Class: Puppeteer::ElementHandle

Inherits:
JSHandle
  • Object
show all
Includes:
DebugPrint, IfPresent
Defined in:
lib/puppeteer/element_handle.rb,
lib/puppeteer/element_handle/point.rb,
lib/puppeteer/element_handle/offset.rb,
lib/puppeteer/element_handle/box_model.rb,
lib/puppeteer/element_handle/bounding_box.rb

Defined Under Namespace

Classes: BoundingBox, BoxModel, DragInterceptionNotEnabledError, ElementNotClickableError, ElementNotFoundError, ElementNotVisibleError, Offset, Point, ScrollIntoViewError

Instance Attribute Summary collapse

Attributes inherited from JSHandle

#context, #remote_object

Instance Method Summary collapse

Methods included from IfPresent

#if_present

Methods included from DebugPrint

#debug_print, #debug_puts

Methods inherited from JSHandle

#[], create, #dispose, #disposed?, #evaluate, #evaluate_handle, #execution_context, #json_value, #properties, #property, #to_s

Constructor Details

#initialize(context:, client:, remote_object:, frame:) ⇒ ElementHandle

Returns a new instance of ElementHandle.

Parameters:



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# File 'lib/puppeteer/element_handle.rb', line 15

def initialize(context:, client:, remote_object:, frame:)
  super(context: context, client: client, remote_object: remote_object)
  @frame = frame
  @page = frame.page
  @frame_manager = frame.frame_manager
  @disposed = false
end

Instance Attribute Details

#frameObject (readonly)

Returns the value of attribute frame.



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# File 'lib/puppeteer/element_handle.rb', line 23

def frame
  @frame
end

#frame_managerObject (readonly)

Returns the value of attribute frame_manager.



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# File 'lib/puppeteer/element_handle.rb', line 23

def frame_manager
  @frame_manager
end

#pageObject (readonly)

Returns the value of attribute page.



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# File 'lib/puppeteer/element_handle.rb', line 23

def page
  @page
end

Instance Method Details

#as_elementObject



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# File 'lib/puppeteer/element_handle.rb', line 129

def as_element
  self
end

#bounding_boxBoundingBox|nil

Returns:



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# File 'lib/puppeteer/element_handle.rb', line 448

def bounding_box
  if_present(box_model) do |result_model|
    offset = oopif_offsets(@frame)
    quads = result_model.border

    x = quads.map(&:x).min
    y = quads.map(&:y).min
    BoundingBox.new(
      x: x + offset.x,
      y: y + offset.y,
      width: quads.map(&:x).max - x,
      height: quads.map(&:y).max - y,
    )
  end
end

#box_modelBoxModel|nil

Returns:



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# File 'lib/puppeteer/element_handle.rb', line 465

def box_model
  if_present(@remote_object.box_model(@client)) do |result|
    BoxModel.new(result['model'], offset: oopif_offsets(@frame))
  end
end

#click(delay: nil, button: nil, click_count: nil, offset: nil) ⇒ Object

Parameters:

  • delay (Number) (defaults to: nil)
  • button (String) (defaults to: nil)

    “left”|“right”|“middle”

  • click_count (Number) (defaults to: nil)
  • offset (Hash) (defaults to: nil)


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# File 'lib/puppeteer/element_handle.rb', line 294

def click(delay: nil, button: nil, click_count: nil, offset: nil)
  scroll_into_view_if_needed
  point = clickable_point(offset)
  @page.mouse.click(point.x, point.y, delay: delay, button: button, click_count: click_count)
end

#clickable_point(offset = nil) ⇒ Object



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# File 'lib/puppeteer/element_handle.rb', line 208

def clickable_point(offset = nil)
  offset_param = Offset.from(offset)

  result =
    begin
      @remote_object.content_quads(@client)
    rescue => err
      debug_puts(err)
      nil
    end

  if !result || result["quads"].empty?
    raise ElementNotVisibleError.new
  end

  # Filter out quads that have too small area to click into.
  layout_metrics = @page.client.send_message('Page.getLayoutMetrics')

  if result.empty? || result["quads"].empty?
    raise ElementNotClickableError.new
  end

