Module: StateMachine::Integrations::ActiveRecord

Defined in:
lib/state_machine/integrations/active_record.rb,
lib/state_machine/integrations/active_record/observer.rb

Overview

Adds support for integrating state machines with ActiveRecord models.

Examples

Below is an example of a simple state machine defined within an ActiveRecord model:

class Vehicle < ActiveRecord::Base
  state_machine :initial => :parked do
    event :ignite do
      transition :parked => :idling
    end
  end
end

The examples in the sections below will use the above class as a reference.

Actions

By default, the action that will be invoked when a state is transitioned is the save action. This will cause the record to save the changes made to the state machine’s attribute. Note that if any other changes were made to the record prior to transition, then those changes will be saved as well.

For example,

vehicle = Vehicle.create          # => #<Vehicle id: 1, name: nil, state: "parked">
vehicle.name = 'Ford Explorer'
vehicle.ignite                    # => true
vehicle.reload                    # => #<Vehicle id: 1, name: "Ford Explorer", state: "idling">

Events

As described in StateMachine::InstanceMethods#state_machine, event attributes are created for every machine that allow transitions to be performed automatically when the object’s action (in this case, :save) is called.

In ActiveRecord, these automated events are run in the following order:

  • before validation - Run before callbacks and persist new states, then validate

  • before save - If validation was skipped, run before callbacks and persist new states, then save

  • after save - Run after callbacks

For example,

vehicle = Vehicle.create          # => #<Vehicle id: 1, name: nil, state: "parked">
vehicle.state_event               # => nil
vehicle.state_event = 'invalid'
vehicle.valid?                    # => false
vehicle.errors.full_messages      # => ["State event is invalid"]

vehicle.state_event = 'ignite'
vehicle.valid?                    # => true
vehicle.save                      # => true
vehicle.state                     # => "idling"
vehicle.state_event               # => nil

Note that this can also be done on a mass-assignment basis:

vehicle = Vehicle.create(:state_event => 'ignite')  # => #<Vehicle id: 1, name: nil, state: "idling">
vehicle.state                                       # => "idling"

Security implications

Beware that public event attributes mean that events can be fired whenever mass-assignment is being used. If you want to prevent malicious users from tampering with events through URLs / forms, the attribute should be protected like so:

class Vehicle < ActiveRecord::Base
  attr_protected :state_event
  # attr_accessible ... # Alternative technique

  state_machine do
    ...
  end
end

If you want to only have some events be able to fire via mass-assignment, you can build two state machines (one public and one protected) like so:

class Vehicle < ActiveRecord::Base
  attr_protected :state_event # Prevent access to events in the first machine

  state_machine do
    # Define private events here
  end

  # Public machine targets the same state as the private machine
  state_machine :public_state, :attribute => :state do
    # Define public events here
  end
end

Transactions

In order to ensure that any changes made during transition callbacks are rolled back during a failed attempt, every transition is wrapped within a transaction.

For example,

class Message < ActiveRecord::Base
end

Vehicle.state_machine do
  before_transition do |vehicle, transition|
    Message.create(:content => transition.inspect)
    false
  end
end

vehicle = Vehicle.create      # => #<Vehicle id: 1, name: nil, state: "parked">
vehicle.ignite                # => false
Message.count                 # => 0

Note that only before callbacks that halt the callback chain and failed attempts to save the record will result in the transaction being rolled back. If an after callback halts the chain, the previous result still applies and the transaction is not rolled back.

To turn off transactions:

class Vehicle < ActiveRecord::Base
  state_machine :initial => :parked, :use_transactions => false do
    ...
  end
end

Validation errors

If an event fails to successfully fire because there are no matching transitions for the current record, a validation error is added to the record’s state attribute to help in determining why it failed and for reporting via the UI.

For example,

vehicle = Vehicle.create(:state => 'idling')  # => #<Vehicle id: 1, name: nil, state: "idling">
vehicle.ignite                                # => false
vehicle.errors.full_messages                  # => ["State cannot transition via \"ignite\""]

If an event fails to fire because of a validation error on the record and not because a matching transition was not available, no error messages will be added to the state attribute.

Scopes

To assist in filtering models with specific states, a series of named scopes are defined on the model for finding records with or without a particular set of states.

These named scopes are essentially the functional equivalent of the following definitions:

class Vehicle < ActiveRecord::Base
  named_scope :with_states, lambda {|*states| {:conditions => {:state => states}}}
  # with_states also aliased to with_state

  named_scope :without_states, lambda {|*states| {:conditions => ['state NOT IN (?)', states]}}
  # without_states also aliased to without_state
end

Note, however, that the states are converted to their stored values before being passed into the query.

