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# File 'lib/psd/renderer/compose.rb', line 237
def linear_light(fg, bg, opacity)
return apply_opacity(fg, opacity) if fully_transparent?(bg)
return bg if fully_transparent?(fg)
mix_alpha, dst_alpha = calculate_alphas(fg, bg, opacity)
calculate_foreground = Proc.new do |b, f|
if b < 255
[f * f / (255 - b), 255].min
else
255
end
end
new_r = blend_channel(r(bg), calculate_foreground.call(r(bg), r(fg)), mix_alpha)
new_g = blend_channel(g(bg), calculate_foreground.call(g(bg), g(fg)), mix_alpha)
new_b = blend_channel(b(bg), calculate_foreground.call(b(bg), b(fg)), mix_alpha)
rgba(new_r, new_g, new_b, dst_alpha)
end
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