Class: Pindo::BuildHelper
- Inherits:
-
Object
- Object
- Pindo::BuildHelper
- Includes:
- Singleton
- Defined in:
- lib/pindo/module/build/build_helper.rb
Class Method Summary collapse
Instance Method Summary collapse
- #android_project?(project_path) ⇒ Boolean
- #get_project_name(project_path) ⇒ Object
- #get_project_version(project_path) ⇒ Object
- #ios_project?(project_path) ⇒ Boolean
-
#load_jps_build_config(project_dir) ⇒ String?
加载 JPSBuildConfig.json 并设置项目名称到 GlobalOptionsState.
- #macos_project?(project_path) ⇒ Boolean
- #project_type(project_path) ⇒ Object
- #project_type_name(project_path) ⇒ Object
-
#pull_appconfig_with_reponame(repo_name:, target_dir: nil) ⇒ Boolean
拉取应用配置仓库(委托给 BuildInfoManager).
- #unity_project?(project_path) ⇒ Boolean
Class Method Details
.share_instance ⇒ Object
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# File 'lib/pindo/module/build/build_helper.rb', line 12 def share_instance instance end |
Instance Method Details
#android_project?(project_path) ⇒ Boolean
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# File 'lib/pindo/module/build/build_helper.rb', line 70 def android_project?(project_path) # 检查Android工程的关键文件和目录 gradle_file = File.exist?(File.join(project_path, "build.gradle")) || File.exist?(File.join(project_path, "build.gradle.kts")) settings_gradle = File.exist?(File.join(project_path, "settings.gradle")) || File.exist?(File.join(project_path, "settings.gradle.kts")) # 尝试获取主模块 main_module = nil begin main_module = get_main_module(project_path) rescue => e puts "获取主模块失败: #{e.}" if ENV['DEBUG'] end # Android Studio项目结构 if gradle_file && settings_gradle && main_module app_gradle = File.exist?(File.join(main_module, "build.gradle")) || File.exist?(File.join(main_module, "build.gradle.kts")) app_manifest = File.exist?(File.join(main_module, "src", "main", "AndroidManifest.xml")) return true if app_gradle && app_manifest end # 如果无法通过标准方式检测,尝试更宽松的检测 # 检查是否有任何包含 build.gradle 的子目录 if gradle_file && settings_gradle Dir.entries(project_path).each do |entry| next if entry.start_with?('.') entry_path = File.join(project_path, entry) if File.directory?(entry_path) app_gradle = File.exist?(File.join(entry_path, "build.gradle")) || File.exist?(File.join(entry_path, "build.gradle.kts")) app_manifest = File.exist?(File.join(entry_path, "src", "main", "AndroidManifest.xml")) if app_gradle && app_manifest return true end end end end false end |
#get_project_name(project_path) ⇒ Object
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# File 'lib/pindo/module/build/build_helper.rb', line 132 def get_project_name(project_path) case project_type(project_path) when :unity File.basename(project_path) when :ios xcodeproj = Dir.glob(File.join(project_path, "*.xcodeproj")).first File.basename(xcodeproj, ".xcodeproj") if xcodeproj when :android settings_gradle = File.join(project_path, "settings.gradle") settings_gradle_kts = File.join(project_path, "settings.gradle.kts") # 优先使用 settings.gradle.kts,如果不存在则使用 settings.gradle if File.exist?(settings_gradle_kts) settings_gradle = settings_gradle_kts end if File.exist?(settings_gradle) content = File.read(settings_gradle) if content =~ /rootProject\.name\s*=\s*['"](.+)['"]/ $1 else File.basename(project_path) end else File.basename(project_path) end else File.basename(project_path) end end |
#get_project_version(project_path) ⇒ Object
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# File 'lib/pindo/module/build/build_helper.rb', line 163 def get_project_version(project_path) case project_type(project_path) when :unity version_file = File.join(project_path, "ProjectSettings", "ProjectVersion.txt") if File.exist?(version_file) content = File.read(version_file) if content =~ /m_EditorVersion: (.*)/ $1.strip end end when :ios # 从Info.plist获取版本号 nil when :android # 从build.gradle获取版本号 nil end end |
#ios_project?(project_path) ⇒ Boolean
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# File 'lib/pindo/module/build/build_helper.rb', line 30 def ios_project?(project_path) # 检查iOS工程的关键文件 xcodeproj_files = Dir.glob(File.join(project_path, "*.xcodeproj")) workspace_files = Dir.glob(File.join(project_path, "*.xcworkspace")) # 至少要有.xcodeproj文件或.xcworkspace文件 return false if xcodeproj_files.empty? && workspace_files.empty? if !xcodeproj_files.empty? # 检查.xcodeproj内部结构 project_file = File.join(xcodeproj_files.first, "project.pbxproj") return true if File.exist?(project_file) end if !workspace_files.empty? # 检查.xcworkspace内部结构 contents_file = File.join(workspace_files.first, "contents.xcworkspacedata") return true if File.exist?(contents_file) end false end |
#load_jps_build_config(project_dir) ⇒ String?
