⇒ Object
- .build_detail_lines(task, cols) ⇒ Object
- .build_log_lines(entries, cols) ⇒ Object
- .do_move(state, board) ⇒ Object
- .format_log_action(action) ⇒ Object
- .handle_board_input(state, key) ⇒ Object
- .handle_detail_input(state, key) ⇒ Object
- .handle_input(state) ⇒ Object
- .handle_log_input(state, key) ⇒ Object
- .handle_move_input(state, key) ⇒ Object
- .load_board_tasks(state) ⇒ Object
- .prompt_comment(state, task_id) ⇒ Object
- .read_key ⇒ Object
- .render(state) ⇒ Object
- .render_board(state, cols, rows) ⇒ Object
- .render_detail(state, cols, rows) ⇒ Object
- .render_help_overlay(cols, rows) ⇒ Object
- .render_log(state, cols, rows) ⇒ Object
- .render_move_overlay(state, cols, rows) ⇒ Object
- .render_overlay(lines, cols, rows) ⇒ Object
- .restore_terminal ⇒ Object
- .run(project_path = Dir.pwd) ⇒ Object
- .setup_terminal ⇒ Object
- .terminal_size ⇒ Object
- .truncate(str, max) ⇒ Object
- .visible_boards(state) ⇒ Object
- .wrap_text(text, width) ⇒ Object
Class Method Details
.board_label(board) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 603 def self.board_label(board) board.gsub("_", " ").split.map(&:capitalize).join(" ") end |
.build_detail_lines(task, cols) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 524 def self.build_detail_lines(task, cols) lines = [] color = BOARD_COLORS[task["board"]] || RESET lines << "" lines << " #{BOLD}#{task['title']}#{RESET}" lines << "" lines << " #{DIM}Board:#{RESET} #{color}#{board_label(task['board'])}#{RESET}" lines << " #{DIM}Author:#{RESET} #{task['author']}" lines << " #{DIM}Assignee:#{RESET} #{task['assignee'] || '(none)'}" lines << " #{DIM}Created:#{RESET} #{task['created_at']}" lines << " #{DIM}Updated:#{RESET} #{task['updated_at']}" if task["description"] && !task["description"].empty? lines << "" lines << " #{BOLD}Description#{RESET}" wrap_text(task["description"], cols - 4).each { |l| lines << " #{l}" } end parent = task["parent"] if parent lines << "" lines << " #{BOLD}Parent#{RESET}" lines << " ##{parent['id']} #{parent['title']}" end subtasks = task["subtasks"] || [] unless subtasks.empty? lines << "" lines << " #{BOLD}Subtasks#{RESET}" subtasks.each do |st| st_color = BOARD_COLORS[st["board"]] || RESET lines << " ##{st['id']} #{st_color}[#{board_label(st['board'])}]#{RESET} #{st['title']}" end end blockers = task["blockers"] || [] unless blockers.empty? lines << "" lines << " #{BOLD}Blocked by#{RESET}" blockers.each do |b| b_color = BOARD_COLORS[b["board"]] || RESET lines << " ##{b['id']} #{b_color}[#{board_label(b['board'])}]#{RESET} #{b['title']}" end end blocked_by_this = task["blocked_by_this"] || [] unless blocked_by_this.empty? lines << "" lines << " #{BOLD}Blocking#{RESET}" blocked_by_this.each do |b| b_color = BOARD_COLORS[b["board"]] || RESET lines << " ##{b['id']} #{b_color}[#{board_label(b['board'])}]#{RESET} #{b['title']}" end end comments = task["comments"] || [] unless comments.empty? lines << "" lines << " #{BOLD}Comments#{RESET}" comments.each do |c| lines << "" lines << " #{DIM}#{c['author']} at #{c['created_at']}#{RESET}" wrap_text(c["text"], cols - 6).each { |l| lines << " #{l}" } end end history = task["history"] || [] unless history.empty? lines << "" lines << " #{BOLD}History#{RESET}" history.each do |h| lines << " #{DIM}#{h['created_at']}#{RESET} #{h['actor']} - #{h['detail']}" end end lines end |
.build_log_lines(entries, cols) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 418 def self.build_log_lines(entries, cols) return ["", " #{DIM}No activity yet.#{RESET}"] if entries.empty? lines = [] entries.each do |e| lines << " #{DIM}#{e["created_at"]}#{RESET} #{e["actor"]} #{format_log_action(e["action"])} #{BOLD}##{e["task_id"]}#{RESET} #{truncate(e["title"], cols - 40)}" lines << " #{DIM}#{e["detail"]}#{RESET}" lines << "" end lines end |
.do_move(state, board) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 216 def self.do_move(state, board) state[:db].move_task(state[:move_task_id], board) state[:moving] = false state[:move_task_id] = nil end |
.format_log_action(action) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 430 def self.format_log_action(action) case action when "created" then "created" when "moved" then "moved" when "assigned" then "assigned" when "commented" then "commented on" when "updated" then "updated" when "blocker_added" then "added blocker to" when "blocker_removed" then "removed blocker from" when "subtask_added" then "added subtask to" when "subtask_created" then "created subtask" else action.tr("_", " ") end end |
