Class: Playwright::Locator
- Inherits:
-
PlaywrightApi
- Object
- PlaywrightApi
- Playwright::Locator
- Defined in:
- lib/playwright_api/locator.rb
Overview
Locators are the central piece of Playwright’s auto-waiting and retry-ability. In a nutshell, locators represent a way to find element(s) on the page at any moment. Locator can be created with the [‘method: Page.locator`] method.
[Learn more about locators](./locators.md).
Instance Method Summary collapse
-
#all_inner_texts ⇒ Object
Returns an array of ‘node.innerText` values for all matching nodes.
-
#all_text_contents ⇒ Object
Returns an array of ‘node.textContent` values for all matching nodes.
-
#bounding_box(timeout: nil) ⇒ Object
This method returns the bounding box of the element, or ‘null` if the element is not visible.
-
#check(force: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method checks the element by performing the following steps: 1.
-
#checked?(timeout: nil) ⇒ Boolean
Returns whether the element is checked.
-
#click(button: nil, clickCount: nil, delay: nil, force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method clicks the element by performing the following steps: 1.
-
#count ⇒ Object
Returns the number of elements matching given selector.
-
#dblclick(button: nil, delay: nil, force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method double clicks the element by performing the following steps: 1.
-
#disabled?(timeout: nil) ⇒ Boolean
Returns whether the element is disabled, the opposite of [enabled](./actionability.md#enabled).
-
#dispatch_event(type, eventInit: nil, timeout: nil) ⇒ Object
The snippet below dispatches the ‘click` event on the element.
- #drag_to(target, force: nil, noWaitAfter: nil, sourcePosition: nil, targetPosition: nil, timeout: nil, trial: nil) ⇒ Object
-
#editable?(timeout: nil) ⇒ Boolean
Returns whether the element is [editable](./actionability.md#editable).
-
#element_handle(timeout: nil) ⇒ Object
Resolves given locator to the first matching DOM element.
-
#element_handles ⇒ Object
Resolves given locator to all matching DOM elements.
-
#enabled?(timeout: nil) ⇒ Boolean
Returns whether the element is [enabled](./actionability.md#enabled).
-
#evaluate(expression, arg: nil, timeout: nil) ⇒ Object
Returns the return value of ‘expression`.
-
#evaluate_all(expression, arg: nil) ⇒ Object
The method finds all elements matching the specified locator and passes an array of matched elements as a first argument to ‘expression`.
-
#evaluate_handle(expression, arg: nil, timeout: nil) ⇒ Object
Returns the return value of ‘expression` as a `JSHandle`.
-
#fill(value, force: nil, noWaitAfter: nil, timeout: nil) ⇒ Object
This method waits for [actionability](./actionability.md) checks, focuses the element, fills it and triggers an ‘input` event after filling.
-
#first ⇒ Object
Returns locator to the first matching element.
-
#focus(timeout: nil) ⇒ Object
Calls [focus](developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus) on the element.
-
#frame_locator(selector) ⇒ Object
When working with iframes, you can create a frame locator that will enter the iframe and allow selecting elements in that iframe:.
-
#get_attribute(name, timeout: nil) ⇒ Object
Returns element attribute value.
-
#hidden?(timeout: nil) ⇒ Boolean
Returns whether the element is hidden, the opposite of [visible](./actionability.md#visible).
-
#hover(force: nil, modifiers: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method hovers over the element by performing the following steps: 1.
-
#inner_html(timeout: nil) ⇒ Object
Returns the ‘element.innerHTML`.
-
#inner_text(timeout: nil) ⇒ Object
Returns the ‘element.innerText`.
-
#input_value(timeout: nil) ⇒ Object
Returns ‘input.value` for `<input>` or `<textarea>` or `<select>` element.
-
#last ⇒ Object
Returns locator to the last matching element.
-
#locator(selector, hasText: nil) ⇒ Object
The method finds an element matching the specified selector in the ‘Locator`’s subtree.
-
#nth(index) ⇒ Object
Returns locator to the n-th matching element.
-
#press(key, delay: nil, noWaitAfter: nil, timeout: nil) ⇒ Object
Focuses the element, and then uses [‘method: Keyboard.down`] and [`method: Keyboard.up`].
-
#screenshot(omitBackground: nil, path: nil, quality: nil, timeout: nil, type: nil) ⇒ Object
Returns the buffer with the captured screenshot.
