Class: Playwright::ElementHandle

Inherits:
JSHandle show all
Defined in:
lib/playwright_api/element_handle.rb

Overview

  • extends: ‘JSHandle`

ElementHandle represents an in-page DOM element. ElementHandles can be created with the [‘method: Page.querySelector`] method.

“‘js const { chromium } = require(’playwright’); // Or ‘firefox’ or ‘webkit’.

(async () =>

const browser = await chromium.launch();
const page = await browser.newPage();
await page.goto('https://example.com');
const hrefElement = await page.$('a');
await hrefElement.click();
// ...

)(); “‘

“‘java import com.microsoft.playwright.*;

public class Example {

public static void main(String[] args) {
  try (Playwright playwright = Playwright.create()) {
    BrowserType chromium = playwright.chromium();
    Browser browser = chromium.launch();
    Page page = browser.newPage();
    page.navigate("https://example.com");
    ElementHandle hrefElement = page.querySelector("a");
    hrefElement.click();
    // ...
  }
}

} “‘

“‘python async import asyncio from playwright.async_api import async_playwright

async def run(playwright):

chromium = playwright.chromium
browser = await chromium.launch()
page = await browser.new_page()
await page.goto("https://example.com")
href_element = await page.query_selector("a")
await href_element.click()
# ...

async def main():

async with async_playwright() as playwright:
    await run(playwright)

asyncio.run(main()) “‘

“‘python sync from playwright.sync_api import sync_playwright

def run(playwright):

chromium = playwright.chromium
browser = chromium.launch()
page = browser.new_page()
page.goto("https://example.com")
href_element = page.query_selector("a")
href_element.click()
# ...

with sync_playwright() as playwright:

run(playwright)

“‘

ElementHandle prevents DOM element from garbage collection unless the handle is disposed with [‘method: JSHandle.dispose`]. ElementHandles are auto-disposed when their origin frame gets navigated.

ElementHandle instances can be used as an argument in [‘method: Page.evalOnSelector`] and [`method: Page.evaluate`] methods.

Instance Method Summary collapse

Methods inherited from JSHandle

#as_element, #dispose, #evaluate, #evaluate_handle, #get_properties, #get_property, #json_value, #to_s

Methods inherited from PlaywrightApi

#==, #initialize, wrap

Constructor Details

This class inherits a constructor from Playwright::PlaywrightApi

Instance Method Details

#bounding_boxObject

This method returns the bounding box of the element, or ‘null` if the element is not visible. The bounding box is calculated relative to the main frame viewport - which is usually the same as the browser window.

Scrolling affects the returned bonding box, similarly to [Element.getBoundingClientRect](developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect). That means ‘x` and/or `y` may be negative.

Elements from child frames return the bounding box relative to the main frame, unlike the [Element.getBoundingClientRect](developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect).

Assuming the page is static, it is safe to use bounding box coordinates to perform input. For example, the following snippet should click the center of the element.

“‘js const box = await elementHandle.boundingBox(); await page.mouse.click(box.x + box.width / 2, box.y + box.height / 2); “`

“‘java BoundingBox box = elementHandle.boundingBox(); page.mouse().click(box.x + box.width / 2, box.y + box.height / 2); “`

“‘python async box = await element_handle.bounding_box() await page.mouse.click(box + box / 2, box + box / 2) “`

“‘python sync box = element_handle.bounding_box() page.mouse.click(box + box / 2, box + box / 2) “`



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# File 'lib/playwright_api/element_handle.rb', line 116

def bounding_box
  wrap_impl(@impl.bounding_box)
end

#check(force: nil, noWaitAfter: nil, position: nil, timeout: nil) ⇒ Object

This method checks the element by performing the following steps:

  1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already checked, this method returns immediately.

  2. Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.

  3. Scroll the element into view if needed.

  4. Use [‘property: Page.mouse`] to click in the center of the element.

  5. Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.

  6. Ensure that the element is now checked. If not, this method throws.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.



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# File 'lib/playwright_api/element_handle.rb', line 133

def check(force: nil, noWaitAfter: nil, position: nil, timeout: nil)
  wrap_impl(@impl.check(force: unwrap_impl(force), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout)))
end

#checked?Boolean

Returns whether the element is checked. Throws if the element is not a checkbox or radio input.

