Class: PSD::Renderer::Mask
- Inherits:
-
Object
- Object
- PSD::Renderer::Mask
- Defined in:
- lib/psd/renderer/mask.rb
Instance Attribute Summary collapse
-
#layer_height ⇒ Object
Returns the value of attribute layer_height.
-
#layer_width ⇒ Object
Returns the value of attribute layer_width.
-
#mask_data ⇒ Object
Returns the value of attribute mask_data.
-
#pixel_data ⇒ Object
Returns the value of attribute pixel_data.
Instance Method Summary collapse
- #apply! ⇒ Object
-
#initialize(canvas, options = {}) ⇒ Mask
constructor
A new instance of Mask.
Constructor Details
#initialize(canvas, options = {}) ⇒ Mask
Returns a new instance of Mask.
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# File 'lib/psd/renderer/mask.rb', line 6 def initialize(canvas, = {}) @canvas = canvas @layer = canvas.node @options = @pixel_data = @canvas.pixels @mask_data = @layer.image.mask_data @layer_width = (@layer.folder? ? @layer.mask.width : @layer.width).to_i @layer_height = (@layer.folder? ? @layer.mask.height : @layer.height).to_i end |
Instance Attribute Details
#layer_height ⇒ Object
Returns the value of attribute layer_height.
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# File 'lib/psd/renderer/mask.rb', line 4 def layer_height @layer_height end |
#layer_width ⇒ Object
Returns the value of attribute layer_width.
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# File 'lib/psd/renderer/mask.rb', line 4 def layer_width @layer_width end |
#mask_data ⇒ Object
Returns the value of attribute mask_data.
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# File 'lib/psd/renderer/mask.rb', line 4 def mask_data @mask_data end |
#pixel_data ⇒ Object
Returns the value of attribute pixel_data.
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# File 'lib/psd/renderer/mask.rb', line 4 def pixel_data @pixel_data end |
Instance Method Details
#apply! ⇒ Object
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# File 'lib/psd/renderer/mask.rb', line 18 def apply! PSD.logger.debug "Applying mask to #{@layer.name}" # We generate the preview at the document size instead to make applying the mask # significantly easier. width = @layer.header.width.to_i height = @layer.header.height.to_i png = ChunkyPNG::Canvas.new(width, height, ChunkyPNG::Color::TRANSPARENT) i = 0 @layer_height.times do |y| @layer_width.times do |x| offset_x = x + @layer.left offset_y = y + @layer.top i +=1 and next if offset_x < 0 || offset_y < 0 || offset_x >= png.width || offset_y >= png.height png[offset_x, offset_y] = @pixel_data[i] i += 1 end end # Now we apply the mask i = 0 @layer.mask.height.times do |y| @layer.mask.width.times do |x| offset_x = @layer.mask.left + x offset_y = @layer.mask.top + y i += 1 and next if offset_x < 0 || offset_y < 0 || offset_x >= png.width || offset_y >= png.height color = ChunkyPNG::Color.to_truecolor_alpha_bytes(png[offset_x, offset_y]) color[3] = color[3] * @mask_data[i] / 255 png[offset_x, offset_y] = ChunkyPNG::Color.rgba(*color) i += 1 end end crop_left = PSD::Util.clamp(@layer.left, 0, png.width) crop_top = PSD::Util.clamp(@layer.top, 0, png.height) crop_width = PSD::Util.clamp(@layer_width, 0, png.width - crop_left) crop_height = PSD::Util.clamp(@layer_height, 0, png.height - crop_top) png.crop!(crop_left, crop_top, crop_width, crop_height) @canvas.canvas = png end |