Class: Pindo::Unity::UnityEnvHelper
- Inherits:
-
Object
- Object
- Pindo::Unity::UnityEnvHelper
- Defined in:
- lib/pindo/module/unity/unity_env_helper.rb
Overview
Unity 环境管理助手负责 Unity 版本查找、路径管理等环境相关功能所有方法均为类方法,无需实例化
Constant Summary collapse
- UNITY_MAC_PATHS =
macOS Unity 安装路径
[ "/Applications/Unity/Unity.app/Contents/MacOS/Unity", "/Applications/Unity/Hub/Editor/*/Unity.app/Contents/MacOS/Unity", "/Applications/Unity/*/Unity.app/Contents/MacOS/Unity" ]
- UNITY_WINDOWS_PATHS =
Windows Unity 安装路径
[ "C:/Program Files/Unity/Editor/Unity.exe", "C:/Program Files/Unity/Hub/Editor/*/Unity.exe", "C:/Program Files/Unity/*/Editor/Unity.exe" ]
Class Method Summary collapse
-
.extract_version_from_path(path) ⇒ String?
从路径中提取 Unity 版本号.
-
.find_unity_path(project_unity_version: nil, force_change_version: false) ⇒ String
查找 Unity 路径.
-
.get_unity_version(project_path) ⇒ String
获取项目的 Unity 版本.
-
.unity_project?(project_path) ⇒ Boolean
检查是否为有效的 Unity 项目.
-
.version_less_than?(v1, v2) ⇒ Boolean
比较版本号 (语义化版本比较).
Class Method Details
.extract_version_from_path(path) ⇒ String?
从路径中提取 Unity 版本号
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# File 'lib/pindo/module/unity/unity_env_helper.rb', line 114 def self.extract_version_from_path(path) # macOS路径格式: /Applications/Unity/Hub/Editor/2021.3.45f1/Unity.app/Contents/MacOS/Unity # macOS路径格式(变体): /Applications/Unity/Hub/Editor/2021.3.45f1c1/Unity.app/Contents/MacOS/Unity # macOS路径格式(旧版): /Applications/Unity/Unity.app/Contents/MacOS/Unity # Windows路径格式: C:/Program Files/Unity/Hub/Editor/2021.3.45f1/Editor/Unity.exe # Windows路径格式(变体): C:/Program Files/Unity/Hub/Editor/2021.3.45f1c1/Editor/Unity.exe # Windows路径格式(旧版): C:/Program Files/Unity/Editor/Unity.exe # 尝试匹配 macOS Hub 路径格式 if match = path.match(/Editor\/([\d.]+[a-zA-Z]\d+(?:c\d+)?)\//) return match[1] end # 尝试匹配 Windows Hub 路径格式 if match = path.match(/([\d.]+[a-zA-Z]\d+(?:c\d+)?)\/Editor\//) return match[1] end # 尝试匹配 macOS 旧版路径格式 (从Info.plist提取版本) if match = path.match(/Unity\.app\/Contents\/MacOS\/Unity$/) info_plist_path = File.join(File.dirname(File.dirname(path)), "Info.plist") if File.exist?(info_plist_path) begin content = File.read(info_plist_path) if content =~ /<key>CFBundleVersion<\/key>\s*<string>([^<]+)<\/string>/ return $1.strip elsif content =~ /<key>CFBundleShortVersionString<\/key>\s*<string>Unity version ([^<]+)<\/string>/ return $1.strip end rescue => e puts "警告: 无法读取Info.plist文件: #{e.message}" end end end # 尝试匹配 Windows 旧版路径格式 if match = path.match(/Unity\.exe$/) # 对于旧版Unity,尝试从父目录获取版本信息 parent_dir = File.dirname(path) if File.basename(parent_dir) =~ /^([\d.]+[a-zA-Z]\d+(?:c\d+)?)$/ return $1 end end nil end |
.find_unity_path(project_unity_version: nil, force_change_version: false) ⇒ String
查找 Unity 路径
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# File 'lib/pindo/module/unity/unity_env_helper.rb', line 25 def self.find_unity_path(project_unity_version: nil, force_change_version: false) if project_unity_version.nil? || project_unity_version.empty? raise "Project Unity version is nil or empty" end unity_major_version = project_unity_version.split('.')[0..1].join('.') paths = case RUBY_PLATFORM when /darwin/ UNITY_MAC_PATHS when /mswin|mingw|windows/ UNITY_WINDOWS_PATHS else raise "Unsupported platform: #{RUBY_PLATFORM}" end unity_versions = [] paths.each do |path| if path.include?