Returns:

  • (Boolean)


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# File 'lib/playwright_api/element_handle.rb', line 378

def checked?
  wrap_impl(@impl.checked?)
end

#click(button: nil, clickCount: nil, delay: nil, force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil) ⇒ Object

This method clicks the element by performing the following steps:

  1. Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.

  2. Scroll the element into view if needed.

  3. Use [‘property: Page.mouse`] to click in the center of the element, or the specified `position`.

  4. Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.



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# File 'lib/playwright_api/element_handle.rb', line 147

def click(
      button: nil,
      clickCount: nil,
      delay: nil,
      force: nil,
      modifiers: nil,
      noWaitAfter: nil,
      position: nil,
      timeout: nil)
  wrap_impl(@impl.click(button: unwrap_impl(button), clickCount: unwrap_impl(clickCount), delay: unwrap_impl(delay), force: unwrap_impl(force), modifiers: unwrap_impl(modifiers), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout)))
end

#content_frameObject

Returns the content frame for element handles referencing iframe nodes, or ‘null` otherwise



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# File 'lib/playwright_api/element_handle.rb', line 160

def content_frame
  wrap_impl(@impl.content_frame)
end

#dblclick(button: nil, delay: nil, force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil) ⇒ Object

This method double clicks the element by performing the following steps:

  1. Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.

  2. Scroll the element into view if needed.

  3. Use [‘property: Page.mouse`] to double click in the center of the element, or the specified `position`.

  4. Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set. Note that if the first click of the `dblclick()` triggers a navigation event, this method will throw.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.

> NOTE: ‘elementHandle.dblclick()` dispatches two `click` events and a single `dblclick` event.



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# File 'lib/playwright_api/element_handle.rb', line 177

def dblclick(
      button: nil,
      delay: nil,
      force: nil,
      modifiers: nil,
      noWaitAfter: nil,
      position: nil,
      timeout: nil)
  wrap_impl(@impl.dblclick(button: unwrap_impl(button), delay: unwrap_impl(delay), force: unwrap_impl(force), modifiers: unwrap_impl(modifiers), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout)))
end

#disabled?Boolean

Returns whether the element is disabled, the opposite of [enabled](./actionability.md#enabled).

Returns:

  • (Boolean)


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# File 'lib/playwright_api/element_handle.rb', line 383

def disabled?
  wrap_impl(@impl.disabled?)
end

#dispatch_event(type, eventInit: nil) ⇒ Object

The snippet below dispatches the ‘click` event on the element. Regardless of the visibility state of the element, `click` is dispatched. This is equivalent to calling [element.click()](developer.mozilla.org/en-US/docs/Web/API/HTMLElement/click).

“‘js await elementHandle.dispatchEvent(’click’); “‘

“‘java elementHandle.dispatchEvent(“click”); “`

“‘python async await element_handle.dispatch_event(“click”) “`

“‘python sync element_handle.dispatch_event(“click”) “`

Under the hood, it creates an instance of an event based on the given ‘type`, initializes it with `eventInit` properties and dispatches it on the element. Events are `composed`, `cancelable` and bubble by default.

Since ‘eventInit` is event-specific, please refer to the events documentation for the lists of initial properties:

You can also specify ‘JSHandle` as the property value if you want live objects to be passed into the event:

“‘js // Note you can only create DataTransfer in Chromium and Firefox const dataTransfer = await page.evaluateHandle(() => new DataTransfer()); await elementHandle.dispatchEvent(’dragstart’, { dataTransfer }); “‘

“‘java // Note you can only create DataTransfer in Chromium and Firefox JSHandle dataTransfer = page.evaluateHandle(“() => new DataTransfer()”); Map<String, Object> arg = new HashMap<>(); arg.put(“dataTransfer”, dataTransfer); elementHandle.dispatchEvent(“dragstart”, arg); “`

“‘python async # note you can only create data_transfer in chromium and firefox data_transfer = await page.evaluate_handle(“new DataTransfer()”) await element_handle.dispatch_event(“#source”, “dragstart”, data_transfer) “`

“‘python sync # note you can only create data_transfer in chromium and firefox data_transfer = page.evaluate_handle(“new DataTransfer()”) element_handle.dispatch_event(“#source”, “dragstart”, data_transfer) “`



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# File 'lib/playwright_api/element_handle.rb', line 249

def dispatch_event(type, eventInit: nil)
  wrap_impl(@impl.dispatch_event(unwrap_impl(type), eventInit: unwrap_impl(eventInit)))
end

#editable?Boolean

Returns whether the element is [editable](./actionability.md#editable).