-
#scroll_into_view_if_needed(timeout: nil) ⇒ Object
This method waits for [actionability](./actionability.md) checks, then tries to scroll element into view, unless it is completely visible as defined by [IntersectionObserver](developer.mozilla.org/en-US/docs/Web/API/Intersection_Observer_API)‘s `ratio`.
-
#select_option(element: nil, index: nil, value: nil, label: nil, force: nil, noWaitAfter: nil, timeout: nil) ⇒ Object
This method waits for [actionability](./actionability.md) checks, waits until all specified options are present in the ‘<select>` element and selects these options.
-
#select_text(force: nil, timeout: nil) ⇒ Object
This method waits for [actionability](./actionability.md) checks, then focuses the element and selects all its text content.
-
#set_checked(checked, force: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
(also: #checked=)
This method checks or unchecks an element by performing the following steps: 1.
-
#set_input_files(files, noWaitAfter: nil, timeout: nil) ⇒ Object
(also: #input_files=)
This method expects ‘element` to point to an [input element](developer.mozilla.org/en-US/docs/Web/HTML/Element/input).
-
#tap_point(force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method taps the element by performing the following steps: 1.
-
#text_content(timeout: nil) ⇒ Object
Returns the ‘node.textContent`.
- #to_s ⇒ Object
-
#type(text, delay: nil, noWaitAfter: nil, timeout: nil) ⇒ Object
Focuses the element, and then sends a ‘keydown`, `keypress`/`input`, and `keyup` event for each character in the text.
-
#uncheck(force: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method checks the element by performing the following steps: 1.
-
#visible?(timeout: nil) ⇒ Boolean
Returns whether the element is [visible](./actionability.md#visible).
-
#wait_for(state: nil, timeout: nil) ⇒ Object
Returns when element specified by locator satisfies the ‘state` option.
Methods inherited from PlaywrightApi
Constructor Details
This class inherits a constructor from Playwright::PlaywrightApi
Instance Method Details
#all_inner_texts ⇒ Object
Returns an array of ‘node.innerText` values for all matching nodes.
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# File 'lib/playwright_api/locator.rb', line 9 def all_inner_texts wrap_impl(@impl.all_inner_texts) end |
#all_text_contents ⇒ Object
Returns an array of ‘node.textContent` values for all matching nodes.
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# File 'lib/playwright_api/locator.rb', line 14 def all_text_contents wrap_impl(@impl.all_text_contents) end |
#bounding_box(timeout: nil) ⇒ Object
This method returns the bounding box of the element, or ‘null` if the element is not visible. The bounding box is calculated relative to the main frame viewport - which is usually the same as the browser window.
Scrolling affects the returned bonding box, similarly to [Element.getBoundingClientRect](developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect). That means ‘x` and/or `y` may be negative.
Elements from child frames return the bounding box relative to the main frame, unlike the [Element.getBoundingClientRect](developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect).
Assuming the page is static, it is safe to use bounding box coordinates to perform input. For example, the following snippet should click the center of the element.
“‘python sync box = element.bounding_box() page.mouse.click(box + box / 2, box + box / 2) “`
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# File 'lib/playwright_api/locator.rb', line 35 def bounding_box(timeout: nil) wrap_impl(@impl.bounding_box(timeout: unwrap_impl(timeout))) end |
#check(force: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method checks the element by performing the following steps:
-
Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already checked, this method returns immediately.
-
Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.
-
Scroll the element into view if needed.
-
Use [‘property: Page.mouse`] to click in the center of the element.
-
Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.
-
Ensure that the element is now checked. If not, this method throws.
If the element is detached from the DOM at any moment during the action, this method throws.
When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.
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# File 'lib/playwright_api/locator.rb', line 52 def check( force: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) wrap_impl(@impl.check(force: unwrap_impl(force), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial))) end |
#checked?(timeout: nil) ⇒ Boolean
Returns whether the element is checked. Throws if the element is not a checkbox or radio input.
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# File 'lib/playwright_api/locator.rb', line 288 def checked?(timeout: nil) wrap_impl(@impl.checked?(timeout: unwrap_impl(timeout))) end |
#click(button: nil, clickCount: nil, delay: nil, force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method clicks the element by performing the following steps:
-
Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.
