Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Includes:
Auditable
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Methods included from Auditable

#audit

Constructor Details

#initialize(title) ⇒ Game



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# File 'lib/studio_game/game.rb', line 11

def initialize(title)
  @title = title
  @players = []
end

Instance Attribute Details

#playersObject (readonly)

Returns the value of attribute players.



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# File 'lib/studio_game/game.rb', line 9

def players
  @players
end

#titleObject (readonly)

Returns the value of attribute title.



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# File 'lib/studio_game/game.rb', line 9

def title
  @title
end

Instance Method Details

#add_player(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 16

def add_player(player)
  @players << player
end

#load_players(from_file) ⇒ Object



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# File 'lib/studio_game/game.rb', line 20

def load_players(from_file)
    
File.readlines(from_file, chomp: true).each do |line|
  player = Player.from_csv(line)
  add_player(player)
end
    rescue Errno::ENOENT 
puts "Whoops, #{from_file} not found! "
exit 1
end

#play(rounds = 1) ⇒ Object



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# File 'lib/studio_game/game.rb', line 57

def play(rounds = 1)
  puts "\n#{title} game is starting!"
  puts "\nThe following treasures can be found:"

  puts TreasureTrove.treasure_items

  puts "\nBefore playing:"
  puts @players

  1.upto(rounds) do |round|
    puts "\nRound #{round} is starting!"

    @players.each do |player|
      number_rolled = roll_die
      case number_rolled
      when 1..2
        player.drain
        puts "#{player.name} got drained!😫"
      when 3..4
        puts "#{player.name} got skipped!😒"
      else
        player.boost
        puts "#{player.name} got boosted!😁"
      end

      treasure = TreasureTrove.random_treasure
      player.found_treasure(treasure.name, treasure.points)
      puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points"
    end
  end

  puts "\nAfter playing:"
  puts @players
end


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# File 'lib/studio_game/game.rb', line 41

def print_stats
  puts "\nGame stats:"
  puts "-" * 20
  sorted_players.each { |player| puts player }

  @players.each do |player|
    puts "\n#{player.name}'s treasure point totals:"
    player.found_treasures.each { |name, points| puts "#{name}: #{points}" }
    puts "total: #{player.score}"
  end
end

#roll_dieObject



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# File 'lib/studio_game/game.rb', line 92

def roll_die
  number = rand(1..6)
  audit(number)
  number
end

#save_high_scores(to_file = "high_scores.txt") ⇒ Object



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# File 'lib/studio_game/game.rb', line 32

def save_high_scores(to_file = "high_scores.txt")
  File.open(to_file, "w") do |file|
    file.puts "#{@title} High Scores:"
    sorted_players.each do |player|
      file.puts "#{player.name.ljust(20, '.')}#{player.score.round.to_s.rjust(5)}"
    end
  end
end

#sorted_playersObject



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# File 'lib/studio_game/game.rb', line 53

def sorted_players
  @players.sort_by { |player| player.score }.reverse
end