("*") Dir.glob(path).each do || version = extract_version_from_path() if version major_version = version.split('.')[0..1].join('.') unity_versions << { path: , version: version, major_version: major_version } end end elsif File.exist?(path) version = extract_version_from_path(path) if version major_version = version.split('.')[0..1].join('.') unity_versions << { path: path, version: version, major_version: major_version } end end end if unity_versions.empty? puts "调试信息: 搜索的Unity路径:" paths.each do |path| puts " - #{path}" if path.include?("*") Dir.glob(path).each do || puts " 展开: #{expanded_path}" end elsif File.exist?(path) puts " 存在: #{path}" else puts " 不存在: #{path}" end end raise Informative, "未找到任何Unity版本,请检查Unity是否正确安装" end # 精确匹配项目版本 select_unity_versions = unity_versions.select { |v| v[:version] == project_unity_version } || [] if !select_unity_versions.nil? && !select_unity_versions.empty? && select_unity_versions.length >= 1 return select_unity_versions.first[:path] end # 按主版本匹配 unity_versions.sort_by! { |v| v[:major_version] } select_unity_versions = unity_versions.select { |v| v[:major_version] == unity_major_version } if unity_major_version if select_unity_versions.nil? || select_unity_versions.empty? if force_change_version puts "强制使用最新版本: #{unity_versions.last[:version]}" return unity_versions.last[:path] else puts "调试信息: 项目Unity版本: #{project_unity_version}" puts "调试信息: 可用的Unity版本:" unity_versions.each do |v| puts " - #{v[:version]} (#{v[:major_version]})" end raise Informative, "未找到匹配的Unity版本 #{project_unity_version},可用的版本: #{unity_versions.map { |v| v[:version] }.join(', ')}" end else return select_unity_versions.first[:path] end end |
.get_unity_version(project_path) ⇒ String
获取项目的 Unity 版本
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# File 'lib/pindo/module/unity/unity_env_helper.rb', line 177 def self.get_unity_version(project_path) version_path = File.join(project_path, "ProjectSettings", "ProjectVersion.txt") if File.exist?(version_path) content = File.read(version_path) if content =~ /m_EditorVersion: (.*)/ version = $1.strip version else raise "Could not parse Unity version from #{version_path}" end else raise "Project version file not found at #{version_path}" end end |
.unity_project?(project_path) ⇒ Boolean
检查是否为有效的 Unity 项目
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# File 'lib/pindo/module/unity/unity_env_helper.rb', line 195 def self.unity_project?(project_path) # 检查关键Unity工程文件和目录是否存在 project_settings_path = File.join(project_path, "ProjectSettings") assets_path = File.join(project_path, "Assets") packages_path = File.join(project_path, "Packages") File.directory?(project_settings_path) && File.directory?(assets_path) && File.directory?(packages_path) && File.exist?(File.join(project_settings_path, "ProjectSettings.asset")) end |
.version_less_than?(v1, v2) ⇒ Boolean
比较版本号 (语义化版本比较)
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# File 'lib/pindo/module/unity/unity_env_helper.rb', line 165 def self.version_less_than?(v1, v2) return false if v1.nil? || v2.nil? Gem::Version.new(v1) < Gem::Version.new(v2) rescue ArgumentError # 版本格式无效时的降级处理 v1.to_s < v2.to_s end |