-
Scroll the element into view if needed.
-
Use [‘property: Page.mouse`] to click in the center of the element, or the specified `position`.
-
Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.
If the element is detached from the DOM at any moment during the action, this method throws.
When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.
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# File 'lib/playwright_api/locator.rb', line 71 def click( button: nil, clickCount: nil, delay: nil, force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) wrap_impl(@impl.click(button: unwrap_impl(), clickCount: unwrap_impl(clickCount), delay: unwrap_impl(delay), force: unwrap_impl(force), modifiers: unwrap_impl(modifiers), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial))) end |
#count ⇒ Object
Returns the number of elements matching given selector.
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# File 'lib/playwright_api/locator.rb', line 85 def count wrap_impl(@impl.count) end |
#dblclick(button: nil, delay: nil, force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method double clicks the element by performing the following steps:
-
Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.
-
Scroll the element into view if needed.
-
Use [‘property: Page.mouse`] to double click in the center of the element, or the specified `position`.
-
Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set. Note that if the first click of the `dblclick()` triggers a navigation event, this method will throw.
If the element is detached from the DOM at any moment during the action, this method throws.
When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.
> NOTE: ‘element.dblclick()` dispatches two `click` events and a single `dblclick` event.
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# File 'lib/playwright_api/locator.rb', line 102 def dblclick( button: nil, delay: nil, force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) wrap_impl(@impl.dblclick(button: unwrap_impl(), delay: unwrap_impl(delay), force: unwrap_impl(force), modifiers: unwrap_impl(modifiers), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial))) end |
#disabled?(timeout: nil) ⇒ Boolean
Returns whether the element is disabled, the opposite of [enabled](./actionability.md#enabled).
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# File 'lib/playwright_api/locator.rb', line 293 def disabled?(timeout: nil) wrap_impl(@impl.disabled?(timeout: unwrap_impl(timeout))) end |
#dispatch_event(type, eventInit: nil, timeout: nil) ⇒ Object
The snippet below dispatches the ‘click` event on the element. Regardless of the visibility state of the element, `click` is dispatched. This is equivalent to calling [element.click()](developer.mozilla.org/en-US/docs/Web/API/HTMLElement/click).
“‘python sync element.dispatch_event(“click”) “`
Under the hood, it creates an instance of an event based on the given ‘type`, initializes it with `eventInit` properties and dispatches it on the element. Events are `composed`, `cancelable` and bubble by default.
Since ‘eventInit` is event-specific, please refer to the events documentation for the lists of initial properties:
-
[DragEvent](developer.mozilla.org/en-US/docs/Web/API/DragEvent/DragEvent)
-
[FocusEvent](developer.mozilla.org/en-US/docs/Web/API/FocusEvent/FocusEvent)
-
[KeyboardEvent](developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/KeyboardEvent)
-
[MouseEvent](developer.mozilla.org/en-US/docs/Web/API/MouseEvent/MouseEvent)
-
[PointerEvent](developer.mozilla.org/en-US/docs/Web/API/PointerEvent/PointerEvent)
-
[TouchEvent](developer.mozilla.org/en-US/docs/Web/API/TouchEvent/TouchEvent)
-
[Event](developer.mozilla.org/en-US/docs/Web/API/Event/Event)
You can also specify ‘JSHandle` as the property value if you want live objects to be passed into the event:
“‘python sync # note you can only create data_transfer in chromium and firefox data_transfer = page.evaluate_handle(“new DataTransfer()”) element.dispatch_event(“#source”, “dragstart”, data_transfer) “`
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# File 'lib/playwright_api/locator.rb', line 141 def dispatch_event(type, eventInit: nil, timeout: nil) wrap_impl(@impl.dispatch_event(unwrap_impl(type), eventInit: unwrap_impl(eventInit), timeout: unwrap_impl(timeout))) end |
#drag_to(target, force: nil, noWaitAfter: nil, sourcePosition: nil, targetPosition: nil, timeout: nil, trial: nil) ⇒ Object
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# File 'lib/playwright_api/locator.rb', line 145 def drag_to( target, force: nil, noWaitAfter: nil, sourcePosition: nil, targetPosition: nil, timeout: nil, trial: nil) wrap_impl(@impl.drag_to(unwrap_impl(target), force: unwrap_impl(force), noWaitAfter: unwrap_impl(noWaitAfter), sourcePosition: unwrap_impl(sourcePosition), targetPosition: unwrap_impl(targetPosition), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial))) end |
#editable?(timeout: nil) ⇒ Boolean
Returns whether the element is [editable](./actionability.md#editable).
