Module: StateMachine::Integrations::DataMapper
- Defined in:
- lib/state_machine/integrations/data_mapper.rb,
lib/state_machine/integrations/data_mapper/observer.rb
Overview
Adds support for integrating state machines with DataMapper resources.
Examples
Below is an example of a simple state machine defined within a DataMapper resource:
class Vehicle
include DataMapper::Resource
property :id, Serial
property :name, String
property :state, String
state_machine :initial => :parked do
event :ignite do
transition :parked => :idling
end
end
end
The examples in the sections below will use the above class as a reference.
Actions
By default, the action that will be invoked when a state is transitioned is the save action. This will cause the resource to save the changes made to the state machine’s attribute. Note that if any other changes were made to the resource prior to transition, then those changes will be saved as well.
For example,
vehicle = Vehicle.create # => #<Vehicle id=1 name=nil state="parked">
vehicle.name = 'Ford Explorer'
vehicle.ignite # => true
vehicle.reload # => #<Vehicle id=1 name="Ford Explorer" state="idling">
Events
As described in StateMachine::InstanceMethods#state_machine, event attributes are created for every machine that allow transitions to be performed automatically when the object’s action (in this case, :save) is called.
In DataMapper, these automated events are run in the following order:
-
before validation - If validation feature loaded, run before callbacks and persist new states, then validate
-
before save - If validation feature was skipped/not loaded, run before callbacks and persist new states, then save
-
after save - Run after callbacks
For example,
vehicle = Vehicle.create # => #<Vehicle id=1 name=nil state="parked">
vehicle.state_event # => nil
vehicle.state_event = 'invalid'
vehicle.valid? # => false
vehicle.errors # => #<DataMapper::Validate::ValidationErrors:0xb7a48b54 @errors={"state_event"=>["is invalid"]}>
vehicle.state_event = 'ignite'
vehicle.valid? # => true
vehicle.save # => true
vehicle.state # => "idling"
vehicle.state_event # => nil
Note that this can also be done on a mass-assignment basis:
vehicle = Vehicle.create(:state_event => 'ignite') # => #<Vehicle id=1 name=nil state="idling">
vehicle.state # => "idling"
Security implications
Beware that public event attributes mean that events can be fired whenever mass-assignment is being used. If you want to prevent malicious users from tampering with events through URLs / forms, the attribute should be protected like so:
class Vehicle
include DataMapper::Resource
...
state_machine do
...
end
protected :state_event
end
If you want to only have some events be able to fire via mass-assignment, you can build two state machines (one public and one protected) like so:
class Vehicle
include DataMapper::Resource
...
state_machine do
# Define private events here
end
protected :state_event= # Prevent access to events in the first machine
# Allow both machines to share the same state
state_machine :public_state, :attribute => :state do
# Define public events here
end
end
Transactions
By default, the use of transactions during an event transition is turned off to be consistent with DataMapper. This means that if changes are made to the database during a before callback, but the transition fails to complete, those changes will not be rolled back.
For example,
class Message
include DataMapper::Resource
property :id, Serial
property :content, String
end
Vehicle.state_machine do
before_transition do |transition|
Message.create(:content => transition.inspect)
throw :halt
end
end
vehicle = Vehicle.create # => #<Vehicle id=1 name=nil state="parked">
vehicle.ignite # => false
Message.all.count # => 1
To turn on transactions:
class Vehicle < ActiveRecord::Base
state_machine :initial => :parked, :use_transactions => true do
...
end
end
Validation errors
If an event fails to successfully fire because there are no matching transitions for the current record, a validation error is added to the record’s state attribute to help in determining why it failed and for reporting via the UI.
For example,
vehicle = Vehicle.create(:state => 'idling') # => #<Vehicle id=1 name=nil state="idling">
vehicle.ignite # => false
vehicle.errors. # => ["cannot transition via \"ignite\""]
If an event fails to fire because of a validation error on the record and not because a matching transition was not available, no error messages will be added to the state attribute.
Scopes
To assist in filtering models with specific states, a series of class methods are defined on the model for finding records with or without a particular set of states.
