Class: Pindo::AndroidConfigHelper
- Inherits:
-
Object
- Object
- Pindo::AndroidConfigHelper
- Defined in:
- lib/pindo/module/android/android_config_helper.rb
Class Method Summary collapse
-
.add_application_id_based_scheme(project_dir: nil) ⇒ Boolean
添加基于 Application ID 的 Scheme 读取当前项目的 Application ID 并添加对应的 Scheme.
-
.add_test_scheme(project_dir: nil, scheme_name: nil) ⇒ Boolean
添加测试scheme到Android工程.
-
.apply_config_from_repo(config_repo_dir: nil, project_dir: nil) ⇒ Boolean
从配置仓库应用配置(拷贝 config.json).
-
.copy_google_services_from_config_repo(config_repo_dir: nil, project_dir: nil) ⇒ Boolean
从配置仓库拷贝 google-services.json 到项目的 launcher 目录.
-
.update_android_project_version(project_dir: nil, version_name: nil, version_code: nil) ⇒ Boolean
更新Android工程版本号.
-
.update_app_name_with_packagename(project_dir: nil, package_name: nil) ⇒ Boolean
使用package_name更新Android应用名称(strings.xml中的app_name).
-
.update_application_id(project_dir: nil, application_id: nil) ⇒ Boolean
直接更新Application ID(不依赖package_name生成).
-
.update_applicationid_with_workflowname(project_dir: nil, package_name: nil) ⇒ Boolean
使用工作流名称生成并更新Android Application ID(build.gradle中的applicationId).
-
.update_project_with_workflow(project_dir: nil, workflow_packname: nil) ⇒ Boolean
使用工作流配置一次性更新App Name、Application ID和URL Schemes 优化版本:提高性能,减少代码重复.
-
.valid_build_number?(build_number) ⇒ Boolean
验证Build号是否在有效范围内.
Class Method Details
.add_application_id_based_scheme(project_dir: nil) ⇒ Boolean
添加基于 Application ID 的 Scheme 读取当前项目的 Application ID 并添加对应的 Scheme
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# File 'lib/pindo/module/android/android_config_helper.rb', line 541 def self.add_application_id_based_scheme(project_dir: nil) # 参数验证 if project_dir.nil? || !File.directory?(project_dir) Funlog.instance.("项目路径无效: #{project_dir}") return false end begin # 获取主模块 main_module = Pindo::AndroidProjectHelper.get_main_module(project_dir) # 支持多种项目结构 module_paths = [] module_paths << File.join(project_dir, main_module) if main_module module_paths << File.join(project_dir, "app") module_paths << File.join(project_dir, "unityLibrary/launcher") module_paths << File.join(project_dir, "launcher") gradle_file = nil module_paths.each do |module_path| next unless File.exist?(module_path) if File.exist?(File.join(module_path, "build.gradle")) gradle_file = File.join(module_path, "build.gradle") break elsif File.exist?(File.join(module_path, "build.gradle.kts")) gradle_file = File.join(module_path, "build.gradle.kts") break end end if gradle_file.nil? Funlog.instance.("未找到build.gradle文件,无法读取 Application ID") return false end # 读取gradle文件,提取当前的 Application ID content = File.read(gradle_file) application_id = nil # 匹配各种 applicationId 格式 if content =~ /applicationId\s+["']([^"']+)["']/ application_id = $1 elsif content =~ /applicationId\s*=\s*["']([^"']+)["']/ application_id = $1 end if application_id.nil? Funlog.instance.("无法从 gradle 文件中读取 Application ID") return false end # 将 Application ID 转换为合法的 scheme 名称(只保留字母和数字) bundle_scheme = application_id.gsub(/[^a-zA-Z0-9]/, '').downcase # 添加 Scheme success_scheme = add_test_scheme( project_dir: project_dir, scheme_name: bundle_scheme ) if success_scheme puts " ✓ 已添加Scheme: #{bundle_scheme} (基于 Application ID: #{application_id})" return true else Funlog.instance.("添加 Scheme 失败: #{bundle_scheme}") return false end rescue StandardError => e Funlog.instance.("添加基于 Application ID 的 Scheme 失败: #{e.message}") return false end end |
.add_test_scheme(project_dir: nil, scheme_name: nil) ⇒ Boolean
