Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(title) ⇒ Game

Returns a new instance of Game.



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# File 'lib/studio_game/game.rb', line 13

def initialize(title)
  @title = title
  @players = []
end

Instance Attribute Details

#titleObject (readonly)

Returns the value of attribute title.



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# File 'lib/studio_game/game.rb', line 11

def title
  @title
end

Instance Method Details

#add_player(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 44

def add_player(player)
  @players << player
end

#high_score_entry(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 18

def high_score_entry(player)
  "#{player.name}".ljust(20, '.') + "#{player.score}"
end

#load_players(filename) ⇒ Object

def load_players(filename)

File.readlines(filename).each do |line|
  self.add_player(Player.from_csv(line))
end

end



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# File 'lib/studio_game/game.rb', line 28

def load_players(filename)
  CSV.foreach(filename) do |row|
    player = Player.new(row[0], row[1].to_i)
    self.add_player(player)
  end
end

#play(rounds) ⇒ Object



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# File 'lib/studio_game/game.rb', line 48

def play(rounds)
  1.upto(rounds) do |round|

    if block_given?
      break if yield
    end

    puts "There are #{@players.size} players in #{@title}:"

    @players.each do |player|
      puts player
    end

    treasures = TreasureTrove::TREASURES
    puts "\nThere are #{treasures.size} treasures to be found:"
    treasures.each do |treasure|
      puts "A #{treasure.name} is worth #{treasure.points} points."
    end

    1.upto(rounds) do |round|
      puts "\nRound #{round}:"
      @players.each do |player|
        GameTurn.take_turn(player)
        # puts player
      end
    end
  end
end


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# File 'lib/studio_game/game.rb', line 77

def print_name_and_health(players)
  players.each do |player|
    "#{player.name} (#{player.health})"
  end
end


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# File 'lib/studio_game/game.rb', line 83

def print_stats
  strong_players, wimpy_players = @players.partition { |player| player.strong? }

  puts "\n#{@title} Statistics:"

  puts "\n#{strong_players.size} strong players:"
  puts print_name_and_health(strong_players)

  puts "\n#{wimpy_players.size} wimpy players:"
  puts print_name_and_health(wimpy_players)

  @players.each do |player|
    puts "\n#{player.name}'s point totals:"
    player.each_found_treasure do |treasure|
      puts "#{treasure.points} total #{treasure.name} points"
    end
    puts "#{player.score} grand total points"
  end

  puts "\n#{@title} High Scores:"
  @players.sort.each do |player|
    puts high_score_entry(player)
  end

  puts "#{total_points} total points from treasures found."
end

#save_high_scores(filename = "high_scores.txt") ⇒ Object



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# File 'lib/studio_game/game.rb', line 35

def save_high_scores(filename="high_scores.txt")
  File.open(filename, "w") do |file|
    file.puts "#{@title} High Scores:"
    @players.sort.each do |player|
      file.puts high_score_entry(player)
    end
  end
end

#total_pointsObject



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# File 'lib/studio_game/game.rb', line 110

def total_points
  @players.reduce(0) {|sum, player| sum + player.points}
end