Class: Process::Roulette::Croupier::JoinHandler
- Inherits:
-
Object
- Object
- Process::Roulette::Croupier::JoinHandler
- Defined in:
- lib/process/roulette/croupier/join_handler.rb
Overview
The JoinHandler encapsulates the “join” state of the croupier state machine. It listens for new connections, builds up the lists of players controllers, and indicates the next state (either ‘start’ or ‘finish’) based on the input from the controllers.
Instance Method Summary collapse
- #_controller_disconnected(socket) ⇒ Object
- #_controller_exit ⇒ Object
- #_controller_go ⇒ Object
- #_player_disconnected(socket) ⇒ Object
- #_process_controller_packet(socket, packet) ⇒ Object
- #_process_current_state(listener) ⇒ Object
- #_process_new_connection(socket) ⇒ Object
- #_process_participant_connection(socket) ⇒ Object
- #_process_player_packet(socket, packet) ⇒ Object
- #_process_ready_list(list, listener) ⇒ Object
- #_process_real_controller_packet(socket, packet) ⇒ Object
- #_process_spectator_packet(socket, packet) ⇒ Object
- #_wait_for_connections(*extras) ⇒ Object
-
#initialize(driver) ⇒ JoinHandler
constructor
A new instance of JoinHandler.
- #run ⇒ Object
Constructor Details
#initialize(driver) ⇒ JoinHandler
Returns a new instance of JoinHandler.
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# File 'lib/process/roulette/croupier/join_handler.rb', line 14 def initialize(driver) @driver = driver @pending = JoinPending.new(driver) @next_state = nil end |
Instance Method Details
#_controller_disconnected(socket) ⇒ Object
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# File 'lib/process/roulette/croupier/join_handler.rb', line 107 def _controller_disconnected(socket) type = socket.spectator? ? 'spectator' : 'controller' @driver.broadcast_update("#{type} has disconnected") @driver.controllers.delete(socket) end |
#_controller_exit ⇒ Object
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# File 'lib/process/roulette/croupier/join_handler.rb', line 118 def _controller_exit puts 'command given to exit' @next_state = FinishHandler end |
#_controller_go ⇒ Object
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# File 'lib/process/roulette/croupier/join_handler.rb', line 113 def _controller_go puts 'command given to start' @next_state = StartHandler end |
#_player_disconnected(socket) ⇒ Object
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# File 'lib/process/roulette/croupier/join_handler.rb', line 131 def _player_disconnected(socket) @driver.broadcast_update "player #{socket.username} has disconnected" @driver.players.delete(socket) end |
#_process_controller_packet(socket, packet) ⇒ Object
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# File 'lib/process/roulette/croupier/join_handler.rb', line 81 def _process_controller_packet(socket, packet) if socket.spectator? _process_spectator_packet(socket, packet) else _process_real_controller_packet(socket, packet) end end |
#_process_current_state(listener) ⇒ Object
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# File 'lib/process/roulette/croupier/join_handler.rb', line 34 def _process_current_state(listener) until @next_state ready = _wait_for_connections(listener) _process_ready_list(ready, listener) @pending.reap! @driver.reap! end end |
#_process_new_connection(socket) ⇒ Object
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# File 'lib/process/roulette/croupier/join_handler.rb', line 62 def _process_new_connection(socket) puts 'new pending connection...' client = socket.accept @pending << Process::Roulette::EnhanceSocket(client) end |
#_process_participant_connection(socket) ⇒ Object
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# File 'lib/process/roulette/croupier/join_handler.rb', line 68 def _process_participant_connection(socket) packet = socket.read_packet socket.ping! if packet if @pending.include?(socket) @pending.process(socket, packet) elsif @driver.controllers.include?(socket) _process_controller_packet(socket, packet) else _process_player_packet(socket, packet) end end |
#_process_player_packet(socket, packet) ⇒ Object
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# File 'lib/process/roulette/croupier/join_handler.rb', line 123 def _process_player_packet(socket, packet) case packet when nil then _player_disconnected(socket) when 'PING' then # do nothing else puts "unexpected comment from player (#{packet.inspect})" end end |
#_process_ready_list(list, listener) ⇒ Object
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# File 'lib/process/roulette/croupier/join_handler.rb', line 52 def _process_ready_list(list, listener) list.each do |socket| if socket == listener _process_new_connection(socket) else _process_participant_connection(socket) end end end |
#_process_real_controller_packet(socket, packet) ⇒ Object
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# File 'lib/process/roulette/croupier/join_handler.rb', line 89 def _process_real_controller_packet(socket, packet) case packet when nil then _controller_disconnected(socket) when 'GO' then _controller_go when 'EXIT' then _controller_exit when 'PING' then nil else puts "unexpected command from controller (#{packet.inspect})" end end |
#_process_spectator_packet(socket, packet) ⇒ Object
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# File 'lib/process/roulette/croupier/join_handler.rb', line 99 def _process_spectator_packet(socket, packet) case packet when nil then _controller_disconnected(socket) when 'PING' then # do nothing else puts "unexpected comment from spectator (#{packet.inspect})" end end |
#_wait_for_connections(*extras) ⇒ Object
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# File 'lib/process/roulette/croupier/join_handler.rb', line 44 def _wait_for_connections(*extras) ready, = IO.select( [*extras, *@pending, *@driver.sockets], [], [], 1) ready || [] end |
#run ⇒ Object
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# File 'lib/process/roulette/croupier/join_handler.rb', line 20 def run @driver.players.clear puts 'listening...' listener = TCPServer.new(@driver.port) _process_current_state(listener) @pending.cleanup! listener.close @next_state end |