添加测试scheme到Android工程
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# File 'lib/pindo/module/android/android_config_helper.rb', line 620 def self.add_test_scheme(project_dir: nil, scheme_name: nil) # 参数验证 if scheme_name.nil? Funlog.instance.("需要提供scheme名称") return false end if project_dir.nil? || !File.directory?(project_dir) Funlog.instance.("项目路径无效: #{project_dir}") return false end scheme_name = scheme_name.to_s.gsub(/[^a-zA-Z0-9]/, '').downcase # 查找所有可能的模块(添加 launcher 支持 Unity 项目) main_module = Pindo::AndroidProjectHelper.get_main_module(project_dir) search_modules = ["launcher", "app", "unityLibrary"] search_modules << main_module if main_module search_modules = search_modules.compact.uniq # 查找所有可能的AndroidManifest.xml文件 manifest_candidates = find_manifests(project_dir, search_modules) if manifest_candidates.empty? Funlog.instance.("未找到任何AndroidManifest.xml文件") return false end # 寻找最佳的AndroidManifest.xml和Activity manifest_path, main_activity, android_prefix = find_best_activity(manifest_candidates) if manifest_path.nil? || main_activity.nil? Funlog.instance.("无法找到合适的Activity") return false end # 检查scheme是否已存在 scheme_exists, existing_scheme = check_scheme_exists(main_activity, android_prefix, scheme_name) # 如果scheme已存在,检查是否需要更新格式 if scheme_exists activity_name = main_activity["#{android_prefix}:name"] || "主Activity" if existing_scheme != scheme_name # 格式不同,需要更新 if update_existing_scheme(manifest_path, main_activity, android_prefix, existing_scheme, scheme_name) Funlog.instance.("已将scheme从'#{existing_scheme}'更新为'#{scheme_name}'") else Funlog.instance.("scheme已存在: #{existing_scheme}") end end return true end # 尝试使用DOM添加 success = add_scheme_with_dom(manifest_path, main_activity, android_prefix, scheme_name) unless success # DOM方法失败,尝试文本替换 success = add_scheme_with_text_replace(manifest_path, scheme_name) end unless success Funlog.instance.("无法添加scheme: #{scheme_name}") end return success end |
.apply_config_from_repo(config_repo_dir: nil, project_dir: nil) ⇒ Boolean
从配置仓库应用配置(拷贝 config.json)
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# File 'lib/pindo/module/android/android_config_helper.rb', line 512 def self.apply_config_from_repo(config_repo_dir: nil, project_dir: nil) # 参数验证 if config_repo_dir.nil? || !File.directory?(config_repo_dir) Funlog.instance.("配置仓库路径无效: #{config_repo_dir}") return false end if project_dir.nil? || !File.directory?(project_dir) Funlog.instance.("项目路径无效: #{project_dir}") return false end # 拷贝 config.json 到项目目录 config_source = File.join(config_repo_dir, 'config.json') if File.exist?(config_source) config_target = File.join(project_dir, 'config.json') FileUtils.cp(config_source, config_target) puts " ✓ config.json 已拷贝到项目目录" return true else puts " ⚠ 配置仓库中未找到 config.json" return false end end |
.copy_google_services_from_config_repo(config_repo_dir: nil, project_dir: nil) ⇒ Boolean
从配置仓库拷贝 google-services.json 到项目的 launcher 目录
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# File 'lib/pindo/module/android/android_config_helper.rb', line 447 def self.copy_google_services_from_config_repo(config_repo_dir: nil, project_dir: nil) # 参数验证 if config_repo_dir.nil? || !File.directory?(config_repo_dir) Funlog.instance.("配置仓库路径无效: #{config_repo_dir}") return false end if project_dir.nil? || !File.directory?(project_dir) Funlog.instance.("项目路径无效: #{project_dir}") return false end # 查找配置仓库中的 google-services.json source_file = File.join(config_repo_dir, 'google-services.json') unless File.exist?(source_file) Funlog.instance.