Class: Pione::Agent::BasicAgent
- Inherits:
-
PioneObject
- Object
- PioneObject
- Pione::Agent::BasicAgent
- Extended by:
- StateTransitionSingletonMethod
- Includes:
- DRbUndumped
- Defined in:
- lib/pione/agent/basic-agent.rb
Overview
BasicAgent is a super class for all PIONE agents.
Direct Known Subclasses
NotificationListener, TaskWorkerBroker, TupleSpaceClient, TupleSpaceProvider
Instance Attribute Summary collapse
-
#chain_threads ⇒ Object
readonly
transition chain thread group.
Class Method Summary collapse
-
.agent_type ⇒ Object
Return the agent type.
-
.inherited(subclass) ⇒ Object
class methods.
-
.set_agent_type(agent_type, klass = nil) ⇒ Object
Set the agent type.
Instance Method Summary collapse
-
#initialize ⇒ BasicAgent
constructor
A new instance of BasicAgent.
-
#start ⇒ Object
Start the agent activity.
-
#start! ⇒ Object
Start the agent activity and wait the termination.
-
#states ⇒ Object
Return agent states.
-
#terminate ⇒ Object
Terminate the agent activity.
-
#terminated? ⇒ Boolean
Return true if the agent has been terminated.
-
#transit(transition, transition_inputs) ⇒ Object
Fire the transtion with inputs.
- #wait_until(transition, sec = 10) ⇒ Object
-
#wait_until_after(transition, sec = 10) ⇒ Object
Sleep until after the agent fires the transition.
-
#wait_until_before(transition, sec = 10) ⇒ Object
Sleep until before the agent fires the transition.
-
#wait_until_terminated(sec = 10) ⇒ Object
Sleep caller thread until the agent is terminated.
Methods included from StateTransitionSingletonMethod
chain, define_exception_handler, define_transition, exception_handler, transition_chain
Constructor Details
#initialize ⇒ BasicAgent
Returns a new instance of BasicAgent.
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# File 'lib/pione/agent/basic-agent.rb', line 115 def initialize @chain_threads = ThreadGroup.new # for wait_until_before method @__wait_until_before_mutex__ = Mutex.new @__wait_until_before_cv__ = Hash.new {|h, k| h[k] = ConditionVariable.new} # for wait_until_after method @__wait_until_after_mutex__ = Mutex.new @__wait_until_after_cv__ = Hash.new {|h, k| h[k] = ConditionVariable.new} end |
Instance Attribute Details
#chain_threads ⇒ Object (readonly)
transition chain thread group
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# File 'lib/pione/agent/basic-agent.rb', line 113 def chain_threads @chain_threads end |
Class Method Details
.agent_type ⇒ Object
Return the agent type.
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# File 'lib/pione/agent/basic-agent.rb', line 104 def self.agent_type @agent_type end |
.inherited(subclass) ⇒ Object
class methods
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# File 'lib/pione/agent/basic-agent.rb', line 91 def self.inherited(subclass) subclass.instance_variable_set(:@transitions, @transitions.clone) subclass.instance_variable_set(:@transition_chain, @transition_chain.clone) subclass.instance_variable_set(:@exception_handler, @exception_handler.clone) end |
Instance Method Details
#start ⇒ Object
Start the agent activity.
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# File 'lib/pione/agent/basic-agent.rb', line 128 def start unless @chain_threads.list.empty? raise TerminationError.new(self, states) end # save current thread @__owner_thread__ = Thread.current # start a new chain thread @chain_threads.add(start_running(:init, [], AgentState.new, true)) @chain_threads.enclose return self end |
#start! ⇒ Object
Start the agent activity and wait the termination.
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# File 'lib/pione/agent/basic-agent.rb', line 144 def start! start wait_until_terminated(nil) end |
#states ⇒ Object
Return agent states.
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# File 'lib/pione/agent/basic-agent.rb', line 193 def states @chain_threads.list.map {|th| th[:agent_state]} end |
#terminate ⇒ Object
Terminate the agent activity.
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# File 'lib/pione/agent/basic-agent.rb', line 234 def terminate state = nil Thread.new { # kill all chain threads @chain_threads.list.each do |thread| state = thread[:agent_state] # save last state unless thread == Thread.current thread.kill thread.join end end # fire "terminate" transtion begin Thread.current[:agent_state] = state || AgentState.new transit(:terminate, []) rescue DRb::DRbConnError, DRbPatch::ReplyReaderError => e Log::Debug.warn("raised a connection error when we terminated", self, e) end }.join end |
#terminated? ⇒ Boolean
Return true if the agent has been terminated.
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# File 'lib/pione/agent/basic-agent.rb', line 258 def terminated? return (@chain_threads.list.empty? and @chain_threads.enclosed?) end |
#transit(transition, transition_inputs) ⇒ Object
Fire the transtion with inputs.
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# File 'lib/pione/agent/basic-agent.rb', line 150 def transit(transition, transition_inputs) # wake up threads that wait by wait_until_before method if @__wait_until_before_cv__.has_key?(transition) @__wait_until_before_mutex__.synchronize do @__wait_until_before_cv__[transition].broadcast end end # mark current transition Thread.current[:agent_state] = AgentState.new(previous: Thread.current[:agent_state].previous, current: transition) # call transition result = call_transition_method(transition, transition_inputs) result = result.nil? ? [] : result result = result.is_a?(Array) ? result : [result] # unmark current transition and mark previous transition Thread.current[:agent_state] = AgentState.new(previous: transition, current: nil) # wake up threads that wait by wait_until_after method if @__wait_until_after_cv__.has_key?(transition) @__wait_until_after_mutex__.synchronize do @__wait_until_after_cv__[transition].broadcast end end return transition, result rescue StandardError => e # error handling if error_transition = get_exception_handler(e) raise unless error_transition.is_a?(Symbol) return transit(error_transition, [e]) else if @__owner_thread and @__owner_thread__.alive? @__owner_thread__.raise e else raise e end end end |
#wait_until(transition, sec = 10) ⇒ Object
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# File 'lib/pione/agent/basic-agent.rb', line 208 def wait_until(transition, sec=10) unless @chain_threads.list.any? {|th| th[:agent_state] and th[:agent_state].current == transition} wait_until_before(transition, sec) end end |
#wait_until_after(transition, sec = 10) ⇒ Object
Sleep until after the agent fires the transition.
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# File 'lib/pione/agent/basic-agent.rb', line 215 def wait_until_after(transition, sec=10) timeout(sec) do @__wait_until_after_mutex__.synchronize do @__wait_until_after_cv__[transition].wait(@__wait_until_after_mutex__) end end rescue Timeout::Error => e raise TimeoutError.new(self, @chain_threads.list.map{|th| th[:agent_state]}, sec) end |
#wait_until_before(transition, sec = 10) ⇒ Object
Sleep until before the agent fires the transition.
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# File 'lib/pione/agent/basic-agent.rb', line 198 def wait_until_before(transition, sec=10) timeout(sec) do @__wait_until_before_mutex__.synchronize do @__wait_until_before_cv__[transition].wait(@__wait_until_before_mutex__) end end rescue Timeout::Error raise TimeoutError.new(self, @chain_threads.list.map{|th| th[:agent_state]}, sec) end |
#wait_until_terminated(sec = 10) ⇒ Object
Sleep caller thread until the agent is terminated.
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# File 'lib/pione/agent/basic-agent.rb', line 226 def wait_until_terminated(sec=10) unless terminated? wait_until_after(:terminate, sec) @chain_threads.list.each {|thread| thread.join} end end |