Module: Punk::Human
- Defined in:
- lib/punkmaker/type/human.rb
Overview
make it a class - why? why not?
Constant Summary collapse
- BASE_M =
Image.read( "#{Pixelart::Module::Punkmaker.root}/config/human-male4.png" )
- BASE_F =
Image.read( "#{Pixelart::Module::Punkmaker.root}/config/human-female4.png" )
Class Method Summary collapse
- .base(gender: 'm') ⇒ Object
-
.derive_color_map(color) ⇒ Object
todo/check: add a derive_colors or dervice_skintones method - why? why not? - change to name skintone_palette - why? why not? def self.derive_skintone_colors( color or base ) ???.
- .derive_shine(color) ⇒ Object
- .make(color = nil, shine: true, eye_color: nil, gender: 'm') ⇒ Object
- .parse_eye_color(color) ⇒ Object
-
.parse_skintone(color) ⇒ Object
lookup skintone by name or rgb(a) hex string or integer “true color”.
Class Method Details
.base(gender: 'm') ⇒ Object
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# File 'lib/punkmaker/type/human.rb', line 29 def self.base( gender: 'm' ) base = gender == 'm' ? BASE_M : BASE_F ## note: make a copy of base punk = Image.new( base.width, base.height ) punk.compose!( base ) punk end |
.derive_color_map(color) ⇒ Object
todo/check:
add a derive_colors or dervice_skintones method - why? why not?
- change to name skintone_palette - why? why not?
def self.derive_skintone_colors( color or base ) ???
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# File 'lib/punkmaker/type/human.rb', line 102 def self.derive_color_map( color ) color = Color.from_hex( color ) if color.is_a?( String ) base = color hsl = Color.to_hsl( color ) pp hsl h, s, l = hsl h = h % 360 # make always positive (might be -50 or such) pp [h,s,l] ## sub one degree on hue on color wheel (plus +10% on lightness??) ## darker eyebrows = Color.from_hsl( h, s, [0.05, l-0.1].max) color_map = { '#ead9d9' => base, '#a58d8d' => eyebrows, } color_map end |
.derive_shine(color) ⇒ Object
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# File 'lib/punkmaker/type/human.rb', line 78 def self.derive_shine( color ) color = Color.from_hex( color ) if color.is_a?( String ) hsv = Color.to_hsv( color ) # pp hsv h, s, v = hsv h = h % 360 # make always positive (might be -50 or such) ## pp [h,s,v] ## add extra saturation if v(alue) / brightness is max 1.0 - why? why not? sdiff = v >= 0.99 ? 0.25 : 0.15 lighter = Color.from_hsv( h, [0.0, s-sdiff].max, [v+0.1,1.0].min ) lighter end |
.make(color = nil, shine: true, eye_color: nil, gender: 'm') ⇒ Object
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# File 'lib/punkmaker/type/human.rb', line 39 def self.make( color=nil, shine: true, eye_color: nil, gender: 'm' ) punk = base( gender: gender ) skintone = color ? parse_skintone( color ) : nil if skintone ## change skin tone (& eyebrows)? color_map = derive_color_map( skintone ) punk = punk.change_colors( color_map ) end if eye_color ## change eye color? eye_color = parse_eye_color( eye_color ) if gender == 'm' punk[9,12] = eye_color punk[14,12] = eye_color else punk[9,13] = eye_color punk[14,13] = eye_color end end if shine ## add shine? # note: default shine color is white shine_color = skintone ? derive_shine( skintone ) : 0xffffffff if gender == 'm' punk[9,7] = shine_color punk[8,8] = shine_color else punk[9,9] = shine_color end end punk end |
.parse_eye_color(color) ⇒ Object
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# File 'lib/punkmaker/type/human.rb', line 20 def self.parse_eye_color( color ) if color.is_a?( String ) Eyes[ color ] || Color.from_hex( color ) else color end end |
.parse_skintone(color) ⇒ Object
lookup skintone by name or rgb(a) hex string or integer “true color”
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# File 'lib/punkmaker/type/human.rb', line 12 def self.parse_skintone( color ) ## lookup skintone by name or rgb(a) hex string or integer "true color" if color.is_a?( String ) Skintone[ color ] || Color.from_hex( color ) else ## assume color is integer - assert - why? why not? color end end |