Module: Punk::Hair

Defined in:
lib/punkmaker/hair.rb

Defined Under Namespace

Classes: Maker

Class Method Summary collapse

Class Method Details

.[](name) ⇒ Object



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# File 'lib/punkmaker/hair.rb', line 8

def self.[]( name )  colors.find_by( name: name ); end

.colorize(hair, color:) ⇒ Object

method self.derive_color_map



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# File 'lib/punkmaker/hair.rb', line 59

def self.colorize( hair, color: )  
    # "low-level" with no validity checks on hair image and passed in color (integer)
   color_map = derive_color_map( color )
   hair.change_colors( color_map )
end

.colorsObject



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# File 'lib/punkmaker/hair.rb', line 5

def self.colors
  @colors ||= ColorBundle.read( './config/colors/hair.csv' )
end

.derive_color_map(color) ⇒ Object



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# File 'lib/punkmaker/hair.rb', line 12

def self.derive_color_map( color )
    color = Color.from_hex( color )  if color.is_a?( String )
  
        h,s,v = Color.to_hsv( color, include_alpha: false )
        h = h % 360    ## make sure h(ue) is always positive!!!
        puts "    #{[h,s,v].inspect}"
    
          # lighter  - #2a2aff / rgb( 42  42 255) - hsl(240° 100%  58%) - hsv(240°  84% 100%)
          #   - used in hair( frumpy, f/pigtails3, f/straight3, f/wild4, f/wild5 )
    
          # lightest -  #5454ff / rgb( 84  84 255) - hsl(240° 100%  66%) - hsv(240°  67% 100%)
          #  - used in hair(mohawk thin)
    
          # darker   - #0000dd / rgb(  0   0 221) - hsl(240° 100%  43%) - hsv(240° 100%  87%)
          #  - used in hair(mohawk)
    
          ## todo/fix: make lighter/darker formula more "robust"/ better!!!
        if color == 0x000000ff   # black
          # hsv(  0°   0%   0%)
          lighter =  Color.from_hsv( h, 0.0, 0.16 )
          lightest = Color.from_hsv( h, 0.0, 0.33 )
          darker   = Color.from_hsv( h, 0.0, 0.0 )  ## darker than black not possible ;-)
        elsif color == 0xe0e0e0ff   # silver
         #  hsv(  0°   0%  88%)
          lighter =  Color.from_hsv( h, 0.0, 1.0 )  # white
          lightest = Color.from_hsv( h, 0.0, 1.0 )  # white
          darker   = Color.from_hsv( h, 0.0, [0.0, v-0.13].max )
        elsif color == 0xffffffff   # white
         #  hsv(  0°   0% 100%)
           lighter =  Color.from_hsv( h, 0.0, [0.0, v-0.11].max )  # note: make darker
           lightest = Color.from_hsv( h, 0.0, 1.0 )
           darker   = Color.from_hsv( h, 0.0, [0.0, v-0.16].max )   
        else
          lighter =  Color.from_hsv( h, [0.0, s-0.16].max, v )
          lightest = Color.from_hsv( h, [0.0, s-0.33].max, v )
          darker   = Color.from_hsv( h, s, [0.0, v-0.13].max )
        end
    
        color_map = {
                 '0000ffff' => color,
                 '2a2affff' => lighter,
                 '5454ffff' => lightest, 
                 '0000ddff' => darker,
        }
        color_map
end