Class: Pindo::Command::Unity::Apk
- Inherits:
-
Pindo::Command::Unity
- Object
- Pindo::Command
- Pindo::Command::Unity
- Pindo::Command::Unity::Apk
- Defined in:
- lib/pindo/command/unity/apk.rb
Class Method Summary collapse
-
.options ⇒ Object
命令的选项列表.
-
.use_cache? ⇒ Boolean
启用缓存机制.
Instance Method Summary collapse
-
#initialize(argv) ⇒ Apk
constructor
A new instance of Apk.
- #run ⇒ Object
Constructor Details
#initialize(argv) ⇒ Apk
Returns a new instance of Apk.
63 64 65 66 67 68 69 70 71 72 73 74 |
# File 'lib/pindo/command/unity/apk.rb', line 63 def initialize(argv) @args_proj_name = argv.option('proj') @args_upload_flag = argv.flag?('upload', false) @args_send_flag = argv.flag?('send', false) if @args_send_flag @args_upload_flag = true end super end |
Class Method Details
.options ⇒ Object
命令的选项列表
51 52 53 54 55 56 57 58 59 60 61 |
# File 'lib/pindo/command/unity/apk.rb', line 51 def self. [ # 指定上传到蒲公英的项目 ['--proj', '指定上传到测试平台的项目名称'], # 上传编译包 ['--upload', '上传编译后的APK到测试平台(上传成功后会自动发送消息给自己)'], # 发送通知 ['--send', '发送消息到项目群(注意:不带此参数也会发送给自己)'] ].concat(super) end |
.use_cache? ⇒ Boolean
启用缓存机制
18 19 20 |
# File 'lib/pindo/command/unity/apk.rb', line 18 def self.use_cache? true # 此命令启用缓存 end |
Instance Method Details
#run ⇒ Object
76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 |
# File 'lib/pindo/command/unity/apk.rb', line 76 def run pindo_project_dir = Dir.pwd # 检查是否是Unity工程 unity_helper = Pindo::Client::UnityHelper.share_instance unless unity_helper.unity_project?(pindo_project_dir) raise Informative, "当前目录不是Unity工程,请在Unity工程根目录下执行此命令" end build_helper = Pindo::BuildHelper.share_instance if @args_upload_flag is_need_add_tag,tag_action_parms = build_helper.check_is_need_add_tag?(pindo_project_dir) if is_need_add_tag Pindo::Command::Dev::Tag::run(tag_action_parms) end end project_unity_version = unity_helper.get_unity_version(pindo_project_dir) puts puts "工程的Unity版本: #{project_unity_version}" unity_exe_path = unity_helper.find_unity_path(project_unity_version:project_unity_version, force_change_version: @force_select_unity) puts "选择的Unity路径: #{unity_exe_path}" puts app_info_obj = nil if @args_upload_flag proj_name = @args_proj_name app_info_obj = PgyerHelper.share_instace.prepare_upload(working_directory:Dir.pwd, proj_name:proj_name) end isLibrary = @args_base_flag android_export_lib_dir = File.join(pindo_project_dir, "GoodPlatform/BaseAndroid") if File.directory?(android_export_lib_dir) isLibrary = true end pindo_android_project_dir = File.join(pindo_project_dir, "GoodPlatform/Android") if isLibrary pindo_android_project_dir = android_export_lib_dir end puts "开始构建Unity项目..." unity_helper.build_project( unity_exe_full_path: unity_exe_path, project_path: pindo_project_dir, platform: 'Android', isLibrary: isLibrary ) puts "Unity项目构建完成,准备处理Android项目..." args_temp = [] if @args_upload_flag args_temp << "--proj=#{app_info_obj["projectName"]}" args_temp << "--upload" end if @args_send_flag args_temp << "--send" end Dir.chdir(pindo_android_project_dir) Pindo::Command::Android::Autobuild::run(args_temp) end |