Returns:

  • (Boolean)


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# File 'lib/playwright_api/element_handle.rb', line 388

def editable?
  wrap_impl(@impl.editable?)
end

#enabled?Boolean

Returns whether the element is [enabled](./actionability.md#enabled).

Returns:

  • (Boolean)


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# File 'lib/playwright_api/element_handle.rb', line 393

def enabled?
  wrap_impl(@impl.enabled?)
end

#eval_on_selector(selector, expression, arg: nil) ⇒ Object

Returns the return value of ‘expression`.

The method finds an element matching the specified selector in the ‘ElementHandle`s subtree and passes it as a first argument to `expression`. See [Working with selectors](./selectors.md) for more details. If no elements match the selector, the method throws an error.

If ‘expression` returns a [Promise], then [`method: ElementHandle.evalOnSelector`] would wait for the promise to resolve and return its value.

Examples:

“‘js const tweetHandle = await page.$(’.tweet’); expect(await tweetHandle.$eval(‘.like’, node => node.innerText)).toBe(‘100’); expect(await tweetHandle.$eval(‘.retweets’, node => node.innerText)).toBe(‘10’); “‘

“‘java ElementHandle tweetHandle = page.querySelector(“.tweet”); assertEquals(“100”, tweetHandle.evalOnSelector(“.like”, “node => node.innerText”)); assertEquals(“10”, tweetHandle.evalOnSelector(“.retweets”, “node => node.innerText”)); “`

“‘python async tweet_handle = await page.query_selector(“.tweet”) assert await tweet_handle.eval_on_selector(“.like”, “node => node.innerText”) == “100” assert await tweet_handle.eval_on_selector(“.retweets”, “node => node.innerText”) = “10” “`

“‘python sync tweet_handle = page.query_selector(“.tweet”) assert tweet_handle.eval_on_selector(“.like”, “node => node.innerText”) == “100” assert tweet_handle.eval_on_selector(“.retweets”, “node => node.innerText”) = “10” “`



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# File 'lib/playwright_api/element_handle.rb', line 288

def eval_on_selector(selector, expression, arg: nil)
  wrap_impl(@impl.eval_on_selector(unwrap_impl(selector), unwrap_impl(expression), arg: unwrap_impl(arg)))
end

#eval_on_selector_all(selector, expression, arg: nil) ⇒ Object

Returns the return value of ‘expression`.

The method finds all elements matching the specified selector in the ‘ElementHandle`’s subtree and passes an array of matched elements as a first argument to ‘expression`. See [Working with selectors](./selectors.md) for more details.

If ‘expression` returns a [Promise], then [`method: ElementHandle.evalOnSelectorAll`] would wait for the promise to resolve and return its value.

Examples:

“‘html <div class=“feed”>

<div class="tweet">Hello!</div>
<div class="tweet">Hi!</div>

</div> “‘

“‘js const feedHandle = await page.$(’.feed’); expect(await feedHandle.$$eval(‘.tweet’, nodes => nodes.map(n => n.innerText))).toEqual([‘Hello!’, ‘Hi!’]); “‘

“‘java ElementHandle feedHandle = page.querySelector(“.feed”); assertEquals(Arrays.asList(“Hello!”, “Hi!”), feedHandle.evalOnSelectorAll(“.tweet”, “nodes => nodes.map(n => n.innerText)”)); “`

“‘python async feed_handle = await page.query_selector(“.feed”) assert await feed_handle.eval_on_selector_all(“.tweet”, “nodes => nodes.map(n => n.innerText)”) == [“hello!”, “hi!”] “`

“‘python sync feed_handle = page.query_selector(“.feed”) assert feed_handle.eval_on_selector_all(“.tweet”, “nodes => nodes.map(n => n.innerText)”) == [“hello!”, “hi!”] “`



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# File 'lib/playwright_api/element_handle.rb', line 329

def eval_on_selector_all(selector, expression, arg: nil)
  wrap_impl(@impl.eval_on_selector_all(unwrap_impl(selector), unwrap_impl(expression), arg: unwrap_impl(arg)))
end

#fill(value, noWaitAfter: nil, timeout: nil) ⇒ Object

This method waits for [actionability](./actionability.md) checks, focuses the element, fills it and triggers an ‘input` event after filling. If the element is inside the `<label>` element that has associated [control](developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control), that control will be filled instead. If the element to be filled is not an `<input>`, `<textarea>` or `[contenteditable]` element, this method throws an error. Note that you can pass an empty string to clear the input field.



