Class: Pindo::Command::Unity::Autobuild

Inherits:
Pindo::Command::Unity show all
Includes:
Appselect, Githelper
Defined in:
lib/pindo/command/unity/autobuild.rb

Class Method Summary collapse

Instance Method Summary collapse

Methods included from Githelper

#add_branch, #add_tag, #add_tag_with_check, #clone_clang_repo, #clone_devclang_repo, #clone_pindo_common_config_repo, #clone_pindo_env_config_repo, #clong_buildconfig_repo, #get_repo_base_name, #getcode_to_dir, #git_addpush_repo, #git_latest_commit_id, #git_root_directory, #is_git_directory?, #local_branch_exists?, #local_tag_exists?, #prepare_gitenv, #process_need_add_files, #remote_branch_exists?, #remote_tag_exists?, #remove_branch, #remove_tag

Methods included from Executable

capture_command, #executable, execute_command, which, which!

Methods included from Appselect

#all_dev_bundleid, #all_itc_bundleid, #all_release_bundleid, #all_tool_bundleid, #deploy_build_setting_json, #dev_build_setting_json, #get_deploy_repo_with_modul_name, #get_deploy_setting_repo, #get_dev_setting_repo, #get_selected_deploy_bundleid, #get_selected_dev_bundleid, #get_setting_bundleid_withdir, #load_setting, #select_main_app

Constructor Details

#initialize(argv) ⇒ Autobuild

Returns a new instance of Autobuild.



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# File 'lib/pindo/command/unity/autobuild.rb', line 57

def initialize(argv)

    @args_proj_name = argv.option('proj')
    @args_upload_flag = argv.flag?('upload', false)
    @args_base_flag = argv.flag?('base', false)
    @args_bundle_id = argv.option('bundleid')


    super
end

Class Method Details

.optionsObject

命令选项



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# File 'lib/pindo/command/unity/autobuild.rb', line 47

def self.options
    [
        ['--bundleid', '指定打包的bundleID'],
        ['--proj',   '指定上传到测试平台的项目名称'],
        ['--upload', '上传编译后的IPA到测试平台'],
        ['--base',   'Unity工程编译lib模式'],
    ].concat(super)
end

Instance Method Details

#and_autobuild(unity_helper: nil, unity_exe_path: nil) ⇒ Object



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# File 'lib/pindo/command/unity/autobuild.rb', line 164

def and_autobuild(unity_helper:nil, unity_exe_path:nil)

    pindo_project_dir = Dir.pwd
    isLibrary = @args_base_flag

    android_export_lib_dir = File.join(pindo_project_dir, "GoodPlatform/BaseAndroid")
    if File.directory?(android_export_lib_dir)
        isLibrary = true
    end

    pindo_android_project_dir = File.join(pindo_project_dir, "GoodPlatform/Android")
    if isLibrary
        pindo_android_project_dir = android_export_lib_dir
    end
    puts "开始构建Unity项目..."

    unity_helper.build_project(
        unity_exe_full_path: unity_exe_path,
        project_path: pindo_project_dir,
        platform: 'Android',
        isLibrary: isLibrary
    )

    puts "Unity项目构建完成,准备处理Android项目..."
    args_temp = []

    if @args_upload_flag
        args_temp << "--proj=#{app_info_obj["projectName"]}"
        args_temp << "--upload"
    end

    Dir.chdir(pindo_android_project_dir)

    Pindo::Command::Android::Autobuild::run(args_temp)

end

#ios_autobuild(unity_helper: nil, unity_exe_path: nil) ⇒ Object



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# File 'lib/pindo/command/unity/autobuild.rb', line 125

def ios_autobuild(unity_helper:nil, unity_exe_path:nil)

    pindo_project_dir = Dir.pwd
    mainapp_bundleid= nil
    if @args_bundle_id
        mainapp_bundleid = @args_bundle_id
    else
        if @args_deploy_flag
            mainapp_bundleid = get_selected_deploy_bundleid()
        else
            mainapp_bundleid = get_selected_dev_bundleid()
        end
    end
    isLibrary = @args_base_flag
    ios_export_lib_dir = File.join(pindo_project_dir, "GoodPlatform/BaseiOS")
    if File.directory?(ios_export_lib_dir)
        isLibrary = true
    end
    pindo_ios_project_dir = File.join(pindo_project_dir, "GoodPlatform/iOS")
    if isLibrary
        pindo_ios_project_dir = ios_export_lib_dir
    end
    unity_helper.build_project(unity_exe_full_path:unity_exe_path, project_path:pindo_project_dir, platform:'iOS', isLibrary:isLibrary)
    
    
    args_temp = []
    args_temp << "--bundleid=#{mainapp_bundleid}"

    if @args_upload_flag 
        args_temp << "--proj=#{app_info_obj["projectName"]}"
        args_temp << "--upload"
    end
    
    Dir.chdir(pindo_ios_project_dir)
    
    Pindo::Command::Ios::Autobuild::run(args_temp)

end

#runObject



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# File 'lib/pindo/command/unity/autobuild.rb', line 69

def run

    pindo_project_dir = Dir.pwd

    # 检查是否是Unity工程
    unity_helper = Pindo::Client::UnityHelper.share_instance
    unless unity_helper.unity_project?(pindo_project_dir)
        raise Informative, "当前目录不是Unity工程,请在Unity工程根目录下执行此命令"
    end

    if @args_upload_flag
        build_helper = Pindo::BuildHelper.share_instance
        is_need_add_tag,tag_action_parms = build_helper.check_is_need_add_tag?(pindo_project_dir)
        if is_need_add_tag
            Pindo::Command::Dev::Tag::run(tag_action_parms)
        end
    end

    project_unity_version = unity_helper.get_unity_version(pindo_project_dir)
    unity_exe_path = unity_helper.find_unity_path(project_unity_version:project_unity_version, force_change_version: @force_select_unity)
    puts
    puts "工程的Unity版本: #{project_unity_version}"
    puts "选择的Unity路径: #{unity_exe_path}"
    puts


    app_info_obj = nil
    if @args_upload_flag 
        proj_name = @args_proj_name
        app_info_obj = PgyerHelper.share_instace.prepare_upload(working_directory:Dir.pwd, proj_name:proj_name)
    end

    pindo_project_dir = Dir.pwd

    ios_autobuild(unity_helper:unity_helper, unity_exe_path:unity_exe_path)
    Dir.chdir(pindo_project_dir)

    and_autobuild(unity_helper:unity_helper, unity_exe_path:unity_exe_path)
    Dir.chdir(pindo_project_dir)

    web_autobuild(unity_helper:unity_helper, unity_exe_path:unity_exe_path)
    Dir.chdir(pindo_project_dir)

end

#web_autobuild(unity_helper: nil, unity_exe_path: nil) ⇒ Object



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# File 'lib/pindo/command/unity/autobuild.rb', line 114

def web_autobuild(unity_helper:nil, unity_exe_path:nil)
    pindo_project_dir = Dir.pwd

    web_export_dir = File.join(pindo_project_dir, "GoodPlatform/WebGL")
    unity_helper.build_project(unity_exe_full_path:unity_exe_path, project_path:pindo_project_dir, platform:'WebGL')
    
    system "open #{pindo_project_dir}"


end