Class: Pindo::AndroidConfigHelper

Inherits:
Object
  • Object
show all
Defined in:
lib/pindo/module/android/android_config_helper.rb

Class Method Summary collapse

Class Method Details

.add_application_id_based_scheme(project_dir: nil) ⇒ Boolean

添加基于 Application ID 的 Scheme 读取当前项目的 Application ID 并添加对应的 Scheme



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# File 'lib/pindo/module/android/android_config_helper.rb', line 541

def self.add_application_id_based_scheme(project_dir: nil)
    # 参数验证
    if project_dir.nil? || !File.directory?(project_dir)
        Funlog.instance.fancyinfo_error("项目路径无效: #{project_dir}")
        return false
    end

    begin
        # 获取主模块
        main_module = Pindo::AndroidProjectHelper.get_main_module(project_dir)

        # 支持多种项目结构
        module_paths = []
        module_paths << File.join(project_dir, main_module) if main_module
        module_paths << File.join(project_dir, "app")
        module_paths << File.join(project_dir, "unityLibrary/launcher")
        module_paths << File.join(project_dir, "launcher")

        gradle_file = nil
        module_paths.each do |module_path|
            next unless File.exist?(module_path)

            if File.exist?(File.join(module_path, "build.gradle"))
                gradle_file = File.join(module_path, "build.gradle")
                break
            elsif File.exist?(File.join(module_path, "build.gradle.kts"))
                gradle_file = File.join(module_path, "build.gradle.kts")
                break
            end
        end

        if gradle_file.nil?
            Funlog.instance.fancyinfo_error("未找到build.gradle文件,无法读取 Application ID")
            return false
        end

        # 读取gradle文件,提取当前的 Application ID
        content = File.read(gradle_file)
        application_id = nil

        # 匹配各种 applicationId 格式
        if content =~ /applicationId\s+["']([^"']+)["']/
            application_id = $1
        elsif content =~ /applicationId\s*=\s*["']([^"']+)["']/
            application_id = $1
        end

        if application_id.nil?
            Funlog.instance.fancyinfo_error("无法从 gradle 文件中读取 Application ID")
            return false
        end

        # 将 Application ID 转换为合法的 scheme 名称(只保留字母和数字)
        bundle_scheme = application_id.gsub(/[^a-zA-Z0-9]/, '').downcase

        # 添加 Scheme
        success_scheme = add_test_scheme(
            project_dir: project_dir,
            scheme_name: bundle_scheme
        )

        if success_scheme
            puts "  ✓ 已添加Scheme: #{bundle_scheme} (基于 Application ID: #{application_id})"
            return true
        else
            Funlog.instance.fancyinfo_error("添加 Scheme 失败: #{bundle_scheme}")
            return false
        end

    rescue StandardError => e
        Funlog.instance.fancyinfo_error("添加基于 Application ID 的 Scheme 失败: #{e.message}")
        return false
    end
end

.add_scheme_with_dom(manifest_path, activity, android_prefix, scheme_name) ⇒ Object

使用DOM操作添加scheme



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# File 'lib/pindo/module/android/android_config_helper.rb', line 785

def self.add_scheme_with_dom(manifest_path, activity, android_prefix, scheme_name)
    begin
        doc = Nokogiri::XML(File.read(manifest_path))

        # 创建intent-filter
        intent_filter = doc.create_element('intent-filter')

        # 添加子元素
        intent_filter.add_child(create_element(doc, 'action', "#{android_prefix}:name", 'android.intent.action.VIEW'))
        intent_filter.add_child(create_element(doc, 'category', "#{android_prefix}:name", 'android.intent.category.DEFAULT'))
        intent_filter.add_child(create_element(doc, 'category', "#{android_prefix}:name", 'android.intent.category.BROWSABLE'))
        intent_filter.add_child(create_element(doc, 'data', "#{android_prefix}:scheme", scheme_name))

        # 添加空白和缩进
        activity.add_child(doc.create_text_node("\n      "))
        activity.add_child(intent_filter)
        activity.add_child(doc.create_text_node("\n    "))

        # 保存修改
        xml_content = doc.to_xml(indent: 2, encoding: 'UTF-8')

        # 验证修改是否成功
        if xml_content.include?("android:scheme=\"#{scheme_name}\"")
            File.write(manifest_path, xml_content)
            return true
        end

        return false
    rescue => e
        return false
    end
end

.add_scheme_with_text_replace(manifest_path, scheme_name) ⇒ Object

使用文本替换添加scheme



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# File 'lib/pindo/module/android/android_config_helper.rb', line 826

def self.add_scheme_with_text_replace(manifest_path, scheme_name)
    begin
        # 读取原始内容
        xml_content = File.read(manifest_path)