.handle_board_input(state, key) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 108 def self.handle_board_input(state, key) boards = visible_boards(state) tasks_by_board = load_board_tasks(state) case key when "q", "\e" return false when :up, "k" state[:row_index] = [state[:row_index] - 1, 0].max when :down, "j" col_tasks = tasks_by_board[boards[state[:col_index]]] || [] max_row = [(col_tasks.length - 1), 0].max state[:row_index] = [state[:row_index] + 1, max_row].min when :left, "h" state[:col_index] = [state[:col_index] - 1, 0].max col_tasks = tasks_by_board[boards[state[:col_index]]] || [] max_row = [(col_tasks.length - 1), 0].max state[:row_index] = [state[:row_index], max_row].min when :right, "l" state[:col_index] = [state[:col_index] + 1, boards.length - 1].min col_tasks = tasks_by_board[boards[state[:col_index]]] || [] max_row = [(col_tasks.length - 1), 0].max state[:row_index] = [state[:row_index], max_row].min state[:row_index] = 0 if col_tasks.empty? when "a" state[:show_archived] = !state[:show_archived] state[:col_index] = [state[:col_index], visible_boards(state).length - 1].min when "\r" col_tasks = tasks_by_board[boards[state[:col_index]]] || [] if col_tasks[state[:row_index]] state[:detail_task_id] = col_tasks[state[:row_index]]["id"] state[:detail_scroll] = 0 state[:view] = :detail end when "m" col_tasks = tasks_by_board[boards[state[:col_index]]] || [] if col_tasks[state[:row_index]] state[:moving] = true state[:move_task_id] = col_tasks[state[:row_index]]["id"] end when "c" col_tasks = tasks_by_board[boards[state[:col_index]]] || [] if col_tasks[state[:row_index]] prompt_comment(state, col_tasks[state[:row_index]]["id"]) end when "L" state[:view] = :log state[:log_scroll] = 0 when "?" state[:show_help] = true end true end |
.handle_detail_input(state, key) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 163 def self.handle_detail_input(state, key) case key when "q" return false when "b", "\e" state[:view] = :board when :up, "k" state[:detail_scroll] = [state[:detail_scroll] - 1, 0].max when :down, "j" state[:detail_scroll] += 1 when "m" state[:moving] = true state[:move_task_id] = state[:detail_task_id] when "c" prompt_comment(state, state[:detail_task_id]) when "?" state[:show_help] = true end true end |
.handle_input(state) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 61 def self.handle_input(state) char = read_key return true unless char if state[:show_help] state[:show_help] = false return true end if state[:moving] return handle_move_input(state, char) end case state[:view] when :board handle_board_input(state, char) when :detail handle_detail_input(state, char) when :log handle_log_input(state, char) end end |
.handle_log_input(state, key) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 185 def self.handle_log_input(state, key) case key when "q" return false when "b", "\e" state[:view] = :board when :up, "k" state[:log_scroll] = [state[:log_scroll] - 1, 0].max when :down, "j" state[:log_scroll] += 1 when "?" state[:show_help] = true end true end |
.handle_move_input(state, key) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 202 def self.handle_move_input(state, key) case key when "1" then do_move(state, "backlog") when "2" then do_move(state, "todo") when "3" then do_move(state, "in_progress") when "4" then do_move(state, "done") when "5" then do_move(state, "archived") else state[:moving] = false state[:move_task_id] = nil end true end |
.load_board_tasks(state) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 252 def self.load_board_tasks(state) tasks = state[:db].list_tasks(include_archived: state[:show_archived]) tasks.group_by { |t| t["board"] } end |
.prompt_comment(state, task_id) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 222 def self.prompt_comment(state, task_id) _, rows = terminal_size # Show prompt on the last row print "\e[#{rows};1H\e[2K" # move to last row, clear it print "#{BOLD}Comment:#{RESET} " # Restore normal terminal mode for text input print "\e[?25h" # show cursor $stdout.flush text = nil if $stdin.respond_to?(:cooked) $stdin.cooked { text = $stdin.gets } else text = $stdin.gets end print "\e[?25l" # hide cursor again if text && !(text = text.strip).empty? state[:db].add_comment(task_id, text) end end |
.read_key ⇒ Object