("配置仓库中未找到 google-services.json") return false end puts "正在拷贝 google-services.json..." # 优先拷贝到 launcher 目录 launcher_dirs = [ File.join(project_dir, 'unityLibrary', 'launcher'), # Unity 项目的 launcher File.join(project_dir, 'launcher'), # 独立的 launcher File.join(project_dir, 'app') # 原生 Android 项目 ] copied = false launcher_dirs.each do |launcher_dir| if File.exist?(launcher_dir) && File.directory?(launcher_dir) target_file = File.join(launcher_dir, 'google-services.json') FileUtils.cp(source_file, target_file) puts " ✓ google-services.json 已拷贝到: #{launcher_dir}" copied = true # Unity 项目也拷贝到 unityLibrary 根目录 if launcher_dir.include?('unityLibrary/launcher') unity_root = File.join(project_dir, 'unityLibrary') if File.exist?(unity_root) && File.directory?(unity_root) unity_target = File.join(unity_root, 'google-services.json') FileUtils.cp(source_file, unity_target) puts " ✓ google-services.json 也已拷贝到: unityLibrary/" end end break # 找到第一个有效目录后停止 end end unless copied # 如果没找到合适的目录,至少拷贝到项目根目录 target_file = File.join(project_dir, 'google-services.json') FileUtils.cp(source_file, target_file) puts " ✓ google-services.json 已拷贝到项目根目录" puts " ⚠ 请确认文件位置是否正确" end return true end |
.update_android_project_version(project_dir: nil, version_name: nil, version_code: nil) ⇒ Boolean
更新Android工程版本号
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# File 'lib/pindo/module/android/android_config_helper.rb', line 61 def self.update_android_project_version(project_dir: nil, version_name: nil, version_code: nil) raise ArgumentError, "项目目录不能为空" if project_dir.nil? raise ArgumentError, "版本名不能为空" if version_name.nil? raise ArgumentError, "版本号不能为空" if version_code.nil? # 验证version_code的有效性 unless valid_build_number?(version_code) Funlog.instance.("Android versionCode必须在1到#{2**31-1}之间,当前值:#{version_code}") return false end Funlog.instance.("正在更新Android工程版本信息...") begin # 获取主模块路径 main_module = Pindo::AndroidProjectHelper.get_main_module(project_dir) if main_module.nil? # 如果无法获取主模块,尝试常见的模块名(优先 launcher,支持 Unity 项目) ["launcher", "app", "application", "main"].each do |module_name| module_path = File.join(project_dir, module_name) if File.exist?(File.join(module_path, "build.gradle")) || File.exist?(File.join(module_path, "build.gradle.kts")) main_module = module_path break end end end if main_module.nil? Funlog.instance.("未找到Android主模块") return false end # 查找build.gradle或build.gradle.kts文件 gradle_file = nil if File.exist?(File.join(main_module, "build.gradle")) gradle_file = File.join(main_module, "build.gradle") elsif File.exist?(File.join(main_module, "build.gradle.kts")) gradle_file = File.join(main_module, "build.gradle.kts") end if gradle_file.nil? Funlog.instance.("未找到build.gradle文件") return false end # 读取并更新gradle文件 content = File.read(gradle_file) # 第一步:清理所有现有的版本信息(无论在什么位置) # 直接赋值格式 content.gsub!(/^\s*versionCode\s+\d+\s*$/, '') content.gsub!(/^\s*versionCode\s*=\s*\d+\s*$/, '') content.gsub!(/^\s*versionName\s+["'][^"']*["']\s*$/, '') content.gsub!(/^\s*versionName\s*=\s*["'][^"']*["']\s*$/, '') # 外部变量引用格式 content.gsub!(/^\s*versionCode\s+rootProject\.ext\.\w+\s*$/, '') content.gsub!(/^\s*versionCode\s+project\.ext\.\w+\s*$/, '') content.gsub!(/^\s*versionCode\s+ext\.\w+\s*$/, '') content.gsub!(/^\s*versionName\s+["']?\$\{rootProject\.ext\.\w+\}["']?\s*$/, '') content.gsub!(/^\s*versionName\s+["']?\$\{project\.ext\.\w+\}["']?\s*$/, '') content.gsub!(/^\s*versionName\s+["']?\$\{ext\.\w+\}["']?\s*$/, '') content.gsub!(/^\s*versionName\s+rootProject\.ext\.\w+\s*$/, '') content.gsub!