Class: Puppeteer::ElementHandle
- Inherits:
-
JSHandle
- Object
- JSHandle
- Puppeteer::ElementHandle
show all
- Includes:
- DebugPrint, IfPresent
- Defined in:
- lib/puppeteer/element_handle.rb,
lib/puppeteer/element_handle/point.rb,
lib/puppeteer/element_handle/offset.rb,
lib/puppeteer/element_handle/box_model.rb,
lib/puppeteer/element_handle/bounding_box.rb
Defined Under Namespace
Classes: BoundingBox, BoxModel, DragInterceptionNotEnabledError, ElementNotFoundError, ElementNotVisibleError, Offset, Point, ScrollIntoViewError
Instance Attribute Summary
Attributes inherited from JSHandle
#context, #remote_object
Instance Method Summary
collapse
-
#as_element ⇒ Object
-
#bounding_box ⇒ BoundingBox|nil
-
#box_model ⇒ BoxModel|nil
-
#click(delay: nil, button: nil, click_count: nil, offset: nil) ⇒ Object
-
#clickable_point(offset = nil) ⇒ Object
-
#content_frame ⇒ Object
-
#drag(x:, y:) ⇒ Object
-
#drag_and_drop(target, delay: nil) ⇒ Object
-
#drag_enter(data) ⇒ Object
-
#drag_over(data) ⇒ Object
-
#drop(data) ⇒ Object
-
#eval_on_selector(selector, page_function, *args) ⇒ Object
(also: #Seval)
-
#eval_on_selector_all(selector, page_function, *args) ⇒ Object
(also: #SSeval)
‘$$eval()` in JavaScript.
-
#focus ⇒ Object
-
#hover ⇒ Object
-
#initialize(context:, client:, remote_object:, page:, frame_manager:) ⇒ ElementHandle
constructor
A new instance of ElementHandle.
-
#inspect ⇒ Object
-
#intersecting_viewport?(threshold: nil) ⇒ Boolean
in JS, #isIntersectingViewport.
-
#press(key, delay: nil, text: nil) ⇒ Object
-
#query_ax_tree(accessible_name: nil, role: nil) ⇒ Object
used in AriaQueryHandler.
-
#query_selector(selector) ⇒ Object
(also: #S)
-
#query_selector_all(selector) ⇒ Object
(also: #SS)
-
#screenshot(type: nil, path: nil, full_page: nil, clip: nil, quality: nil, omit_background: nil, encoding: nil) ⇒ Object
-
#scroll_into_view_if_needed ⇒ Object
-
#select(*values) ⇒ Array<String>
-
#Sx(expression) ⇒ Array<ElementHandle>
-
#tap(&block) ⇒ Object
-
#type_text(text, delay: nil) ⇒ Object
-
#upload_file(*file_paths) ⇒ Object
-
#wait_for_selector(selector, visible: nil, hidden: nil, timeout: nil) ⇒ Object
Wait for the ‘selector` to appear within the element.
Methods included from IfPresent
#if_present
Methods included from DebugPrint
#debug_print, #debug_puts
Methods inherited from JSHandle
#[], create, #dispose, #disposed?, #evaluate, #evaluate_handle, #execution_context, #json_value, #properties, #property, #to_s
Constructor Details
#initialize(context:, client:, remote_object:, page:, frame_manager:) ⇒ ElementHandle
Returns a new instance of ElementHandle.
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# File 'lib/puppeteer/element_handle.rb', line 16
def initialize(context:, client:, remote_object:, page:, frame_manager:)
super(context: context, client: client, remote_object: remote_object)
@page = page
@frame_manager = frame_manager
@disposed = false
end
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Instance Method Details
#as_element ⇒ Object
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# File 'lib/puppeteer/element_handle.rb', line 77
def as_element
self
end
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# File 'lib/puppeteer/element_handle.rb', line 358
def bounding_box
if_present(box_model) do |result_model|
quads = result_model.border
x = quads.map(&:x).min
y = quads.map(&:y).min
BoundingBox.new(
x: x,
y: y,
width: quads.map(&:x).max - x,
height: quads.map(&:y).max - y,
)
end
end
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#box_model ⇒ BoxModel|nil
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# File 'lib/puppeteer/element_handle.rb', line 374
def box_model
if_present(@remote_object.box_model(@client)) do |result|
BoxModel.new(result['model'])
end
end
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#click(delay: nil, button: nil, click_count: nil, offset: nil) ⇒ Object
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# File 'lib/puppeteer/element_handle.rb', line 213
def click(delay: nil, button: nil, click_count: nil, offset: nil)
scroll_into_view_if_needed
point = clickable_point(offset)
@page.mouse.click(point.x, point.y, delay: delay, button: button, click_count: click_count)
end
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#clickable_point(offset = nil) ⇒ Object
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# File 'lib/puppeteer/element_handle.rb', line 137
def clickable_point(offset = nil)
offset_param = Offset.from(offset)
result =
begin
@remote_object.content_quads(@client)
rescue => err
debug_puts(err)
nil
end
if !result || result["quads"].empty?