These named scopes are the functional equivalent of the following definitions:
class Vehicle
include DataMapper::Resource
property :id, Serial
property :state, String
class << self
def with_states(*states)
all(:state => states.flatten)
end
alias_method :with_state, :with_states
def without_states(*states)
all(:state.not => states.flatten)
end
alias_method :without_state, :without_states
end
end
Note, however, that the states are converted to their stored values before being passed into the query.
Because of the way scopes work in DataMapper, they can be chained like so:
Vehicle.with_state(:parked).all(:order => [:id.desc])
Callbacks / Observers
All before/after transition callbacks defined for DataMapper resources behave in the same way that other DataMapper hooks behave. Rather than passing in the record as an argument to the callback, the callback is instead bound to the object and evaluated within its context.
For example,
class Vehicle
include DataMapper::Resource
property :id, Serial
property :state, String
state_machine :initial => :parked do
before_transition any => :idling do
put_on_seatbelt
end
before_transition do |transition|
# log message
end
event :ignite do
transition :parked => :idling
end
end
def put_on_seatbelt
...
end
end
Note, also, that the transition can be accessed by simply defining additional arguments in the callback block.
In addition to support for DataMapper-like hooks, there is additional support for DataMapper observers. See StateMachine::Integrations::DataMapper::Observer for more information.
Defined Under Namespace
Modules: Observer
Class Attribute Summary collapse
-
.defaults ⇒ Object
readonly
Returns the value of attribute defaults.
Class Method Summary collapse
-
.extended(base) ⇒ Object
Loads additional files specific to DataMapper.
-
.matches?(klass) ⇒ Boolean
Should this integration be used for state machines in the given class? Classes that include DataMapper::Resource will automatically use the DataMapper integration.
Instance Method Summary collapse
-
#invalidate(object, attribute, message, values = []) ⇒ Object
Adds a validation error to the given object.
-
#reset(object) ⇒ Object
Resets any errors previously added when invalidating the given object.
-
#write(object, attribute, value) ⇒ Object
Forces the change in state to be recognized regardless of whether the state value actually changed.
Class Attribute Details
.defaults ⇒ Object (readonly)
Returns the value of attribute defaults.
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# File 'lib/state_machine/integrations/data_mapper.rb', line 238 def defaults @defaults end |
Class Method Details
.extended(base) ⇒ Object
Loads additional files specific to DataMapper
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# File 'lib/state_machine/integrations/data_mapper.rb', line 249 def self.extended(base) #:nodoc: require 'dm-core/version' unless ::DataMapper.const_defined?('VERSION') require 'state_machine/integrations/data_mapper/observer' if ::DataMapper.const_defined?('Observer') end |
.matches?(klass) ⇒ Boolean
Should this integration be used for state machines in the given class? Classes that include DataMapper::Resource will automatically use the DataMapper integration.
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# File 'lib/state_machine/integrations/data_mapper.rb', line 244 def self.matches?(klass) defined?(::DataMapper::Resource) && klass <= ::DataMapper::Resource end |
Instance Method Details
#invalidate(object, attribute, message, values = []) ⇒ Object
Adds a validation error to the given object
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# File 'lib/state_machine/integrations/data_mapper.rb', line 269 def invalidate(object, attribute, , values = []) object.errors.add(self.attribute(attribute), (, values)) if supports_validations? end |
#reset(object) ⇒ Object
Resets any errors previously added when invalidating the given object
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# File 'lib/state_machine/integrations/data_mapper.rb', line 274 def reset(object) object.errors.clear if supports_validations? end |
#write(object, attribute, value) ⇒ Object
Forces the change in state to be recognized regardless of whether the state value actually changed
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# File 'lib/state_machine/integrations/data_mapper.rb', line 256 def write(object, attribute, value) result = super if attribute == :state && owner_class.properties.detect {|property| property.name == self.attribute} if ::DataMapper::VERSION =~ /^(0\.\d\.)/ # Match anything < 0.10 object.original_values[self.attribute] = "#{value}-ignored" else object.original_attributes[owner_class.properties[self.attribute]] = "#{value}-ignored" end end result end |