        # 定义要添加的intent-filter
        scheme_intent_filter = %Q{
      <intent-filter>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<category android:name="android.intent.category.BROWSABLE"/>
<data android:scheme="#{scheme_name}"/>
      </intent-filter>}

        # 在</activity>前添加intent-filter
        if xml_content.match(/<\/activity>/)
            modified_xml = xml_content.gsub(/<\/activity>/) do |match|
                "#{scheme_intent_filter}\n    #{match}"
            end

            # 保存修改
            File.write(manifest_path, modified_xml)
            return true
        end

        return false
    rescue => e
        return false
    end
end

.add_test_scheme(project_dir: nil, scheme_name: nil) ⇒ Boolean

添加测试scheme到Android工程



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# File 'lib/pindo/module/android/android_config_helper.rb', line 620

def self.add_test_scheme(project_dir: nil, scheme_name: nil)
    # 参数验证
    if scheme_name.nil?
        Funlog.instance.fancyinfo_error("需要提供scheme名称")
        return false
    end

    if project_dir.nil? || !File.directory?(project_dir)
        Funlog.instance.fancyinfo_error("项目路径无效: #{project_dir}")
        return false
    end

    scheme_name = scheme_name.to_s.gsub(/[^a-zA-Z0-9]/, '').downcase

    # 查找所有可能的模块(添加 launcher 支持 Unity 项目)
    main_module = Pindo::AndroidProjectHelper.get_main_module(project_dir)
    search_modules = ["launcher", "app", "unityLibrary"]
    search_modules << main_module if main_module
    search_modules = search_modules.compact.uniq

    # 查找所有可能的AndroidManifest.xml文件
    manifest_candidates = find_manifests(project_dir, search_modules)

    if manifest_candidates.empty?
        Funlog.instance.fancyinfo_error("未找到任何AndroidManifest.xml文件")
        return false
    end

    # 寻找最佳的AndroidManifest.xml和Activity
    manifest_path, main_activity, android_prefix = find_best_activity(manifest_candidates)

    if manifest_path.nil? || main_activity.nil?
        Funlog.instance.fancyinfo_error("无法找到合适的Activity")
        return false
    end

    # 检查scheme是否已存在
    scheme_exists, existing_scheme = check_scheme_exists(main_activity, android_prefix, scheme_name)

    # 如果scheme已存在,检查是否需要更新格式
    if scheme_exists
        activity_name = main_activity["#{android_prefix}:name"] || "主Activity"
        if existing_scheme != scheme_name
            # 格式不同,需要更新
            if update_existing_scheme(manifest_path, main_activity, android_prefix, existing_scheme, scheme_name)
                Funlog.instance.fancyinfo_update("已将scheme从'#{existing_scheme}'更新为'#{scheme_name}'")
            else
                Funlog.instance.fancyinfo_update("scheme已存在: #{existing_scheme}")
            end
        end
        return true
    end

    # 尝试使用DOM添加
    success = add_scheme_with_dom(manifest_path, main_activity, android_prefix, scheme_name)

    unless success
        # DOM方法失败,尝试文本替换
        success = add_scheme_with_text_replace(manifest_path, scheme_name)
    end

    unless success
        Funlog.instance.fancyinfo_error("无法添加scheme: #{scheme_name}")
    end

    return success
end

.apply_config_from_repo(config_repo_dir: nil, project_dir: nil) ⇒ Boolean

从配置仓库应用配置(拷贝 config.json)



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# File 'lib/pindo/module/android/android_config_helper.rb', line 512

def self.apply_config_from_repo(config_repo_dir: nil, project_dir: nil)
    # 参数验证
    if config_repo_dir.nil? || !File.directory?(config_repo_dir)
        Funlog.instance.fancyinfo_error("配置仓库路径无效: #{config_repo_dir}")
        return false
    end

    if project_dir.nil? || !File.directory?(project_dir)
        Funlog.instance.fancyinfo_error("项目路径无效: #{project_dir}")
        return false
    end

    # 拷贝 config.json 到项目目录
    config_source = File.join(config_repo_dir, 'config.json')
    if File.exist?(config_source)
        config_target = File.join(project_dir, 'config.json')
        FileUtils.cp(config_source, config_target)
        puts "  ✓ config.json 已拷贝到项目目录"
        return true
    else
        puts "  ⚠ 配置仓库中未找到 config.json"
        return false
    end
end

.check_scheme_exists(activity, android_prefix, scheme_name) ⇒ Object

检查scheme是否已存在



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# File 'lib/pindo/module/android/android_config_helper.rb', line 756

def self.check_scheme_exists(activity, android_prefix, scheme_name)
    scheme_exists = false
    existing_scheme = nil