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# File 'lib/playwright_api/locator.rb', line 298 def editable?(timeout: nil) wrap_impl(@impl.editable?(timeout: unwrap_impl(timeout))) end |
#element_handle(timeout: nil) ⇒ Object
Resolves given locator to the first matching DOM element. If no elements matching the query are visible, waits for them up to a given timeout. If multiple elements match the selector, throws.
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# File 'lib/playwright_api/locator.rb', line 158 def element_handle(timeout: nil) wrap_impl(@impl.element_handle(timeout: unwrap_impl(timeout))) end |
#element_handles ⇒ Object
Resolves given locator to all matching DOM elements.
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# File 'lib/playwright_api/locator.rb', line 163 def element_handles wrap_impl(@impl.element_handles) end |
#enabled?(timeout: nil) ⇒ Boolean
Returns whether the element is [enabled](./actionability.md#enabled).
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# File 'lib/playwright_api/locator.rb', line 303 def enabled?(timeout: nil) wrap_impl(@impl.enabled?(timeout: unwrap_impl(timeout))) end |
#evaluate(expression, arg: nil, timeout: nil) ⇒ Object
Returns the return value of ‘expression`.
This method passes this handle as the first argument to ‘expression`.
If ‘expression` returns a [Promise], then `handle.evaluate` would wait for the promise to resolve and return its value.
Examples:
“‘python sync tweets = page.locator(“.tweet .retweets”) assert tweets.evaluate(“node => node.innerText”) == “10 retweets” “`
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# File 'lib/playwright_api/locator.rb', line 179 def evaluate(expression, arg: nil, timeout: nil) wrap_impl(@impl.evaluate(unwrap_impl(expression), arg: unwrap_impl(arg), timeout: unwrap_impl(timeout))) end |
#evaluate_all(expression, arg: nil) ⇒ Object
The method finds all elements matching the specified locator and passes an array of matched elements as a first argument to ‘expression`. Returns the result of `expression` invocation.
If ‘expression` returns a [Promise], then [`method: Locator.evaluateAll`] would wait for the promise to resolve and return its value.
Examples:
“‘python sync elements = page.locator(“div”) div_counts = elements(“(divs, min) => divs.length >= min”, 10) “`
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# File 'lib/playwright_api/locator.rb', line 195 def evaluate_all(expression, arg: nil) wrap_impl(@impl.evaluate_all(unwrap_impl(expression), arg: unwrap_impl(arg))) end |
#evaluate_handle(expression, arg: nil, timeout: nil) ⇒ Object
Returns the return value of ‘expression` as a `JSHandle`.
This method passes this handle as the first argument to ‘expression`.
The only difference between [‘method: Locator.evaluate`] and [`method: Locator.evaluateHandle`] is that
- ‘method: Locator.evaluateHandle`
-
returns ‘JSHandle`.
If the function passed to the [‘method: Locator.evaluateHandle`] returns a [Promise], then
- ‘method: Locator.evaluateHandle`
-
would wait for the promise to resolve and return its value.
See [‘method: Page.evaluateHandle`] for more details.
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# File 'lib/playwright_api/locator.rb', line 210 def evaluate_handle(expression, arg: nil, timeout: nil) wrap_impl(@impl.evaluate_handle(unwrap_impl(expression), arg: unwrap_impl(arg), timeout: unwrap_impl(timeout))) end |
#fill(value, force: nil, noWaitAfter: nil, timeout: nil) ⇒ Object
This method waits for [actionability](./actionability.md) checks, focuses the element, fills it and triggers an ‘input` event after filling. Note that you can pass an empty string to clear the input field.
If the target element is not an ‘<input>`, `<textarea>` or `[contenteditable]` element, this method throws an error. However, if the element is inside the `<label>` element that has an associated [control](developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control), the control will be filled instead.
To send fine-grained keyboard events, use [‘method: Locator.type`].
