Class: Bayonetta::Normal
- Inherits:
-
LibBin::Structure
- Object
- LibBin::Structure
- Bayonetta::Normal
- Includes:
- VectorAccessor
- Defined in:
- lib/bayonetta/wmb.rb
Instance Attribute Summary collapse
-
#normal ⇒ Object
Returns the value of attribute normal.
-
#normal_big_orig ⇒ Object
Returns the value of attribute normal_big_orig.
-
#normal_small_orig ⇒ Object
Returns the value of attribute normal_small_orig.
-
#wide ⇒ Object
Returns the value of attribute wide.
Instance Method Summary collapse
- #__convert_fields ⇒ Object
- #__dump_fields ⇒ Object
- #__load_fields ⇒ Object
- #__size(position, parent, index) ⇒ Object
- #clamp(v, max, min) ⇒ Object
- #convert_normal ⇒ Object
- #decode_big_normal(vs) ⇒ Object
- #decode_small_normal(v) ⇒ Object
- #dump_normal ⇒ Object
- #encode_big_normal(normal) ⇒ Object
- #encode_small_normal(normal) ⇒ Object
-
#initialize ⇒ Normal
constructor
A new instance of Normal.
- #load_normal ⇒ Object
- #normalize(fx, fy, fz) ⇒ Object
- #redecode_wide ⇒ Object
- #to_a ⇒ Object
- #x ⇒ Object
- #x=(v) ⇒ Object
- #y ⇒ Object
- #y=(v) ⇒ Object
- #z ⇒ Object
- #z=(v) ⇒ Object
Methods included from VectorAccessor
Constructor Details
#initialize ⇒ Normal
Returns a new instance of Normal.
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# File 'lib/bayonetta/wmb.rb', line 248 def initialize @normal = [0.0, 0.0, 0.0] @normal_big_orig = nil @normal_small_orig = nil @wide = false end |
Instance Attribute Details
#normal ⇒ Object
Returns the value of attribute normal.
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# File 'lib/bayonetta/wmb.rb', line 243 def normal @normal end |
#normal_big_orig ⇒ Object
Returns the value of attribute normal_big_orig.
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# File 'lib/bayonetta/wmb.rb', line 244 def normal_big_orig @normal_big_orig end |
#normal_small_orig ⇒ Object
Returns the value of attribute normal_small_orig.
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# File 'lib/bayonetta/wmb.rb', line 245 def normal_small_orig @normal_small_orig end |
#wide ⇒ Object
Returns the value of attribute wide.
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# File 'lib/bayonetta/wmb.rb', line 246 def wide @wide end |
Instance Method Details
#__convert_fields ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 456 def __convert_fields convert_normal end |
#__dump_fields ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 464 def __dump_fields dump_normal end |
#__load_fields ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 460 def __load_fields load_normal end |
#__size(position, parent, index) ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 285 def __size(position, parent, index) 4 end |
#clamp(v, max, min) ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 365 def clamp(v, max, min) if v > max v = max elsif v < min v = min end v end |
#convert_normal ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 451 def convert_normal load_normal dump_normal end |
#decode_big_normal(vs) ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 295 def decode_big_normal(vs) v = vs.unpack("L>").first nx = v & ((1<<10)-1) ny = (v >> 10) & ((1<<10)-1) nz = (v >> 20) & ((1<<10)-1) sx = nx & (1<<9) sy = ny & (1<<9) sz = nz & (1<<9) if sx nx ^= sx nx = -(sx-nx) end if sy ny ^= sy ny = -(sy-ny) end if sz nz ^= sz nz = -(sz-nz) end mag = ((1<<9)-1).to_f fx = nx.to_f/mag fy = ny.to_f/mag fz = nz.to_f/mag normalize(fx, fy, fz) end |