(/^\s*versionName\s+project\.ext\.\w+\s*$/, '') content.gsub!(/^\s*versionName\s+ext\.\w+\s*$/, '') # 清理多余的空行 content.gsub!(/\n\n+/, "\n\n") # 第二步:在 defaultConfig 块的正确位置添加版本信息 if content =~ /defaultConfig\s*\{/ # 找到 defaultConfig 的起始位置 start_pos = $~.end(0) # 从起始位置开始,找到匹配的 } brace_count = 1 end_pos = start_pos while end_pos < content.length && brace_count > 0 if content[end_pos] == '{' brace_count += 1 elsif content[end_pos] == '}' brace_count -= 1 end end_pos += 1 end if brace_count == 0 # 成功找到匹配的 } # 在 defaultConfig 块的末尾(但在最后的 } 之前)添加版本信息 insert_pos = end_pos - 1 version_lines = [ " versionCode #{version_code}", " versionName \"#{version_name}\"" ] content.insert(insert_pos, "\n" + version_lines.join("\n") + "\n ") File.write(gradle_file, content) Funlog.instance.("Android版本更新完成!") puts " ✓ 版本号已更新: #{version_name}" puts " ✓ Build号已更新: #{version_code}" return true end end Funlog.instance.("无法在gradle文件中找到或添加版本信息") return false rescue StandardError => e Funlog.instance.("更新Android版本失败: #{e.message}") return false end end |
.update_app_name_with_packagename(project_dir: nil, package_name: nil) ⇒ Boolean
使用package_name更新Android应用名称(strings.xml中的app_name)
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# File 'lib/pindo/module/android/android_config_helper.rb', line 193 def self.update_app_name_with_packagename(project_dir: nil, package_name: nil) raise ArgumentError, "项目目录不能为空" if project_dir.nil? raise ArgumentError, "Package Name不能为空" if package_name.nil? # 生成应用名称(去除特殊字符和空格) app_name = package_name.gsub(/[^a-zA-Z0-9\s]/, '').gsub(/\s+/, '') begin main_module = Pindo::AndroidProjectHelper.get_main_module(project_dir) if main_module.nil? # 尝试常见的模块名(优先 launcher,支持 Unity 项目) ["launcher", "app", "application", "main"].each do |module_name| module_path = File.join(project_dir, module_name) if File.directory?(module_path) main_module = module_path break end end end return false if main_module.nil? # 1. 先删除 build.gradle 中的 resValue("string", "app_name", ...) build_gradle_path = File.join(main_module, "build.gradle") build_gradle_kts_path = File.join(main_module, "build.gradle.kts") gradle_file = nil if File.exist?(build_gradle_kts_path) gradle_file = build_gradle_kts_path elsif File.exist?(build_gradle_path) gradle_file = build_gradle_path end if gradle_file gradle_content = File.read(gradle_file) original_content = gradle_content.dup # 删除 resValue("string", "app_name", ...) 这一行 # 支持多种格式: # resValue("string", "app_name", "xxx") # resValue("string", "app_name", "${rootProject.ext.app_name}") # resValue "string", "app_name", "xxx" gradle_content.gsub!(/^\s*resValue\s*\(?\s*["']string["']\s*,\s*["']app_name["'].*?\)?\s*$\n?/, '') if gradle_content != original_content File.write(gradle_file, gradle_content) puts " ✓ 已删除 build.gradle 中的 resValue(\"string\", \"app_name\", ...)" end end # 2. 更新 strings.xml # 查找strings.xml文件 strings_xml_path = File.join(main_module, "src", "main", "res", "values", "strings.xml") unless File.exist?(strings_xml_path) Funlog.instance.("未找到strings.xml文件") return false end # 读取并更新strings.xml content = File.read(strings_xml_path) # 检查是否存在 app_name if content =~ /<string\s+name="app_name">.*?<\/string>/ # 存在,直接更新 content.gsub!(/<string\s+name="app_name">.*?<\/string>/, "<string name=\"app_name\">#{app_name}</string>") File.write(strings_xml_path, content) puts " ✓ App Name 已更新为: #{app_name} (来自: #{package_name})" return true else # 不存在,自动添加 if content =~ /<resources>(.*?)<\/resources>/m # 在 <resources> 标签内添加 app_name new_string_entry = "\n <string name=\"app_name\">#{app_name}</string>" content.sub!(/<resources>/, "<resources>#{new_string_entry}") File.write(strings_xml_path, content) puts " ✓ App Name 已添加: #{app_name} (来自: #{package_name})" return true else Funlog.instance.("strings.xml格式异常,无法添加app_name") return false end end rescue StandardError => e Funlog.instance.("更新App Name失败: #{e.message}") return false end end |