  # Filter out quads that have too small area to click into.
  # Fallback to `layoutViewport` in case of using Firefox.
  layout_viewport = layout_metrics["cssLayoutViewport"] || layout_metrics["layoutViewport"]
  client_width = layout_viewport["clientWidth"]
  client_height = layout_viewport["clientHeight"]

  oopif_offset = oopif_offsets(@frame)
  quads = result["quads"].
            map { |quad| from_protocol_quad(quad) }.
            map { |quad| apply_offsets_to_quad(quad, oopif_offset) }.
            map { |quad| intersect_quad_with_viewport(quad, client_width, client_height) }.
            select { |quad| compute_quad_area(quad) > 1 }
  if quads.empty?
    raise ElementNotVisibleError.new
  end

  if offset_param
    # Return the point of the first quad identified by offset.
    quad = quads.first
    min_x = quad.map(&:x).min
    min_y = quad.map(&:y).min
    if min_x && min_y
      return Point.new(
        x: min_x + offset_param.x,
        y: min_y + offset_param.y,
      )
    end
  end

  # Return the middle point of the first quad.
  quads.first.reduce(:+) / 4
end

#content_frameObject



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# File 'lib/puppeteer/element_handle.rb', line 133

def content_frame
  node_info = @remote_object.node_info(@client)
  frame_id = node_info['node']['frameId']
  if frame_id.is_a?(String)
    @frame_manager.frame(frame_id)
  else
    nil
  end
end

#drag(x:, y:) ⇒ Object



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# File 'lib/puppeteer/element_handle.rb', line 308

def drag(x:, y:)
  unless @page.drag_interception_enabled?
    raise DragInterceptionNotEnabledError.new
  end
  scroll_into_view_if_needed
  start = clickable_point
  @page.mouse.drag(start, Point.new(x: x, y: y))
end

#drag_and_drop(target, delay: nil) ⇒ Object

Parameters:



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# File 'lib/puppeteer/element_handle.rb', line 336

def drag_and_drop(target, delay: nil)
  scroll_into_view_if_needed
  start_point = clickable_point
  target_point = target.clickable_point
  @page.mouse.drag_and_drop(start_point, target_point, delay: delay)
end

#drag_enter(data) ⇒ Object



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# File 'lib/puppeteer/element_handle.rb', line 317

def drag_enter(data)
  scroll_into_view_if_needed
  target = clickable_point
  @page.mouse.drag_enter(target, data)
end

#drag_over(data) ⇒ Object



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# File 'lib/puppeteer/element_handle.rb', line 323

def drag_over(data)
  scroll_into_view_if_needed
  target = clickable_point
  @page.mouse.drag_over(target, data)
end

#drop(data) ⇒ Object



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# File 'lib/puppeteer/element_handle.rb', line 329

def drop(data)
  scroll_into_view_if_needed
  target = clickable_point
  @page.mouse.drop(target, data)
end

#eval_on_selector(selector, page_function, *args) ⇒ Object Also known as: Seval

‘$eval()` in JavaScript.

Parameters:

  • selector (String)
  • page_function (String)

Returns:

  • (Object)


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# File 'lib/puppeteer/element_handle.rb', line 568

def eval_on_selector(selector, page_function, *args)
  element_handle = query_selector(selector)
  unless element_handle
    raise ElementNotFoundError.new(selector)
  end
  result = element_handle.evaluate(page_function, *args)
  element_handle.dispose

  result
end

#eval_on_selector_all(selector, page_function, *args) ⇒ Object Also known as: SSeval

‘$$eval()` in JavaScript.

Parameters:

  • selector (String)
  • page_function (String)

Returns:

  • (Object)


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# File 'lib/puppeteer/element_handle.rb', line 586

def eval_on_selector_all(selector, page_function, *args)
  handles = query_handler_manager.detect_query_handler(selector).query_all_array(self)
  result = handles.evaluate(page_function, *args)
  handles.dispose

  result
end

#focusObject



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# File 'lib/puppeteer/element_handle.rb', line 422

def focus
  evaluate('element => element.focus()')
end

#hoverObject



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# File 'lib/puppeteer/element_handle.rb', line 284

def hover
  scroll_into_view_if_needed
  point = clickable_point
  @page.mouse.move(point.x, point.y)
end

#inspectObject



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# File 'lib/puppeteer/element_handle.rb', line 25

def inspect
  values = i[context remote_object page disposed].map do |sym|
    value = instance_variable_get(:"@#{sym}")
    "@#{sym}=#{value}"
  end
  "#<Puppeteer::ElementHandle #{values.join(' ')}>"
end

#intersecting_viewport?(threshold: nil) ⇒ Boolean

in JS, #isIntersectingViewport.