加载 JPSBuildConfig.json 并设置项目名称到 GlobalOptionsState
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# File 'lib/pindo/module/build/build_helper.rb', line 197 def load_jps_build_config(project_dir) # 检测工程类型:Unity 工程配置在 ProjectSettings 目录 config_file = if unity_project?(project_dir) File.join(project_dir, 'ProjectSettings', 'JPSBuildConfig.json') else File.join(project_dir, 'JPSBuildConfig.json') end return nil unless File.exist?(config_file) begin config = JSON.parse(File.read(config_file)) project_name = config['project_name'] if project_name && !project_name.empty? # 设置到 GlobalOptionsState Pindo::Options::GlobalOptionsState.instance[:proj] = project_name puts "使用 JPS 配置的项目名称: #{project_name}" return project_name end rescue => e puts "加载 JPSBuildConfig.json 失败: #{e.}" if ENV['PINDO_VERBOSE'] == '1' end nil end |
#macos_project?(project_path) ⇒ Boolean
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# File 'lib/pindo/module/build/build_helper.rb', line 53 def macos_project?(project_path) # 检查是否为 macOS 工程 begin project_fullname = Dir.glob(File.join(project_path, "*.xcodeproj")).max_by {|f| File.mtime(f)} if !project_fullname.nil? project_obj = Xcodeproj::Project.open(project_fullname) project_build_platform = project_obj.root_object.build_configuration_list.get_setting("SDKROOT")["Release"] if !project_build_platform.nil? && project_build_platform.eql?("macosx") return true end end rescue => e puts "判断 macOS 工程失败: #{e.}" if ENV['DEBUG'] end false end |
#project_type(project_path) ⇒ Object
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# File 'lib/pindo/module/build/build_helper.rb', line 109 def project_type(project_path) raise ArgumentError, "项目路径不能为空" if project_path.nil? || project_path.empty? raise ArgumentError, "项目路径不存在: #{project_path}" unless File.directory?(project_path) return :unity if unity_project?(project_path) return :ios if ios_project?(project_path) return :android if android_project?(project_path) :unknown end |
#project_type_name(project_path) ⇒ Object
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# File 'lib/pindo/module/build/build_helper.rb', line 119 def project_type_name(project_path) case project_type(project_path) when :unity "Unity" when :ios "iOS" when :android "Android" else "Unknown" end end |
#pull_appconfig_with_reponame(repo_name:, target_dir: nil) ⇒ Boolean
拉取应用配置仓库(委托给 BuildInfoManager)
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# File 'lib/pindo/module/build/build_helper.rb', line 186 def pull_appconfig_with_reponame(repo_name:, target_dir: nil) require_relative '../../config/build_info_manager' Pindo::BuildInfoManager.share_instance.pull_appconfig_with_reponame( repo_name: repo_name, target_dir: target_dir ) end |
#unity_project?(project_path) ⇒ Boolean
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# File 'lib/pindo/module/build/build_helper.rb', line 17 def unity_project?(project_path) # 检查Unity工程的关键文件和目录 project_settings_path = File.join(project_path, "ProjectSettings") assets_path = File.join(project_path, "Assets") packages_path = File.join(project_path, "Packages") # Unity工程必须包含这些目录和文件 File.directory?(project_settings_path) && File.directory?(assets_path) && File.directory?(packages_path) && File.exist?(File.join(project_settings_path, "ProjectSettings.asset")) end |