    # 首先检查完全一致的scheme(修复:移除命名空间后使用 @scheme)
    activity.xpath("intent-filter/data[@scheme='#{scheme_name}']").each do |node|
        scheme_exists = true
        existing_scheme = scheme_name
        break
    end

    # 如果没有找到完全一致的,检查可能格式不同的scheme
    if !scheme_exists
        activity.xpath("intent-filter/data[@scheme]").each do |node|
            current_scheme = node["scheme"]
            normalized_current = current_scheme.to_s.downcase.strip.gsub(/[\s\-_]/, '')

            if normalized_current == scheme_name
                scheme_exists = true
                existing_scheme = current_scheme
                break
            end
        end
    end

    [scheme_exists, existing_scheme]
end

.copy_google_services_from_config_repo(config_repo_dir: nil, project_dir: nil) ⇒ Boolean

从配置仓库拷贝 google-services.json 到项目的 launcher 目录



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# File 'lib/pindo/module/android/android_config_helper.rb', line 447

def self.copy_google_services_from_config_repo(config_repo_dir: nil, project_dir: nil)
    # 参数验证
    if config_repo_dir.nil? || !File.directory?(config_repo_dir)
        Funlog.instance.fancyinfo_error("配置仓库路径无效: #{config_repo_dir}")
        return false
    end

    if project_dir.nil? || !File.directory?(project_dir)
        Funlog.instance.fancyinfo_error("项目路径无效: #{project_dir}")
        return false
    end

    # 查找配置仓库中的 google-services.json
    source_file = File.join(config_repo_dir, 'google-services.json')
    unless File.exist?(source_file)
        Funlog.instance.fancyinfo_warning("配置仓库中未找到 google-services.json")
        return false
    end

    puts "正在拷贝 google-services.json..."

    # 优先拷贝到 launcher 目录
    launcher_dirs = [
        File.join(project_dir, 'unityLibrary', 'launcher'),  # Unity 项目的 launcher
        File.join(project_dir, 'launcher'),                  # 独立的 launcher
        File.join(project_dir, 'app')                        # 原生 Android 项目
    ]

    copied = false
    launcher_dirs.each do |launcher_dir|
        if File.exist?(launcher_dir) && File.directory?(launcher_dir)
            target_file = File.join(launcher_dir, 'google-services.json')
            FileUtils.cp(source_file, target_file)
            puts "  ✓ google-services.json 已拷贝到: #{launcher_dir}"
            copied = true

            # Unity 项目也拷贝到 unityLibrary 根目录
            if launcher_dir.include?('unityLibrary/launcher')
                unity_root = File.join(project_dir, 'unityLibrary')
                if File.exist?(unity_root) && File.directory?(unity_root)
                    unity_target = File.join(unity_root, 'google-services.json')
                    FileUtils.cp(source_file, unity_target)
                    puts "  ✓ google-services.json 也已拷贝到: unityLibrary/"
                end
            end

            break # 找到第一个有效目录后停止
        end
    end

    unless copied
        # 如果没找到合适的目录,至少拷贝到项目根目录
        target_file = File.join(project_dir, 'google-services.json')
        FileUtils.cp(source_file, target_file)
        puts "  ✓ google-services.json 已拷贝到项目根目录"
        puts "  ⚠ 请确认文件位置是否正确"
    end

    return true
end

.create_android_icons(icon_path: nil, output_dir: nil) ⇒ Hash

创建Android各种密度的icon(委托给 AndroidResHelper)



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# File 'lib/pindo/module/android/android_config_helper.rb', line 896

def self.create_android_icons(icon_path: nil, output_dir: nil)
    AndroidResHelper.create_icons(icon_name: icon_path, new_icon_dir: output_dir)
end

.create_element(doc, name, attr_name, attr_value) ⇒ Object

创建XML元素并设置属性



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# File 'lib/pindo/module/android/android_config_helper.rb', line 819

def self.create_element(doc, name, attr_name, attr_value)
    element = doc.create_element(name)
    element[attr_name] = attr_value
    element
end

.download_and_replace_icon_from_url(project_dir: nil, icon_url: nil) ⇒ Boolean

从URL下载Icon并替换Android工程的Icon



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# File 'lib/pindo/module/android/android_config_helper.rb', line 912

def self.download_and_replace_icon_from_url(project_dir: nil, icon_url: nil)
    # 参数校验 - 不抛出异常,返回 false
    if project_dir.nil?
        Funlog.instance.fancyinfo_error("Icon 替换失败: 项目目录不能为空")
        return false
    end

    if icon_url.nil? || icon_url.empty?
        Funlog.instance.fancyinfo_error("Icon 替换失败: Icon URL不能为空")
        return false
    end

    puts "\n检测到项目 Icon URL: #{icon_url}"