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# File 'lib/playwright_api/element_handle.rb', line 338

def fill(value, noWaitAfter: nil, timeout: nil)
  wrap_impl(@impl.fill(unwrap_impl(value), noWaitAfter: unwrap_impl(noWaitAfter), timeout: unwrap_impl(timeout)))
end

#focusObject



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# File 'lib/playwright_api/element_handle.rb', line 343

def focus
  wrap_impl(@impl.focus)
end

#get_attribute(name) ⇒ Object Also known as: []

Returns element attribute value.



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# File 'lib/playwright_api/element_handle.rb', line 348

def get_attribute(name)
  wrap_impl(@impl.get_attribute(unwrap_impl(name)))
end

#hidden?Boolean

Returns whether the element is hidden, the opposite of [visible](./actionability.md#visible).

Returns:

  • (Boolean)


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# File 'lib/playwright_api/element_handle.rb', line 398

def hidden?
  wrap_impl(@impl.hidden?)
end

#hover(force: nil, modifiers: nil, position: nil, timeout: nil) ⇒ Object

This method hovers over the element by performing the following steps:

  1. Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.

  2. Scroll the element into view if needed.

  3. Use [‘property: Page.mouse`] to hover over the center of the element, or the specified `position`.

  4. Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.



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# File 'lib/playwright_api/element_handle.rb', line 363

def hover(force: nil, modifiers: nil, position: nil, timeout: nil)
  wrap_impl(@impl.hover(force: unwrap_impl(force), modifiers: unwrap_impl(modifiers), position: unwrap_impl(position), timeout: unwrap_impl(timeout)))
end

#inner_htmlObject

Returns the ‘element.innerHTML`.



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# File 'lib/playwright_api/element_handle.rb', line 368

def inner_html
  wrap_impl(@impl.inner_html)
end

#inner_textObject

Returns the ‘element.innerText`.



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# File 'lib/playwright_api/element_handle.rb', line 373

def inner_text
  wrap_impl(@impl.inner_text)
end

#off(event, callback) ⇒ Object

– inherited from EventEmitter –



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# File 'lib/playwright_api/element_handle.rb', line 724

def off(event, callback)
  event_emitter_proxy.off(event, callback)
end

#on(event, callback) ⇒ Object

– inherited from EventEmitter –



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# File 'lib/playwright_api/element_handle.rb', line 718

def on(event, callback)
  event_emitter_proxy.on(event, callback)
end

#once(event, callback) ⇒ Object

– inherited from EventEmitter –



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# File 'lib/playwright_api/element_handle.rb', line 712

def once(event, callback)
  event_emitter_proxy.once(event, callback)
end

#owner_frameObject

Returns the frame containing the given element.



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# File 'lib/playwright_api/element_handle.rb', line 408

def owner_frame
  wrap_impl(@impl.owner_frame)
end

#press(key, delay: nil, noWaitAfter: nil, timeout: nil) ⇒ Object

Focuses the element, and then uses [‘method: Keyboard.down`] and [`method: Keyboard.up`].

‘key` can specify the intended [keyboardEvent.key](developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key) value or a single character to generate the text for. A superset of the `key` values can be found [here](developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values). Examples of the keys are:

‘F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`, `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`, etc.

Following modification shortcuts are also supported: ‘Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`.

Holding down ‘Shift` will type the text that corresponds to the `key` in the upper case.

If ‘key` is a single character, it is case-sensitive, so the values `a` and `A` will generate different respective texts.

Shortcuts such as ‘key: “Control+o”` or `key: “Control+Shift+T”` are supported as well. When specified with the modifier, modifier is pressed and being held while the subsequent key is being pressed.



