Class: Pindo::Command::Unity::Apk
- Inherits:
-
Pindo::Command::Unity
- Object
- CLAide::Command
- Pindo::Command
- Pindo::Command::Unity
- Pindo::Command::Unity::Apk
- Includes:
- Appselect
- Defined in:
- lib/pindo/command/unity/apk.rb
Constant Summary
Constants inherited from Pindo::Command
DEFAULT_OPTIONS, DEFAULT_ROOT_OPTIONS
Instance Attribute Summary
Attributes inherited from Pindo::Command
Class Method Summary collapse
-
.options ⇒ Object
命令的选项列表.
-
.use_cache? ⇒ Boolean
启用缓存机制.
Instance Method Summary collapse
-
#initialize(argv) ⇒ Apk
constructor
A new instance of Apk.
- #run ⇒ Object
Methods included from Appselect
#all_deploy_bundle_name, #all_dev_bundle_name, #all_dev_bundleid, #all_itc_bundleid, #all_release_bundleid, #all_tool_bundleid, #deploy_build_setting_json, #dev_build_setting_json, #get_deploy_repo_with_modul_name, #get_deploy_setting_repo, #get_dev_setting_repo, #get_selected_deploy_bundle_name, #get_selected_deploy_bundleid, #get_selected_dev_bundle_name, #get_selected_dev_bundleid, #get_setting_bundleid_withdir, #load_setting, #select_main_app
Methods inherited from Pindo::Command
Methods included from Funlog::Mixin
Methods included from Pindoconfig::Mixin
Methods included from Githelper
#add_branch, #add_tag, #add_tag_with_check, #clone_clang_repo, #clone_devclang_repo, #clone_pindo_common_config_repo, #clone_pindo_env_config_repo, #clong_buildconfig_repo, #get_repo_base_name, #getcode_to_dir, #git_addpush_repo, #git_latest_commit_id, #git_root_directory, #is_git_directory?, #local_branch_exists?, #local_tag_exists?, #prepare_gitenv, #process_need_add_files, #remote_branch_exists?, #remote_tag_exists?, #remove_branch, #remove_tag
Methods included from Executable
capture_command, #executable, execute_command, which, which!
Constructor Details
#initialize(argv) ⇒ Apk
Returns a new instance of Apk.
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# File 'lib/pindo/command/unity/apk.rb', line 67 def initialize(argv) @args_proj_name = argv.option('proj') @args_bundle_name = argv.option('bundle_name') @args_upload_flag = argv.flag?('upload', false) @args_send_flag = argv.flag?('send', false) if @args_send_flag @args_upload_flag = true end super end |
Class Method Details
.options ⇒ Object
命令的选项列表
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# File 'lib/pindo/command/unity/apk.rb', line 58 def self. [ ['--proj=NAME', '指定上传到测试平台的项目名称'], ['--bundle_name=NAME', '指定Android Package Name(如com.example.app,会拉取对应配置)'], ['--upload', '编译后上传到测试平台(自动发送给自己)'], ['--send', '发送通知到测试群组(同时发送给自己)'] ].concat(super) end |
.use_cache? ⇒ Boolean
启用缓存机制
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# File 'lib/pindo/command/unity/apk.rb', line 19 def self.use_cache? true # 此命令启用缓存 end |
Instance Method Details
#run ⇒ Object
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# File 'lib/pindo/command/unity/apk.rb', line 81 def run pindo_project_dir = Dir.pwd # 加载 JPS 配置(如果存在) context = Pindo::PindoContext.instance context.load_and_apply_jps_config(pindo_project_dir) # 确认并应用缓存(如果有) context.confirm_and_apply_cache @main_bundle_name = nil if @args_bundle_name @main_bundle_name = @args_bundle_name else @main_bundle_name = get_selected_dev_bundle_name() end # 检查是否是Unity工程 unity_helper = Pindo::Client::UnityHelper.share_instance unless unity_helper.unity_project?(pindo_project_dir) raise Informative, "当前目录不是Unity工程,请在Unity工程根目录下执行此命令" end build_helper = Pindo::BuildHelper.share_instance if @args_upload_flag is_need_add_tag,tag_action_parms = build_helper.check_is_need_add_tag?(pindo_project_dir) if is_need_add_tag Pindo::Command::Utils::Tag::run(tag_action_parms) end end project_unity_version = unity_helper.get_unity_version(pindo_project_dir) puts puts "工程的Unity版本: #{project_unity_version}" unity_exe_path = unity_helper.find_unity_path(project_unity_version:project_unity_version, force_change_version: @force_select_unity) puts "选择的Unity路径: #{unity_exe_path}" puts app_info_obj = nil workflow_info = nil proj_name = @args_proj_name # 传入 package_type 获取 workflow_info app_info_obj, workflow_info = PgyerHelper.share_instace.prepare_upload( working_directory: Dir.pwd, proj_name: proj_name, package_type: 'apk' ) isLibrary = @args_base_flag android_export_lib_dir = File.join(pindo_project_dir, "GoodPlatform/BaseAndroid") if File.directory?(android_export_lib_dir) isLibrary = true end pindo_android_project_dir = File.join(pindo_project_dir, "GoodPlatform/Android") if isLibrary pindo_android_project_dir = android_export_lib_dir end # 获取 apkCount 用于传递给 Unity 构建 apk_count = app_info_obj&.dig("apkCount") || -1 puts "开始构建Unity项目..." begin unity_helper.build_project( unity_exe_full_path: unity_exe_path, project_path: pindo_project_dir, platform: 'Android', isLibrary: isLibrary, indexNo: apk_count ) rescue => e Funlog.instance.("调用GoodUnityBuild导出工程失败!") Funlog.instance.("错误信息: #{e.message}") raise e end puts "Unity项目构建完成,准备处理Android项目..." args_temp = [] # 传递 bundle_name 参数 if @main_bundle_name args_temp << "--bundle_name=#{@main_bundle_name}" end if @args_upload_flag args_temp << "--proj=#{app_info_obj["projectName"]}" args_temp << "--upload" end if @args_send_flag args_temp << "--send" end Dir.chdir(pindo_android_project_dir) Pindo::Command::Android::Autobuild::run(args_temp) end |