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# File 'lib/pylonite/tui.rb', line 84 def self.read_key $stdin.raw do |io| c = io.getc return nil unless c if c == "\e" return "\e" unless IO.select([io], nil, nil, 0.05) seq = io.getc if seq == "[" code = io.getc case code when "A" then return :up when "B" then return :down when "C" then return :right when "D" then return :left end end return "\e" end c end end |
.render(state) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 257 def self.render(state) cols, rows = terminal_size buf = +"" buf << "\e[2J\e[H" # clear screen, cursor home case state[:view] when :board buf << render_board(state, cols, rows) when :detail buf << render_detail(state, cols, rows) when :log buf << render_log(state, cols, rows) end if state[:show_help] buf << (cols, rows) elsif state[:moving] buf << (state, cols, rows) end print buf $stdout.flush end |
.render_board(state, cols, rows) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 287 def self.render_board(state, cols, rows) boards = visible_boards(state) tasks_by_board = load_board_tasks(state) buf = +"" # Title bar title = " PYLONITE - Task Board " pad = [(cols - title.length) / 2, 0].max buf << "#{REVERSE}#{BOLD}#{' ' * pad}#{title}#{' ' * (cols - pad - title.length)}#{RESET}\n" # Column layout num_cols = boards.length col_width = cols / num_cols available_rows = rows - 4 # title + header + status bar + bottom padding # Column headers boards.each_with_index do |board, i| color = BOARD_COLORS[board] || RESET label = board_label(board) task_count = (tasks_by_board[board] || []).length header = " #{label} (#{task_count})" header = truncate(header, col_width - 1) if i == state[:col_index] buf << "#{REVERSE}#{color}#{BOLD}#{header.ljust(col_width)}#{RESET}" else buf << "#{color}#{BOLD}#{header.ljust(col_width)}#{RESET}" end end buf << "\n" # Separator boards.each do |_board| buf << "#{'─' * col_width}" end buf << "\n" # Task rows (0...available_rows).each do |row_i| boards.each_with_index do |board, col_i| color = BOARD_COLORS[board] || RESET col_tasks = tasks_by_board[board] || [] task = col_tasks[row_i] if task id_str = "##{task['id']}" max_title_len = col_width - id_str.length - 3 title = truncate(task["title"], [max_title_len, 4].max) cell = " #{id_str} #{title}" cell = truncate(cell, col_width - 1) if col_i == state[:col_index] && row_i == state[:row_index] buf << "#{REVERSE}#{color}#{cell.ljust(col_width)}#{RESET}" else buf << "#{color}#{cell.ljust(col_width)}#{RESET}" end else buf << "#{' ' * col_width}" end end buf << "\n" end # Status bar = " q:quit hjkl:navigate enter:detail m:move c:comment L:log a:archived ?:help" archived_status = state[:show_archived] ? " [archived:on]" : "" += archived_status buf << "\e[#{rows};1H" # move to last row buf << "#{REVERSE}#{DIM}#{bar_text.ljust(cols)}#{RESET}" buf end |
.render_detail(state, cols, rows) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 359 def self.render_detail(state, cols, rows) task = state[:db].get_task(state[:detail_task_id]) return render_board(state, cols, rows) unless task lines = build_detail_lines(task, cols) buf = +"" # Title bar title = " Task ##{task['id']} - Detail View " pad = [(cols - title.length) / 2, 0].max buf << "#{REVERSE}#{BOLD}#{' ' * pad}#{title}#{' ' * (cols - pad - title.length)}#{RESET}\n" available = rows - 3 # title bar + status bar + padding scroll = [state[:detail_scroll], [lines.length - available, 0].max].min state[:detail_scroll] = scroll visible = lines[scroll, available] || [] visible.each { |line| buf << "#{line}\n" } # Fill remaining lines remaining = available - visible.length remaining.times { buf << "\n" } # Status bar = " b:back q:quit j/k:scroll m:move c:comment ?:help" buf << "\e[#{rows};1H" buf << "#{REVERSE}#{DIM}#{bar_text.ljust(cols)}#{RESET}" buf end |
.render_help_overlay(cols, rows) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 466 def self.(cols, rows) lines = [ "#{BOLD}Keyboard Shortcuts#{RESET}", "", "#{BOLD}Board View#{RESET}", " h/l, left/right Switch columns", " j/k, up/down Move between tasks", " Enter View task detail", " m Move selected task to another board", " c Add comment to selected task", " L Activity log", " a Toggle archived column", " q, Esc Quit", "", "#{BOLD}Detail View#{RESET}", " j/k, up/down Scroll", " m Move task to another board", " c Add comment", " b, Esc Back to board view", " q Quit", "", "#{BOLD}Log View#{RESET}", " j/k, up/down Scroll", " b, Esc Back to board view", " q Quit", "", "#{BOLD}Move Overlay#{RESET}", " 1 Backlog", " 2 Todo", " 3 In Progress", " 4 Done", " 5 Archived", " Any other key Cancel", "", "#{DIM}Press any key to close#{RESET}" ] (lines, cols, rows) end |
