Class: Pindo::Command::Unity::Autobuild
- Inherits:
-
Pindo::Command::Unity
- Object
- CLAide::Command
- Pindo::Command
- Pindo::Command::Unity
- Pindo::Command::Unity::Autobuild
- Defined in:
- lib/pindo/command/unity/autobuild.rb
Constant Summary
Constants inherited from Pindo::Command
DEFAULT_OPTIONS, DEFAULT_ROOT_OPTIONS
Instance Attribute Summary
Attributes inherited from Pindo::Command
Class Method Summary collapse
-
.options ⇒ Object
命令选项.
Instance Method Summary collapse
- #and_autobuild(unity_helper: nil, unity_exe_path: nil) ⇒ Object
-
#initialize(argv) ⇒ Autobuild
constructor
A new instance of Autobuild.
- #ios_autobuild(unity_helper: nil, unity_exe_path: nil) ⇒ Object
- #run ⇒ Object
- #web_autobuild(unity_helper: nil, unity_exe_path: nil) ⇒ Object
Methods included from Githelper
#add_branch, #add_tag, #add_tag_with_check, #clone_clang_repo, #clone_devclang_repo, #clone_pindo_common_config_repo, #clone_pindo_env_config_repo, #clong_buildconfig_repo, #get_repo_base_name, #getcode_to_dir, #git_addpush_repo, #git_latest_commit_id, #git_root_directory, #is_git_directory?, #local_branch_exists?, #local_tag_exists?, #prepare_gitenv, #process_need_add_files, #remote_branch_exists?, #remote_tag_exists?, #remove_branch, #remove_tag
Methods included from Executable
capture_command, #executable, execute_command, which, which!
Methods included from Appselect
#all_dev_bundleid, #all_itc_bundleid, #all_release_bundleid, #all_tool_bundleid, #deploy_build_setting_json, #dev_build_setting_json, #get_deploy_repo_with_modul_name, #get_deploy_setting_repo, #get_dev_setting_repo, #get_selected_deploy_bundleid, #get_selected_dev_bundleid, #get_setting_bundleid_withdir, #load_setting, #select_main_app
Methods inherited from Pindo::Command
Methods included from Funlog::Mixin
Methods included from Pindoconfig::Mixin
Constructor Details
#initialize(argv) ⇒ Autobuild
Returns a new instance of Autobuild.
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# File 'lib/pindo/command/unity/autobuild.rb', line 56 def initialize(argv) @args_proj_name = argv.option('proj') @args_upload_flag = argv.flag?('upload', false) @args_base_flag = argv.flag?('base', false) super end |
Class Method Details
.options ⇒ Object
命令选项
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# File 'lib/pindo/command/unity/autobuild.rb', line 47 def self. [ ['--proj', '指定上传到测试平台的项目名称'], ['--upload', '上传编译后的IPA到测试平台'], ['--base', 'Unity工程编译lib模式'], ].concat(super) end |
Instance Method Details
#and_autobuild(unity_helper: nil, unity_exe_path: nil) ⇒ Object
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# File 'lib/pindo/command/unity/autobuild.rb', line 159 def and_autobuild(unity_helper:nil, unity_exe_path:nil) pindo_project_dir = Dir.pwd isLibrary = @args_base_flag android_export_lib_dir = File.join(pindo_project_dir, "GoodPlatform/BaseAndroid") if File.directory?(android_export_lib_dir) isLibrary = true end pindo_android_project_dir = File.join(pindo_project_dir, "GoodPlatform/Android") if isLibrary pindo_android_project_dir = android_export_lib_dir end puts "开始构建Unity项目..." unity_helper.build_project( unity_exe_full_path: unity_exe_path, project_path: pindo_project_dir, platform: 'Android', isLibrary: isLibrary ) puts "Unity项目构建完成,准备处理Android项目..." args_temp = [] if @args_upload_flag args_temp << "--proj=#{app_info_obj["appName"]}" args_temp << "--upload" end Dir.chdir(pindo_android_project_dir) Pindo::Command::Android::Autobuild::run(args_temp) end |
#ios_autobuild(unity_helper: nil, unity_exe_path: nil) ⇒ Object
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# File 'lib/pindo/command/unity/autobuild.rb', line 123 def ios_autobuild(unity_helper:nil, unity_exe_path:nil) pindo_project_dir = Dir.pwd mainapp_bundleid= nil if @args_deploy_flag mainapp_bundleid = get_selected_deploy_bundleid() else mainapp_bundleid = get_selected_dev_bundleid() end isLibrary = @args_base_flag ios_export_lib_dir = File.join(pindo_project_dir, "GoodPlatform/BaseiOS") if File.directory?(ios_export_lib_dir) isLibrary = true end pindo_ios_project_dir = File.join(pindo_project_dir, "GoodPlatform/iOS") if isLibrary pindo_ios_project_dir = ios_export_lib_dir end unity_helper.build_project(unity_exe_full_path:unity_exe_path, project_path:pindo_project_dir, platform:'iOS', isLibrary:isLibrary) args_temp = [] args_temp << "--bundleid=#{mainapp_bundleid}" if @args_upload_flag args_temp << "--proj=#{app_info_obj["appName"]}" args_temp << "--upload" end Dir.chdir(pindo_ios_project_dir) Pindo::Command::Ios::Autobuild::run(args_temp) end |
#run ⇒ Object
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# File 'lib/pindo/command/unity/autobuild.rb', line 67 def run pindo_project_dir = Dir.pwd # 检查是否是Unity工程 unity_helper = Pindo::Client::UnityHelper.share_instance unless unity_helper.unity_project?(pindo_project_dir) raise Informative, "当前目录不是Unity工程,请在Unity工程根目录下执行此命令" end if @args_upload_flag build_helper = Pindo::BuildHelper.share_instance is_need_add_tag,tag_action_parms = build_helper.check_is_need_add_tag?(pindo_project_dir) if is_need_add_tag Pindo::Command::Dev::Tag::run(tag_action_parms) end end project_unity_version = unity_helper.get_unity_version(pindo_project_dir) unity_exe_path = unity_helper.find_unity_path(project_unity_version:project_unity_version, force_change_version: @force_select_unity) puts puts "工程的Unity版本: #{project_unity_version}" puts "选择的Unity路径: #{unity_exe_path}" puts app_info_obj = nil if @args_upload_flag proj_name = @args_proj_name app_info_obj = PgyerHelper.share_instace.prepare_upload(working_directory:Dir.pwd, proj_name:proj_name) end pindo_project_dir = Dir.pwd ios_autobuild(unity_helper:unity_helper, unity_exe_path:unity_exe_path) Dir.chdir(pindo_project_dir) and_autobuild(unity_helper:unity_helper, unity_exe_path:unity_exe_path) Dir.chdir(pindo_project_dir) web_autobuild(unity_helper:unity_helper, unity_exe_path:unity_exe_path) Dir.chdir(pindo_project_dir) end |
#web_autobuild(unity_helper: nil, unity_exe_path: nil) ⇒ Object
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# File 'lib/pindo/command/unity/autobuild.rb', line 112 def web_autobuild(unity_helper:nil, unity_exe_path:nil) pindo_project_dir = Dir.pwd web_export_dir = File.join(pindo_project_dir, "GoodPlatform/WebGL") unity_helper.build_project(unity_exe_full_path:unity_exe_path, project_path:pindo_project_dir, platform:'WebGL') system "open #{pindo_project_dir}" end |