Class: StudioGame::Player

Inherits:
Object
  • Object
show all
Includes:
Playable
Defined in:
lib/studio_game/player.rb

Direct Known Subclasses

BerserkPlayer, ClumsyPlayer

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Methods included from Playable

#blam, #strong?, #w00t

Constructor Details

#initialize(name, health = 100) ⇒ Player

Returns a new instance of Player.



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# File 'lib/studio_game/player.rb', line 11

def initialize(name, health = 100)
  @name = name.capitalize
  @health = health
  @found_treasures = Hash.new(0)
end

Instance Attribute Details

#healthObject (readonly)

Returns the value of attribute health.



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# File 'lib/studio_game/player.rb', line 8

def health
  @health
end

#nameObject

Returns the value of attribute name.



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# File 'lib/studio_game/player.rb', line 9

def name
  @name
end

Class Method Details

.from_csv(string) ⇒ Object



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# File 'lib/studio_game/player.rb', line 49

def self.from_csv(string)
	name, health = string.split(',')
	Player.new(name, Integer(health))
end

Instance Method Details

#<=>(other) ⇒ Object



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# File 'lib/studio_game/player.rb', line 39

def <=>(other)
	other.score <=> score
end

#each_found_treasureObject



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# File 'lib/studio_game/player.rb', line 43

def each_found_treasure
	@found_treasures.each do |name, points|
		yield Treasure.new(name, points)
	end
end

#found_treasure(treasure) ⇒ Object



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# File 'lib/studio_game/player.rb', line 17

def found_treasure(treasure)
	@found_treasures[treasure.name] += treasure.points
	puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
	puts "#{@name}'s treasures: #{@found_treasures}"
end

#pointsObject



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# File 'lib/studio_game/player.rb', line 23

def points
	@found_treasures.values.inject(0, :+)
end

#scoreObject



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# File 'lib/studio_game/player.rb', line 31

def score
  @health + points
end

#to_sObject



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# File 'lib/studio_game/player.rb', line 27

def to_s
  "I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}."
end