raise ElementNotVisibleError.new
end
layout_metrics = @client.send_message('Page.getLayoutMetrics')
client_width = layout_metrics["layoutViewport"]["clientWidth"]
client_height = layout_metrics["layoutViewport"]["clientHeight"]
quads = result["quads"].
map { |quad| from_protocol_quad(quad) }.
map { |quad| intersect_quad_with_viewport(quad, client_width, client_height) }.
select { |quad| compute_quad_area(quad) > 1 }
if quads.empty?
raise ElementNotVisibleError.new
end
if offset_param
quad = quads.first
min_x = quad.map(&:x).min
min_y = quad.map(&:y).min
if min_x && min_y
return Point.new(
x: min_x + offset_param.x,
y: min_y + offset_param.y,
)
end
end
quads.first.reduce(:+) / 4
end
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#content_frame ⇒ Object
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# File 'lib/puppeteer/element_handle.rb', line 81
def content_frame
node_info = @remote_object.node_info(@client)
frame_id = node_info['node']['frameId']
if frame_id.is_a?(String)
@frame_manager.frame(frame_id)
else
nil
end
end
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#drag(x:, y:) ⇒ Object
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# File 'lib/puppeteer/element_handle.rb', line 227
def drag(x:, y:)
unless @page.drag_interception_enabled?
raise DragInterceptionNotEnabledError.new
end
scroll_into_view_if_needed
start = clickable_point
@page.mouse.drag(start, Point.new(x: x, y: y))
end
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#drag_and_drop(target, delay: nil) ⇒ Object
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# File 'lib/puppeteer/element_handle.rb', line 255
def drag_and_drop(target, delay: nil)
scroll_into_view_if_needed
start_point = clickable_point
target_point = target.clickable_point
@page.mouse.drag_and_drop(start_point, target_point, delay: delay)
end
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#drag_enter(data) ⇒ Object
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# File 'lib/puppeteer/element_handle.rb', line 236
def drag_enter(data)
scroll_into_view_if_needed
target = clickable_point
@page.mouse.drag_enter(target, data)
end
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#drag_over(data) ⇒ Object
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# File 'lib/puppeteer/element_handle.rb', line 242
def drag_over(data)
scroll_into_view_if_needed
target = clickable_point
@page.mouse.drag_over(target, data)
end
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#drop(data) ⇒ Object
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# File 'lib/puppeteer/element_handle.rb', line 248
def drop(data)
scroll_into_view_if_needed
target = clickable_point
@page.mouse.drop(target, data)
end
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#eval_on_selector(selector, page_function, *args) ⇒ Object
Also known as:
Seval
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# File 'lib/puppeteer/element_handle.rb', line 459
def eval_on_selector(selector, page_function, *args)
element_handle = query_selector(selector)
unless element_handle
raise ElementNotFoundError.new(selector)
end
result = element_handle.evaluate(page_function, *args)
element_handle.dispose
result
end
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#eval_on_selector_all(selector, page_function, *args) ⇒ Object
Also known as:
SSeval
‘$$eval()` in JavaScript.
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# File 'lib/puppeteer/element_handle.rb', line 477
def eval_on_selector_all(selector, page_function, *args)
handles = query_handler_manager.detect_query_handler(selector).query_all_array(self)
result = handles.evaluate(page_function, *args)
handles.dispose
result
end
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#focus ⇒ Object
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# File 'lib/puppeteer/element_handle.rb', line 332
def focus
evaluate('element => element.focus()')
end
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#hover ⇒ Object
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# File 'lib/puppeteer/element_handle.rb', line 203
def hover
scroll_into_view_if_needed
point = clickable_point
@page.mouse.move(point.x, point.y)
end
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#inspect ⇒ Object
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# File 'lib/puppeteer/element_handle.rb', line 23
def inspect
values = %i[context remote_object page disposed].map do |sym|
value = instance_variable_get(:"@#{sym}")
"@#{sym}=#{value}"
end
"#<Puppeteer::ElementHandle #{values.join(' ')}>"
end
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#intersecting_viewport?(threshold: nil) ⇒ Boolean
in JS, #isIntersectingViewport.
