Class: Playwright::Locator

Inherits:
PlaywrightApi show all
Defined in:
lib/playwright_api/locator.rb

Overview

Locators are the central piece of Playwright’s auto-waiting and retry-ability. In a nutshell, locators represent a way to find element(s) on the page at any moment. Locator can be created with the [‘method: Page.locator`] method.

[Learn more about locators](./locators.md).

Instance Method Summary collapse

Methods inherited from PlaywrightApi

#initialize, unwrap, wrap

Constructor Details

This class inherits a constructor from Playwright::PlaywrightApi

Instance Method Details

#all_inner_textsObject

Returns an array of ‘node.innerText` values for all matching nodes.



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# File 'lib/playwright_api/locator.rb', line 9

def all_inner_texts
  wrap_impl(@impl.all_inner_texts)
end

#all_text_contentsObject

Returns an array of ‘node.textContent` values for all matching nodes.



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# File 'lib/playwright_api/locator.rb', line 14

def all_text_contents
  wrap_impl(@impl.all_text_contents)
end

#bounding_box(timeout: nil) ⇒ Object

This method returns the bounding box of the element, or ‘null` if the element is not visible. The bounding box is calculated relative to the main frame viewport - which is usually the same as the browser window.

Scrolling affects the returned bonding box, similarly to [Element.getBoundingClientRect](developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect). That means ‘x` and/or `y` may be negative.

Elements from child frames return the bounding box relative to the main frame, unlike the [Element.getBoundingClientRect](developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect).

Assuming the page is static, it is safe to use bounding box coordinates to perform input. For example, the following snippet should click the center of the element.

“‘python sync box = element.bounding_box() page.mouse.click(box + box / 2, box + box / 2) “`



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# File 'lib/playwright_api/locator.rb', line 35

def bounding_box(timeout: nil)
  wrap_impl(@impl.bounding_box(timeout: unwrap_impl(timeout)))
end

#check(force: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object

This method checks the element by performing the following steps:

  1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already checked, this method returns immediately.

  2. Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.

  3. Scroll the element into view if needed.

  4. Use [‘property: Page.mouse`] to click in the center of the element.

  5. Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.

  6. Ensure that the element is now checked. If not, this method throws.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.



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# File 'lib/playwright_api/locator.rb', line 52

def check(
      force: nil,
      noWaitAfter: nil,
      position: nil,
      timeout: nil,
      trial: nil)
  wrap_impl(@impl.check(force: unwrap_impl(force), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial)))
end

#checked?(timeout: nil) ⇒ Boolean

Returns whether the element is checked. Throws if the element is not a checkbox or radio input.

Returns:

  • (Boolean)


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# File 'lib/playwright_api/locator.rb', line 288

def checked?(timeout: nil)
  wrap_impl(@impl.checked?(timeout: unwrap_impl(timeout)))
end

#click(button: nil, clickCount: nil, delay: nil, force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object

This method clicks the element by performing the following steps:

  1. Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.

  2. Scroll the element into view if needed.

  3. Use [‘property: Page.mouse`] to click in the center of the element, or the specified `position`.

  4. Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.



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# File 'lib/playwright_api/locator.rb', line 71

def click(
      button: nil,
      clickCount: nil,
      delay: nil,
      force: nil,
      modifiers: nil,
      noWaitAfter: nil,
      position: nil,
      timeout: nil,
      trial: nil)
  wrap_impl(@impl.click(button: unwrap_impl(button), clickCount: unwrap_impl(clickCount), delay: unwrap_impl(delay), force: unwrap_impl(force), modifiers: unwrap_impl(modifiers), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial)))
end

#countObject

Returns the number of elements matching given selector.



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# File 'lib/playwright_api/locator.rb', line 85

def count
  wrap_impl(@impl.count)
end

#dblclick(button: nil, delay: nil, force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object

This method double clicks the element by performing the following steps:

  1. Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.

  2. Scroll the element into view if needed.

  3. Use [‘property: Page.mouse`] to double click in the center of the element, or the specified `position`.

  4. Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set. Note that if the first click of the `dblclick()` triggers a navigation event, this method will throw.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.