#decode_small_normal(v) ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 352 def decode_small_normal(v) n = v.unpack("c4") nx = n[3] ny = n[2] nz = n[1] mag = 127.0 fx = nx.to_f/mag fy = ny.to_f/mag fz = nz.to_f/mag normalize(fx, fy, fz) end |
#dump_normal ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 442 def dump_normal if __output_big s2 = (@normal_big_orig ? @normal_big_orig : encode_big_normal(@normal)) else s2 = (@normal_small_orig ? @normal_small_orig : encode_small_normal(@normal)) end __output.write(s2) end |
#encode_big_normal(normal) ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 408 def encode_big_normal(normal) fx = normal[0] fy = normal[1] fz = normal[2] mag = (1<<9)-1 nx = (fx*(mag).to_f).to_i ny = (fy*(mag).to_f).to_i nz = (fz*(mag).to_f).to_i nx = clamp(nx, mag, -1-mag) ny = clamp(ny, mag, -1-mag) nz = clamp(nz, mag, -1-mag) mask = (1<<10)-1 v = 0 v |= nz & mask v <<= 10 v |= ny & mask v <<= 10 v |= nx & mask [v].pack("L>") end |
#encode_small_normal(normal) ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 374 def encode_small_normal(normal) if @wide fx = normal[0] fy = normal[1] fz = normal[2] mag = (1<<9)-1 nx = (fx*(mag).to_f).to_i ny = (fy*(mag).to_f).to_i nz = (fz*(mag).to_f).to_i nx = clamp(nx, mag, -1-mag) ny = clamp(ny, mag, -1-mag) nz = clamp(nz, mag, -1-mag) mask = (1<<10)-1 v = 0 v |= nz & mask v <<= 10 v |= ny & mask v <<= 10 v |= nx & mask [v].pack("L<") else fx = normal[0] fy = normal[1] fz = normal[2] nx = (fx*127.0).to_i ny = (fy*127.0).to_i nz = (fz*127.0).to_i nx = clamp(nx, 127, -128) ny = clamp(ny, 127, -128) nz = clamp(nz, 127, -128) [0, nz, ny, nx].pack("c4") end end |
#load_normal ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 429 def load_normal s = __input.read(4) if __input_big @normal_big_orig = s @normal_small_orig = nil @normal = decode_big_normal(s) else @normal_small_orig = s @normal_big_orig = nil @normal = decode_small_normal(s) end end |
#normalize(fx, fy, fz) ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 289 def normalize(fx, fy, fz) nrm = Math::sqrt(fx*fx+fy*fy+fz*fz) return [0.0, 0.0, 0.0] if nrm == 0.0 [fx/nrm, fy/nrm, fz/nrm] end |
#redecode_wide ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 324 def redecode_wide v = normal_small_orig.unpack("L<").first nx = v & ((1<<10)-1) ny = (v >> 10) & ((1<<10)-1) nz = (v >> 20) & ((1<<10)-1) sx = nx & (1<<9) sy = ny & (1<<9) sz = nz & (1<<9) if sx nx ^= sx nx = -(sx-nx) end if sy ny ^= sy ny = -(sy-ny) end if sz nz ^= sz nz = -(sz-nz) end mag = ((1<<9)-1).to_f fx = nx.to_f/mag fy = ny.to_f/mag fz = nz.to_f/mag @normals = normalize(fx, fy, fz) end |
#to_a ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 469 def to_a [x, y, z] end |
#x ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 255 def x @normal[0] end |
#x=(v) ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 267 def x=(v) @normal_big_orig = nil @normal_small_orig = nil @normal[0] = v end |
#y ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 259 def y @normal[1] end |
#y=(v) ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 273 def y=(v) @normal_big_orig = nil @normal_small_orig = nil @normal[1] = v end |
#z ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 263 def z @normal[2] end |
#z=(v) ⇒ Object
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# File 'lib/bayonetta/wmb.rb', line 279 def z=(v) @normal_big_orig = nil @normal_small_orig = nil @normal[2] = v end |