Because of the way named scopes work in ActiveRecord, they can be chained like so:

Vehicle.with_state(:parked).all(:order => 'id DESC')

Callbacks

All before/after transition callbacks defined for ActiveRecord models behave in the same way that other ActiveRecord callbacks behave. The object involved in the transition is passed in as an argument.

For example,

class Vehicle < ActiveRecord::Base
  state_machine :initial => :parked do
    before_transition any => :idling do |vehicle|
      vehicle.put_on_seatbelt
    end

    before_transition do |vehicle, transition|
      # log message
    end

    event :ignite do
      transition :parked => :idling
    end
  end

  def put_on_seatbelt
    ...
  end
end

Note, also, that the transition can be accessed by simply defining additional arguments in the callback block.

Observers

In addition to support for ActiveRecord-like hooks, there is additional support for ActiveRecord observers. Because of the way ActiveRecord observers are designed, there is less flexibility around the specific transitions that can be hooked in. However, a large number of hooks are supported. For example, if a transition for a record’s state attribute changes the state from parked to idling via the ignite event, the following observer methods are supported:

  • before/after_ignite_from_parked_to_idling

  • before/after_ignite_from_parked

  • before/after_ignite_to_idling

  • before/after_ignite

  • before/after_transition_state_from_parked_to_idling

  • before/after_transition_state_from_parked

  • before/after_transition_state_to_idling

  • before/after_transition_state

  • before/after_transition

The following class shows an example of some of these hooks:

class VehicleObserver < ActiveRecord::Observer
  def before_save(vehicle)
    # log message
  end

  # Callback for :ignite event *before* the transition is performed
  def before_ignite(vehicle, transition)
    # log message
  end

  # Callback for :ignite event *after* the transition has been performed
  def after_ignite(vehicle, transition)
    # put on seatbelt
  end

  # Generic transition callback *before* the transition is performed
  def after_transition(vehicle, transition)
    Audit.log(vehicle, transition)
  end
end

More flexible transition callbacks can be defined directly within the model as described in StateMachine::Machine#before_transition and StateMachine::Machine#after_transition.

To define a single observer for multiple state machines:

class StateMachineObserver < ActiveRecord::Observer
  observe Vehicle, Switch, Project

  def after_transition(record, transition)
    Audit.log(record, transition)
  end
end

Defined Under Namespace

Modules: Observer

Class Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Class Attribute Details

.defaultsObject (readonly)

Returns the value of attribute defaults.



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# File 'lib/state_machine/integrations/active_record.rb', line 264

def defaults
  @defaults
end

Class Method Details

.extended(base) ⇒ Object

Loads additional files specific to ActiveRecord



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# File 'lib/state_machine/integrations/active_record.rb', line 275

def self.extended(base) #:nodoc:
  require 'state_machine/integrations/active_record/observer'
  
  if Object.const_defined?(:I18n)
    locale = "#{File.dirname(__FILE__)}/active_record/locale.rb"
    I18n.load_path << locale unless I18n.load_path.include?(locale)
  end
end

.matches?(klass) ⇒ Boolean

Should this integration be used for state machines in the given class? Classes that inherit from ActiveRecord::Base will automatically use the ActiveRecord integration.

Returns:

  • (Boolean)


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# File 'lib/state_machine/integrations/active_record.rb', line 270

def self.matches?(klass)
  defined?(::ActiveRecord::Base) && klass <= ::ActiveRecord::Base
end

Instance Method Details

#invalidate(object, attribute, message, values = []) ⇒ Object

Adds a validation error to the given object



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# File 'lib/state_machine/integrations/active_record.rb', line 293

def invalidate(object, attribute, message, values = [])
  attribute = self.attribute(attribute)
  
  if Object.const_defined?(:I18n)
    options = values.inject({}) {|options, (key, value)| options[key] = value; options}
    object.errors.add(attribute, message, options.merge(
      :default => @messages[message]
    ))
  else
    object.errors.add(attribute, generate_message(message, values))
  end
end

#reset(object) ⇒ Object

Resets any errors previously added when invalidating the given object



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# File 'lib/state_machine/integrations/active_record.rb', line 307

def reset(object)
  object.errors.clear
end

#write(object, attribute, value) ⇒ Object

Forces the change in state to be recognized regardless of whether the state value actually changed



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# File 'lib/state_machine/integrations/active_record.rb', line 286

def write(object, attribute, value)
  result = super
  object.send("#{self.attribute}_will_change!") if attribute == :state && object.respond_to?("#{self.attribute}_will_change!")
  result
end