> NOTE: ‘element.dblclick()` dispatches two `click` events and a single `dblclick` event.



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# File 'lib/playwright_api/locator.rb', line 102

def dblclick(
      button: nil,
      delay: nil,
      force: nil,
      modifiers: nil,
      noWaitAfter: nil,
      position: nil,
      timeout: nil,
      trial: nil)
  wrap_impl(@impl.dblclick(button: unwrap_impl(button), delay: unwrap_impl(delay), force: unwrap_impl(force), modifiers: unwrap_impl(modifiers), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial)))
end

#disabled?(timeout: nil) ⇒ Boolean

Returns whether the element is disabled, the opposite of [enabled](./actionability.md#enabled).

Returns:

  • (Boolean)


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# File 'lib/playwright_api/locator.rb', line 293

def disabled?(timeout: nil)
  wrap_impl(@impl.disabled?(timeout: unwrap_impl(timeout)))
end

#dispatch_event(type, eventInit: nil, timeout: nil) ⇒ Object

The snippet below dispatches the ‘click` event on the element. Regardless of the visibility state of the element, `click` is dispatched. This is equivalent to calling [element.click()](developer.mozilla.org/en-US/docs/Web/API/HTMLElement/click).

“‘python sync element.dispatch_event(“click”) “`

Under the hood, it creates an instance of an event based on the given ‘type`, initializes it with `eventInit` properties and dispatches it on the element. Events are `composed`, `cancelable` and bubble by default.

Since ‘eventInit` is event-specific, please refer to the events documentation for the lists of initial properties:

You can also specify ‘JSHandle` as the property value if you want live objects to be passed into the event:

“‘python sync # note you can only create data_transfer in chromium and firefox data_transfer = page.evaluate_handle(“new DataTransfer()”) element.dispatch_event(“#source”, “dragstart”, data_transfer) “`



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# File 'lib/playwright_api/locator.rb', line 141

def dispatch_event(type, eventInit: nil, timeout: nil)
  wrap_impl(@impl.dispatch_event(unwrap_impl(type), eventInit: unwrap_impl(eventInit), timeout: unwrap_impl(timeout)))
end

#drag_to(target, force: nil, noWaitAfter: nil, sourcePosition: nil, targetPosition: nil, timeout: nil, trial: nil) ⇒ Object



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# File 'lib/playwright_api/locator.rb', line 145

def drag_to(
      target,
      force: nil,
      noWaitAfter: nil,
      sourcePosition: nil,
      targetPosition: nil,
      timeout: nil,
      trial: nil)
  wrap_impl(@impl.drag_to(unwrap_impl(target), force: unwrap_impl(force), noWaitAfter: unwrap_impl(noWaitAfter), sourcePosition: unwrap_impl(sourcePosition), targetPosition: unwrap_impl(targetPosition), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial)))
end

#editable?(timeout: nil) ⇒ Boolean

Returns whether the element is [editable](./actionability.md#editable).

Returns:

  • (Boolean)


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# File 'lib/playwright_api/locator.rb', line 298

def editable?(timeout: nil)
  wrap_impl(@impl.editable?(timeout: unwrap_impl(timeout)))
end

#element_handle(timeout: nil) ⇒ Object

Resolves given locator to the first matching DOM element. If no elements matching the query are visible, waits for them up to a given timeout. If multiple elements match the selector, throws.



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# File 'lib/playwright_api/locator.rb', line 158

def element_handle(timeout: nil)
  wrap_impl(@impl.element_handle(timeout: unwrap_impl(timeout)))
end

#element_handlesObject

Resolves given locator to all matching DOM elements.



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# File 'lib/playwright_api/locator.rb', line 163

def element_handles
  wrap_impl(@impl.element_handles)
end

#enabled?(timeout: nil) ⇒ Boolean

Returns whether the element is [enabled](./actionability.md#enabled).

Returns:

  • (Boolean)


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# File 'lib/playwright_api/locator.rb', line 303

def enabled?(timeout: nil)
  wrap_impl(@impl.enabled?(timeout: unwrap_impl(timeout)))
end

#evaluate(expression, arg: nil, timeout: nil) ⇒ Object

Returns the return value of ‘expression`.