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# File 'lib/playwright_api/element_handle.rb', line 430

def press(key, delay: nil, noWaitAfter: nil, timeout: nil)
  wrap_impl(@impl.press(unwrap_impl(key), delay: unwrap_impl(delay), noWaitAfter: unwrap_impl(noWaitAfter), timeout: unwrap_impl(timeout)))
end

#query_selector(selector) ⇒ Object

The method finds an element matching the specified selector in the ‘ElementHandle`’s subtree. See [Working with selectors](./selectors.md) for more details. If no elements match the selector, returns ‘null`.



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# File 'lib/playwright_api/element_handle.rb', line 436

def query_selector(selector)
  wrap_impl(@impl.query_selector(unwrap_impl(selector)))
end

#query_selector_all(selector) ⇒ Object

The method finds all elements matching the specified selector in the ‘ElementHandle`s subtree. See [Working with selectors](./selectors.md) for more details. If no elements match the selector, returns empty array.



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# File 'lib/playwright_api/element_handle.rb', line 442

def query_selector_all(selector)
  wrap_impl(@impl.query_selector_all(unwrap_impl(selector)))
end

#screenshot(omitBackground: nil, path: nil, quality: nil, timeout: nil, type: nil) ⇒ Object

Returns the buffer with the captured screenshot.

This method waits for the [actionability](./actionability.md) checks, then scrolls element into view before taking a screenshot. If the element is detached from DOM, the method throws an error.



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# File 'lib/playwright_api/element_handle.rb', line 450

def screenshot(
      omitBackground: nil,
      path: nil,
      quality: nil,
      timeout: nil,
      type: nil)
  wrap_impl(@impl.screenshot(omitBackground: unwrap_impl(omitBackground), path: unwrap_impl(path), quality: unwrap_impl(quality), timeout: unwrap_impl(timeout), type: unwrap_impl(type)))
end

#scroll_into_view_if_needed(timeout: nil) ⇒ Object

This method waits for [actionability](./actionability.md) checks, then tries to scroll element into view, unless it is completely visible as defined by [IntersectionObserver](developer.mozilla.org/en-US/docs/Web/API/Intersection_Observer_API)‘s `ratio`.

Throws when ‘elementHandle` does not point to an element [connected](developer.mozilla.org/en-US/docs/Web/API/Node/isConnected) to a Document or a ShadowRoot.



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# File 'lib/playwright_api/element_handle.rb', line 465

def scroll_into_view_if_needed(timeout: nil)
  wrap_impl(@impl.scroll_into_view_if_needed(timeout: unwrap_impl(timeout)))
end

#select_option(element: nil, index: nil, value: nil, label: nil, noWaitAfter: nil, timeout: nil) ⇒ Object

Returns the array of option values that have been successfully selected.

Triggers a ‘change` and `input` event once all the provided options have been selected. If element is not a `<select>` element, the method throws an error.

Will wait until all specified options are present in the ‘<select>` element.

“‘js // single selection matching the value handle.selectOption(’blue’);

// single selection matching the label handle.selectOption({ label: ‘Blue’ });

// multiple selection handle.selectOption([‘red’, ‘green’, ‘blue’]); “‘

“‘java // single selection matching the value handle.selectOption(“blue”); // single selection matching the label handle.selectOption(new SelectOption().setLabel(“Blue”)); // multiple selection handle.selectOption(new String[] “green”, “blue”); “`

“‘python async # single selection matching the value await handle.select_option(“blue”) # single selection matching the label await handle.select_option(label=“blue”) # multiple selection await handle.select_option(value=[“red”, “green”, “blue”]) “`

“‘python sync # single selection matching the value handle.select_option(“blue”) # single selection matching both the label handle.select_option(label=“blue”) # multiple selection handle.select_option(value=[“red”, “green”, “blue”]) “`

“‘python sync # single selection matching the value handle.select_option(“blue”) # single selection matching both the value and the label handle.select_option(label=“blue”) # multiple selection handle.select_option(“red”, “green”, “blue”) # multiple selection for blue, red and second option handle.select_option(value=“blue”, { index: 2 }, “red”) “`



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# File 'lib/playwright_api/element_handle.rb', line 525

def select_option(
      element: nil,
      index: nil,
      value: nil,
      label: nil,
      noWaitAfter: nil,
      timeout: nil)
  wrap_impl(@impl.select_option(element: unwrap_impl(element), index: unwrap_impl(index), value: unwrap_impl(value), label: unwrap_impl(label), noWaitAfter: unwrap_impl(noWaitAfter), timeout: unwrap_impl(timeout)))
end

#select_text(timeout: nil) ⇒ Object

This method waits for [actionability](./actionability.md) checks, then focuses the element and selects all its text content.



