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# File 'lib/classes/Update.rb', line 7
def self.(data)
update_prompt = TTY::Prompt.new(active_color: :red)
name = Search.by_name(data)
data.each do |hash|
next unless hash[:name] == name
user_input = update_prompt.select('Which attribute would you like to update?') do ||
.choice 'Name', 1
.choice 'Type', 2
.choice 'Secondary Type', 3
.choice 'HP', 4
.choice 'Attack', 5
.choice 'Defense', 6
.choice 'Special Attack', 7
.choice 'Special Defense', 8
.choice 'Speed', 9
.choice 'Generation', 10
.choice 'Legendary', 11
.choice 'Exit this menu', 12
end
case user_input
when 1
puts "What would you like #{hash[:name]}'s new name to be?"
name = New.add_name
hash[:name] = name
when 2
puts "What would you like #{hash[:name]}'s new type to be?"
type_1 = New.add_type
hash[:type_1] = type_1
when 3
puts "What would you like #{hash[:name]}'s new secondary type to be?"
type_2 = New.add_type
hash[:type_2] = type_2
when 4
hp = New.add_points('HP')
hash[:hp] = hp
when 5
attack = New.add_points('Attack')
hash[:attack] = attack
when 6
defense = New.add_points('Defense')
hash[:defense] = defense
when 7
sp_atk = New.add_points('Special Attack')
hash[:"sp._atk"] = sp_atk
when 8
sp_def = New.add_points('Special Defense')
hash[:"sp._def"] = sp_def
when 9
speed = New.add_points('Speed')
hash[:speed] = speed
when 10
generation = New.add_generation
hash[:generation] = generation
when 11
legendary = New.add_legendary
hash[:legendary] = legendary
when 12
Main_menu.run
end
hash[:total] = hash[:hp] + hash[:attack] + hash[:defense] + hash[:"sp._atk"] + hash[:"sp._def"] + hash[:speed]
Print.print_pokemon_expanded(hash)
end
end
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