    # 创建临时目录(所有 icon 处理都在此目录进行)
    temp_icon_dir = File.join(project_dir, ".pindo_temp_android_icon")
    icon_download_path = nil
    replace_success = false

    begin
        # 先清理旧的临时目录,确保干净的环境
        FileUtils.rm_rf(temp_icon_dir) if File.exist?(temp_icon_dir)
        FileUtils.mkdir_p(temp_icon_dir)
        icon_download_path = File.join(temp_icon_dir, "android_downloaded_icon.png")

        # 使用带重试机制的下载
        unless IconDownloader.download_icon_with_retry(icon_url: icon_url, save_path: icon_download_path, max_retries: 3)
            Funlog.instance.fancyinfo_error("Icon 下载失败: 已重试3次")
            return false
        end

        # 生成 icon 目录(在临时目录内部),先清理确保干净环境
        new_icon_dir = File.join(temp_icon_dir, "android_generated_icons")
        FileUtils.rm_rf(new_icon_dir) if File.exist?(new_icon_dir)
        FileUtils.mkdir_p(new_icon_dir)

        # 创建各种密度的 icon
        Funlog.instance.fancyinfo_start("正在创建 Android icon...")
        create_android_icons(
            icon_path: icon_download_path,
            output_dir: new_icon_dir
        )
        Funlog.instance.fancyinfo_success("创建 icon 完成!")

        # 替换工程中的 icon
        Funlog.instance.fancyinfo_start("正在替换 icon...")
        install_android_icon(
            project_dir: project_dir,
            icon_dir: new_icon_dir
        )
        Funlog.instance.fancyinfo_success("替换 icon 完成!")
        replace_success = true

    rescue => e
        Funlog.instance.fancyinfo_error("Icon 处理失败: #{e.message}")
        puts e.backtrace
        replace_success = false
    ensure
        # 清理临时文件(无论成功失败都清理)
        FileUtils.rm_rf(temp_icon_dir) if temp_icon_dir && File.exist?(temp_icon_dir)
    end

    return replace_success
end

.find_best_activity(manifest_candidates) ⇒ Object

查找最佳的Activity



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# File 'lib/pindo/module/android/android_config_helper.rb', line 714

def self.find_best_activity(manifest_candidates)
    require 'nokogiri'

    best_manifest = nil
    best_activity = nil
    android_prefix = nil

    manifest_candidates.each do |manifest_path|
        begin
            doc = Nokogiri::XML(File.read(manifest_path))
            doc.remove_namespaces!

            # 查找包含MAIN和LAUNCHER的Activity
            activities = doc.xpath("//activity")
            activities.each do |activity|
                intent_filters = activity.xpath("intent-filter")
                intent_filters.each do |intent_filter|
                    # 修复:移除命名空间后,应该使用 @name 而不是 @android:name
                    has_main = intent_filter.xpath("action[@name='android.intent.action.MAIN']").any?
                    has_launcher = intent_filter.xpath("category[@name='android.intent.category.LAUNCHER']").any?

                    if has_main && has_launcher
                        best_manifest = manifest_path
                        best_activity = activity
                        android_prefix = "android"
                        break
                    end
                end
                break if best_activity
            end
        rescue => e
            # 静默处理解析错误,继续尝试下一个文件
            puts "解析 #{manifest_path} 时出错: #{e.message}" if ENV['PINDO_DEBUG']
        end

        break if best_activity
    end

    [best_manifest, best_activity, android_prefix]
end

.find_manifests(project_dir, modules) ⇒ Object

查找所有可能的AndroidManifest.xml文件



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# File 'lib/pindo/module/android/android_config_helper.rb', line 691

def self.find_manifests(project_dir, modules)
    manifest_candidates = []

    modules.each do |mod|
        mod_path = mod.is_a?(String) && !mod.start_with?(project_dir) ? File.join(project_dir, mod) : mod
        next unless File.directory?(mod_path)

        manifest_paths = [
            File.join(mod_path, "src", "main", "AndroidManifest.xml"),
            File.join(mod_path, "AndroidManifest.xml")
        ]

        manifest_paths.each do |path|
            if File.exist?(path)
                manifest_candidates << path
            end
        end
    end

    manifest_candidates
end

.install_android_icon(project_dir: nil, icon_dir: nil) ⇒ Boolean

安装Android icon到项目中(委托给 AndroidResHelper)