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# File 'lib/playwright_api/locator.rb', line 223 def fill(value, force: nil, noWaitAfter: nil, timeout: nil) wrap_impl(@impl.fill(unwrap_impl(value), force: unwrap_impl(force), noWaitAfter: unwrap_impl(noWaitAfter), timeout: unwrap_impl(timeout))) end |
#first ⇒ Object
Returns locator to the first matching element.
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# File 'lib/playwright_api/locator.rb', line 228 def first wrap_impl(@impl.first) end |
#focus(timeout: nil) ⇒ Object
Calls [focus](developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus) on the element.
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# File 'lib/playwright_api/locator.rb', line 233 def focus(timeout: nil) wrap_impl(@impl.focus(timeout: unwrap_impl(timeout))) end |
#frame_locator(selector) ⇒ Object
When working with iframes, you can create a frame locator that will enter the iframe and allow selecting elements in that iframe:
“‘python sync locator = page.frame_locator(“text=Submit”).locator(“text=Submit”) locator.click() “`
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# File 'lib/playwright_api/locator.rb', line 244 def frame_locator(selector) wrap_impl(@impl.frame_locator(unwrap_impl(selector))) end |
#get_attribute(name, timeout: nil) ⇒ Object
Returns element attribute value.
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# File 'lib/playwright_api/locator.rb', line 249 def get_attribute(name, timeout: nil) wrap_impl(@impl.get_attribute(unwrap_impl(name), timeout: unwrap_impl(timeout))) end |
#hidden?(timeout: nil) ⇒ Boolean
Returns whether the element is hidden, the opposite of [visible](./actionability.md#visible).
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# File 'lib/playwright_api/locator.rb', line 308 def hidden?(timeout: nil) wrap_impl(@impl.hidden?(timeout: unwrap_impl(timeout))) end |
#hover(force: nil, modifiers: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method hovers over the element by performing the following steps:
-
Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.
-
Scroll the element into view if needed.
-
Use [‘property: Page.mouse`] to hover over the center of the element, or the specified `position`.
-
Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.
If the element is detached from the DOM at any moment during the action, this method throws.
When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.
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# File 'lib/playwright_api/locator.rb', line 263 def hover( force: nil, modifiers: nil, position: nil, timeout: nil, trial: nil) wrap_impl(@impl.hover(force: unwrap_impl(force), modifiers: unwrap_impl(modifiers), position: unwrap_impl(position), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial))) end |
#inner_html(timeout: nil) ⇒ Object
Returns the ‘element.innerHTML`.
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# File 'lib/playwright_api/locator.rb', line 273 def inner_html(timeout: nil) wrap_impl(@impl.inner_html(timeout: unwrap_impl(timeout))) end |
#inner_text(timeout: nil) ⇒ Object
Returns the ‘element.innerText`.
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# File 'lib/playwright_api/locator.rb', line 278 def inner_text(timeout: nil) wrap_impl(@impl.inner_text(timeout: unwrap_impl(timeout))) end |
#input_value(timeout: nil) ⇒ Object
Returns ‘input.value` for `<input>` or `<textarea>` or `<select>` element. Throws for non-input elements.
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# File 'lib/playwright_api/locator.rb', line 283 def input_value(timeout: nil) wrap_impl(@impl.input_value(timeout: unwrap_impl(timeout))) end |
#last ⇒ Object
Returns locator to the last matching element.
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# File 'lib/playwright_api/locator.rb', line 318 def last wrap_impl(@impl.last) end |
#locator(selector, hasText: nil) ⇒ Object
The method finds an element matching the specified selector in the ‘Locator`’s subtree.
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# File 'lib/playwright_api/locator.rb', line 323 def locator(selector, hasText: nil) wrap_impl(@impl.locator(unwrap_impl(selector), hasText: unwrap_impl(hasText))) end |
#nth(index) ⇒ Object
Returns locator to the n-th matching element.
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# File 'lib/playwright_api/locator.rb', line 328 def nth(index) wrap_impl(@impl.nth(unwrap_impl(index))) end |
#press(key, delay: nil, noWaitAfter: nil, timeout: nil) ⇒ Object
Focuses the element, and then uses [‘method: Keyboard.down`] and [`method: Keyboard.up`].
‘key` can specify the intended [keyboardEvent.key](developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key) value or a single character to generate the text for. A superset of the `key` values can be found [here](developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values). Examples of the keys are:
‘F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`, `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`, etc.
