Class: PfrpgUtility::Alignment

Inherits:
Object
  • Object
show all
Defined in:
lib/pfrpg_utility/alignment.rb

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(alignment) ⇒ Alignment

Returns a new instance of Alignment.



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# File 'lib/pfrpg_utility/alignment.rb', line 5

def initialize(alignment)
  @alignment = PfrpgUtility::Alignment.parse(alignment)
end

Instance Attribute Details

#alignmentObject (readonly)

Returns the value of attribute alignment.



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# File 'lib/pfrpg_utility/alignment.rb', line 4

def alignment
  @alignment
end

Class Method Details

.anyObject



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# File 'lib/pfrpg_utility/alignment.rb', line 43

def self.any
  ["Chaotic Evil", "Chaotic Neutral", "Chaotic Good",
   "Neutral Evil", "True Neutral", "Neutral Good",
   "Lawful Evil", "Lawful Neutral", "Lawful Good" ]
end

.any_evilObject



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# File 'lib/pfrpg_utility/alignment.rb', line 54

def self.any_evil
  ["Chaotic Evil", "Neutral Evil", "Lawful Evil"]
end

.any_lawfulObject



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# File 'lib/pfrpg_utility/alignment.rb', line 62

def self.any_lawful
  ["Lawful Good", "Lawful Evil", "Lawful Neutral"]
end

.any_neutralObject



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# File 'lib/pfrpg_utility/alignment.rb', line 58

def self.any_neutral
  ["Neutral Good", "Neutral Evil", "True Neutral"]
end

.filter_by_character(character) ⇒ Object



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# File 'lib/pfrpg_utility/alignment.rb', line 9

def self.filter_by_character(character)
  alignments = []
  first_class = character.get_last_level.heroclass
  classed = get_alignments_for_class(first_class)
  any.each do |alignment|
    alignments << alignment if classed.include?(alignment)
  end
  return alignments
end

.from_deity_str(str) ⇒ Object



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# File 'lib/pfrpg_utility/alignment.rb', line 70

def self.from_deity_str(str)
  case str
    when "CE"
      from_str('Chaotic Evil')
    when "CN"
      from_str('Chaotic Neutral')
    when "CG"
      from_str('Chaotic Good')
    when "NE"
      from_str('Neutral Evil')
    when "NE"
      from_str('True Neutral')
    when "NG"
      from_str('Neutral Good')
    when "LE"
      from_str('Lawful Evil')
    when "LN"
      from_str('Lawful Neutral')
    when "LG"
      from_str('Lawful Good')
  end
end

.from_str(alignment_str) ⇒ Object



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# File 'lib/pfrpg_utility/alignment.rb', line 66

def self.from_str(alignment_str)
  any.find { |x| x.downcase == alignment_str.downcase }
end

.get_alignments_for_class(heroclass) ⇒ Object



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# File 'lib/pfrpg_utility/alignment.rb', line 19

def self.get_alignments_for_class(heroclass)
  heroclass.alignment
end

.never_lawfulObject



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# File 'lib/pfrpg_utility/alignment.rb', line 49

def self.never_lawful
  ["Chaotic Evil", "Chaotic Neutral", "Chaotic Good",
   "Neutral Evil", "True Neutral", "Neutral Good" ]
end

.parse(alignment_str) ⇒ Object



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# File 'lib/pfrpg_utility/alignment.rb', line 23

def self.parse(alignment_str)
  return "None" unless alignment_str
  if alignment_str.length == 2
    h = {
        'CN' => "Chaotic Neutral",
        'CE' => "Chaotic Evil",
        'CG' => "Chaotic Good",
        'NE' => "Neutral Evil",
        "TN" => "True Neutral",
        "NG" => "Neutral Good",
        "LE" => "Lawful Evil",
        "LG" => "Lawful Good",
        "LN" => "Lawful Neutral"
    }
    return h[alignment_str] || "None"
  else
    return alignment_str
  end
end