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# File 'lib/pindo/module/android/android_config_helper.rb', line 904

def self.install_android_icon(project_dir: nil, icon_dir: nil)
    AndroidResHelper.install_icon(proj_dir: project_dir, new_icon_dir: icon_dir)
end

.update_android_project_version(project_dir: nil, version_name: nil, version_code: nil) ⇒ Boolean

更新Android工程版本号

Raises:

  • (ArgumentError)


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# File 'lib/pindo/module/android/android_config_helper.rb', line 61

def self.update_android_project_version(project_dir: nil, version_name: nil, version_code: nil)
    raise ArgumentError, "项目目录不能为空" if project_dir.nil?
    raise ArgumentError, "版本名不能为空" if version_name.nil?
    raise ArgumentError, "版本号不能为空" if version_code.nil?

    # 验证version_code的有效性
    unless valid_build_number?(version_code)
        Funlog.instance.fancyinfo_error("Android versionCode必须在1到#{2**31-1}之间,当前值:#{version_code}")
        return false
    end

    Funlog.instance.fancyinfo_start("正在更新Android工程版本信息...")

    begin
        # 获取主模块路径
        main_module = Pindo::AndroidProjectHelper.get_main_module(project_dir)

        if main_module.nil?
            # 如果无法获取主模块,尝试常见的模块名(优先 launcher,支持 Unity 项目)
            ["launcher", "app", "application", "main"].each do |module_name|
                module_path = File.join(project_dir, module_name)
                if File.exist?(File.join(module_path, "build.gradle")) ||
                   File.exist?(File.join(module_path, "build.gradle.kts"))
                    main_module = module_path
                    break
                end
            end
        end

        if main_module.nil?
            Funlog.instance.fancyinfo_error("未找到Android主模块")
            return false
        end

        # 查找build.gradle或build.gradle.kts文件
        gradle_file = nil
        if File.exist?(File.join(main_module, "build.gradle"))
            gradle_file = File.join(main_module, "build.gradle")
        elsif File.exist?(File.join(main_module, "build.gradle.kts"))
            gradle_file = File.join(main_module, "build.gradle.kts")
        end

        if gradle_file.nil?
            Funlog.instance.fancyinfo_error("未找到build.gradle文件")
            return false
        end

        # 读取并更新gradle文件
        content = File.read(gradle_file)

        # 第一步:清理所有现有的版本信息(无论在什么位置)
        # 直接赋值格式
        content.gsub!(/^\s*versionCode\s+\d+\s*$/, '')
        content.gsub!(/^\s*versionCode\s*=\s*\d+\s*$/, '')
        content.gsub!(/^\s*versionName\s+["'][^"']*["']\s*$/, '')
        content.gsub!(/^\s*versionName\s*=\s*["'][^"']*["']\s*$/, '')

        # 外部变量引用格式
        content.gsub!(/^\s*versionCode\s+rootProject\.ext\.\w+\s*$/, '')
        content.gsub!(/^\s*versionCode\s+project\.ext\.\w+\s*$/, '')
        content.gsub!(/^\s*versionCode\s+ext\.\w+\s*$/, '')
        content.gsub!(/^\s*versionName\s+["']?\$\{rootProject\.ext\.\w+\}["']?\s*$/, '')
        content.gsub!(/^\s*versionName\s+["']?\$\{project\.ext\.\w+\}["']?\s*$/, '')
        content.gsub!(/^\s*versionName\s+["']?\$\{ext\.\w+\}["']?\s*$/, '')
        content.gsub!(/^\s*versionName\s+rootProject\.ext\.\w+\s*$/, '')
        content.gsub!(/^\s*versionName\s+project\.ext\.\w+\s*$/, '')
        content.gsub!(/^\s*versionName\s+ext\.\w+\s*$/, '')

        # 清理多余的空行
        content.gsub!(/\n\n+/, "\n\n")

        # 第二步:在 defaultConfig 块的正确位置添加版本信息
        if content =~ /defaultConfig\s*\{/
            # 找到 defaultConfig 的起始位置
            start_pos = $~.end(0)

            # 从起始位置开始,找到匹配的 }
            brace_count = 1
            end_pos = start_pos

            while end_pos < content.length && brace_count > 0
                if content[end_pos] == '{'
                    brace_count += 1
                elsif content[end_pos] == '}'
                    brace_count -= 1
                end
                end_pos += 1
            end

            if brace_count == 0
                # 成功找到匹配的 }
                # 在 defaultConfig 块的末尾(但在最后的 } 之前)添加版本信息
                insert_pos = end_pos - 1

                version_lines = [
                    "        versionCode #{version_code}",
                    "        versionName \"#{version_name}\""
                ]

                content.insert(insert_pos, "\n" + version_lines.join("\n") + "\n    ")
                File.write(gradle_file, content)