.update_application_id(project_dir: nil, application_id: nil) ⇒ Boolean
直接更新Application ID(不依赖package_name生成)
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# File 'lib/pindo/module/android/android_config_helper.rb', line 370 def self.update_application_id(project_dir: nil, application_id: nil) # 参数验证 if application_id.nil? || application_id.empty? Funlog.instance.("Application ID不能为空") return false end if project_dir.nil? || !File.directory?(project_dir) Funlog.instance.("项目路径无效: #{project_dir}") return false end begin puts "正在设置 Application ID: #{application_id}" # 获取主模块 main_module = Pindo::AndroidProjectHelper.get_main_module(project_dir) # 支持多种项目结构 module_paths = [] module_paths << File.join(project_dir, main_module) if main_module module_paths << File.join(project_dir, "app") module_paths << File.join(project_dir, "unityLibrary/launcher") module_paths << File.join(project_dir, "launcher") gradle_file = nil module_paths.each do |module_path| next unless File.exist?(module_path) if File.exist?(File.join(module_path, "build.gradle")) gradle_file = File.join(module_path, "build.gradle") break elsif File.exist?(File.join(module_path, "build.gradle.kts")) gradle_file = File.join(module_path, "build.gradle.kts") break end end if gradle_file.nil? Funlog.instance.("未找到build.gradle文件") return false end # 读取并更新gradle文件 content = File.read(gradle_file) updated = false # 更新applicationId(支持多种格式) # 格式1: applicationId "com.example.app" if content =~ /applicationId\s+["'][^"']*["']/ content.gsub!(/applicationId\s+["'][^"']*["']/, "applicationId \"#{application_id}\"") updated = true # 格式2: applicationId = "com.example.app" elsif content =~ /applicationId\s*=\s*["'][^"']*["']/ content.gsub!(/applicationId\s*=\s*["'][^"']*["']/, "applicationId = \"#{application_id}\"") updated = true end unless updated Funlog.instance.("gradle文件中未找到applicationId配置") return false end File.write(gradle_file, content) puts " ✓ 更新 #{File.basename(gradle_file)} 中的 applicationId" return true rescue StandardError => e Funlog.instance.("更新Application ID失败: #{e.message}") return false end end |
.update_applicationid_with_workflowname(project_dir: nil, package_name: nil) ⇒ Boolean
使用工作流名称生成并更新Android Application ID(build.gradle中的applicationId)
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# File 'lib/pindo/module/android/android_config_helper.rb', line 288 def self.update_applicationid_with_workflowname(project_dir: nil, package_name: nil) raise ArgumentError, "项目目录不能为空" if project_dir.nil? raise ArgumentError, "Package Name不能为空" if package_name.nil? # 生成 Application ID app_id_suffix = package_name.gsub(/[^a-zA-Z0-9]/, '').downcase application_id = "com.heroneverdie101.#{app_id_suffix}" begin main_module = Pindo::AndroidProjectHelper.get_main_module(project_dir) if main_module.nil? # 尝试常见的模块名(优先 launcher,支持 Unity 项目) ["launcher", "app", "application", "main"].each do |module_name| module_path = File.join(project_dir, module_name) if File.exist?(File.join(module_path, "build.gradle")) || File.exist?(File.join(module_path, "build.gradle.kts")) main_module = module_path break end end end return false if main_module.nil? # 查找build.gradle或build.gradle.kts文件 gradle_file = nil if File.exist?