Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Defined in:
- lib/studio_game/game.rb
Instance Attribute Summary collapse
-
#title ⇒ Object
readonly
Returns the value of attribute title.
Instance Method Summary collapse
- #add_player(player) ⇒ Object
- #high_score_entry(player) ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
-
#load_players(filename) ⇒ Object
def load_players(filename) File.readlines(filename).each do |line| self.add_player(Player.from_csv(line)) end end.
- #play(rounds) ⇒ Object
- #print_name_and_health(players) ⇒ Object
- #print_stats ⇒ Object
- #save_high_scores(filename = "high_scores.txt") ⇒ Object
- #total_points ⇒ Object
Constructor Details
#initialize(title) ⇒ Game
Returns a new instance of Game.
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# File 'lib/studio_game/game.rb', line 13 def initialize(title) @title = title @players = [] end |
Instance Attribute Details
#title ⇒ Object (readonly)
Returns the value of attribute title.
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# File 'lib/studio_game/game.rb', line 11 def title @title end |
Instance Method Details
#add_player(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 44 def add_player(player) @players << player end |
#high_score_entry(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 18 def high_score_entry(player) "#{player.name}".ljust(20, '.') + "#{player.score}" end |
#load_players(filename) ⇒ Object
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# File 'lib/studio_game/game.rb', line 28 def load_players(filename) CSV.foreach(filename) do |row| player = Player.new(row[0], row[1].to_i) self.add_player(player) end end |
#play(rounds) ⇒ Object
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# File 'lib/studio_game/game.rb', line 48 def play(rounds) 1.upto(rounds) do |round| if block_given? break if yield end puts "There are #{@players.size} players in #{@title}:" @players.each do |player| puts player end treasures = TreasureTrove::TREASURES puts "\nThere are #{treasures.size} treasures to be found:" treasures.each do |treasure| puts "A #{treasure.name} is worth #{treasure.points} points." end 1.upto(rounds) do |round| puts "\nRound #{round}:" @players.each do |player| GameTurn.take_turn(player) # puts player end end end end |
#print_name_and_health(players) ⇒ Object
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# File 'lib/studio_game/game.rb', line 77 def print_name_and_health(players) players.each do |player| "#{player.name} (#{player.health})" end end |
#print_stats ⇒ Object
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# File 'lib/studio_game/game.rb', line 83 def print_stats strong_players, wimpy_players = @players.partition { |player| player.strong? } puts "\n#{@title} Statistics:" puts "\n#{strong_players.size} strong players:" puts print_name_and_health(strong_players) puts "\n#{wimpy_players.size} wimpy players:" puts print_name_and_health(wimpy_players) @players.each do |player| puts "\n#{player.name}'s point totals:" player.each_found_treasure do |treasure| puts "#{treasure.points} total #{treasure.name} points" end puts "#{player.score} grand total points" end puts "\n#{@title} High Scores:" @players.sort.each do |player| puts high_score_entry(player) end puts "#{total_points} total points from treasures found." end |
#save_high_scores(filename = "high_scores.txt") ⇒ Object
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# File 'lib/studio_game/game.rb', line 35 def save_high_scores(filename="high_scores.txt") File.open(filename, "w") do |file| file.puts "#{@title} High Scores:" @players.sort.each do |player| file.puts high_score_entry(player) end end end |
#total_points ⇒ Object
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# File 'lib/studio_game/game.rb', line 110 def total_points @players.reduce(0) {|sum, player| sum + player.points} end |