Parameters:

  • threshold (Float|nil) (defaults to: nil)

Returns:

  • (Boolean)


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# File 'lib/puppeteer/element_handle.rb', line 616

def intersecting_viewport?(threshold: nil)
  option_threshold = threshold || 0
  js = "  async (element, threshold) => {\n    const visibleRatio = await new Promise(resolve => {\n      const observer = new IntersectionObserver(entries => {\n        resolve(entries[0].intersectionRatio);\n        observer.disconnect();\n      });\n      observer.observe(element);\n    });\n    if (threshold === 1) return visibleRatio === 1;\n    else return visibleRatio > threshold;\n  }\n  JAVASCRIPT\n\n  evaluate(js, option_threshold)\nend\n"

#press(key, delay: nil, text: nil) ⇒ Object

Parameters:

  • key (String)
  • text (String) (defaults to: nil)
  • delay (number|nil) (defaults to: nil)


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# File 'lib/puppeteer/element_handle.rb', line 440

def press(key, delay: nil, text: nil)
  focus
  @page.keyboard.press(key, delay: delay, text: text)
end

#query_ax_tree(accessible_name: nil, role: nil) ⇒ Object

used in AriaQueryHandler



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# File 'lib/puppeteer/element_handle.rb', line 643

def query_ax_tree(accessible_name: nil, role: nil)
  @remote_object.query_ax_tree(@client,
    accessible_name: accessible_name, role: role)
end

#query_selector(selector) ⇒ Object Also known as: S

‘$()` in JavaScript.

Parameters:

  • selector (String)


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# File 'lib/puppeteer/element_handle.rb', line 546

def query_selector(selector)
  query_handler_manager.detect_query_handler(selector).query_one(self)
end

#query_selector_all(selector) ⇒ Object Also known as: SS

‘$$()` in JavaScript.

Parameters:

  • selector (String)


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# File 'lib/puppeteer/element_handle.rb', line 553

def query_selector_all(selector)
  query_handler_manager.detect_query_handler(selector).query_all(self)
end

#screenshot(type: nil, path: nil, full_page: nil, clip: nil, quality: nil, omit_background: nil, encoding: nil, capture_beyond_viewport: nil, from_surface: nil) ⇒ Object



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# File 'lib/puppeteer/element_handle.rb', line 471

def screenshot(type: nil,
               path: nil,
               full_page: nil,
               clip: nil,
               quality: nil,
               omit_background: nil,
               encoding: nil,
               capture_beyond_viewport: nil,
               from_surface: nil)
  needs_viewport_reset = false

  box = bounding_box
  unless box
    raise ElementNotVisibleError.new
  end

  viewport = @page.viewport
  if viewport && (box.width > viewport.width || box.height > viewport.height)
    new_viewport = viewport.merge(
      width: [viewport.width, box.width.to_i].min,
      height: [viewport.height, box.height.to_i].min,
    )
    @page.viewport = new_viewport

    needs_viewport_reset = true
  end
  scroll_into_view_if_needed

  box = bounding_box
  unless box
    raise ElementNotVisibleError.new
  end
  if box.width == 0
    raise 'Node has 0 width.'
  end
  if box.height == 0
    raise 'Node has 0 height.'
  end

  layout_metrics = @client.send_message('Page.getLayoutMetrics')
  page_x = layout_metrics["layoutViewport"]["pageX"]
  page_y = layout_metrics["layoutViewport"]["pageY"]

  if clip.nil?
    clip = {
      x: page_x + box.x,
      y: page_y + box.y,
      width: box.width,
      height: box.height,
    }
  end

