Module: PSD::Image::Export::PNG
- Included in:
- PSD::Image, Node::BuildPreview
- Defined in:
- lib/psd/image_exports/png.rb
Overview
PNG image export. This is the default export format.
Instance Method Summary collapse
- #mask_to_png ⇒ Object
-
#save_as_png(file) ⇒ Object
Saves the PNG data to disk.
-
#to_png ⇒ Object
(also: #export)
Load the image pixels into a PNG file and return a reference to the data.
- #to_png_with_mask ⇒ Object
Instance Method Details
#mask_to_png ⇒ Object
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# File 'lib/psd/image_exports/png.rb', line 77 def mask_to_png return unless has_mask? png = ChunkyPNG::Canvas.new(@layer.mask.width.to_i, @layer.mask.height.to_i, ChunkyPNG::Color::TRANSPARENT) i = 0 @layer.mask.height.times do |y| @layer.mask.width.times do |x| png[x, y] = ChunkyPNG::Color.grayscale(@mask_data[i]) i += 1 end end png end |
#save_as_png(file) ⇒ Object
Saves the PNG data to disk.
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# File 'lib/psd/image_exports/png.rb', line 94 def save_as_png(file) to_png.save(file, :fast_rgba) end |
#to_png ⇒ Object Also known as: export
Load the image pixels into a PNG file and return a reference to the data.
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# File 'lib/psd/image_exports/png.rb', line 9 def to_png return @png if @png PSD.logger.debug "Beginning PNG export" @png = ChunkyPNG::Canvas.new(width.to_i, height.to_i, ChunkyPNG::Color::TRANSPARENT) i = 0 height.times do |y| width.times do |x| @png[x,y] = @pixel_data[i] i += 1 end end @png end |
#to_png_with_mask ⇒ Object
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# File 'lib/psd/image_exports/png.rb', line 27 def to_png_with_mask return to_png unless has_mask? return @png_with_mask if @png_with_mask PSD.logger.debug "Beginning PNG export with mask" # We generate the preview at the document size instead to make applying the mask # significantly easier. width = @layer.header.width.to_i height = @layer.header.height.to_i @png_with_mask = ChunkyPNG::Canvas.new(width, height, ChunkyPNG::Color::TRANSPARENT) i = 0 @layer.height.times do |y| @layer.width.times do |x| offset_x = x + @layer.left offset_y = y + @layer.top i +=1 and next if offset_x < 0 || offset_y < 0 || offset_x >= @png_with_mask.width || offset_y >= @png_with_mask.height @png_with_mask[offset_x, offset_y] = @pixel_data[i] i += 1 end end # Now we apply the mask i = 0 @layer.mask.height.times do |y| @layer.mask.width.times do |x| offset_x = @layer.mask.left + x offset_y = @layer.mask.top + y i += 1 and next if offset_x < 0 || offset_y < 0 || offset_x >= @png_with_mask.width || offset_y >= @png_with_mask.height color = ChunkyPNG::Color.to_truecolor_alpha_bytes(@png_with_mask[offset_x, offset_y]) color[3] = color[3] * @mask_data[i] / 255 @png_with_mask[offset_x, offset_y] = ChunkyPNG::Color.rgba(*color) i += 1 end end crop_left = PSD::Util.clamp(@layer.left, 0, @png_with_mask.width) crop_top = PSD::Util.clamp(@layer.top, 0, @png_with_mask.height) crop_width = PSD::Util.clamp(@layer.width.to_i, 0, @png_with_mask.width - crop_left) crop_height = PSD::Util.clamp(@layer.height.to_i, 0, @png_with_mask.height - crop_top) @png_with_mask.crop!(crop_left, crop_top, crop_width, crop_height) end |