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# File 'lib/puppeteer/element_handle.rb', line 514
def intersecting_viewport?(threshold: nil)
option_threshold = threshold || 0
js = <<~JAVASCRIPT
async (element, threshold) => {
const visibleRatio = await new Promise(resolve => {
const observer = new IntersectionObserver(entries => {
resolve(entries[0].intersectionRatio);
observer.disconnect();
});
observer.observe(element);
});
if (threshold === 1) return visibleRatio === 1;
else return visibleRatio > threshold;
}
JAVASCRIPT
evaluate(js, option_threshold)
end
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#press(key, delay: nil, text: nil) ⇒ Object
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# File 'lib/puppeteer/element_handle.rb', line 350
def press(key, delay: nil, text: nil)
focus
@page.keyboard.press(key, delay: delay, text: text)
end
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#query_ax_tree(accessible_name: nil, role: nil) ⇒ Object
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# File 'lib/puppeteer/element_handle.rb', line 541
def query_ax_tree(accessible_name: nil, role: nil)
@remote_object.query_ax_tree(@client,
accessible_name: accessible_name, role: role)
end
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#query_selector(selector) ⇒ Object
Also known as:
S
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# File 'lib/puppeteer/element_handle.rb', line 437
def query_selector(selector)
query_handler_manager.detect_query_handler(selector).query_one(self)
end
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#query_selector_all(selector) ⇒ Object
Also known as:
SS
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# File 'lib/puppeteer/element_handle.rb', line 444
def query_selector_all(selector)
query_handler_manager.detect_query_handler(selector).query_all(self)
end
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#screenshot(type: nil, path: nil, full_page: nil, clip: nil, quality: nil, omit_background: nil, encoding: nil) ⇒ Object
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# File 'lib/puppeteer/element_handle.rb', line 380
def screenshot(type: nil, path: nil, full_page: nil, clip: nil, quality: nil, omit_background: nil, encoding: nil)
needs_viewport_reset = false
box = bounding_box
unless box
raise ElementNotVisibleError.new
end
viewport = @page.viewport
if viewport && (box.width > viewport.width || box.height > viewport.height)
new_viewport = viewport.merge(
width: [viewport.width, box.width.to_i].min,
height: [viewport.height, box.height.to_i].min,
)
@page.viewport = new_viewport
needs_viewport_reset = true
end
scroll_into_view_if_needed
box = bounding_box
unless box
raise ElementNotVisibleError.new
end
if box.width == 0
raise 'Node has 0 width.'
end
if box.height == 0
raise 'Node has 0 height.'
end
layout_metrics = @client.send_message('Page.getLayoutMetrics')
page_x = layout_metrics["layoutViewport"]["pageX"]
page_y = layout_metrics["layoutViewport"]["pageY"]
if clip.nil?
clip = {
x: page_x + box.x,
y: page_y + box.y,
width: box.width,
height: box.height,
}
end
@page.screenshot(type: type, path: path, full_page: full_page, clip: clip, quality: quality, omit_background: omit_background, encoding: encoding)
ensure
if needs_viewport_reset
@page.viewport = viewport
end
end
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# File 'lib/puppeteer/element_handle.rb', line 93
def scroll_into_view_if_needed
js = <<~JAVASCRIPT
async(element, pageJavascriptEnabled) => {
if (!element.isConnected)
return 'Node is detached from document';
if (element.nodeType !== Node.ELEMENT_NODE)
return 'Node is not of type HTMLElement';
if (element.scrollIntoViewIfNeeded) {
element.scrollIntoViewIfNeeded({block: 'center', inline: 'center', behavior: 'instant'});
} else {
// force-scroll if page's javascript is disabled.