Following modification shortcuts are also supported: ‘Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`.
Holding down ‘Shift` will type the text that corresponds to the `key` in the upper case.
If ‘key` is a single character, it is case-sensitive, so the values `a` and `A` will generate different respective texts.
Shortcuts such as ‘key: “Control+o”` or `key: “Control+Shift+T”` are supported as well. When specified with the modifier, modifier is pressed and being held while the subsequent key is being pressed.
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# File 'lib/playwright_api/locator.rb', line 350 def press(key, delay: nil, noWaitAfter: nil, timeout: nil) wrap_impl(@impl.press(unwrap_impl(key), delay: unwrap_impl(delay), noWaitAfter: unwrap_impl(noWaitAfter), timeout: unwrap_impl(timeout))) end |
#screenshot(omitBackground: nil, path: nil, quality: nil, timeout: nil, type: nil) ⇒ Object
Returns the buffer with the captured screenshot.
This method waits for the [actionability](./actionability.md) checks, then scrolls element into view before taking a screenshot. If the element is detached from DOM, the method throws an error.
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# File 'lib/playwright_api/locator.rb', line 358 def screenshot( omitBackground: nil, path: nil, quality: nil, timeout: nil, type: nil) wrap_impl(@impl.screenshot(omitBackground: unwrap_impl(omitBackground), path: unwrap_impl(path), quality: unwrap_impl(quality), timeout: unwrap_impl(timeout), type: unwrap_impl(type))) end |
#scroll_into_view_if_needed(timeout: nil) ⇒ Object
This method waits for [actionability](./actionability.md) checks, then tries to scroll element into view, unless it is completely visible as defined by [IntersectionObserver](developer.mozilla.org/en-US/docs/Web/API/Intersection_Observer_API)‘s `ratio`.
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# File 'lib/playwright_api/locator.rb', line 370 def scroll_into_view_if_needed(timeout: nil) wrap_impl(@impl.scroll_into_view_if_needed(timeout: unwrap_impl(timeout))) end |
#select_option(element: nil, index: nil, value: nil, label: nil, force: nil, noWaitAfter: nil, timeout: nil) ⇒ Object
This method waits for [actionability](./actionability.md) checks, waits until all specified options are present in the ‘<select>` element and selects these options.
If the target element is not a ‘<select>` element, this method throws an error. However, if the element is inside the `<label>` element that has an associated [control](developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control), the control will be used instead.
Returns the array of option values that have been successfully selected.
Triggers a ‘change` and `input` event once all the provided options have been selected.
“‘python sync # single selection matching the value element.select_option(“blue”) # single selection matching both the label element.select_option(label=“blue”) # multiple selection element.select_option(value=[“red”, “green”, “blue”]) “`
“‘python sync # single selection matching the value element.select_option(“blue”) # single selection matching both the value and the label element.select_option(label=“blue”) # multiple selection element.select_option(“red”, “green”, “blue”) # multiple selection for blue, red and second option element.select_option(value=“blue”, { index: 2 }, “red”) “`
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# File 'lib/playwright_api/locator.rb', line 404 def select_option( element: nil, index: nil, value: nil, label: nil, force: nil, noWaitAfter: nil, timeout: nil) wrap_impl(@impl.select_option(element: unwrap_impl(element), index: unwrap_impl(index), value: unwrap_impl(value), label: unwrap_impl(label), force: unwrap_impl(force), noWaitAfter: unwrap_impl(noWaitAfter), timeout: unwrap_impl(timeout))) end |
#select_text(force: nil, timeout: nil) ⇒ Object
This method waits for [actionability](./actionability.md) checks, then focuses the element and selects all its text content.
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# File 'lib/playwright_api/locator.rb', line 417 def select_text(force: nil, timeout: nil) wrap_impl(@impl.select_text(force: unwrap_impl(force), timeout: unwrap_impl(timeout))) end |
#set_checked(checked, force: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object Also known as: checked=
This method checks or unchecks an element by performing the following steps:
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Ensure that matched element is a checkbox or a radio input. If not, this method throws.
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If the element already has the right checked state, this method returns immediately.
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Wait for [actionability](./actionability.md) checks on the matched element, unless ‘force` option is set. If the element is detached during the checks, the whole action is retried.
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Scroll the element into view if needed.
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Use [‘property: Page.mouse`] to click in the center of the element.