(File.join(main_module, "build.gradle")) gradle_file = File.join(main_module, "build.gradle") elsif File.exist?(File.join(main_module, "build.gradle.kts")) gradle_file = File.join(main_module, "build.gradle.kts") end return false if gradle_file.nil? # 读取并更新gradle文件 content = File.read(gradle_file) # 更新applicationId(支持多种格式) updated = false # 格式1: applicationId "com.example.app" if content =~ /applicationId\s+["'][^"']*["']/ content.gsub!(/applicationId\s+["'][^"']*["']/, "applicationId \"#{application_id}\"") updated = true # 格式2: applicationId = "com.example.app" elsif content =~ /applicationId\s*=\s*["'][^"']*["']/ content.gsub!(/applicationId\s*=\s*["'][^"']*["']/, "applicationId = \"#{application_id}\"") updated = true # 格式3: applicationId rootProject.ext.application_id (外部变量引用) elsif content =~ /applicationId\s+rootProject\.ext\.\w+/ content.gsub!(/applicationId\s+rootProject\.ext\.\w+/, "applicationId \"#{application_id}\"") updated = true # 格式4: applicationId project.ext.application_id elsif content =~ /applicationId\s+project\.ext\.\w+/ content.gsub!(/applicationId\s+project\.ext\.\w+/, "applicationId \"#{application_id}\"") updated = true # 格式5: applicationId ext.application_id elsif content =~ /applicationId\s+ext\.\w+/ content.gsub!(/applicationId\s+ext\.\w+/, "applicationId \"#{application_id}\"") updated = true end unless updated Funlog.instance.("gradle文件中未找到applicationId字段") return false end File.write(gradle_file, content) puts " ✓ Application ID 已更新为: #{application_id} (来自: #{package_name})" return true rescue StandardError => e Funlog.instance.("更新Application ID失败: #{e.message}") return false end end |
.update_project_with_workflow(project_dir: nil, workflow_packname: nil) ⇒ Boolean
使用工作流配置一次性更新App Name、Application ID和URL Schemes 优化版本:提高性能,减少代码重复
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# File 'lib/pindo/module/android/android_config_helper.rb', line 18 def self.update_project_with_workflow(project_dir: nil, workflow_packname: nil) raise ArgumentError, "项目目录不能为空" if project_dir.nil? raise ArgumentError, "Workflow Package Name不能为空" if workflow_packname.nil? # 生成各种值 app_name = workflow_packname.gsub(/[^a-zA-Z0-9\s]/, '').gsub(/\s+/, '') app_id_suffix = workflow_packname.gsub(/[^a-zA-Z0-9]/, '').downcase application_id = "com.heroneverdie101.#{app_id_suffix}" package_scheme = workflow_packname.gsub(/[^a-zA-Z0-9]/, '').downcase # bundle_scheme 现在在 update_application_id 中处理 # 1. 更新 App Name success_app_name = update_app_name_with_packagename( project_dir: project_dir, package_name: workflow_packname ) # 2. 更新 Application ID success_app_id = update_applicationid_with_workflowname( project_dir: project_dir, package_name: workflow_packname ) # 3. 添加基于 package_name 的 Scheme success_package_scheme = add_test_scheme( project_dir: project_dir, scheme_name: package_scheme ) if success_package_scheme puts " ✓ 已添加Scheme: #{package_scheme} (基于 Package Name)" end # 注意:基于 Application ID 的 Scheme 将在 update_application_id 方法中添加 # 因为 Application ID 可能在后续流程中被覆盖 return success_app_name && success_app_id && success_package_scheme end |
.valid_build_number?(build_number) ⇒ Boolean
验证Build号是否在有效范围内
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# File 'lib/pindo/module/android/android_config_helper.rb', line 182 def self.valid_build_number?(build_number) return false if build_number.nil? # Android versionCode的有效范围是1到2^31-1 build_number >= 1 && build_number <= 2**31 - 1 end |