This method passes this handle as the first argument to ‘expression`.

If ‘expression` returns a [Promise], then `handle.evaluate` would wait for the promise to resolve and return its value.

Examples:

“‘python sync tweets = page.locator(“.tweet .retweets”) assert tweets.evaluate(“node => node.innerText”) == “10 retweets” “`



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# File 'lib/playwright_api/locator.rb', line 179

def evaluate(expression, arg: nil, timeout: nil)
  wrap_impl(@impl.evaluate(unwrap_impl(expression), arg: unwrap_impl(arg), timeout: unwrap_impl(timeout)))
end

#evaluate_all(expression, arg: nil) ⇒ Object

The method finds all elements matching the specified locator and passes an array of matched elements as a first argument to ‘expression`. Returns the result of `expression` invocation.

If ‘expression` returns a [Promise], then [`method: Locator.evaluateAll`] would wait for the promise to resolve and return its value.

Examples:

“‘python sync elements = page.locator(“div”) div_counts = elements(“(divs, min) => divs.length >= min”, 10) “`



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# File 'lib/playwright_api/locator.rb', line 195

def evaluate_all(expression, arg: nil)
  wrap_impl(@impl.evaluate_all(unwrap_impl(expression), arg: unwrap_impl(arg)))
end

#evaluate_handle(expression, arg: nil, timeout: nil) ⇒ Object

Returns the return value of ‘expression` as a `JSHandle`.

This method passes this handle as the first argument to ‘expression`.

The only difference between [‘method: Locator.evaluate`] and [`method: Locator.evaluateHandle`] is that

‘method: Locator.evaluateHandle`

returns ‘JSHandle`.

If the function passed to the [‘method: Locator.evaluateHandle`] returns a [Promise], then

‘method: Locator.evaluateHandle`

would wait for the promise to resolve and return its value.

See [‘method: Page.evaluateHandle`] for more details.



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# File 'lib/playwright_api/locator.rb', line 210

def evaluate_handle(expression, arg: nil, timeout: nil)
  wrap_impl(@impl.evaluate_handle(unwrap_impl(expression), arg: unwrap_impl(arg), timeout: unwrap_impl(timeout)))
end

#fill(value, force: nil, noWaitAfter: nil, timeout: nil) ⇒ Object

This method waits for [actionability](./actionability.md) checks, focuses the element, fills it and triggers an ‘input` event after filling. Note that you can pass an empty string to clear the input field.

If the target element is not an ‘<input>`, `<textarea>` or `[contenteditable]` element, this method throws an error. However, if the element is inside the `<label>` element that has an associated [control](developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control), the control will be filled instead.

To send fine-grained keyboard events, use [‘method: Locator.type`].



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# File 'lib/playwright_api/locator.rb', line 223

def fill(value, force: nil, noWaitAfter: nil, timeout: nil)
  wrap_impl(@impl.fill(unwrap_impl(value), force: unwrap_impl(force), noWaitAfter: unwrap_impl(noWaitAfter), timeout: unwrap_impl(timeout)))
end

#firstObject

Returns locator to the first matching element.



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# File 'lib/playwright_api/locator.rb', line 228

def first
  wrap_impl(@impl.first)
end

#focus(timeout: nil) ⇒ Object



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# File 'lib/playwright_api/locator.rb', line 233

def focus(timeout: nil)
  wrap_impl(@impl.focus(timeout: unwrap_impl(timeout)))
end

#frame_locator(selector) ⇒ Object

When working with iframes, you can create a frame locator that will enter the iframe and allow selecting elements in that iframe:

“‘python sync locator = page.frame_locator(“text=Submit”).locator(“text=Submit”) locator.click() “`



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# File 'lib/playwright_api/locator.rb', line 244

def frame_locator(selector)
  wrap_impl(@impl.frame_locator(unwrap_impl(selector)))
end

#get_attribute(name, timeout: nil) ⇒ Object

Returns element attribute value.



