Method: PGN::Move#capture
- Defined in:
-
lib/pgn/move.rb,
lib/pgn/move.rb
Returns whether the move is a capture.
58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 |
# File 'lib/pgn/move.rb', line 58 class Move attr_accessor :san, :player attr_accessor :piece, :destination, :promotion, :check, :capture, :disambiguation, :castle # A regular expression for matching moves in standard algebraic # notation # SAN_REGEX = %r{ (?<piece> [BKNQR] ){0} (?<destination> [a-h][1-8] ){0} (?<promotion> =[BNQR] ){0} (?<check> [#+] ){0} (?<capture> x ){0} (?<disambiguation> [a-h]?[1-8]? ){0} (?<castle> O-O(-O)? ){0} (?<normal> \g<piece>? \g<disambiguation> \g<capture>? \g<destination> \g<promotion>? ){0} \A (\g<castle> | \g<normal>) \g<check>? \z }x # @param move [String] the move in SAN # @param player [Symbol] the player making the move # @example # PGN::Move.new("e4", :white) # def initialize(move, player) self.player = player self.san = move match = move.match(SAN_REGEX) match.names.each do |name| if self.respond_to?(name) self.send("#{name}=", match[name]) end end end def piece=(val) return if san.match("O-O") val ||= "P" @piece = self.black? ? val.downcase : val end def promotion=(val) if val val.downcase! if self.black? @promotion = val.delete("=") end end def capture=(val) @capture = !!val end def disambiguation=(val) @disambiguation = (val == "" ? nil : val) end def castle=(val) if val @castle = "K" if val == "O-O" @castle = "Q" if val == "O-O-O" @castle.downcase! if self.black? end end # @return [Boolean] whether the move results in check # def check? self.check == "+" end # @return [Boolean] whether the move results in checkmate # def checkmate? self.check == "#" end # @return [Boolean] whether it's white's turn # def white? self.player == :white end # @return [Boolean] whether it's black's turn # def black? self.player == :black end # @return [Boolean] whether the piece being moved is a pawn # def pawn? ['P', 'p'].include?(self.piece) end end |