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# File 'lib/playwright_api/element_handle.rb', line 537

def select_text(timeout: nil)
  wrap_impl(@impl.select_text(timeout: unwrap_impl(timeout)))
end

#set_input_files(files, noWaitAfter: nil, timeout: nil) ⇒ Object Also known as: input_files=

This method expects ‘elementHandle` to point to an [input element](developer.mozilla.org/en-US/docs/Web/HTML/Element/input).

Sets the value of the file input to these file paths or files. If some of the ‘filePaths` are relative paths, then they are resolved relative to the the current working directory. For empty array, clears the selected files.



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# File 'lib/playwright_api/element_handle.rb', line 546

def set_input_files(files, noWaitAfter: nil, timeout: nil)
  wrap_impl(@impl.set_input_files(unwrap_impl(files), noWaitAfter: unwrap_impl(noWaitAfter), timeout: unwrap_impl(timeout)))
end

#tap_point(force: nil, modifiers: nil, noWaitAfter: nil, position: nil, timeout: nil) ⇒ Object

This method taps the element by performing the following steps:

  1. Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.

  2. Scroll the element into view if needed.

  3. Use [‘property: Page.touchscreen`] to tap the center of the element, or the specified `position`.

  4. Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.

> NOTE: ‘elementHandle.tap()` requires that the `hasTouch` option of the browser context be set to true.



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# File 'lib/playwright_api/element_handle.rb', line 563

def tap_point(
      force: nil,
      modifiers: nil,
      noWaitAfter: nil,
      position: nil,
      timeout: nil)
  wrap_impl(@impl.tap_point(force: unwrap_impl(force), modifiers: unwrap_impl(modifiers), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout)))
end

#text_contentObject

Returns the ‘node.textContent`.



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# File 'lib/playwright_api/element_handle.rb', line 573

def text_content
  wrap_impl(@impl.text_content)
end

#type(text, delay: nil, noWaitAfter: nil, timeout: nil) ⇒ Object

Focuses the element, and then sends a ‘keydown`, `keypress`/`input`, and `keyup` event for each character in the text.

To press a special key, like ‘Control` or `ArrowDown`, use [`method: ElementHandle.press`].

“‘js await elementHandle.type(’Hello’); // Types instantly await elementHandle.type(‘World’, 100); // Types slower, like a user “‘

“‘java elementHandle.type(“Hello”); // Types instantly elementHandle.type(“World”, new ElementHandle.TypeOptions().setDelay(100)); // Types slower, like a user “`

“‘python async await element_handle.type(“hello”) # types instantly await element_handle.type(“world”, delay=100) # types slower, like a user “`

“‘python sync element_handle.type(“hello”) # types instantly element_handle.type(“world”, delay=100) # types slower, like a user “`

An example of typing into a text field and then submitting the form:

“‘js const elementHandle = await page.$(’input’); await elementHandle.type(‘some text’); await elementHandle.press(‘Enter’); “‘

“‘java ElementHandle elementHandle = page.querySelector(“input”); elementHandle.type(“some text”); elementHandle.press(“Enter”); “`

“‘python async element_handle = await page.query_selector(“input”) await element_handle.type(“some text”) await element_handle.press(“Enter”) “`

“‘python sync element_handle = page.query_selector(“input”) element_handle.type(“some text”) element_handle.press(“Enter”) “`



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# File 'lib/playwright_api/element_handle.rb', line 628

def type(text, delay: nil, noWaitAfter: nil, timeout: nil)
  wrap_impl(@impl.type(unwrap_impl(text), delay: unwrap_impl(delay), noWaitAfter: unwrap_impl(noWaitAfter), timeout: unwrap_impl(timeout)))
end

#uncheck(force: nil, noWaitAfter: nil, position: nil, timeout: nil) ⇒ Object

This method checks the element by performing the following steps:

  1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already unchecked, this method returns immediately.

