Class: Pindo::Client::UnityHelper
- Inherits:
-
Object
- Object
- Pindo::Client::UnityHelper
- Includes:
- Singleton
- Defined in:
- lib/pindo/module/build/unityhelper.rb
Constant Summary collapse
- UNITY_MAC_PATHS =
[ "/Applications/Unity/Unity.app/Contents/MacOS/Unity", "/Applications/Unity/Hub/Editor/*/Unity.app/Contents/MacOS/Unity" ]
- UNITY_WINDOWS_PATHS =
[ "C:/Program Files/Unity/Editor/Unity.exe", "C:/Program Files/Unity/Hub/Editor/*/Unity.exe" ]
Class Method Summary collapse
Instance Method Summary collapse
- #build_project(unity_exe_full_path: nil, project_path: nil, platform: nil, isLibrary: false) ⇒ Object
- #execute_unity_command(unity_exe_full_path, project_path, additional_args = {}) ⇒ Object
- #find_unity_path(project_unity_version: nil, force_change_version: false) ⇒ Object
- #get_unity_version(project_path) ⇒ Object
- #unity_project?(project_path) ⇒ Boolean
Class Method Details
.share_instance ⇒ Object
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# File 'lib/pindo/module/build/unityhelper.rb', line 21 def share_instance instance end |
Instance Method Details
#build_project(unity_exe_full_path: nil, project_path: nil, platform: nil, isLibrary: false) ⇒ Object
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# File 'lib/pindo/module/build/unityhelper.rb', line 151 def build_project(unity_exe_full_path:nil, project_path:nil, platform: nil, isLibrary: false) additional_args = {} additional_args[:platform] = platform if platform additional_args[:buildtype] = 'library' if isLibrary result = execute_unity_command(unity_exe_full_path, project_path, additional_args) if result[:success] puts "Unity build completed successfully" puts "Using Unity version: #{result[:unity_version]}" puts result[:stdout] else puts "Unity build failed" puts "Unity version: #{result[:unity_version]}" puts result[:stderr] raise "Unity build failed with status: #{result[:exit_status]}" end result end |
#execute_unity_command(unity_exe_full_path, project_path, additional_args = {}) ⇒ Object
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# File 'lib/pindo/module/build/unityhelper.rb', line 118 def execute_unity_command(unity_exe_full_path, project_path, additional_args = {}) if unity_exe_full_path.nil? raise Informative, "Unity path not found!" end cmd_args = [ unity_exe_full_path, "-batchmode", "-quit", "-projectPath", project_path.to_s, "-executeMethod", "GoodUnityBuild.BuildManager.BatchBuild" ] # Add any additional arguments additional_args.each do |key, value| cmd_args << "-#{key}" cmd_args << value.to_s if value end puts "Unity command: #{cmd_args.join(' ')}" stdout, stderr, status = Open3.capture3(*cmd_args) { success: status.success?, stdout: stdout, stderr: stderr, exit_status: status.exitstatus } end |
#find_unity_path(project_unity_version: nil, force_change_version: false) ⇒ Object
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# File 'lib/pindo/module/build/unityhelper.rb', line 26 def find_unity_path(project_unity_version:nil, force_change_version:false) if project_unity_version.nil? || project_unity_version.empty? raise "Project Unity version is nil or empty" end unity_major_version = project_unity_version.split('.')[0..1].join('.') paths = case RUBY_PLATFORM when /darwin/ UNITY_MAC_PATHS when /mswin|mingw|windows/ UNITY_WINDOWS_PATHS else raise "Unsupported platform: #{RUBY_PLATFORM}" end unity_versions = [] paths.each do |path| if path.include?("*") Dir.glob(path).each do || version = extract_version_from_path() if version major_version = version.split('.')[0..1].join('.') unity_versions << { path: , version: version, major_version: major_version } end end elsif File.exist?(path) version = extract_version_from_path(path) major_version = version.split('.')[0..1].join('.') if version unity_versions << { path: path, version: version, major_version: major_version } end end end if unity_versions.empty? raise Informative, "未找到任何Unity版本" end select_unity_versions = unity_versions.select { |v| v[:version] == project_unity_version } || [] if !select_unity_versions.nil? && !select_unity_versions.empty? && select_unity_versions.length >= 1 return select_unity_versions.first[:path] end unity_versions.sort_by! { |v| v[:major_version] } select_unity_versions = unity_versions.select { |v| v[:major_version] == unity_major_version } if unity_major_version if select_unity_versions.nil? || select_unity_versions.empty? if force_change_version return unity_versions.last[:path] else raise Informative, "未找到匹配的Unity版本" return nil end else return select_unity_versions.first[:path] end end |
#get_unity_version(project_path) ⇒ Object
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# File 'lib/pindo/module/build/unityhelper.rb', line 173 def get_unity_version(project_path) version_path = File.join(project_path, "ProjectSettings", "ProjectVersion.txt") if File.exist?(version_path) content = File.read(version_path) if content =~ /m_EditorVersion: (.*)/ version = $1.strip version else raise "Could not parse Unity version from #{version_path}" end else raise "Project version file not found at #{version_path}" end end |
#unity_project?(project_path) ⇒ Boolean
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# File 'lib/pindo/module/build/unityhelper.rb', line 189 def unity_project?(project_path) # 检查关键Unity工程文件和目录是否存在 project_settings_path = File.join(project_path, "ProjectSettings") assets_path = File.join(project_path, "Assets") packages_path = File.join(project_path, "Packages") File.directory?(project_settings_path) && File.directory?(assets_path) && File.directory?(packages_path) && File.exist?(File.join(project_settings_path, "ProjectSettings.asset")) end |