.render_log(state, cols, rows) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 390 def self.render_log(state, cols, rows) entries = state[:db].activity_log buf = +"" # Title bar title = " PYLONITE - Activity Log " pad = [(cols - title.length) / 2, 0].max buf << "#{REVERSE}#{BOLD}#{' ' * pad}#{title}#{' ' * (cols - pad - title.length)}#{RESET}\n" lines = build_log_lines(entries, cols) available = rows - 3 scroll = [state[:log_scroll], [lines.length - available, 0].max].min state[:log_scroll] = scroll visible = lines[scroll, available] || [] visible.each { |line| buf << "#{line}\n" } remaining = available - visible.length remaining.times { buf << "\n" } = " b:back q:quit j/k:scroll ?:help" buf << "\e[#{rows};1H" buf << "#{REVERSE}#{DIM}#{bar_text.ljust(cols)}#{RESET}" buf end |
.render_move_overlay(state, cols, rows) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 505 def self.(state, cols, rows) task = state[:db].get_task(state[:move_task_id]) title = task ? truncate(task["title"], 30) : "?" current = task ? task["board"] : "?" lines = [ "#{BOLD}Move task ##{state[:move_task_id]}#{RESET} #{DIM}#{title}#{RESET}", "#{DIM}Currently: #{board_label(current)}#{RESET}", "", " #{BOARD_COLORS["backlog"]}1#{RESET} Backlog", " #{BOARD_COLORS["todo"]}2#{RESET} Todo", " #{BOARD_COLORS["in_progress"]}3#{RESET} In Progress", " #{BOARD_COLORS["done"]}4#{RESET} Done", " #{BOARD_COLORS["archived"]}5#{RESET} Archived", "", "#{DIM}Press 1-5 to move, any other key to cancel#{RESET}" ] (lines, cols, rows) end |
.render_overlay(lines, cols, rows) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 445 def self.(lines, cols, rows) box_width = lines.map { |l| l.gsub(/\e\[[0-9;]*m/, "").length }.max + 4 box_width = [box_width, cols - 4].min box_height = lines.length + 2 start_col = [(cols - box_width) / 2, 1].max start_row = [(rows - box_height) / 2, 1].max buf = +"" buf << "\e[#{start_row};#{start_col}H" buf << "#{REVERSE}#{' ' * box_width}#{RESET}" lines.each_with_index do |line, i| buf << "\e[#{start_row + 1 + i};#{start_col}H" stripped = line.gsub(/\e\[[0-9;]*m/, "") padding = box_width - stripped.length - 4 buf << "#{REVERSE} #{RESET} #{line}#{' ' * [padding, 0].max} #{REVERSE} #{RESET}" end buf << "\e[#{start_row + box_height - 1};#{start_col}H" buf << "#{REVERSE}#{' ' * box_width}#{RESET}" buf end |
.restore_terminal ⇒ Object
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# File 'lib/pylonite/tui.rb', line 55 def self.restore_terminal print "\e[?1049l" # restore screen buffer print "\e[?25h" # show cursor $stdout.flush end |
.run(project_path = Dir.pwd) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 18 def self.run(project_path = Dir.pwd) db = Database.new(project_path) state = { db: db, view: :board, col_index: 0, row_index: 0, show_archived: false, detail_task_id: nil, detail_scroll: 0, show_help: false, moving: false, move_task_id: nil, log_scroll: 0 } setup_terminal trap("WINCH") { render(state) } begin render(state) loop do break unless handle_input(state) render(state) end ensure restore_terminal db.close end end |
.setup_terminal ⇒ Object
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# File 'lib/pylonite/tui.rb', line 49 def self.setup_terminal print "\e[?25l" # hide cursor print "\e[?1049h" # alternate screen buffer $stdout.flush end |
.terminal_size ⇒ Object
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# File 'lib/pylonite/tui.rb', line 281 def self.terminal_size IO.console.winsize.reverse rescue [80, 24] end |
.truncate(str, max) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 607 def self.truncate(str, max) return str if str.length <= max return str[0, max] if max <= 3 str[0, max - 3] + "..." end |
.visible_boards(state) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 244 def self.visible_boards(state) if state[:show_archived] Database::BOARDS.dup else Database::BOARDS.reject { |b| b == "archived" } end end |
.wrap_text(text, width) ⇒ Object
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# File 'lib/pylonite/tui.rb', line 613 def self.wrap_text(text, width) return [""] if text.nil? || text.empty? text.split("\n").flat_map do |paragraph| if paragraph.empty? [""] else words = paragraph.split lines = [] current = +"" words.each do |word| if current.empty? current = word elsif current.length + 1 + word.length <= width current << " " << word else lines << current current = +word end end lines << current unless current.empty? lines.empty? ? [""] : lines end end end |