                Funlog.instance.fancyinfo_success("Android版本更新完成!")
                puts "  ✓ 版本号已更新: #{version_name}"
                puts "  ✓ Build号已更新: #{version_code}"
                return true
            end
        end

        Funlog.instance.fancyinfo_error("无法在gradle文件中找到或添加版本信息")
        return false

    rescue StandardError => e
        Funlog.instance.fancyinfo_error("更新Android版本失败: #{e.message}")
        return false
    end
end

.update_app_name_with_packagename(project_dir: nil, package_name: nil) ⇒ Boolean

使用package_name更新Android应用名称(strings.xml中的app_name)

Raises:

  • (ArgumentError)


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# File 'lib/pindo/module/android/android_config_helper.rb', line 193

def self.update_app_name_with_packagename(project_dir: nil, package_name: nil)
    raise ArgumentError, "项目目录不能为空" if project_dir.nil?
    raise ArgumentError, "Package Name不能为空" if package_name.nil?

    # 生成应用名称(去除特殊字符和空格)
    app_name = package_name.gsub(/[^a-zA-Z0-9\s]/, '').gsub(/\s+/, '')

    begin
        main_module = Pindo::AndroidProjectHelper.get_main_module(project_dir)

        if main_module.nil?
            # 尝试常见的模块名(优先 launcher,支持 Unity 项目)
            ["launcher", "app", "application", "main"].each do |module_name|
                module_path = File.join(project_dir, module_name)
                if File.directory?(module_path)
                    main_module = module_path
                    break
                end
            end
        end

        return false if main_module.nil?

        # 1. 先删除 build.gradle 中的 resValue("string", "app_name", ...)
        build_gradle_path = File.join(main_module, "build.gradle")
        build_gradle_kts_path = File.join(main_module, "build.gradle.kts")

        gradle_file = nil
        if File.exist?(build_gradle_kts_path)
            gradle_file = build_gradle_kts_path
        elsif File.exist?(build_gradle_path)
            gradle_file = build_gradle_path
        end

        if gradle_file
            gradle_content = File.read(gradle_file)
            original_content = gradle_content.dup

            # 删除 resValue("string", "app_name", ...) 这一行
            # 支持多种格式:
            # resValue("string", "app_name", "xxx")
            # resValue("string", "app_name", "${rootProject.ext.app_name}")
            # resValue "string", "app_name", "xxx"
            gradle_content.gsub!(/^\s*resValue\s*\(?\s*["']string["']\s*,\s*["']app_name["'].*?\)?\s*$\n?/, '')

            if gradle_content != original_content
                File.write(gradle_file, gradle_content)
                puts "  ✓ 已删除 build.gradle 中的 resValue(\"string\", \"app_name\", ...)"
            end
        end

        # 2. 更新 strings.xml
        # 查找strings.xml文件
        strings_xml_path = File.join(main_module, "src", "main", "res", "values", "strings.xml")

        unless File.exist?(strings_xml_path)
            Funlog.instance.fancyinfo_error("未找到strings.xml文件")
            return false
        end

        # 读取并更新strings.xml
        content = File.read(strings_xml_path)

        # 检查是否存在 app_name
        if content =~ /<string\s+name="app_name">.*?<\/string>/
            # 存在,直接更新
            content.gsub!(/<string\s+name="app_name">.*?<\/string>/, "<string name=\"app_name\">#{app_name}</string>")
            File.write(strings_xml_path, content)
            puts "  ✓ App Name 已更新为: #{app_name} (来自: #{package_name})"
            return true
        else
            # 不存在,自动添加
            if content =~ /<resources>(.*?)<\/resources>/m
                # 在 <resources> 标签内添加 app_name
                new_string_entry = "\n  <string name=\"app_name\">#{app_name}</string>"
                content.sub!(/<resources>/, "<resources>#{new_string_entry}")
                File.write(strings_xml_path, content)
                puts "  ✓ App Name 已添加: #{app_name} (来自: #{package_name})"
                return true
            else
                Funlog.instance.fancyinfo_error("strings.xml格式异常,无法添加app_name")
                return false
            end
        end

    rescue StandardError => e
        Funlog.instance.fancyinfo_error("更新App Name失败: #{e.message}")
        return false
    end
end

.update_application_id(project_dir: nil, application_id: nil) ⇒ Boolean

直接更新Application ID(不依赖package_name生成)



