Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Includes:
- Auditable
- Defined in:
- lib/studio_game/game.rb
Instance Attribute Summary collapse
-
#players ⇒ Object
readonly
Returns the value of attribute players.
-
#title ⇒ Object
readonly
Returns the value of attribute title.
Instance Method Summary collapse
- #add_player(player) ⇒ Object
- #high_score_entry(player) ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
- #load_players(from_file) ⇒ Object
- #play(rounds = 1) ⇒ Object
- #print_stats ⇒ Object
- #roll_die ⇒ Object
- #save_high_scores(to_file = "high_scores.txt") ⇒ Object
- #sorted_players ⇒ Object
Methods included from Auditable
Constructor Details
#initialize(title) ⇒ Game
Returns a new instance of Game.
11 12 13 14 |
# File 'lib/studio_game/game.rb', line 11 def initialize(title) @title = title @players = [] end |
Instance Attribute Details
#players ⇒ Object (readonly)
Returns the value of attribute players.
9 10 11 |
# File 'lib/studio_game/game.rb', line 9 def players @players end |
#title ⇒ Object (readonly)
Returns the value of attribute title.
9 10 11 |
# File 'lib/studio_game/game.rb', line 9 def title @title end |
Instance Method Details
#add_player(player) ⇒ Object
65 66 67 |
# File 'lib/studio_game/game.rb', line 65 def add_player(player) @players.push(player) end |
#high_score_entry(player) ⇒ Object
26 27 28 29 30 |
# File 'lib/studio_game/game.rb', line 26 def high_score_entry(player) name = player.name.ljust(20,".") score = player.score.round.to_s.rjust(5) "#{name}#{score}" end |
#load_players(from_file) ⇒ Object
16 17 18 19 20 21 22 23 24 |
# File 'lib/studio_game/game.rb', line 16 def load_players(from_file) File.readlines(from_file, chomp: true).each do |line| player = Player.from_csv(line) add_player(player) end rescue Errno::ENOENT puts "Whoops, #{from_file} not found!" exit 1 end |
#play(rounds = 1) ⇒ Object
75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 |
# File 'lib/studio_game/game.rb', line 75 def play(rounds = 1) puts "\nLet's play #{@title}!" puts "\nThe following treasures can be found:" # TreasureTrove::TREASURES.each do |treasure| # puts "A #{treasure.name} is worth #{treasure.points} points" # end puts TreasureTrove.treasure_items puts "\nBefore playing:" puts @players 1.upto(rounds) do |round| puts "\nRound #{round}:" @players.each do |player| number_rolled = roll_die case number_rolled when 1..2 player.drain puts "#{player.name} got drained 😩" when 3..4 puts "#{player.name} got skipped" else player.boost puts "#{player.name} got boosted 😁" end treasure = TreasureTrove.random_treasure player.found_treasure(treasure.name, treasure.points) puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points" end end puts "\nAfter playing:" puts @players end |
#print_stats ⇒ Object
45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 |
# File 'lib/studio_game/game.rb', line 45 def print_stats puts "\n#{@title} Game Stats:" puts "-" * 30 puts sorted_players @players.each do |player| puts "\n#{player.name}'s treasure point totals:" player.found_treasures.each do |name, points| puts "#{name}: #{points}" end puts "total: #{player.points}" end puts "\nHigh Scores:" @sorted_players.each do |player| puts high_score_entry(player) end end |
#roll_die ⇒ Object
69 70 71 72 73 |
# File 'lib/studio_game/game.rb', line 69 def roll_die number = rand(1..6) audit(number) number end |
#save_high_scores(to_file = "high_scores.txt") ⇒ Object
32 33 34 35 36 37 38 39 |
# File 'lib/studio_game/game.rb', line 32 def save_high_scores(to_file = "high_scores.txt") File.open(to_file, "w") do |file| file.puts "\n#{@title} High Scores:" sorted_players.each do |player| file.puts high_score_entry(player) end end end |
#sorted_players ⇒ Object
41 42 43 |
# File 'lib/studio_game/game.rb', line 41 def sorted_players @players.sort_by { |player| player.score }.reverse end |