Module: StateMachine::Integrations::ActiveRecord
- Defined in:
- lib/state_machine/integrations/active_record.rb,
lib/state_machine/integrations/active_record/observer.rb
Overview
Adds support for integrating state machines with ActiveRecord models.
Examples
Below is an example of a simple state machine defined within an ActiveRecord model:
class Vehicle < ActiveRecord::Base
state_machine :initial => :parked do
event :ignite do
transition :parked => :idling
end
end
end
The examples in the sections below will use the above class as a reference.
Actions
By default, the action that will be invoked when a state is transitioned is the save action. This will cause the record to save the changes made to the state machine’s attribute. Note that if any other changes were made to the record prior to transition, then those changes will be saved as well.
For example,
vehicle = Vehicle.create # => #<Vehicle id: 1, name: nil, state: "parked">
vehicle.name = 'Ford Explorer'
vehicle.ignite # => true
vehicle.reload # => #<Vehicle id: 1, name: "Ford Explorer", state: "idling">
Events
As described in StateMachine::InstanceMethods#state_machine, event attributes are created for every machine that allow transitions to be performed automatically when the object’s action (in this case, :save) is called.
In ActiveRecord, these automated events are run in the following order:
-
before validation - Run before callbacks and persist new states, then validate
-
before save - If validation was skipped, run before callbacks and persist new states, then save
-
after save - Run after callbacks
For example,
vehicle = Vehicle.create # => #<Vehicle id: 1, name: nil, state: "parked">
vehicle.state_event # => nil
vehicle.state_event = 'invalid'
vehicle.valid? # => false
vehicle.errors. # => ["State event is invalid"]
vehicle.state_event = 'ignite'
vehicle.valid? # => true
vehicle.save # => true
vehicle.state # => "idling"
vehicle.state_event # => nil
Note that this can also be done on a mass-assignment basis:
vehicle = Vehicle.create(:state_event => 'ignite') # => #<Vehicle id: 1, name: nil, state: "idling">
vehicle.state # => "idling"
Security implications
Beware that public event attributes mean that events can be fired whenever mass-assignment is being used. If you want to prevent malicious users from tampering with events through URLs / forms, the attribute should be protected like so:
class Vehicle < ActiveRecord::Base
attr_protected :state_event
# attr_accessible ... # Alternative technique
state_machine do
...
end
end
If you want to only have some events be able to fire via mass-assignment, you can build two state machines (one public and one protected) like so:
class Vehicle < ActiveRecord::Base
attr_protected :state_event # Prevent access to events in the first machine
state_machine do
# Define private events here
end
# Public machine targets the same state as the private machine
state_machine :public_state, :attribute => :state do
# Define public events here
end
end
Transactions
In order to ensure that any changes made during transition callbacks are rolled back during a failed attempt, every transition is wrapped within a transaction.
For example,
class Message < ActiveRecord::Base
end
Vehicle.state_machine do
before_transition do |vehicle, transition|
Message.create(:content => transition.inspect)
false
end
end
vehicle = Vehicle.create # => #<Vehicle id: 1, name: nil, state: "parked">
vehicle.ignite # => false
Message.count # => 0
Note that only before callbacks that halt the callback chain and failed attempts to save the record will result in the transaction being rolled back. If an after callback halts the chain, the previous result still applies and the transaction is not rolled back.
To turn off transactions:
class Vehicle < ActiveRecord::Base
state_machine :initial => :parked, :use_transactions => false do
...
end
end
Validation errors
If an event fails to successfully fire because there are no matching transitions for the current record, a validation error is added to the record’s state attribute to help in determining why it failed and for reporting via the UI.
For example,
vehicle = Vehicle.create(:state => 'idling') # => #<Vehicle id: 1, name: nil, state: "idling">
vehicle.ignite # => false
vehicle.errors. # => ["State cannot transition via \"ignite\""]
If an event fails to fire because of a validation error on the record and not because a matching transition was not available, no error messages will be added to the state attribute.
Scopes
To assist in filtering models with specific states, a series of named scopes are defined on the model for finding records with or without a particular set of states.
These named scopes are essentially the functional equivalent of the following definitions:
class Vehicle < ActiveRecord::Base
named_scope :with_states, lambda {|*states| {:conditions => {:state => states}}}
# with_states also aliased to with_state
named_scope :without_states, lambda {|*states| {:conditions => ['state NOT IN (?)', states]}}
# without_states also aliased to without_state
end
Note, however, that the states are converted to their stored values before being passed into the query.
Because of the way named scopes work in ActiveRecord, they can be chained like so:
Vehicle.with_state(:parked).all(:order => 'id DESC')
Callbacks
All before/after transition callbacks defined for ActiveRecord models behave in the same way that other ActiveRecord callbacks behave. The object involved in the transition is passed in as an argument.
