Class: Pixelart::Color

Inherits:
Object
  • Object
show all
Defined in:
lib/pixelart/color.rb

Constant Summary collapse

TRANSPARENT =

rgba( 0, 0, 0, 0)

0
BLACK =

rgba( 0, 0, 0,255)

0xff
WHITE =

rgba(255,255,255,255)

0xffffffff
NAMES =
build_names

Class Method Summary collapse

Class Method Details

.b(color) ⇒ Object



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# File 'lib/pixelart/color.rb', line 57

def self.b( color ) ChunkyPNG::Color.b( color ); end

.build_namesObject

known built-in color names



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# File 'lib/pixelart/color.rb', line 64

def self.build_names
  names = {
    '#00000000' => 'TRANSPARENT',
    '#000000ff' => 'BLACK',
    '#ffffffff' => 'WHITE',
  }

  ## auto-add grayscale 1 to 254

  (1..254).each do |n|
    hex = "#" + ('%02x' % n)*3
    hex << "ff"  ## add alpha channel (255)

    names[ hex ] = "8-BIT GRAYSCALE ##{n}"
  end

  names
end

.format(color) ⇒ Object Also known as: fmt



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# File 'lib/pixelart/color.rb', line 85

def self.format( color )
  rgb = [r(color),
         g(color),
         b(color)]

  # rgb in hex (string format)

  #   note: do NOT include alpha channel for now - why? why not?

  hex = "#" + rgb.map{|num| '%02x' % num }.join

  hsl = to_hsl( color )
  ## get alpha channel (transparency) for hsla

  alpha = hsl[3]


  buf = ''
  buf << hex
  buf << " / "
  buf << "rgb("
  buf << "%3d " % rgb[0]
  buf << "%3d " % rgb[1]
  buf << "%3d)"  % rgb[2]
  buf << " - "
  buf << "hsl("
  buf << "%3d° " % (hsl[0] % 360)
  buf << "%3d%% " % (hsl[1]*100+0.5).to_i
  buf << "%3d%%)" % (hsl[2]*100+0.5).to_i

  if alpha != 255
    buf << " - α(%3d%%)" % (alpha*100/255+0.5).to_i
  else
    buf << "          "  ## add empty for 255 (full opacity)

  end

  ## note: add alpha channel to hex

  alpha_hex = '%02x' % alpha
  name = NAMES[ hex+alpha_hex ]
  buf << " - #{name}"  if name

  buf
end

.from_hex(hex) ⇒ Object



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# File 'lib/pixelart/color.rb', line 28

def self.from_hex( hex )
  ## Creates a color by converting it from a string in hex notation.

  ##

  ## It supports colors with (#rrggbbaa) or without (#rrggbb)

  ##  alpha channel as well as the 3-digit short format (#rgb)

  ## for those without. Color strings may include

  ## the prefix "0x" or "#"".

  ChunkyPNG::Color.from_hex( hex )
end

.from_hsl(hue, saturation, lightness, alpha = 255) ⇒ Object



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# File 'lib/pixelart/color.rb', line 38

def self.from_hsl( hue, saturation, lightness, alpha=255)
  ChunkyPNG::Color.from_hsl( hue,
                             saturation,
                             lightness,
                             alpha )
end

.g(color) ⇒ Object



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# File 'lib/pixelart/color.rb', line 56

def self.g( color ) ChunkyPNG::Color.g( color ); end

.parse(color) ⇒ Object



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# File 'lib/pixelart/color.rb', line 11

def self.parse( color )
  if color.is_a?( Integer )  ## e.g. assumes ChunkyPNG::Color.rgb() or such

    color ## pass through as is 1:1

  elsif color.is_a?( Array )  ## assume array of hsl(a) e. g. [180, 0.86, 0.88]

    from_hsl( *color )
  elsif color.is_a?( String )
    if color.downcase == 'transparent'   ## special case for builtin colors

      TRANSPARENT
    else
      ## note: return an Integer !!! (not a Color class or such!!! )

      from_hex( color )
    end
  else
    raise ArgumentError, "unknown color format; cannot parse - expected rgb hex string e.g. d3d3d3"
  end
end

.r(color) ⇒ Object



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# File 'lib/pixelart/color.rb', line 55

def self.r( color ) ChunkyPNG::Color.r( color ); end

.rgb(r, g, b) ⇒ Object



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# File 'lib/pixelart/color.rb', line 59

def self.rgb( r, g, b ) ChunkyPNG::Color.rgb( r, g, b); end

.to_hex(color, include_alpha: true) ⇒ Object



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# File 'lib/pixelart/color.rb', line 46

def self.to_hex( color, include_alpha: true )
  ChunkyPNG::Color.to_hex( color, include_alpha )
end

.to_hsl(color, include_alpha: true) ⇒ Object



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# File 'lib/pixelart/color.rb', line 50

def self.to_hsl( color, include_alpha: true )
  # Returns an array with the separate HSL components of a color.

  ChunkyPNG::Color.to_hsl( color, include_alpha )
end