  @page.screenshot(
    type: type,
    path: path,
    full_page:
    full_page,
    clip: clip,
    quality: quality,
    omit_background: omit_background,
    encoding: encoding,
    capture_beyond_viewport: capture_beyond_viewport,
    from_surface: from_surface)
ensure
  if needs_viewport_reset && viewport
    @page.viewport = viewport
  end
end

#scroll_into_view_if_neededObject



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# File 'lib/puppeteer/element_handle.rb', line 145

def scroll_into_view_if_needed
  js = "    async(element) => {\n      if (!element.isConnected)\n        return 'Node is detached from document';\n      if (element.nodeType !== Node.ELEMENT_NODE)\n        return 'Node is not of type HTMLElement';\n      return false;\n    }\n  JAVASCRIPT\n  error = evaluate(js) # returns String or false\n  if error\n    raise ScrollIntoViewError.new(error)\n  end\n  begin\n    @remote_object.scroll_into_view_if_needed(@client)\n  rescue => err\n    # Just ignore 'Node does not have a layout object' for backward-compatibility.\n    raise unless err.message =~ /Node does not have a layout object/\n  end\n\n  # clickpoint is often calculated before scrolling is completed.\n  # So, just sleep about 10 frames\n  sleep 0.16\nend\n"

#select(*values) ⇒ Array<String>

Returns:

  • (Array<String>)


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# File 'lib/puppeteer/element_handle.rb', line 344

def select(*values)
  if nonstring = values.find { |value| !value.is_a?(String) }
    raise ArgumentError.new("Values must be strings. Found value \"#{nonstring}\" of type \"#{nonstring.class}\"")
  end

  fn = "  (element, vals) => {\n    const values = new Set(vals);\n    if (element.nodeName.toLowerCase() !== 'select') {\n      throw new Error('Element is not a <select> element.');\n    }\n\n    const selectedValues = new Set();\n    if (!element.multiple) {\n      for (const option of element.options) {\n        option.selected = false;\n      }\n      for (const option of element.options) {\n        if (values.has(option.value)) {\n          option.selected = true;\n          selectedValues.add(option.value);\n          break;\n        }\n      }\n    } else {\n      for (const option of element.options) {\n        option.selected = values.has(option.value);\n        if (option.selected) {\n          selectedValues.add(option.value);\n        }\n      }\n    }\n    element.dispatchEvent(new Event('input', { bubbles: true }));\n    element.dispatchEvent(new Event('change', { bubbles: true }));\n    return [...selectedValues.values()];\n  }\n  JAVASCRIPT\n  evaluate(fn, values)\nend\n"

#Sx(expression) ⇒ Array<ElementHandle>

‘$x()` in JavaScript. $ is not allowed to use as a method name in Ruby.

Parameters:

  • expression (String)

Returns:



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# File 'lib/puppeteer/element_handle.rb', line 600

def Sx(expression)
  param_xpath =
    if expression.start_with?('//')
      ".#{expression}"
    else
      expression
    end

  query_selector_all("xpath/#{param_xpath}")
end

#tap(&block) ⇒ Object



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# File 'lib/puppeteer/element_handle.rb', line 412

def tap(&block)
  return super(&block) if block

  scroll_into_view_if_needed
  point = clickable_point
  @page.touchscreen.tap(point.x, point.y)
end

#type_text(text, delay: nil) ⇒ Object

Parameters:

  • text (String)
  • delay (number|nil) (defaults to: nil)


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# File 'lib/puppeteer/element_handle.rb', line 430

def type_text(text, delay: nil)
  focus
  @page.keyboard.type_text(text, delay: delay)
end

#upload_file(*file_paths) ⇒ Object

Parameters:

  • file_paths (Array<String>)


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# File 'lib/puppeteer/element_handle.rb', line 385

def upload_file(*file_paths)
  is_multiple = evaluate("el => el.multiple")
  if !is_multiple && file_paths.length >= 2
    raise ArgumentError.new('Multiple file uploads only work with <input type=file multiple>')
  end

  backend_node_id = @remote_object.node_info(@client)["node"]["backendNodeId"]