For example,
class Vehicle < ActiveRecord::Base
state_machine :initial => :parked do
before_transition any => :idling do |vehicle|
vehicle.put_on_seatbelt
end
before_transition do |vehicle, transition|
# log message
end
event :ignite do
transition :parked => :idling
end
end
def put_on_seatbelt
...
end
end
Note, also, that the transition can be accessed by simply defining additional arguments in the callback block.
Observers
In addition to support for ActiveRecord-like hooks, there is additional support for ActiveRecord observers. Because of the way ActiveRecord observers are designed, there is less flexibility around the specific transitions that can be hooked in. However, a large number of hooks are supported. For example, if a transition for a record’s state attribute changes the state from parked to idling via the ignite event, the following observer methods are supported:
-
before/after_ignite_from_parked_to_idling
-
before/after_ignite_from_parked
-
before/after_ignite_to_idling
-
before/after_ignite
-
before/after_transition_state_from_parked_to_idling
-
before/after_transition_state_from_parked
-
before/after_transition_state_to_idling
-
before/after_transition_state
-
before/after_transition
The following class shows an example of some of these hooks:
class VehicleObserver < ActiveRecord::Observer
def before_save(vehicle)
# log message
end
# Callback for :ignite event *before* the transition is performed
def before_ignite(vehicle, transition)
# log message
end
# Callback for :ignite event *after* the transition has been performed
def after_ignite(vehicle, transition)
# put on seatbelt
end
# Generic transition callback *before* the transition is performed
def after_transition(vehicle, transition)
Audit.log(vehicle, transition)
end
end
More flexible transition callbacks can be defined directly within the model as described in StateMachine::Machine#before_transition and StateMachine::Machine#after_transition.
To define a single observer for multiple state machines:
class StateMachineObserver < ActiveRecord::Observer
observe Vehicle, Switch, Project
def after_transition(record, transition)
Audit.log(record, transition)
end
end
Defined Under Namespace
Modules: Observer
Class Attribute Summary collapse
-
.defaults ⇒ Object
readonly
Returns the value of attribute defaults.
Class Method Summary collapse
-
.extended(base) ⇒ Object
Loads additional files specific to ActiveRecord.
-
.matches?(klass) ⇒ Boolean
Should this integration be used for state machines in the given class? Classes that inherit from ActiveRecord::Base will automatically use the ActiveRecord integration.
Instance Method Summary collapse
-
#invalidate(object, attribute, message, values = []) ⇒ Object
Adds a validation error to the given object.
-
#reset(object) ⇒ Object
Resets any errors previously added when invalidating the given object.
-
#write(object, attribute, value) ⇒ Object
Forces the change in state to be recognized regardless of whether the state value actually changed.
Class Attribute Details
.defaults ⇒ Object (readonly)
Returns the value of attribute defaults.
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# File 'lib/state_machine/integrations/active_record.rb', line 264 def defaults @defaults end |
Class Method Details
.extended(base) ⇒ Object
Loads additional files specific to ActiveRecord
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# File 'lib/state_machine/integrations/active_record.rb', line 275 def self.extended(base) #:nodoc: require 'state_machine/integrations/active_record/observer' if Object.const_defined?(:I18n) locale = "#{File.dirname(__FILE__)}/active_record/locale.rb" I18n.load_path << locale unless I18n.load_path.include?(locale) end end |
.matches?(klass) ⇒ Boolean
Should this integration be used for state machines in the given class? Classes that inherit from ActiveRecord::Base will automatically use the ActiveRecord integration.
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# File 'lib/state_machine/integrations/active_record.rb', line 270 def self.matches?(klass) defined?(::ActiveRecord::Base) && klass <= ::ActiveRecord::Base end |
Instance Method Details
#invalidate(object, attribute, message, values = []) ⇒ Object
Adds a validation error to the given object
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# File 'lib/state_machine/integrations/active_record.rb', line 293 def invalidate(object, attribute, , values = []) attribute = self.attribute(attribute) if Object.const_defined?(:I18n) = values.inject({}) {|, (key, value)| [key] = value; } object.errors.add(attribute, , .merge( :default => [] )) else object.errors.add(attribute, (, values)) end end |
#reset(object) ⇒ Object
Resets any errors previously added when invalidating the given object
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# File 'lib/state_machine/integrations/active_record.rb', line 307 def reset(object) object.errors.clear end |
#write(object, attribute, value) ⇒ Object
Forces the change in state to be recognized regardless of whether the state value actually changed
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# File 'lib/state_machine/integrations/active_record.rb', line 286 def write(object, attribute, value) result = super object.send("#{self.attribute}_will_change!") if attribute == :state && object.respond_to?("#{self.attribute}_will_change!") result end |