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# File 'lib/playwright_api/locator.rb', line 249

def get_attribute(name, timeout: nil)
  wrap_impl(@impl.get_attribute(unwrap_impl(name), timeout: unwrap_impl(timeout)))
end

#hidden?(timeout: nil) ⇒ Boolean

Returns whether the element is hidden, the opposite of [visible](./actionability.md#visible).

Returns:

  • (Boolean)


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# File 'lib/playwright_api/locator.rb', line 308

def hidden?(timeout: nil)
  wrap_impl(@impl.hidden?(timeout: unwrap_impl(timeout)))
end

#hover(force: nil, modifiers: nil, position: nil, timeout: nil, trial: nil) ⇒ Object

This method hovers over the element by performing the following steps:

  1. Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.

  2. Scroll the element into view if needed.

  3. Use [‘property: Page.mouse`] to hover over the center of the element, or the specified `position`.

  4. Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.



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# File 'lib/playwright_api/locator.rb', line 263

def hover(
      force: nil,
      modifiers: nil,
      position: nil,
      timeout: nil,
      trial: nil)
  wrap_impl(@impl.hover(force: unwrap_impl(force), modifiers: unwrap_impl(modifiers), position: unwrap_impl(position), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial)))
end

#inner_html(timeout: nil) ⇒ Object

Returns the ‘element.innerHTML`.



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# File 'lib/playwright_api/locator.rb', line 273

def inner_html(timeout: nil)
  wrap_impl(@impl.inner_html(timeout: unwrap_impl(timeout)))
end

#inner_text(timeout: nil) ⇒ Object

Returns the ‘element.innerText`.



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# File 'lib/playwright_api/locator.rb', line 278

def inner_text(timeout: nil)
  wrap_impl(@impl.inner_text(timeout: unwrap_impl(timeout)))
end

#input_value(timeout: nil) ⇒ Object

Returns ‘input.value` for `<input>` or `<textarea>` or `<select>` element. Throws for non-input elements.



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# File 'lib/playwright_api/locator.rb', line 283

def input_value(timeout: nil)
  wrap_impl(@impl.input_value(timeout: unwrap_impl(timeout)))
end

#lastObject

Returns locator to the last matching element.



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# File 'lib/playwright_api/locator.rb', line 318

def last
  wrap_impl(@impl.last)
end

#locator(selector, hasText: nil) ⇒ Object

The method finds an element matching the specified selector in the ‘Locator`’s subtree.



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# File 'lib/playwright_api/locator.rb', line 323

def locator(selector, hasText: nil)
  wrap_impl(@impl.locator(unwrap_impl(selector), hasText: unwrap_impl(hasText)))
end

#nth(index) ⇒ Object

Returns locator to the n-th matching element.



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# File 'lib/playwright_api/locator.rb', line 328

def nth(index)
  wrap_impl(@impl.nth(unwrap_impl(index)))
end

#press(key, delay: nil, noWaitAfter: nil, timeout: nil) ⇒ Object

Focuses the element, and then uses [‘method: Keyboard.down`] and [`method: Keyboard.up`].

‘key` can specify the intended [keyboardEvent.key](developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key) value or a single character to generate the text for. A superset of the `key` values can be found [here](developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values). Examples of the keys are:

‘F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`, `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`, etc.

Following modification shortcuts are also supported: ‘Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`.

Holding down ‘Shift` will type the text that corresponds to the `key` in the upper case.

If ‘key` is a single character, it is case-sensitive, so the values `a` and `A` will generate different respective texts.

Shortcuts such as ‘key: “Control+o”` or `key: “Control+Shift+T”` are supported as well. When specified with the modifier, modifier is pressed and being held while the subsequent key is being pressed.



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# File 'lib/playwright_api/locator.rb', line 350

def press(key, delay: nil, noWaitAfter: nil, timeout: nil)
  wrap_impl(@impl.press(unwrap_impl(key), delay: unwrap_impl(delay), noWaitAfter: unwrap_impl(noWaitAfter), timeout: unwrap_impl(timeout)))
end

#screenshot(omitBackground: nil, path: nil, quality: nil, timeout: nil, type: nil) ⇒ Object

Returns the buffer with the captured screenshot.