if (!pageJavascriptEnabled) {
element.scrollIntoView({block: 'center', inline: 'center', behavior: 'instant'});
return false;
}
const visibleRatio = await new Promise(resolve => {
const observer = new IntersectionObserver(entries => {
resolve(entries[0].intersectionRatio);
observer.disconnect();
});
observer.observe(element);
});
if (visibleRatio !== 1.0)
element.scrollIntoView({block: 'center', inline: 'center', behavior: 'instant'});
}
return false;
}
JAVASCRIPT
error = evaluate(js, @page.javascript_enabled) if error
raise ScrollIntoViewError.new(error)
end
sleep 0.16
end
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#select(*values) ⇒ Array<String>
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# File 'lib/puppeteer/element_handle.rb', line 263
def select(*values)
if nonstring = values.find { |value| !value.is_a?(String) }
raise ArgumentError.new("Values must be strings. Found value \"#{nonstring}\" of type \"#{nonstring.class}\"")
end
fn = <<~JAVASCRIPT
(element, values) => {
if (element.nodeName.toLowerCase() !== 'select') {
throw new Error('Element is not a <select> element.');
}
const options = Array.from(element.options);
element.value = undefined;
for (const option of options) {
option.selected = values.includes(option.value);
if (option.selected && !element.multiple) {
break;
}
}
element.dispatchEvent(new Event('input', { bubbles: true }));
element.dispatchEvent(new Event('change', { bubbles: true }));
return options.filter(option => option.selected).map(option => option.value);
}
JAVASCRIPT
evaluate(fn, values)
end
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‘$x()` in JavaScript. $ is not allowed to use as a method name in Ruby.
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# File 'lib/puppeteer/element_handle.rb', line 491
def Sx(expression)
fn = <<~JAVASCRIPT
(element, expression) => {
const document = element.ownerDocument || element;
const iterator = document.evaluate(expression, element, null, XPathResult.ORDERED_NODE_ITERATOR_TYPE);
const array = [];
let item;
while ((item = iterator.iterateNext()))
array.push(item);
return array;
}
JAVASCRIPT
handles = evaluate_handle(fn, expression)
properties = handles.properties
handles.dispose
properties.values.map(&:as_element).compact
end
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#tap(&block) ⇒ Object
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# File 'lib/puppeteer/element_handle.rb', line 322
def tap(&block)
return super(&block) if block
scroll_into_view_if_needed
point = clickable_point
@page.touchscreen.tap(point.x, point.y)
end
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#type_text(text, delay: nil) ⇒ Object
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# File 'lib/puppeteer/element_handle.rb', line 340
def type_text(text, delay: nil)
focus
@page.keyboard.type_text(text, delay: delay)
end
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#upload_file(*file_paths) ⇒ Object
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# File 'lib/puppeteer/element_handle.rb', line 291
def upload_file(*file_paths)
is_multiple = evaluate("el => el.multiple")
if !is_multiple && file_paths.length >= 2
raise ArgumentError.new('Multiple file uploads only work with <input type=file multiple>')
end
if error_path = file_paths.find { |file_path| !File.exist?(file_path) }
raise ArgumentError.new("#{error_path} does not exist or is not readable")
end
backend_node_id = @remote_object.node_info(@client)["node"]["backendNodeId"]
if file_paths.empty?
fn = <<~JAVASCRIPT
(element) => {
element.files = new DataTransfer().files;
// Dispatch events for this case because it should behave akin to a user action.
element.dispatchEvent(new Event('input', { bubbles: true }));
element.dispatchEvent(new Event('change', { bubbles: true }));
}
JAVASCRIPT
await evaluate(fn)
else
@remote_object.set_file_input_files(@client, file_paths.map { |path| File.expand_path(path) }, backend_node_id)
end
end
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#wait_for_selector(selector, visible: nil, hidden: nil, timeout: nil) ⇒ Object
Wait for the ‘selector` to appear within the element. If at the moment of calling the method the `selector` already exists, the method will return immediately. If the `selector` doesn’t appear after the ‘timeout` milliseconds of waiting, the function will throw.
This method does not work across navigations or if the element is detached from DOM.
developer.mozilla.org/en-US/docs/Web/CSS/CSS_Selectors | selector of an element to wait for is added to DOM. Resolves to ‘null` if waiting for hidden: `true` and selector is not found in DOM. The optional parameters in `options` are:
visible, i.e. to not have ‘display: none` or `visibility: hidden` CSS properties. Defaults to `false`.
i.e. have ‘display: none` or `visibility: hidden` CSS properties. Defaults to `false`.
(30 seconds). Pass ‘0` to disable timeout. The default value can be changed by using the Page.setDefaultTimeout method.
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# File 'lib/puppeteer/element_handle.rb', line 60
def wait_for_selector(selector, visible: nil, hidden: nil, timeout: nil)
frame = @context.frame
secondary_world = frame.secondary_world
adopted_root = secondary_world.execution_context.adopt_element_handle(self)
handle = secondary_world.wait_for_selector(selector, visible: visible, hidden: hidden, timeout: timeout, root: adopted_root)
adopted_root.dispose
return nil unless handle
main_world = frame.main_world
result = main_world.execution_context.adopt_element_handle(handle)
handle.dispose
result
end
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