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Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.
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Ensure that the element is now checked or unchecked. If not, this method throws.
When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.
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# File 'lib/playwright_api/locator.rb', line 433 def set_checked( checked, force: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) wrap_impl(@impl.set_checked(unwrap_impl(checked), force: unwrap_impl(force), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial))) end |
#set_input_files(files, noWaitAfter: nil, timeout: nil) ⇒ Object Also known as: input_files=
This method expects ‘element` to point to an [input element](developer.mozilla.org/en-US/docs/Web/HTML/Element/input).
Sets the value of the file input to these file paths or files. If some of the ‘filePaths` are relative paths, then they are resolved relative to the the current working directory. For empty array, clears the selected files.
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# File 'lib/playwright_api/locator.rb', line 449 def set_input_files(files, noWaitAfter: nil, timeout: nil) wrap_impl(@impl.set_input_files(unwrap_impl(files), noWaitAfter: unwrap_impl(noWaitAfter), timeout: unwrap_impl(timeout))) end |
#tap_point(force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method taps the element by performing the following steps:
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Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.
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Scroll the element into view if needed.
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Use [‘property: Page.touchscreen`] to tap the center of the element, or the specified `position`.
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Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.
If the element is detached from the DOM at any moment during the action, this method throws.
When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.
> NOTE: ‘element.tap()` requires that the `hasTouch` option of the browser context be set to true.
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# File 'lib/playwright_api/locator.rb', line 466 def tap_point( force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) wrap_impl(@impl.tap_point(force: unwrap_impl(force), modifiers: unwrap_impl(modifiers), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial))) end |
#text_content(timeout: nil) ⇒ Object
Returns the ‘node.textContent`.
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# File 'lib/playwright_api/locator.rb', line 477 def text_content(timeout: nil) wrap_impl(@impl.text_content(timeout: unwrap_impl(timeout))) end |
#to_s ⇒ Object
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# File 'lib/playwright_api/locator.rb', line 537 def to_s wrap_impl(@impl.to_s) end |
#type(text, delay: nil, noWaitAfter: nil, timeout: nil) ⇒ Object
Focuses the element, and then sends a ‘keydown`, `keypress`/`input`, and `keyup` event for each character in the text.
To press a special key, like ‘Control` or `ArrowDown`, use [`method: Locator.press`].
“‘python sync element.type(“hello”) # types instantly element.type(“world”, delay=100) # types slower, like a user “`
An example of typing into a text field and then submitting the form:
“‘python sync element = page.locator(“input”) element.type(“some text”) element.press(“Enter”) “`
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# File 'lib/playwright_api/locator.rb', line 497 def type(text, delay: nil, noWaitAfter: nil, timeout: nil) wrap_impl(@impl.type(unwrap_impl(text), delay: unwrap_impl(delay), noWaitAfter: unwrap_impl(noWaitAfter), timeout: unwrap_impl(timeout))) end |
#uncheck(force: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object
This method checks the element by performing the following steps:
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Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already unchecked, this method returns immediately.
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Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.
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Scroll the element into view if needed.
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Use [‘property: Page.mouse`] to click in the center of the element.
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Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.
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Ensure that the element is now unchecked. If not, this method throws.
If the element is detached from the DOM at any moment during the action, this method throws.
When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.
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# File 'lib/playwright_api/locator.rb', line 514 def uncheck( force: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) wrap_impl(@impl.uncheck(force: unwrap_impl(force), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial))) end |
#visible?(timeout: nil) ⇒ Boolean
Returns whether the element is [visible](./actionability.md#visible).
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# File 'lib/playwright_api/locator.rb', line 313 def visible?(timeout: nil) wrap_impl(@impl.visible?(timeout: unwrap_impl(timeout))) end |
#wait_for(state: nil, timeout: nil) ⇒ Object
Returns when element specified by locator satisfies the ‘state` option.
If target element already satisfies the condition, the method returns immediately. Otherwise, waits for up to ‘timeout` milliseconds until the condition is met.
“‘python sync order_sent = page.locator(“#order-sent”) order_sent.wait_for() “`
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# File 'lib/playwright_api/locator.rb', line 532 def wait_for(state: nil, timeout: nil) wrap_impl(@impl.wait_for(state: unwrap_impl(state), timeout: unwrap_impl(timeout))) end |