This method waits for the [actionability](./actionability.md) checks, then scrolls element into view before taking a screenshot. If the element is detached from DOM, the method throws an error.



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# File 'lib/playwright_api/locator.rb', line 358

def screenshot(
      omitBackground: nil,
      path: nil,
      quality: nil,
      timeout: nil,
      type: nil)
  wrap_impl(@impl.screenshot(omitBackground: unwrap_impl(omitBackground), path: unwrap_impl(path), quality: unwrap_impl(quality), timeout: unwrap_impl(timeout), type: unwrap_impl(type)))
end

#scroll_into_view_if_needed(timeout: nil) ⇒ Object

This method waits for [actionability](./actionability.md) checks, then tries to scroll element into view, unless it is completely visible as defined by [IntersectionObserver](developer.mozilla.org/en-US/docs/Web/API/Intersection_Observer_API)‘s `ratio`.



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# File 'lib/playwright_api/locator.rb', line 370

def scroll_into_view_if_needed(timeout: nil)
  wrap_impl(@impl.scroll_into_view_if_needed(timeout: unwrap_impl(timeout)))
end

#select_option(element: nil, index: nil, value: nil, label: nil, force: nil, noWaitAfter: nil, timeout: nil) ⇒ Object

This method waits for [actionability](./actionability.md) checks, waits until all specified options are present in the ‘<select>` element and selects these options.

If the target element is not a ‘<select>` element, this method throws an error. However, if the element is inside the `<label>` element that has an associated [control](developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control), the control will be used instead.

Returns the array of option values that have been successfully selected.

Triggers a ‘change` and `input` event once all the provided options have been selected.

“‘python sync # single selection matching the value element.select_option(“blue”) # single selection matching both the label element.select_option(label=“blue”) # multiple selection element.select_option(value=[“red”, “green”, “blue”]) “`

“‘python sync # single selection matching the value element.select_option(“blue”) # single selection matching both the value and the label element.select_option(label=“blue”) # multiple selection element.select_option(“red”, “green”, “blue”) # multiple selection for blue, red and second option element.select_option(value=“blue”, { index: 2 }, “red”) “`



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# File 'lib/playwright_api/locator.rb', line 404

def select_option(
      element: nil,
      index: nil,
      value: nil,
      label: nil,
      force: nil,
      noWaitAfter: nil,
      timeout: nil)
  wrap_impl(@impl.select_option(element: unwrap_impl(element), index: unwrap_impl(index), value: unwrap_impl(value), label: unwrap_impl(label), force: unwrap_impl(force), noWaitAfter: unwrap_impl(noWaitAfter), timeout: unwrap_impl(timeout)))
end

#select_text(force: nil, timeout: nil) ⇒ Object

This method waits for [actionability](./actionability.md) checks, then focuses the element and selects all its text content.



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# File 'lib/playwright_api/locator.rb', line 417

def select_text(force: nil, timeout: nil)
  wrap_impl(@impl.select_text(force: unwrap_impl(force), timeout: unwrap_impl(timeout)))
end

#set_checked(checked, force: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object Also known as: checked=

This method checks or unchecks an element by performing the following steps:

  1. Ensure that matched element is a checkbox or a radio input. If not, this method throws.

  2. If the element already has the right checked state, this method returns immediately.

  3. Wait for [actionability](./actionability.md) checks on the matched element, unless ‘force` option is set. If the element is detached during the checks, the whole action is retried.

  4. Scroll the element into view if needed.

  5. Use [‘property: Page.mouse`] to click in the center of the element.

  6. Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.

  7. Ensure that the element is now checked or unchecked. If not, this method throws.

When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.



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# File 'lib/playwright_api/locator.rb', line 433

def set_checked(
      checked,
      force: nil,
      noWaitAfter: nil,
      position: nil,
      timeout: nil,
      trial: nil)
  wrap_impl(@impl.set_checked(unwrap_impl(checked), force: unwrap_impl(force), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial)))
end

#set_input_files(files, noWaitAfter: nil, timeout: nil) ⇒ Object Also known as: input_files=

This method expects ‘element` to point to an [input element](developer.mozilla.org/en-US/docs/Web/HTML/Element/input).