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# File 'lib/pindo/module/android/android_config_helper.rb', line 370

def self.update_application_id(project_dir: nil, application_id: nil)
    # 参数验证
    if application_id.nil? || application_id.empty?
        Funlog.instance.fancyinfo_error("Application ID不能为空")
        return false
    end

    if project_dir.nil? || !File.directory?(project_dir)
        Funlog.instance.fancyinfo_error("项目路径无效: #{project_dir}")
        return false
    end

    begin
        puts "正在设置 Application ID: #{application_id}"

        # 获取主模块
        main_module = Pindo::AndroidProjectHelper.get_main_module(project_dir)

        # 支持多种项目结构
        module_paths = []
        module_paths << File.join(project_dir, main_module) if main_module
        module_paths << File.join(project_dir, "app")
        module_paths << File.join(project_dir, "unityLibrary/launcher")
        module_paths << File.join(project_dir, "launcher")

        gradle_file = nil
        module_paths.each do |module_path|
            next unless File.exist?(module_path)

            if File.exist?(File.join(module_path, "build.gradle"))
                gradle_file = File.join(module_path, "build.gradle")
                break
            elsif File.exist?(File.join(module_path, "build.gradle.kts"))
                gradle_file = File.join(module_path, "build.gradle.kts")
                break
            end
        end

        if gradle_file.nil?
            Funlog.instance.fancyinfo_error("未找到build.gradle文件")
            return false
        end

        # 读取并更新gradle文件
        content = File.read(gradle_file)
        updated = false

        # 更新applicationId(支持多种格式)
        # 格式1: applicationId "com.example.app"
        if content =~ /applicationId\s+["'][^"']*["']/
            content.gsub!(/applicationId\s+["'][^"']*["']/, "applicationId \"#{application_id}\"")
            updated = true
        # 格式2: applicationId = "com.example.app"
        elsif content =~ /applicationId\s*=\s*["'][^"']*["']/
            content.gsub!(/applicationId\s*=\s*["'][^"']*["']/, "applicationId = \"#{application_id}\"")
            updated = true
        end

        unless updated
            Funlog.instance.fancyinfo_error("gradle文件中未找到applicationId配置")
            return false
        end

        File.write(gradle_file, content)
        puts "  ✓ 更新 #{File.basename(gradle_file)} 中的 applicationId"
        return true

    rescue StandardError => e
        Funlog.instance.fancyinfo_error("更新Application ID失败: #{e.message}")
        return false
    end
end

.update_applicationid_with_workflowname(project_dir: nil, package_name: nil) ⇒ Boolean

使用工作流名称生成并更新Android Application ID(build.gradle中的applicationId)

Raises:

  • (ArgumentError)


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# File 'lib/pindo/module/android/android_config_helper.rb', line 288

def self.update_applicationid_with_workflowname(project_dir: nil, package_name: nil)
    raise ArgumentError, "项目目录不能为空" if project_dir.nil?
    raise ArgumentError, "Package Name不能为空" if package_name.nil?

    # 生成 Application ID
    app_id_suffix = package_name.gsub(/[^a-zA-Z0-9]/, '').downcase
    application_id = "com.heroneverdie101.#{app_id_suffix}"

    begin
        main_module = Pindo::AndroidProjectHelper.get_main_module(project_dir)

        if main_module.nil?
            # 尝试常见的模块名(优先 launcher,支持 Unity 项目)
            ["launcher", "app", "application", "main"].each do |module_name|
                module_path = File.join(project_dir, module_name)
                if File.exist?(File.join(module_path, "build.gradle")) ||
                   File.exist?(File.join(module_path, "build.gradle.kts"))
                    main_module = module_path
                    break
                end
            end
        end

        return false if main_module.nil?

        # 查找build.gradle或build.gradle.kts文件
        gradle_file = nil
        if File.exist?(File.join(main_module, "build.gradle"))
            gradle_file = File.join(main_module, "build.gradle")
        elsif File.exist?(File.join(main_module, "build.gradle.kts"))
            gradle_file = File.join(main_module, "build.gradle.kts")
        end

        return false if gradle_file.nil?