  2. Wait for [actionability](./actionability.md) checks on the element, unless ‘force` option is set.

  3. Scroll the element into view if needed.

  4. Use [‘property: Page.mouse`] to click in the center of the element.

  5. Wait for initiated navigations to either succeed or fail, unless ‘noWaitAfter` option is set.

  6. Ensure that the element is now unchecked. If not, this method throws.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified ‘timeout`, this method throws a `TimeoutError`. Passing zero timeout disables this.



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# File 'lib/playwright_api/element_handle.rb', line 645

def uncheck(force: nil, noWaitAfter: nil, position: nil, timeout: nil)
  wrap_impl(@impl.uncheck(force: unwrap_impl(force), noWaitAfter: unwrap_impl(noWaitAfter), position: unwrap_impl(position), timeout: unwrap_impl(timeout)))
end

#visible?Boolean

Returns whether the element is [visible](./actionability.md#visible).

Returns:

  • (Boolean)


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# File 'lib/playwright_api/element_handle.rb', line 403

def visible?
  wrap_impl(@impl.visible?)
end

#wait_for_element_state(state, timeout: nil) ⇒ Object

Returns when the element satisfies the ‘state`.

Depending on the ‘state` parameter, this method waits for one of the [actionability](./actionability.md) checks to pass. This method throws when the element is detached while waiting, unless waiting for the `“hidden”` state.

  • ‘“visible”` Wait until the element is [visible](./actionability.md#visible).

  • ‘“hidden”` Wait until the element is [not visible](./actionability.md#visible) or [not attached](./actionability.md#attached). Note that waiting for hidden does not throw when the element detaches.

  • ‘“stable”` Wait until the element is both [visible](./actionability.md#visible) and [stable](./actionability.md#stable).

  • ‘“enabled”` Wait until the element is [enabled](./actionability.md#enabled).

  • ‘“disabled”` Wait until the element is [not enabled](./actionability.md#enabled).

  • ‘“editable”` Wait until the element is [editable](./actionability.md#editable).

If the element does not satisfy the condition for the ‘timeout` milliseconds, this method will throw.



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# File 'lib/playwright_api/element_handle.rb', line 663

def wait_for_element_state(state, timeout: nil)
  wrap_impl(@impl.wait_for_element_state(unwrap_impl(state), timeout: unwrap_impl(timeout)))
end

#wait_for_selector(selector, state: nil, timeout: nil) ⇒ Object

Returns element specified by selector when it satisfies ‘state` option. Returns `null` if waiting for `hidden` or `detached`.

Wait for the ‘selector` relative to the element handle to satisfy `state` option (either appear/disappear from dom, or become visible/hidden). If at the moment of calling the method `selector` already satisfies the condition, the method will return immediately. If the selector doesn’t satisfy the condition for the ‘timeout` milliseconds, the function will throw.

“‘js await page.setContent(`<div><span></span></div>`); const div = await page.$(’div’); // Waiting for the ‘span’ selector relative to the div. const span = await div.waitForSelector(‘span’, { state: ‘attached’ }); “‘

“‘java page.setContent(“<div><span></span></div>”); ElementHandle div = page.querySelector(“div”); // Waiting for the “span” selector relative to the div. ElementHandle span = div.waitForSelector(“span”, new ElementHandle.WaitForSelectorOptions()

.setState(WaitForSelectorState.ATTACHED));

“‘

“‘python async await page.set_content(“<div><span></span></div>”) div = await page.query_selector(“div”) # waiting for the “span” selector relative to the div. span = await div.wait_for_selector(“span”, state=“attached”) “`

“‘python sync page.set_content(“<div><span></span></div>”) div = page.query_selector(“div”) # waiting for the “span” selector relative to the div. span = div.wait_for_selector(“span”, state=“attached”) “`

> NOTE: This method does not work across navigations, use [‘method: Page.waitForSelector`] instead.



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# File 'lib/playwright_api/element_handle.rb', line 706

def wait_for_selector(selector, state: nil, timeout: nil)
  wrap_impl(@impl.wait_for_selector(unwrap_impl(selector), state: unwrap_impl(state), timeout: unwrap_impl(timeout)))
end