Sets the value of the file input to these file paths or files. If some of the ‘filePaths` are relative paths, then they are resolved relative to the the current working directory. For empty array, clears the selected files.



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# File 'lib/playwright_api/locator.rb', line 449

def set_input_files(files, noWaitAfter: nil, timeout: nil)
  wrap_impl(@impl.set_input_files(unwrap_impl(files), noWaitAfter: unwrap_impl(noWaitAfter), timeout: unwrap_impl(timeout)))
end

#tap_point(force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object

This method taps the element by performing the following steps:

  1. Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.

  2. Scroll the element into view if needed.

  3. Use [‘property: Page.touchscreen`] to tap the center of the element, or the specified `position`.

  4. Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.

> NOTE: ‘element.tap()` requires that the `hasTouch` option of the browser context be set to true.



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# File 'lib/playwright_api/locator.rb', line 466

def tap_point(
      force: nil,
      modifiers: nil,
      noWaitAfter: nil,
      position: nil,
      timeout: nil,
      trial: nil)
  wrap_impl(@impl.tap_point(force: unwrap_impl(force), modifiers: unwrap_impl(modifiers), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial)))
end

#text_content(timeout: nil) ⇒ Object

Returns the ‘node.textContent`.



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# File 'lib/playwright_api/locator.rb', line 477

def text_content(timeout: nil)
  wrap_impl(@impl.text_content(timeout: unwrap_impl(timeout)))
end

#to_sObject



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# File 'lib/playwright_api/locator.rb', line 537

def to_s
  wrap_impl(@impl.to_s)
end

#type(text, delay: nil, noWaitAfter: nil, timeout: nil) ⇒ Object

Focuses the element, and then sends a ‘keydown`, `keypress`/`input`, and `keyup` event for each character in the text.

To press a special key, like ‘Control` or `ArrowDown`, use [`method: Locator.press`].

“‘python sync element.type(“hello”) # types instantly element.type(“world”, delay=100) # types slower, like a user “`

An example of typing into a text field and then submitting the form:

“‘python sync element = page.locator(“input”) element.type(“some text”) element.press(“Enter”) “`



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# File 'lib/playwright_api/locator.rb', line 497

def type(text, delay: nil, noWaitAfter: nil, timeout: nil)
  wrap_impl(@impl.type(unwrap_impl(text), delay: unwrap_impl(delay), noWaitAfter: unwrap_impl(noWaitAfter), timeout: unwrap_impl(timeout)))
end

#uncheck(force: nil, noWaitAfter: nil, position: nil, timeout: nil, trial: nil) ⇒ Object

This method checks the element by performing the following steps:

  1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already unchecked, this method returns immediately.

  2. Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.

  3. Scroll the element into view if needed.

  4. Use [‘property: Page.mouse`] to click in the center of the element.

  5. Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.

  6. Ensure that the element is now unchecked. If not, this method throws.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.



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# File 'lib/playwright_api/locator.rb', line 514

def uncheck(
      force: nil,
      noWaitAfter: nil,
      position: nil,
      timeout: nil,
      trial: nil)
  wrap_impl(@impl.uncheck(force: unwrap_impl(force), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout), trial: unwrap_impl(trial)))
end

#visible?(timeout: nil) ⇒ Boolean

Returns whether the element is [visible](./actionability.md#visible).

Returns:

  • (Boolean)


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# File 'lib/playwright_api/locator.rb', line 313

def visible?(timeout: nil)
  wrap_impl(@impl.visible?(timeout: unwrap_impl(timeout)))
end

#wait_for(state: nil, timeout: nil) ⇒ Object

Returns when element specified by locator satisfies the ‘state` option.

If target element already satisfies the condition, the method returns immediately. Otherwise, waits for up to ‘timeout` milliseconds until the condition is met.

“‘python sync order_sent = page.locator(“#order-sent”) order_sent.wait_for() “`



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# File 'lib/playwright_api/locator.rb', line 532

def wait_for(state: nil, timeout: nil)
  wrap_impl(@impl.wait_for(state: unwrap_impl(state), timeout: unwrap_impl(timeout)))
end