        # 读取并更新gradle文件
        content = File.read(gradle_file)

        # 更新applicationId(支持多种格式)
        updated = false

        # 格式1: applicationId "com.example.app"
        if content =~ /applicationId\s+["'][^"']*["']/
            content.gsub!(/applicationId\s+["'][^"']*["']/, "applicationId \"#{application_id}\"")
            updated = true
        # 格式2: applicationId = "com.example.app"
        elsif content =~ /applicationId\s*=\s*["'][^"']*["']/
            content.gsub!(/applicationId\s*=\s*["'][^"']*["']/, "applicationId = \"#{application_id}\"")
            updated = true
        # 格式3: applicationId rootProject.ext.application_id (外部变量引用)
        elsif content =~ /applicationId\s+rootProject\.ext\.\w+/
            content.gsub!(/applicationId\s+rootProject\.ext\.\w+/, "applicationId \"#{application_id}\"")
            updated = true
        # 格式4: applicationId project.ext.application_id
        elsif content =~ /applicationId\s+project\.ext\.\w+/
            content.gsub!(/applicationId\s+project\.ext\.\w+/, "applicationId \"#{application_id}\"")
            updated = true
        # 格式5: applicationId ext.application_id
        elsif content =~ /applicationId\s+ext\.\w+/
            content.gsub!(/applicationId\s+ext\.\w+/, "applicationId \"#{application_id}\"")
            updated = true
        end

        unless updated
            Funlog.instance.fancyinfo_error("gradle文件中未找到applicationId字段")
            return false
        end

        File.write(gradle_file, content)
        puts "  ✓ Application ID 已更新为: #{application_id} (来自: #{package_name})"
        return true

    rescue StandardError => e
        Funlog.instance.fancyinfo_error("更新Application ID失败: #{e.message}")
        return false
    end
end

.update_existing_scheme(manifest_path, activity, android_prefix, existing_scheme, scheme_name) ⇒ Object



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# File 'lib/pindo/module/android/android_config_helper.rb', line 857

def self.update_existing_scheme(manifest_path, activity, android_prefix, existing_scheme, scheme_name)
    begin
        doc = Nokogiri::XML(File.read(manifest_path))

        # 查找所有intent-filter
        intent_filters = doc.xpath("//intent-filter")

        intent_filters.each do |intent_filter|
            # 检查intent-filter中的scheme
            intent_filter.xpath("data[@#{android_prefix}:scheme]").each do |data|
                current_scheme = data["#{android_prefix}:scheme"]
                if current_scheme == existing_scheme
                    # 找到intent-filter,更新scheme
                    data["#{android_prefix}:scheme"] = scheme_name
                end
            end
        end

        # 保存修改
        xml_content = doc.to_xml(indent: 2, encoding: 'UTF-8')

        # 验证修改是否成功
        if xml_content.include?("android:scheme=\"#{scheme_name}\"")
            File.write(manifest_path, xml_content)
            return true
        end

        return false
    rescue => e
        return false
    end
end

.update_project_with_workflow(project_dir: nil, workflow_packname: nil) ⇒ Boolean

使用工作流配置一次性更新App Name、Application ID和URL Schemes 优化版本:提高性能,减少代码重复

Raises:

  • (ArgumentError)


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# File 'lib/pindo/module/android/android_config_helper.rb', line 18

def self.update_project_with_workflow(project_dir: nil, workflow_packname: nil)
    raise ArgumentError, "项目目录不能为空" if project_dir.nil?
    raise ArgumentError, "Workflow Package Name不能为空" if workflow_packname.nil?

    # 生成各种值
    app_name = workflow_packname.gsub(/[^a-zA-Z0-9\s]/, '').gsub(/\s+/, '')
    app_id_suffix = workflow_packname.gsub(/[^a-zA-Z0-9]/, '').downcase
    application_id = "com.heroneverdie101.#{app_id_suffix}"
    package_scheme = workflow_packname.gsub(/[^a-zA-Z0-9]/, '').downcase
    # bundle_scheme 现在在 update_application_id 中处理

    # 1. 更新 App Name
    success_app_name = update_app_name_with_packagename(
        project_dir: project_dir,
        package_name: workflow_packname
    )

    # 2. 更新 Application ID
    success_app_id = update_applicationid_with_workflowname(
        project_dir: project_dir,
        package_name: workflow_packname
    )

    # 3. 添加基于 package_name 的 Scheme
    success_package_scheme = add_test_scheme(
        project_dir: project_dir,
        scheme_name: package_scheme
    )
    if success_package_scheme
        puts "  ✓ 已添加Scheme: #{package_scheme} (基于 Package Name)"
    end

    # 注意:基于 Application ID 的 Scheme 将在 update_application_id 方法中添加
    # 因为 Application ID 可能在后续流程中被覆盖

    return success_app_name && success_app_id && success_package_scheme
end

.valid_build_number?(build_number) ⇒ Boolean

验证Build号是否在有效范围内



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# File 'lib/pindo/module/android/android_config_helper.rb', line 182

def self.valid_build_number?(build_number)
    return false if build_number.nil?

    # Android versionCode的有效范围是1到2^31-1
    build_number >= 1 && build_number <= 2**31 - 1
end