  # The zero-length array is a special case, it seems that DOM.setFileInputFiles does
  # not actually update the files in that case, so the solution is to eval the element
  # value to a new FileList directly.
  if file_paths.empty?
    fn = "    (element) => {\n      element.files = new DataTransfer().files;\n\n      // Dispatch events for this case because it should behave akin to a user action.\n      element.dispatchEvent(new Event('input', { bubbles: true }));\n      element.dispatchEvent(new Event('change', { bubbles: true }));\n    }\n    JAVASCRIPT\n    await evaluate(fn)\n  else\n    @remote_object.set_file_input_files(@client, file_paths.map { |path| File.expand_path(path) }, backend_node_id)\n  end\nend\n"

#wait_for_selector(selector, visible: nil, hidden: nil, timeout: nil) ⇒ Object

Wait for the ‘selector` to appear within the element. If at the moment of calling the method the `selector` already exists, the method will return immediately. If the `selector` doesn’t appear after the ‘timeout` milliseconds of waiting, the function will throw.

This method does not work across navigations or if the element is detached from DOM.

developer.mozilla.org/en-US/docs/Web/CSS/CSS_Selectors | selector of an element to wait for is added to DOM. Resolves to ‘null` if waiting for hidden: `true` and selector is not found in DOM. The optional parameters in `options` are:

  • ‘visible`: wait for the selected element to be present in DOM and to be

visible, i.e. to not have ‘display: none` or `visibility: hidden` CSS properties. Defaults to `false`.

  • ‘hidden`: wait for the selected element to not be found in the DOM or to be hidden,

i.e. have ‘display: none` or `visibility: hidden` CSS properties. Defaults to `false`.

  • ‘timeout`: maximum time to wait in milliseconds. Defaults to `30000`

(30 seconds). Pass ‘0` to disable timeout. The default value can be changed by using the Page.setDefaultTimeout method.

Parameters:

  • selector
    • A

  • options
    • Optional waiting parameters



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# File 'lib/puppeteer/element_handle.rb', line 62

def wait_for_selector(selector, visible: nil, hidden: nil, timeout: nil)
  query_handler_manager.detect_query_handler(selector).wait_for(self, visible: visible, hidden: hidden, timeout: timeout)
end

#wait_for_xpath(xpath, visible: nil, hidden: nil, timeout: nil) ⇒ Object

Wait for the ‘xpath` within the element. If at the moment of calling the method the `xpath` already exists, the method will return immediately. If the `xpath` doesn’t appear after the ‘timeout` milliseconds of waiting, the function will throw.

If ‘xpath` starts with `//` instead of `.//`, the dot will be appended automatically.

This method works across navigation “‘js const puppeteer = require(’puppeteer’); (async () => { const browser = await puppeteer.launch(); const page = await browser.newPage(); let currentURL; page .waitForXPath(‘//img’) .then(() => console.log(‘First URL with image: ’ + currentURL)); for (currentURL of [ ‘example.com’, ‘google.com’, ‘bbc.com’, ]) { await page.goto(currentURL); } await browser.close(); })(); “‘ developer.mozilla.org/en-US/docs/Web/XPath | xpath of an element to wait for added to DOM. Resolves to `null` if waiting for `hidden: true` and xpath is not found in DOM. The optional Argument `options` have properties:

  • ‘visible`: A boolean to wait for element to be present in DOM and to be

visible, i.e. to not have ‘display: none` or `visibility: hidden` CSS properties. Defaults to `false`.

  • ‘hidden`: A boolean wait for element to not be found in the DOM or to be

hidden, i.e. have ‘display: none` or `visibility: hidden` CSS properties. Defaults to `false`.

  • ‘timeout`: A number which is maximum time to wait for in milliseconds.

Defaults to ‘30000` (30 seconds). Pass `0` to disable timeout. The default value can be changed by using the Page.setDefaultTimeout method.

Parameters:

  • xpath
    • A

  • options
    • Optional waiting parameters



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# File 'lib/puppeteer/element_handle.rb', line 116

def wait_for_xpath(xpath, visible: nil, hidden: nil, timeout: nil)
  param_xpath =
    if xpath.start_with?('//')
      ".#{xpath}"
    else
      xpath
    end

  wait_for_selector("xpath/#{param_xpath}", visible: visible, hidden: hidden, timeout: timeout)
end